[ToME 2.2.0 Character Dump] Name : Jererawyn Age 14 STR: 24 Sex : Neuter Height 40 INT: 8 Race : Yeek Weight 59 WIS: 8 Class : Demonologist Social Class 31 DEX: 29 Body : Player CON: 10 God : Nobody CHR: 18 + To Melee Hit 30 Level 38 Max Hit Points 335 + To Melee Damage 37 Experience 212193 Cur Hit Points -373 + To Ranged Hit 25 Max Exp 212817 Max SP (Mana) 154 + To Ranged Damage 18 Exp to Adv. 212500 Cur SP (Mana) 154 AC 31+93 Gold 149659 (Miscellaneous Abilities) Fighting : Heroic Perception : Fair Blows/Round: 8 Bows/Throw : Heroic Searching : Good Shots/Round: 1 Saving Throw: Very Bad Disarming : Fair Mel.dmg/Rnd: 16d5+296 Stealth : Bad Magic Device: Superb Infra-Vision: 60 feet Tactic: furious Explor: running (Character Background) You are one of five children of a brown Yeek. You are a credit to the family. You have brown eyes, straight brown hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: OFF Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 31 (1550') Barrow-Downs: Level 10 (500') Maze: Level 31 (1550') Orc Cave: Level 17 (850') The Old Forest: Level 25 (1250') Your body was a Player. You have defeated 4014 enemies. You saved 30 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 52nd Yavie of the 2890th year of the third age. Your adventure lasted 9 days. Your Attributes: You are dead, killed by a Nightcrawler on level 31 of Mirkwood. You aggravate monsters. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Corruption list: Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Skills (points left: 5) - Combat 41.750 [0.750] - Weaponmastery 03.250 [0.750] . Sword-mastery 00.000 [0.600] . Archery 10.000 [0.400] - Sneakiness 17.300 [1.800] . Disarming 16.400 [1.800] - Magic 36.244 [0.700] . Magic-Device 34.350 [1.150] . Demonology 42.000 [1.000] - Spirituality 02.000 [0.700] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Long Bow of Power (x3) (+7,+18) You found it in the remains of a Hill orc on level 19 of Orc Cave. e) The Ring of Nirnuin [+14] (+4 to infravision) It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your charisma and infravision by 4. It provides resistance to acid, cold, dark, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. f) The Ring 'Giorn' [+9] (+1 attack) It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your strength, wisdom and attack speed by 1. It provides resistance to acid, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. k) an Indestructible Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Cloak of Electricity [1,+7] {QI-5} It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. It was given to you as a reward. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of Mirkwood. s) The Demonhorn of Gothmog [2,+13] (-5) {cursed} It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven druid on level 20 of Mirkwood. u) a Set of Gauntlets of Slaying (+5,+5) [2,+8] {QI-8} It was given to you as a reward. x) a Pair of Soft Leather Boots of Speed [2,+8] (+8) {QI-16} It increases your speed by 8. It was given to you as a reward. z) (nothing) {) (nothing) |) a Pick of Digging (1d3) (+2,+3) (+5) {QI-6} It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) 28 Potions of Cure Critical Wounds {50% off} b) 3 Potions of Restore Life Levels c) 24 Scrolls of Teleportation {50% off} d) 8 Scrolls of Word of Recall {50% off} e) 19 Scrolls of Identify {@r1} f) 15 Scrolls of Remove Curse {25% off} g) 8 Scrolls of Recharging h) 15 Scrolls of Magic Mapping i) 33 Scrolls of Satisfy Hunger {50% off} j) a Moonstone Rod of Nothing (75/75) k) a Staff of Identify[2|22] (14 charges) l) a Staff of Identify[1|15] (8 charges) m) a Fireproof Staff of Sense Hidden[1|10] of Plenty (0 charges) It cannot be harmed by fire. You bought it from the Black Market. n) an Amulet of Spell o) Double Chain Mail of Resist Acid (-2) [16,+3] p) a Cloak of Protection [1,+20] q) a Mouse Fur of Aman [1,+28] (+3 to stealth) r) a Spectral Awl-Pike of *Slay Undead* (1d8) (+6,+5) (+1) s) a Lead-Filled Mace of Westernesse (3d4) (+12,+16) (+2) t) 28 Arrows of Siaur (1d4) (+21,+7) {@f4!k!d!v!s} It does extra damage from acid, electricity and frost. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) 15 Arrows of Flame (1d4) (+6,+5) {@f1} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. v) 14 Arrows (exploding) (1d4) (+7,+7) {@f3} w) 16 Seeker Arrows (4d4) (+7,+7) {@f2} [Home Inventory - Bree ] a) 20 Mushrooms of Cure Serious Wounds {100% off} b) a Sprig of Athelas c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master yeek Captain on level 25 of Maze. b) a Demonblade (4d6) (+6,+7) It strikes at demons with holy wrath. c) a Rod Tip of Recall (80 Mana to cast) d) a Rod Tip of Healing (120 Mana to cast) e) a Staff of Reveal Ways[1|25] (9 charges) f) an Indestructible Ring of Slaying (+17,+11) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) an Amulet of Brilliance (+4) It provides light (radius 1) forever. It increases your intelligence and wisdom by 4. You bought it from the Jewelry Shop. h) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) a Fiery Dagger (1d4) (+7,+4) {QI-1} It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire. It cannot be harmed by fire. It was given to you as a reward. j) 20 Arrows of Acid (1d4) (+7,+7) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. k) 17 Arrows of Flame (1d4) (+7,+7) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. l) 22 Arrows (exploding) (1d4) (+7,+7) {90% off} m) 17 Arrows (exploding) (1d4) (+7,+7) {90% off} n) 96 Arrows (1d4) (+7,+7) {90% off}