The Angband Ladder: Dave, Wood-Elf Sorceror by <drc500free@hotmail.com>

  [ToME 2.2.1 Character Dump]

 Name  : Dave                   Age                112       STR!     37       
 Sex   : Male                   Height              54       INT!     40       
 Race  : Wood-Elf Hermit        Weight              98       WIS!     37       
 Class : Sorceror               Social Class        24       DEX!     35       
 Body  : Player                                              CON!     33       
 God   : Melkor Bauglir                                      CHR!     40       
                                                                               
 + To Melee Hit          25 Level             50    Max Hit Points       333   
 + To Melee Damage       13 Experience  16429469    Cur Hit Points       333   
 + To Ranged Hit         45 Max Exp     16429469    Max SP (Mana)       1378   
 + To Ranged Damage       9 Exp to Adv.    *****    Cur SP (Mana)       1377   
   AC                16+168 Gold         1564013    Piety             167412   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Good    Perception  : Legendary[10]Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Legendary[5] Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4+52    
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 110 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of an Avarin Ranger.  You            
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 19 (950')
        Mordor: Level 60 (3000')
        Angband: Level 99 (4950')
        Barrow-Downs: Level 1 (50')
        Submerged Ruins: Level 35 (1750')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 47 (2350')
        The Land Of Rhun: Level 28 (1400')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 5 (250')

 Your body was a Player.
 You have defeated 11325 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 14 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 26th Hrive of the 2890th year of the third age.
 Your adventure lasted 94 days.

     Your Attributes:
You are dead, killed by Quitting on level 70 of Paths of the Dead.
You can breath fire.
You can switch locations with another being.
You can sense what is beyond walls.
You can turn into a Balrog at will.
You are able to control the space/time continuum.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You can sense the presence of thunderlords.
You are lucky.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
	  . Archery                                     00.000 [0.200]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [1.000]
	  . Magic-Device                                01.000 [1.000]
	  . Spell-power                                 50.000 [0.600]
	  . Sorcery                                     50.000 [0.700]
	  . Mana                                        00.000 [0.600]
	 	  . Fire                                      00.000 [0.700]
	 	  . Water                                     00.000 [0.700]
	 	  . Air                                       00.000 [0.700]
	 	  . Earth                                     00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Udun                                        10.800 [0.400]
	  . Demonology                                  00.000 [1.500]
	  . Necromancy                                  00.000 [0.900]
	  . Runecraft                                   00.000 [0.900]
	  . Thaumaturgy                                 00.000 [0.900]
 - Spirituality                                  02.430 [0.550]
	  . Prayer                                      13.000 [0.500]
 - Monster-lore                                  09.300 [0.500]
	  . Corpse-preservation                         05.600 [0.800]

Abilities
 * Perfect casting
 * Tree walking

 One of your companion(s) has been killed.

  [Fates]

You are fated to find a Sling on level 1.
You may meet a Village idiot on level 10.
You are fated to meet a Blue yeek on level 1.
You may find a Wooden Torch on level 1.
You may find a Magic Trap Set on level 1.
You may meet a Novice mage on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+10,+10)(80%) (+4) {cursed}
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  It is cursed.  
    You found it in the remains of a Hezrou on level 61 of Dol Guldur.
d) a Long Bow of Accuracy (x3) (+25,+9)
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 68 of Dol Guldur.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 69 of Dol Guldur.
m) a Dwarven Lantern of the Magi (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Filthy Rag of the Wight [1,+10] (+6 to searching)
    It increases your intelligence, 
    searching and spell power by 6.  It provides resistance to blindness
     and confusion.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for 
    restore life levels every 450 turns if it is being worn. It has a
    spell stored inside.  It increases your intelligence, wisdom, charisma
    , stealth, speed and luck by 2.  It makes you invisible.  It provides
    resistance to acid, fire, cold and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) a Small Leather Shield of Resistance [2,+12]
    It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze
    monster every 500+d200 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your intelligence, dexterity, 
    charisma, searching and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to cold, light, dark, blindness, 
    sound and shards.  It allows you to see invisible monsters.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 70 of
    Angband.
u) a Set of Leather Gloves of Thievery (+1,+2) [1,+13] (+5)
    It increases your dexterity and searching by 5.  It provides
    immunity to paralysis.  It allows you to levitate.  It cannot be
    harmed by acid.  
    You found it in the remains of a Mature gold dragon on level 69 of Dol
    Guldur.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+8] (+6 to infravision)
    It increases your strength, constitution and infravision by 6.  
    It provides resistance to dark.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 17 Sheaf Arrows of Wounding (1d5) (+18,+19)
|) (nothing)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
b) a Fireproof Tome of the Eternal Flame
c) a Fireproof Tome of the Blowing Wind
    It cannot be harmed by
    electricity.  It cannot be harmed by fire.  
    You bought it from the Library.
d) a Fireproof Tome of the Impenetrable Earth
e) a Fireproof Tome of the Everrunning Wave
f) a Fireproof Tome of Translocation
g) a Fireproof Tome of the Tree
h) a Tome of Knowledge
    
