[ToME 2.2.0 Character Dump] Name : Eorl Age 21 STR! 18/180 Sex : Male Height 57 INT: 18/10 Race : RohanKnight LostSoul Weight 83 WIS: 18/60 Class : Swordmaster Social Class 1 DEX: 18/36 Body : Player CON: 18/128 God : Nobody CHR: 18/133 + To Melee Hit 90 Level 38 Max Hit Points 622 + To Melee Damage 78 Experience 1629644 Cur Hit Points -3 + To Ranged Hit 44 Max Exp 1629644 Max SP (Mana) 38 + To Ranged Damage 15 Exp to Adv. 1870000 Cur SP (Mana) 38 AC 53+84 Gold 603442 (Miscellaneous Abilities) Fighting : Legendary[45]Perception : Excellent Blows/Round: 7 Bows/Throw : Legendary[15]Searching : Superb Shots/Round: 2 Saving Throw: Bad Disarming : Superb Mel.dmg/Rnd: 7d4+546 Stealth : Bad Magic Device: Heroic Infra-Vision: 70 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You have dark brown eyes, straight brown hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 9 (450') Halls of Mandos: Level 36 (1800') Death fate: Level 1 (50') Your body was a Player. You have defeated 2722 enemies. You saved Bree from a dreadful Nazgul. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 47th Yavie of the 2890th year of the third age. Your adventure lasted 4 days. Your Attributes: You are dead, killed by an Ancient green dragon in the town of Gondolin. You can use rohir powers. You can sense what is beyond walls. Your position is very uncertain. Your eyes are sensitive to infrared light. You can see invisible creatures. You can climb high mountains. You have free action. Your appetite is small. You can sense the presence of orcs. You can sense the presence of good beings. You are lucky. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are completely fearless. Your eyes are resistant to blindness. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon shocks your foes. Your weapon burns your foes. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Skills (points left: 0) - Combat 21.917 [0.900] - Weaponmastery 17.955 [1.150] . Sword-mastery 42.300 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 22.600 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 05.140 [0.900] . Disarming 42.400 [0.900] - Magic 01.756 [0.300] . Magic-Device 42.400 [1.150] - Spirituality 01.000 [0.400] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Dagger 'Narthanc' (E:29482, L:24) (1d4) (+16,+10) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity, fire and frost. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides resistance to electricity, fire, cold and light. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 9 of Barrow-Downs. d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Halls of Mandos. e) a Double Ring of Slaying (+6,+12) You found it in the remains of a Master thief on level 98 of Halls of Mandos. f) an Indestructible Quartzite Ring of Speed (+7) It increases your speed by 7. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Halls of Mandos. k) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 79 of Halls of Mandos. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 90 of Halls of Mandos. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Halls of Mandos. o) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 9 of Barrow-Downs. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs . It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Halls of Mandos. u) a Set of Cesti of Free Action [5,+17] It provides immunity to paralysis. You found it lying in a vault on level 98 of Halls of Mandos. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Halls of Mandos. z) (nothing) {) 11 Seeker Arrows of Acid (4d4) (+14,+14) It does extra damage from acid. It cannot be harmed by acid. You found it lying in a vault on level 98 of Halls of Mandos. |) a Dwarven Shovel of Digging (1d3) (+12,+10) (+4) It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of Halls of Mandos. [Character Inventory] a) 21 Light Blue Mushrooms of Cure Serious Wounds {100% off} b) 10 Dark Blue Potions of Cure Light Wounds c) a Clotted Red Potion of Cure Serious Wounds d) a Purple Potion of Cure Critical Wounds e) 12 Scrolls titled "alao neru" of Satisfy Hunger f) a Moonstone Rod of Curing (75/75) g) a Silver Rod of Recall (100/100) h) a Golden Rod of Capacity of Detection (180/250) It can hold more mana. You found it lying in a vault on level 18 of Halls of Mandos. i) 2 Runed Wands of Manathrust[1|15] (27 charges) j) 4 Silver Wands of Noxious Cloud[1|25] (7 charges) k) a Fireproof Willow Staff of Identify[5|21] (5 charges) It cannot be harmed by fire. You found it in the remains of a Vampire lord on level 45 of Halls of Mandos. l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. b) The Gold Dragon Scale Mail 'Istelydh' (-2) [30,+28] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It sustains your wisdom. It provides resistance to sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. c) The Ring Mail 'Ranwe' (-2) [12,+18] It provides resistance to life draining, acid, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. d) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Halls of Mandos. e) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Halls of Mandos. f) The Iron Crown of Arninar [0,+14] It sustains your wisdom and constitution. It provides immunity to paralysis. It provides resistance to life draining, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 94 of Halls of Mandos. g) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Halls of Mandos. h) a Short Bow of Lothlorien (x4) (+18,+17) (+2) It increases your dexterity by 2. It provides immunity to paralysis. It allows you to levitate. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. i) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Halls of Mandos. [Home Inventory - Gondolin ] a) 6 Sprigs of Athelas b) The Ring of Power of Uvatha the Horseman (+2 to stealth) c) a Dwarven Lantern of the Magi (+1) [Home Inventory - Lothlorien ] a) 97 Potions of Water Curing b) a Silver Rod of Charging of Nothing (100/100) It regenerates its mana faster. You found it lying in a vault on level 2 of Halls of Mandos. c) a Silver Rod of Charging of Nothing (100/100) It regenerates its mana faster. You found it lying in a vault on level 17 of Halls of Mandos. d) a Silver Rod of the Istari of Nothing (200/200) e) an Azure Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Halls of Mandos. f) The Metal Scale Mail 'Eluch' (-2) [13,+3] It sustains your intelligence. It makes you completely fearless. It provides resistance to acid, electricity, cold, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 9 of Barrow-Downs. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 5 of Barrow-Downs. h) an Elven Cloak [4,+6] (+4 to stealth) It increases your stealth, searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. i) The Spider Web of Hebor [1,+9] It sustains your wisdom and charisma. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 8 of Barrow-Downs. j) The Wolf Pelt of Ecthia [1,+16] It sustains your dexterity. It provides resistance to acid and fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. l) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 9 of Barrow-Downs. m) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nether, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Halls of Mandos. n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} o) The Small Wooden Boomerang of Dantelas (1d4) (+11,+8) It does extra damage from frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 8 of Barrow-Downs.