The Angband Ladder: HumanWarrior2, Human Warrior by <forevergreene@excite.com>

  [Angband 3.0.1 Character Dump]

 Name   HumanWarrior2                            Self  RB  CB  EB   Best
 Sex    Male              Age        20   STR! 18/100  +0  +5 +14 18/290
 Race   Human             Height     65   INT! 18/100  +0  -2  +7 18/150
 Class  Warrior           Weight    139   WIS! 18/100  +0  -2 +12 18/200
 Title  ***WINNER***      Status     81   DEX! 18/100  +0  +2 +14 18/260
 HP     1125/1125         Maximize    Y   CON! 18/100  +0  +2 +14 18/260
 SP     0/0               Preserve    Y   CHR! 18/100  +0  -1 +12 18/210

 Level           50       Armor    [56,+131]     Saving Throw     Heroic
 Cur Exp   21213757       Fight    (+58,+52)     Stealth            Poor
 Max Exp   21213757       Melee    (+73,+70)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+69,+14)     Shooting      Legendary
                          Blows       6/turn     Disarming        Superb
 Gold       3141377       Shots       1/turn     Magic Device     Superb
                                                 Perception         Poor
 Burden   289.9 lbs       Infra         0 ft     Searching          Poor

 You are the first child of a Landed Knight.  You are a well liked
 child.  You have hazel eyes, straight brown hair, and an average
 complexion.



  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) (charging) {l. vault,4900'}
   It can be activated for mass genocide every 1000 turns if it is being
   worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against orcs.
   It is a great bane of demons.
   It does extra damage from frost.
   It provides immunity to cold.
   It provides resistance to fear.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It has been blessed by the gods.
b) The Light Crossbow 'Cubragol' (x3) (+11,+14) (+10) {glarung,3800',lv50}
   It can be activated for fire branding of bolts every 999 turns if it is
   being worn.
   It affects your speed.
   It provides resistance to fire.
c) The Ring of Power 'The One Ring' (+15,+15) (+5) {tiny vault,4950',lv50, cur}
   It can be activated for bizarre things every 30+d30 turns if it is being
   worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to acid.
   It provides immunity to electricity.
   It provides immunity to fire.
   It provides immunity to cold.
   It provides resistance to poison.
   It provides resistance to fear.
   It provides resistance to blindness.
   It provides resistance to nether.
   It provides resistance to disenchantment.
   It speeds your regenerative powers.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It aggravates nearby creatures.
   It drains experience.
   It is permanently cursed.
d) an Emerald Ring of Speed (+15) {great hell wyrm,4850',lv50}
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {GW of complexity,3500',lv47}
   It can be activated for heal (500) every 200 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to fear.
f) The Arkenstone of Thrain {sauraman,3000',lv44}
   It can be activated for detection every 30+d30 turns if it is being
   worn.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It provides resistance to life draining.
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) (charging) {GW of}
   It can be activated for heal (1000) every 444 turns if it is being worn.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides resistance to life draining.
h) The Cloak of Thingol [1,+18] (+3) {lokkak,1650',lv30}
   It can be activated for recharge item I every 70 turns if it is being
   worn.
   It affects your dexterity.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides immunity to paralysis.
i) The Large Leather Shield of the Haradrim [4,+15] (+2) {mirrored quartet v.,}
   It can be activated for berserk rage (50+d50 turns) every 50 turns if it
   is being worn.
   It affects your strength.
   It affects your constitution.
   It sustains your strength.
   It sustains your constitution.
   It provides resistance to poison.
   It provides resistance to fear.
   It provides resistance to blindness.
   It aggravates nearby creatures.
j) The Golden Crown of Gondor [0,+15] (+3) {mirrored quartet vault,3900',lv50}
   It can be activated for heal (500) every 250 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your constitution.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to light.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {GW of Chaos,4900,lv50}
   It can be activated for a magical arrow (150) every 30+d30 turns if it
   is being worn.
   It affects your dexterity.
   It provides resistance to acid.
   It provides immunity to paralysis.
l) a Pair of Metal Shod Boots of Speed [6,+10] (+10) {feagwith,4050',lv50}


