The Angband Ladder: Ba, Wood-Elf Alchemist by <jellyba@webmail.co.za>
[ToME 2.1.2 Character Dump] Name : Ba Age 107 Str: 18/*** 18/*** Sex : Neuter Height 74 INT: 18/*** Race : Wood-Elf Weight 90 WIS: 18/160 Class : Alchemist Social Class 1 DEX: 18/190 Body : Player CON: 18/*** God : Tulkas CHR: 18/90 + To Melee Hit 55 Level 47 Max Hit Points 3116 + To Melee Damage 57 Experience 5270704 Cur Hit Points 2928 + To Ranged Hit 61 Max Exp 5270704 Max SP (Mana) 370 + To Ranged Damage 8 Exp to Adv. 5600000 Cur SP (Mana) 272 AC 56+142 Gold 22614630 Piety 74418 (Miscellaneous Abilities) Fighting : Legendary[7] Perception : Legendary[2] Blows/Round: 11 Bows/Throw : Legendary[12]Searching : Heroic Shots/Round: 1 Saving Throw: Heroic Disarming : Excellent Mel.dmg/Rnd: 44d5+627 Stealth : Heroic Magic Device: Legendary[37]Infra-Vision: 170 feet Tactic: normal Explor: normal (Character Background) Your mother was of the Nandor. You are one of several children of a Serf. You are the black sheep of the family. You have brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: ON Recall Depth: Mirkwood: Level 11 (550') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 66 (3300') A lost temple: Level 33 (1650') Your body was a Player. Your were disguised into a [Balrog]. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 48th Hrive of the 2890th year of the third age. It now is 116 days that you are adventuring. adefkmnopsuxz{|@ Add Str : ....+.+..++...+. Add Int : .......+........ Add Wis : .++.+....+...... Add Dex : .+...........+.. Add Con : .+....+..+...+.. Add Chr : .++.+........... Add Stea. : ..+....+........ Add Sear. : .....+.+......+. Add Infra : ..+...+.......+. Add Tun.. : ..............+. Add Speed : ++.++..+.+.+.... Add Blows : ..+..........+.. Vampiric : +............+.. Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............+.. Slay Orc : +.............+. Slay Troll: +.............+. Slay Giant: +.............+. Slay Drag.: +............++. Sharpness : +.+............. Poison Brd: +............... Acid Brand: +.............+. Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ..+...+......... Sust Int : .......++....... Sust Wis : ..+............. Sust Dex : ..+.....+....... Sust Con : ..+...+......... Sust Chr : ..+............. Invisible : +.+............. Mul life : ..++............ Imm Acid : ........+......+ Imm Elec : ...............+ Imm Fire : ........+......+ Imm Cold : ................ Sens Fire : ................ Reflect : ................ Free Act : +.+...++........ Hold Life : ..+............+ Res Acid : ......+.......+. Res Elec : ......+..+...... Res Fire : ....+.+..+...... Res Cold : +.....+..+...... Res Pois : ....+..........+ Res Fear : +...+.+..+...... Res Lite : +........+...... Res Dark : ......+.......++ Res Blind : .........+...... Res Conf : .........+...... Res Sound : .........+...... Res Shard : ......+......... Res Neth : ..+............. Res Nexus : ..........+..... Res Chaos : ........++.....+ Res Disen : ....+...+.....+. Aura Fire : ...............+ AntiMagic : +............... Hide Type : +..+++++.+++.... Show Mods : ++++......+..+.. Insta Art : ....++.......... Levitate : ..+......+.....+ Lite : +........+...... See Invis : +.+......+...... Digestion : +.+............. Regen : +........+.....+ Xtra Might: .+.............. Ign Acid : ++++++++++...++. Ign Elec : ++++++++++...++. Ign Fire : ++++++++++...++. Ign Cold : ++++++++++...++. Activate : +.+.++...+....+. Blessed : +............... Cursed : .+.............. Fly : ..+............+ Orc.ESP : ..+...........+. Troll.ESP : ..+............. Dragon.ESP: ..+............. Giant.ESP : ..+............. Demon.ESP : ..+............. Undead.ESP: ..+............. Evil.ESP : ..+............. Animal.ESP: ..+............. TLord.ESP : ..+............. Nlive.ESP : +............... Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Skills (points left: 0) - Combat 41.950 [0.700] . Weaponmastery 50.000 [0.700] . Archery 05.200 [0.200] . Sneakiness 01.000 [0.900] - Magic 08.958 [0.900] . Magic-Device 50.000 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 04.200 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 01.880 [0.800] . Prayer 05.500 [0.500] - Monster-lore 01.100 [0.500] . Corpse-preservation 02.400 [0.800] You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved no princesses. You have defeated 20218 enemies. [Character Equipment] a) The Long Sword called 'Ba Smash' (Exp:192216) (4d5) (+19,+21) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It slows your metabolism. It speeds your regenerative powers. It produces an anti-magic shell. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Heavy Crossbow of Thienos (x6) (+25,+8) (+2 to speed) {cursed} It increases your wisdom, dexterity, constitution, charisma and speed by 2. It fires missiles with extra might. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of A lost temple. e) The Ring called 'Finders Keepers' (+0,+0)(60%) (+3 attacks) It can be activated for magic missile (2d6) every 2 turns if it is being worn. It increases your wisdom, charisma, stealth, infravision and attack speed by 3. It increases your hit points by 60%. It is very sharp and can cut your foes. It makes you invisible. It sustains your strength, wisdom, dexterity, constitution and charisma. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to levitate. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, dragons, giants, demons, undead, evil beings, animals and thunderlords. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) The Ring called 'Ba Life' (Exp:2141946) (+0,+0)(240%) (+12) It increases your speed by 12. It increases your hit points by 240%. