[ToME 2.2.0(CVS) Character Dump] Name : Aceriwin Age 261 STR: 18/*** Sex : Neuter Height 83 INT: 18/83 Race : Ent Weight 84 WIS: 18/120 Class : Possessor Social Class 1 DEX: 18/159 Body : The Watcher in the Water CON: 18/*** God : Manwe Sulimo CHR: 18/91 + To Melee Hit 61 Level 50 Max Hit Points 1384 + To Melee Damage 62 Experience 12505050 Cur Hit Points 872 + To Ranged Hit 61 Max Exp 12505050 Max SP (Mana) 16 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 16 AC 154+259Gold 959541 Piety 24888 (Miscellaneous Abilities) Fighting : Legendary[25]Perception : Fair Blows/Round: 17 Bows/Throw : Legendary[5] Searching : Excellent Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 17d4+1054 Stealth : Bad Magic Device: Heroic Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are of an unknown generation of the Ents. You have green skin and unflexible members. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mordor: Level 55 (2750') Angband: Level 108 (5400') Barrow-Downs: Level 1 (50') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') Your body is The Watcher in the Water. You are currently on level 99 of Angband. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 15th Quelle of the 2890th year of the third age. You have been adventuring for 29 days. abcdefghijkpqrsuvw|@ Vampiric : +................... Slay Anim.: +.+................. Slay Evil : .+.................. Slay Demon: .+.................. Slay Orc : ..+................. Slay Troll: ..+................. Slay Giant: ..+................. Slay Drag.: ..+................. Sharpness : .+.................. Poison Brd: +................... Acid Brand: +................... Elec Brand: .+.................. Fire Brand: +................... Sust Str : .........+..++...... Sust Int : ............+....+.. Sust Wis : ....+.......+....+.. Sust Dex : ............++...... Sust Con : ....++...+..++.+.... Sust Chr : +........+..+....... Invisible : ....++.......+...... Mul life : .................... Sens Fire : .................... Reflect : .................... Free Act : .+..+........+..+... Hold Life : .........+...+...... Res Acid : +........+.++...++.+ Res Elec : .+...+.....++....+.. Imm Fire : +..++.....+++......* Res Cold : .........+.++..+...+ Res Pois : +.........+........+ Res Fear : +....+....+........+ Res Lite : .+..+......+........ Res Dark : .+.......+.+.....+.. Res Blind : ....+............... Res Conf : ............+....+.+ Res Sound : .................... Res Shard : .................... Res Neth : .....+...+.......... Res Nexus : .................... Res Chaos : ....+....+.+........ Res Disen : ..........+......+.. Aura Fire : .............+.....+ Levitate : ...+.........+...... Lite : +................... See Invis : .+.................. Digestion : ....+............... Regen : ...............+.... Activate : +..+......+...+++... Drain Exp : +...++...+.......... Aggravate : .+.......+.......... Cursed : ++++++++++.......... Hvy Curse : +...++...+...+...... Fly : .....+.............+ Troll.ESP : +................... Giant.ESP : +................... Evil.ESP : .........+..+....... Animal.ESP: ..+................. Troll.ESP : +................... Giant.ESP : +................... Evil.ESP : .........+..+....... Animal.ESP: ..+................. Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Random teleportation: Randomly teleports you around Vampiric Teeth: Your teeth allows you to drain blood to feed yourself However your stomach now only accepts blood. Skills (points left: 0) - Combat 29.920 [0.600] . Weaponmastery 50.000 [0.600] . Archery 01.000 [0.400] . Barehand-combat 00.000 [0.200] . Boulder-throwing 10.800 [0.600] - Sneakiness 01.000 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.500] - Magic 01.806 [0.600] . Magic-Device 44.000 [1.000] - Spirituality 01.000 [0.500] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 12.220 [1.100] . Corpse-preservation 37.000 [0.900] . Possession 50.000 [0.800] You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 3 princesses. You have defeated 3363 enemies. [Fates] You may find a Ration of Food on level 1. You may meet a Village idiot on level 1. You are fated to find a Ring of Levitation on level 10. You may meet a Wild rabbit on level 1. [Character Equipment] a) The Dagger 'Narthanc' (E:5382130, L:44) (1d4) (+10,+8) (+4) {cursed} It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma and ability to tunnel by 4. It does extra damage from acid and fire. It poisons your foes. It drains life from your foes. It is especially deadly against natural creatures. It sustains your charisma. It makes you completely fearless. It provides resistance to acid, fire and poison. It allows you to sense the presence of trolls and giants. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. b) The Long Sword 'Anguirel' (2d5) (+6,+6) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . c) The Sabre 'Careth Asdriag' (2d7) (+8,+6) (+2 to speed) {cursed} It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to levitate. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 98 of Angband. e) The Ring of Power of Adunaphel the Quiet (+3 attacks) It increases your strength, constitution, charisma, searching and attack speed by 3. It makes you invisible. It sustains your wisdom and constitution. It provides immunity to paralysis. It provides resistance to fire, light, blindness and chaos. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 49 of Moria. f) The Ring of Power of Dwar, Dog Lord of Waw (+5 to searching) It increases your intelligence, wisdom, dexterity and searching by 5. It makes you invisible. It sustains your constitution. It makes you completely fearless. It provides resistance to electricity and nether . It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 85 of Angband. g) an Indestructible Ring of Extra Attacks (+3 attacks) {cursed} It increases your attack speed by 3. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. h) a Ring of Extra Attacks (+2 attacks) {cursed} It increases your attack speed by 2. It is cursed. You stole it from the Rare Jewelry Shop. i) a Ring of Extra Attacks (+2 attacks) {cursed} It increases your attack speed by 2. It is cursed. You stole it from the Rare Jewelry Shop. j) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 67 of Angband. