The Angband Ladder: Bob, Human Warrior by <not@thisaddress.com>
[Angband 3.0.5 Character Dump] Name Bob Self RB CB EB Best Sex Male Age 15 STR! 18/100 +0 +5 +13 18/280 Race Human Height 65 INT! 18/100 +0 -2 +3 18/110 Class Warrior Weight 242 WIS! 18/100 +0 -2 +3 18/110 Title Lord Status 58 Dex! 18/100 +0 +2 +7 18/190 18/185 HP 1090/1090 Maximize Y CON! 18/100 +0 +2 +7 18/190 SP 0/0 Preserve Y CHR! 18/100 +0 -1 +3 18/120 Level 50 Armor [30,+101] Saving Throw Superb Cur Exp 4524205 Fight (+33,+39) Stealth Very Good Max Exp 4524205 Melee (+43,+54) Fighting Legendary Adv Exp ******** Shoot (+50,+19) Shooting Legendary MaxDepth 2800 ft Blows 6/turn Disarming Superb Gold 1305440 Shots 1/turn Magic Device Superb Perception Fair Burden 225.4 lbs Infra 0 ft Searching Fair You are one of several children of a Guildsman. You are a credit to the family. You have hazel eyes, straight brown hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.... Blind:.........+... Elec:......+...... Confu:.........+... Fire:+.....+...... Sound:........+.... Cold:....+.+...... Shard:......+...... Pois:..+.......... Nexus:......+...... Fear:+.......+...+ Nethr:............. Lite:............. Chaos:........+.... Dark:..+.+........ Disen:+............ abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:..+....+..... Feath:............. Sear.:.........+... PLite:.+........... Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:...........+. Invis:+....+...+... Blows:............. FrAct:++......+.+.. Shots:............. HLife:....+........ Might:.+........... [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. b) a Long Bow of Lothlorien (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your shooting power by 2. It lights the dungeon around you. It grants you immunity to paralysis. It cannot be harmed by acid or fire. c) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. d) a Jade Ring of Damage (+13) e) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. h) a Cloak of Stealth [1,+7] (+3 to stealth) It increases your stealth by 3. i) The Small Metal Shield of Thorin [3,+25] (+4) {S4Co4 ImPaAc RFSoCh} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+7,+6) [1,+13] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+8] (+10) It increases your speed by 10. [Character Inventory] a) 2 Yellow Mushrooms of Restoring b) 11 Rations of Food c) 2 Metallic Green Potions of Speed d) a Black Potion of Healing e) a Light Blue Potion of Life f) 5 Dark Green Potions of Restore Life Levels g) 8 Scrolls titled "mik he sa fid" of Word of Recall h) 2 Scrolls titled "ionple oprok" of *Destruction* i) a Scroll titled "zunerk batblaa" of Banishment j) a Tin Rod of Perception It cannot be harmed by electricity. k) a Bronze Rod of Lightning Balls l) a Hawthorn Staff of Perception (15 charges) m) an Ivory Staff of Speed (7 charges) n) Metal Brigandine Armour [19] o) a Broad Sword of Slay Demon (3d5) (+7,+14) It slays demons. p) The Battle Axe of Balli Stonehand (3d8) (+8,+10) [+4] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. q) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+16) (+4) It increases your strength and constitution by 4. It slays animals, orcs, and trolls. It is branded with electricity and fire. It provides resistance to lightning, fire, fear, and dark. It cannot be harmed by the elements. r) a Mattock of Earthquakes (1d8) (+18,+21) (+8) It increases your strength by 8. It increases your tunneling by 8. It is branded with acid. It creates earthquakes on impact. s) 24 Arrows (1d4) (+8,+4) t) 18 Arrows (1d4) (+4,+8) u) 20 Seeker Arrows (4d4) {average} [Home Inventory] a) a Zircon Ring of Speed (+2) It increases your speed by 2. b) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. d) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. f) The Large Leather Shield of Celegorm [4,+20] {RAcLiFiCLD} It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. g) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. h) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity, and constitution by 5. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things, but it also is heavily cursed. It cannot be harmed by the elements. i) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. j) The Steel Helm of Hammerhand [6,+20] (+3) {SDCo3(s)RAcCDNx(Ag)} It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cammithrim' [1,+10] It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. l) The Set of Gauntlets 'Paurhach' [2,+15] It provides resistance to fire. It speeds your regeneration. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. m) The Set of Gauntlets 'Pauraegen' [2,+15] It provides resistance to lightning. It lights the dungeon around you. It activates for lightning bolt (4d8) every 6+d6 turns. It cannot be harmed by the elements. n) The Rapier 'Forasgil' (1d6) (+12,+19) {DStlh3(RAcLFiC)FeaF+Reg} It slays animals. It is branded with frost. It provides resistance to cold and light. It lights the dungeon around you. It cannot be harmed by the elements. o) The Sabre 'Careth Asdriag' (1d7) (+6,+8) (+1) It increases your attack speed by 1. It slays animals, orcs, trolls, giants, and dragons. It cannot be harmed by the elements. p) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity by 3. It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It makes you fall like a feather and speeds your regeneration. It grants you the ability to see invisible things. It cannot be harmed by the elements. q) a Broad Sword (Defender) (2d5) (+10,+9) [+7] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, lightning, fire, and cold. It sustains your wisdom. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. r) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It increases your wisdom and dexterity by 4. It slays orcs, trolls, and all evil creatures, and is especially deadly against undead. It is branded with frost. It provides resistance to cold and fear. It is blessed by the gods and slows your metabolism. It grants you immunity to paralysis. It activates for frost ball (100) every 35 turns. It cannot be harmed by the elements. s) The Spear 'Nimloth' (1d6) (+11,+13) (+3) It increases your stealth and speed by 3. It slays undead. It is branded with frost. It provides resistance to cold. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It increases your wisdom and constitution by 3. It slays dragons. It slows your metabolism. It grants you the power of telepathy. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. u) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It increases your constitution by 3. It slays orcs, trolls, giants, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. v) The Lance of Eorlingas (3d8) (+12,+20) (+2) It increases your strength and dexterity by 2. It increases your speed by 2. It slays orcs, trolls, and all evil creatures. It provides resistance to fear. It grants you the ability to see invisible things. It cannot be harmed by the elements. w) 55 Bolts (1d5) (+6,+8) [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 10.6.2004 18:02
5531. on the Ladder (of 19090)
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