  [Character Inventory]

a) 13 Pieces of Elvish Waybread {!v!k!d!s, 10% off}
b) 21 Yellow Speckled Potions of Speed {!v!k!d!s!q}
c) 12 Metallic Green Potions of Healing {!v!k!d!s!q}
d) 9 Bubbling Potions of *Healing* {!v!k!d!s!q}
e) 4 Cloudy Potions of Enlightenment
f) 22 Scrolls titled "glen risat" of Phase Door {!v!k!d!s}
g) 20 Scrolls titled "ishnelg bu" of Teleportation {!v!k!d!s}
h) 7 Scrolls titled "seffu la see" of Identify {!v!k!d!s@2}
i) 16 Scrolls titled "la erkro con" of Rune of Protection
j) 3 Scrolls titled "wedblu yerg" of *Destruction*
k) 2 Scrolls titled "shuner arze" of Genocide {!v!k!d!s!r}
l) 3 Scrolls titled "ninla mirok" of Mass Genocide {!v!k!d!s!r}
m) 2 Steel-Plated Rods of Perception {!v!k!d!s@3,vault,2200'}
n) a Nickel-Plated Rod of Recall (charging) {!v!k!d!s!z}
o) 2 Lead-Plated Rods of Illumination {!v!k!d!s@4}
p) 4 Tin-Plated Rods of Detection {!v!k!d!s@1}
q) 2 Zinc-Plated Wands of Teleport Other (0 charges) {!v!k!d!s}
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {morgoth,turn 3,144,087, cu}
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to fear.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It is permanently cursed.
s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] {morgoth,turn 3,144,087}
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It is a great bane of demons.
   It is a great bane of the undead.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It induces earthquakes.
   It aggravates nearby creatures.
t) 28 Seeker Bolts of Flame (4d5) (+9,+8) {!v!k!d!s}


  [Home Inventory]

a) 21 Scrolls titled "fid ro an" of *Identify* {!v!k!d!s!r}
b) 52 Scrolls titled "umnes orgzun" of Recharging {10% off}
c) 2 Mistletoe Staffs of Healing (2 charges) {!v!k!d!s}
d) a Fluorite Ring of Constitution (+6) {floor,1650'.lv31}
e) an Emerald Ring of Speed (+12) {gold gragon,2600',lv42}
f) The Ring of Power 'Narya' (+6,+6) (+1) {orb vault,3550',lv49}
   It can be activated for large fire ball (120) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your wisdom.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to fire.
   It provides resistance to fear.
   It provides resistance to nether.
   It slows your metabolism.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
g) The Ring of Power 'Nenya' (+8,+8) (+2) {GW of thunder,4750',lv50}
   It can be activated for large frost ball (200) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your charisma.
   It provides immunity to cold.
   It provides resistance to blindness.
   It induces feather falling.
   It speeds your regenerative powers.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It provides resistance to life draining.
h) The Palantir of Westernesse (+2) {cantoras,4250',lv50}
   It can be activated for clairvoyance every 50+d50 turns if it is being
   worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It provides resistance to blindness.
   It provides resistance to chaos.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It aggravates nearby creatures.
   It drains experience.
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {sauraman,3000',lv}
   It can be activated for door and trap destruction every 10 turns if it
   is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to poison.
   It provides resistance to confusion.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {sauraman,3000',lv44}
   It can be activated for genocide every 500 turns if it is being worn.
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to disenchantment.
k) a Large Leather Shield of Elvenkind [4,+9] (+3 to stealth) {res. chaos,bolg}
   It provides resistance to chaos.
l) The Large Metal Shield of Anarion [5,+20] {floor,2300',lv41}
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
m) The Shield of Deflection of Gil-galad [10,+20] (+5) {cantoras,4250',lv50}
   It can be activated for starlight (10d8) every 100 turns if it is being
   worn.
   It affects your wisdom.
   It affects your charisma.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to dark.
   It provides resistance to disenchantment.
   It provides permanent light.
n) The Hard Leather Cap of Thranduil [2,+10] (+2) {acuirement,1100',lv29}
   It affects your intelligence.
   It affects your wisdom.
   It provides resistance to blindness.
   It gives telepathic powers.
o) The Iron Helm of Dor-Lomin [5,+20] (+4) {bile wyrm,4950',lv50}
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
p) The Iron Helm 'Holhenneth' [5,+8] (+2) {master theif,1700',lv33}
   It can be activated for detection every 55+d55 turns if it is being
   worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It allows you to see invisible monsters.
q) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {aquirement,1650',lv31}
   It affects your strength.
   It affects your constitution.
   It affects your speed.
   It provides resistance to fear.
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {funnel vault,3550',lv4}
   It can be activated for fire ball (72) every 40 turns if it is being
   worn.
   It affects your strength.
   It affects your dexterity.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It does extra damage from fire.
   It sustains your strength.
   It sustains your dexterity.
   It provides resistance to fire.
   It provides resistance to fear.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It has been blessed by the gods.
s) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {bile wyrm,4200',lv50}
   It affects your strength.
   It affects your constitution.
   It affects your ability to tunnel.
   It strikes at demons with holy wrath.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It does extra damage from acid.
   It does extra damage from fire.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to fear.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to chaos.
   It provides immunity to paralysis.
t) The Long Bow of Bard (x3) (+17,+19) (+2) {vault,2900',lv43}
   It affects your dexterity.
   It affects your speed.
   It affects your shooting power.
   It provides immunity to paralysis.
u) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {witch king,4250',lv50}
   It can be activated for a magical arrow (150) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your constitution.
   It affects your shooting power.
   It provides resistance to electricity.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to blindness.
   It aggravates nearby creatures.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.11.2002 00:04
Last updated on 30.12.2002 16:20