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 67 of Angband. q) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 67 of Angband. r) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 67 of Angband. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 85 of Angband. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. w) The Set of Cesti of Athloth [5,+16] It sustains your intelligence and wisdom. It provides resistance to acid, electricity, dark, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 85 of Angband. |) a Dwarven Pick (1d4) (+2,+4) (+3) [Character Inventory] a) 5 Potions of Healing b) 5 Potions of *Healing* c) a Potion of Life d) 7 Scrolls of Teleportation e) 4 Scrolls of Word of Recall f) 14 Scrolls of Identify g) 3 Scrolls of *Remove Curse* h) 9 Scrolls of Satisfy Hunger i) an Iron Rod of the Istari of Enlightenment (100/100) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. j) a Silver Rod of Simplicity of Nothing (100/100) k) a Golden Rod of Perception (125/125) l) a Golden Rod of Cheapness of Nothing (125/125) m) an Adamantite Rod of Capacity of Home Summoning (400/400) It can hold more mana. You found it in the remains of Sauron, the Sorcerer on level 100 of Angband. n) an Adamantite Rod of Restoration (200/200) o) 2 Rod Tips of Healing (120 Mana to cast) p) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and spell power by 5. It increases your mana capacity by 100%. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. r) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 14 Potions of Cure Light Insanity b) The Ring of Power of Adunaphel the Quiet (+2 to infravision) It increases your infravision by 2. It makes you invisible. It sustains your wisdom. It provides resistance to electricity and disenchantment. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet in the wilderness or in a town. c) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . d) a Set of Leather Gloves [1,-1] e) Bert the Stone Troll's corpse f) Tom the Stone Troll's corpse g) Bill the Stone Troll's corpse h) Meneldor the Swift's corpse i) a Giant roc corpse j) Beorn, the Shape-Changer's corpse [Home Inventory - Gondolin ] a) The Skull of Ancient Wisdom It can be activated for remove fear & heal 30 hp every 10 turns. You found it in the remains of a Glabrezu on level 67 of Angband. b) 13 Potions of Cure Serious Insanity c) The Crumpled Scroll of Mass Resurrection d) a Rod Tip of Enlightenment (40 Mana to cast) e) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Baphomet the Minotaur Lord on level 67 of Angband. f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. g) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 67 of Angband. i) The Star of Elendil (+1) j) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 48 of Moria. k) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 105 of Angband. l) The Metal Scale Mail of Normalas (-2) [13,+6] It sustains your strength, intelligence, wisdom and constitution. It provides immunity to acid. It provides resistance to electricity, fire, cold, poison, dark, shards, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 49 of Moria. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 67 of Angband. n) The Full Plate Armour of Isildur [25,+25] (+1) o) an Iron Crown of the Magi [0,+13] (+1) It can be used to store a spell. It increases your intelligence by 1. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Lochaber Axe of Imanar (3d8) (+15,+3) (+3 to speed) It can be wielded two-handed. It provides light (radius 1) forever. It increases your speed by 3. It does extra damage from frost. It poisons your foes. It is very sharp and make your foes bleed. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. q) Ungoliant, the Unlight's corpse [Home Inventory - Lothlorien ] a) The Gem of Knowledge It can be activated for cure blindness. You found it in the remains of a Vampire on level 99 of Angband. b) 7 Potions of Cure Light Insanity c) 2 Potions of Cure Critical Insanity d) a Potion of Cure Insanity e) 99 Potions of Water Curing f) a Scroll of Curse Weapon g) a Staff of Teleportation (9 charges) h) The Ring of Power of Akhorahil the Blind (+4 to speed) It increases your infravision and speed by 4. It makes you invisible. It provides resistance to cold, nether and nexus. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 47 of Moria. i) a Ring of Acid [+18] It can be activated for ball of acid and resist acid if it is being worn. It provides resistance to acid. It cannot be harmed by acid. You bought it from the Black Market. j) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. k) The Ring of Rhorot [+15] (+3 to stealth) It can be activated for ball of lightning and resist lightning if it is being worn. It increases your strength, intelligence and stealth by 3. It provides resistance to acid, electricity, fire and poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. l) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. n) The Anchor of Space-Time o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Baphomet the Minotaur Lord on level 67 of Angband. p) The Mouse Fur 'Faurhur' [1,+15] It sustains your intelligence, wisdom and dexterity. It makes you completely fearless. It provides resistance to electricity, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. q) a Battle Axe of Slaying (4d9) (+14,+19) r) The Bastard Sword 'Eingil' (3d4) (+19,+27) (+4 to speed) It can be wielded two-handed. It increases your intelligence and speed by 4. It does extra damage from acid and fire. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 98 of Angband. s) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed} It decreases your wisdom and stealth by 4. It poisons your foes. It provides resistance to light, dark, blindness, confusion and nether. It allows you to sense the presence of good beings. It drains mana and life. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 98 of Angband. t) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 98 of Angband. u) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) a Marilith corpse w) Ancalagon the Black's corpse x) Rogrog the Black Troll's corpse