[ToME 2.2.1 Character Dump] Name : Dave Age 112 STR! 37 Sex : Male Height 54 INT! 40 Race : Wood-Elf Hermit Weight 98 WIS! 37 Class : Sorceror Social Class 24 DEX! 35 Body : Player CON! 33 God : Melkor Bauglir CHR! 40 + To Melee Hit 25 Level 50 Max Hit Points 333 + To Melee Damage 13 Experience 16429469 Cur Hit Points 333 + To Ranged Hit 45 Max Exp 16429469 Max SP (Mana) 1378 + To Ranged Damage 9 Exp to Adv. ***** Cur SP (Mana) 1377 AC 16+168 Gold 1564013 Piety 167412 (Miscellaneous Abilities) Fighting : Very Good Perception : Legendary[10]Blows/Round: 4 Bows/Throw : Heroic Searching : Legendary[5] Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4+52 Stealth : Heroic Magic Device: Superb Infra-Vision: 110 feet Tactic: coward Explor: normal (Character Background) You are one of several children of an Avarin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 19 (950') Mordor: Level 60 (3000') Angband: Level 99 (4950') Barrow-Downs: Level 1 (50') Submerged Ruins: Level 35 (1750') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 60 (3000') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 47 (2350') The Land Of Rhun: Level 28 (1400') The Sandworm lair: Level 30 (1500') A lost temple: Level 5 (250') Your body was a Player. You have defeated 11325 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 14 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 26th Hrive of the 2890th year of the third age. Your adventure lasted 94 days. Your Attributes: You are dead, killed by Quitting on level 70 of Paths of the Dead. You can breath fire. You can switch locations with another being. You can sense what is beyond walls. You can turn into a Balrog at will. You are able to control the space/time continuum. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You can sense the presence of thunderlords. You are lucky. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to blasts of shards. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your speed is affected by your equipment. Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Demon Realm: Provides access to the demon school skill and the use of demonic equipment You need Demon Spirit, Demon Hide and Demon Breath to activate it Anti-teleportation: Prevents all teleportations, be it of you or monsters Skills (points left: 0) . Archery 00.000 [0.200] . Sneakiness 01.000 [0.900] - Magic 50.000 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Udun 10.800 [0.400] . Demonology 00.000 [1.500] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 02.430 [0.550] . Prayer 13.000 [0.500] - Monster-lore 09.300 [0.500] . Corpse-preservation 05.600 [0.800] Abilities * Perfect casting * Tree walking One of your companion(s) has been killed. [Fates] You are fated to find a Sling on level 1. You may meet a Village idiot on level 10. You are fated to meet a Blue yeek on level 1. You may find a Wooden Torch on level 1. You may find a Magic Trap Set on level 1. You may meet a Novice mage on level 1. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+10,+10)(80%) (+4) {cursed} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. It is cursed. You found it in the remains of a Hezrou on level 61 of Dol Guldur. d) a Long Bow of Accuracy (x3) (+25,+9) e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 68 of Dol Guldur. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 69 of Dol Guldur. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. n) The Filthy Rag of the Wight [1,+10] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma , stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Small Leather Shield of Resistance [2,+12] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 70 of Angband. u) a Set of Leather Gloves of Thievery (+1,+2) [1,+13] (+5) It increases your dexterity and searching by 5. It provides immunity to paralysis. It allows you to levitate. It cannot be harmed by acid. You found it in the remains of a Mature gold dragon on level 69 of Dol Guldur. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+8] (+6 to infravision) It increases your strength, constitution and infravision by 6. It provides resistance to dark. You bought it from the Footwear Shop. z) (nothing) {) 17 Sheaf Arrows of Wounding (1d5) (+18,+19) |) (nothing) [Character Inventory] a) a Fireproof Tome of Magical Energy b) a Fireproof Tome of the Eternal Flame c) a Fireproof Tome of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Library. d) a Fireproof Tome of the Impenetrable Earth e) a Fireproof Tome of the Everrunning Wave f) a Fireproof Tome of Translocation g) a Fireproof Tome of the Tree h) a Tome of Knowledge i) a Tome of the Time j) a Tome of Meta Spells It cannot be harmed by fire. k) a Fireproof Tome of the Mind l) a Fireproof Unholy Tome of the Hellflame It cannot be harmed by fire. You bought it from the Library. m) a Corrupted Tome of Melkor n) 2 Sprigs of Athelas o) a Potion of Corruption p) a Potion of *Healing* q) The Wand of Digging of Thrain (13 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) (nothing) [Home Inventory - Bree ] a) a Fireproof Spellbook of Firewall It cannot be harmed by fire. You bought it from the Book Store. b) a Spellbook of Corpse Explosion c) a Fireproof Spellbook of Vapor It cannot be harmed by fire. You bought it from the Book Store. d) a Spellbook of Curse e) The Gem of Knowledge It can be activated for cure confusion. You found it lying on the ground on level 3 of A lost temple. f) The Ebon Cube of Darkness It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 4 of A lost temple. g) Raal's Tormented Spirits It can be activated for teleport level. You found it lying on the ground on level 2 of A lost temple. h) the Crystal Ball of The Witch-King of Angmar It can be activated for Destruction. You found it in the remains of a Greater Mimic in a shallow water area. i) Agannazar's Antique Acorn It can be activated for remove fear & heal 30 hp every 10 turns. You found it lying on the ground on level 4 of A lost temple. j) 15 Mushrooms of Cure Serious Wounds {100% off} k) 3 Sprigs of Athelas l) a Potion of Resistance m) a Scroll of *Identify* n) The Ring of Power of Uvatha the Horseman (+3) It increases your wisdom by 3. It makes you invisible. It sustains your intelligence. It provides resistance to acid and fire. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . o) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Gondolin ] a) an Amulet of Brilliance (+4) It provides light (radius 1) forever. It increases your intelligence and wisdom by 4. You found it in the remains of an Ancient multi-hued dragon on level 68 of Dol Guldur. [Home Inventory - Minas Anor ] a) The Gem of Venom It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven warlock on level 26 of The Land Of Rhun. b) The Mirror of Alternate Dimensions It can be activated for cure blindness. c) The Toenail of Vecna It can be activated for curing. You found it in the remains of a Lich in the town of Minas Anor . d) The Golden Horn of the Thunderlords (6 charges) {100% off} e) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} [Home Inventory - Lothlorien ] a) The Gem of Fire (charging) It can be activated for acquirement. You found it in the remains of a Ghoul on level 45 of The Sacred Land Of Mountains.