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Comments

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On 27.11.2002 00:04 forevergreene@excite.com wrote:
#1 lasted about a thousand turns, as he ran into a kobald shaman in a long corridor at 50'. This one is doing better. First time I have found dragon scale mail early enough for it to be useful.

On 5.12.2002 17:20 forevergreene@excite.com wrote:
As fair disclosure, I accidentally cheated death once. I was in a "huge vault", and I had to get by a druj. I learned to play on V 2.8.3 where chaos resist = confusion resist, so I left a perfectly good set of bronze DSM around the corner and went to teleport the druj away. I got mind balsted, surrounded by summoned creatures, confused and used up all my healing potions trying to get away. I thought something was wrong with the program , as I had chaos resist, and CTRL-ALT-Deleted. I then RTFM and realized my mistake. I restarted, wore the Bronze DSM, and teleported it away with no problems, and finished the vault. You can consider this a dead 37th level warrior who got too greedy in a vault if you wish. Other than that, I have played straight up, (no scumming, cloning, farming, backup save files).

On 24.12.2002 21:18 forevergreene@excite.com wrote:
Took out every unique except Morgoth & Bert the STone Troll, and am gathering up supplies for the final battle. Those *healing* potions and genocide scrolls have been hard to come by, but during my search for supplies I came across the great axe of Eonwe (probably one of the top 5 weapons in the game), and this "plain gold ring" was sitting in a tiny vault at 4950'.

On 30.12.2002 16:20 forevergreene@excite.com wrote:
It took me over a million and a quarter turns to round up 15 *healing*.life potions for the final battle Very tedious. In this time, I found the one ring, fingolfin, Eonwe, and Dor Lomin(which I didn't need when I finally found it). Overall, it took me 3.1 million turns to win, in terms of gametime, more than half the game at 4950 feet looking for healing potions.

In the end, I went down to 5000 feet, and had the incredible luck to have a vault with almost perfect anti-summoning corridors made out of permanent rock. I lured Morgoth into one with only one space open for him to summon. I was prepared for a harder battle, but because of the permanant walls, he dropped much quicker than I expected. I used 7 potions of life/*healing*, 11 of healing, six or seven scrolls of genocide/mass genocide before he summoned fire ants, which I was happy to let hang around since I was immune to fire.

On 30.12.2002 22:01 iridia@pakistanmail.com wrote:
Congrats! You've got some nice equipment!

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