i) a Tome of the Time
    
j) a Tome of Meta Spells
    It cannot be harmed by fire.  
k) a Fireproof Tome of the Mind
l) a Fireproof Unholy Tome of the Hellflame
    It cannot
    be harmed by fire.  
    You bought it from the Library.
m) a Corrupted Tome of Melkor
n) 2 Sprigs of Athelas
o) a Potion of Corruption
p) a Potion of *Healing*
q) The Wand of Digging of Thrain (13 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability
    to tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the
    power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Spellbook of Firewall
    It cannot be harmed
    by fire.  
    You bought it from the Book Store.
b) a Spellbook of Corpse Explosion
    
c) a Fireproof Spellbook of Vapor
    It cannot be harmed by fire.  
    You bought it from the Book Store.
d) a Spellbook of Curse
    
e) The Gem of Knowledge
    It can be activated for cure
    confusion.  
    You found it lying on the ground on level 3 of A lost temple.
f) The Ebon Cube of Darkness
    It can be
    activated for restore stats and life levels every 750 turns.  
    You found it lying on the ground on level 4 of A lost temple.
g) Raal's Tormented Spirits
    It can be
    activated for teleport level.  
    You found it lying on the ground on level 2 of A lost temple.
h) the Crystal Ball of The Witch-King of Angmar
    It can be
    activated for Destruction.  
    You found it in the remains of a Greater Mimic in a shallow water area.
i) Agannazar's Antique Acorn
    
    It can be activated for remove fear & heal 30 hp every 10 turns.  
    You found it lying on the ground on level 4 of A lost temple.
j) 15 Mushrooms of Cure Serious Wounds {100% off}
k) 3 Sprigs of Athelas
l) a Potion of Resistance
m) a Scroll of *Identify*
    
n) The Ring of Power of Uvatha the Horseman (+3)
    It 
    increases your wisdom by 3.  It makes you invisible.  It sustains your 
    intelligence.  It provides resistance to acid and fire.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
o) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Gondolin ]

a) an Amulet of Brilliance (+4)
    
    It provides light (radius 1) forever.  It increases your intelligence
     and wisdom by 4.  
    You found it in the remains of an Ancient multi-hued dragon on level 68 of
    Dol Guldur.


  [Home Inventory - Minas Anor ]

a) The Gem of Venom
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 26 of The
    Land Of Rhun.
b) The Mirror of Alternate Dimensions
    It can be activated for cure blindness.  
c) The Toenail of Vecna
    It can be
    activated for curing.  
    You found it in the remains of a Lich in the town of Minas Anor .
d) The Golden Horn of the Thunderlords (6 charges) {100% off}
e) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}


  [Home Inventory - Lothlorien ]

a) The Gem of Fire (charging)
    It
    can be activated for acquirement.  
    You found it in the remains of a Ghoul on level 45 of The Sacred Land Of
    Mountains.



Posted on 13.7.2003 07:22
Last updated on 13.7.2003 07:22

Download this dump

2392. on the Ladder (of 18973)
777. on the ToME Ladder (of 3151)

Comments

Jump to latest

On 13.7.2003 07:22 drc500free@hotmail.com wrote:
Note: Recovered this guy from backup a few times (most people call that cheating :))

On 13.7.2003 07:22 drc500free@hotmail.com wrote:
Note: Recovered this guy from backup a few times (most people call that cheating :))

Write comment:

Your email
or Log into forum
Your comment

Send me email when someone comments this dump

Type the text from the above image:


Related dumps:

Riwin, L50 Wood-Elf Sorceror
671st in ToME (2.3.5) by mbell999 (95%)

Eol, L50 Dark-Elf Sorceror winner
961st in ToME (2.0.0) by <darkgod@ifrance.com> (71%)

Ocowyr, L50 High-Elf Sorceror winner
290th in ToME (1.0.0) by <spitfyr@gmx.net> (71%)

Deggial, L50 High-Elf Sorceror
884th in ToME (2.0.0) by <quanchi@icpnet.pl> (71%)

Fangorn, L50 Ent Sorceror winner
856th in ToME (2.1.0) by <darkgod@t-o-m-e.net> (71%)

Olorin, L50 Maia Sorceror winner
113th in ToME (2.1.0) by Neil Stevens (71%)

Glowyr, L50 DeathMold Sorceror
758th in ToME (2.1.0) by <vrak > (71%)

Sorcey, L50 Gnome Sorceror
994th in ToME (2.2.4(CVS)) by <s_latour@hotmail.com> (71%)

Rilaldric, L50 DeathMold Sorceror winner
392nd in ToME (2.2.0(CVS)) by <madman67843@yahoo.com> (71%)

Crorenn, L50 DeathMold Sorceror
832nd in ToME (2.2.0(CVS)) by <vrak > (71%)

Crybard, L50 Dunadan Sorceror winner
149th in ToME (2.1.1) by <th_sly@hotmail.com> (71%)



Seen 1619 times.



Submit your dump!