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hypnos, Lord of Sleep on level 59 of Dol Guldur. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of Orc Cave. n) Dwarven Mithril Plate Mail of Resistance (-3) [35,+36] (+4) It increases your strength, constitution and infravision by 4. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) an Elven Cloak of the Magi (-1,-1) [4,+17] (+5) It increases your intelligence, stealth, searching, speed and luck by 5. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Shield of Deflection of Galin [10,+29] It sustains your intelligence and dexterity. It provides immunity to acid and fire. It provides resistance to chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It makes you completely fearless. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of Dol Guldur. u) a Set of Leather Gloves of Power (+3,+2) [1,+11] (+9) It increases your strength by 9. It provides resistance to nexus. You made it yourself. x) a Pair of Metal Shod Boots of Speed [6,+10] (+11) It increases your speed by 11. You made it yourself. z) (nothing) {) The Bolt 'Nienar' (1d5) (+12,+3) (+3 attacks) It increases your dexterity, constitution and attack speed by 3. It drains life from your foes. It is especially deadly against dragons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of A lost temple. |) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Dol Guldur. [Character Inventory] a) a Rune [Chaos] b) a Mushroom of Naivety c) 7 Potions of Healing d) a Potion of *Enlightenment* e) 33 Scrolls of Satisfy Hunger f) an Adamantite Rod of the Istari of Acid Balls (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. g) an Adamantite Rod of the Istari of Recall (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You made it yourself. h) an Adamantite Rod of Charging of Detection (178/200) It regenerates its mana faster. You made it yourself. i) a Fireproof Staff of Identify[5|27] (25 charges) It cannot be harmed by fire. You made it yourself. j) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. k) Augmented Chain Mail [16] {special} l) Cord Armour [6] m) a Cloak of Mimicry [Ghost] [1] n) a Small Leather Shield [2] {average} o) a Pike (2d5) p) a Guisarme (2d5) {average} q) The Whip 'Lasher' (1d6) (+12,+15) (+3) {special} r) a Long Bow (x5) {special} s) 15 Arrows (1d4) t) an Essence of Cold u) 4 Essences of Extra Life v) an Essence of Knowledge w) 2 Empty Bottles [Home Inventory - Bree ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Dol Guldur. b) 14 Sprigs of Athelas c) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Dol Guldur. d) The Amulet 'Cirth' [+5] (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and constitution by 3. It sustains your charisma. It makes you completely fearless. It provides resistance to poison and nexus. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Moria. e) Adamantite Plate Mail (-4) [40,+9] f) The Small Metal Shield of Taragor [3,+10] It sustains your dexterity and constitution. It provides immunity to fire. It provides resistance to electricity, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 10 of Barrow-Downs. g) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Great Cthulhu on level 59 of Dol Guldur. h) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Frost giant on level 31 of Moria. i) 23 Sheaf Arrows of Voron (exploding) (1d5) (+39,+35) It does extra damage from acid, electricity and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. j) 77 Essences of Explosion k) 70 Essences of Teleport l) 17 Essences of Confusion m) 50 Essences of Light n) 98 Essences of Chaos o) 19 Essences of Time p) 41 Essences of Magic q) 21 Essences of Darkness [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elf on level 30 of A lost temple. b) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying on the ground on level 58 of Dol Guldur. c) The Ring of Power of Uvatha the Horseman (+4) It increases your charisma by 4. It makes you invisible. It provides immunity to paralysis. It provides resistance to fire. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . d) The Ring of Power of Hoarmurath of Dir (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength and wisdom. It provides resistance to electricity, light and blindness. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 66 of Dol Guldur. e) The Ring of Power of Ji Indur Dawndeath (+4 to searching) It increases your searching and infravision by 4. It makes you invisible. It sustains your strength. It provides resistance to chaos. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 66 of Dol Guldur. f) 10 Rings of Extra Attacks (+3 attacks) It increases your attack speed by 3. You made it yourself. g) 16 Rings of Extra Attacks (+2 attacks) It increases your attack speed by 2. You made it yourself. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Moria. i) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 32 of Moria. j) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) Elven Blue Dragon Scale Mail (-2) [30,+21] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. m) 28 Bolts of Venom (exploding) (1d5) (+9,+7) It poisons your foes. You made it yourself. n) Climbing Set o) 26 Essences of Poison p) 85 Essences of Teleport q) 90 Essences of Cold r) 76 Essences of Fire s) 92 Essences of Acid t) 99 Essences of Chaos u) 98 Essences of Time v) 89 Essences of Magic w) 26 Essences of Extra Life x) 61 Essences of Lightning [Home Inventory - Minas Anor ] a) 3 Lembases b) a Potion of Augmentation c) an Adamantite Rod of Cheapness of Perception (200/200) It can cast spells for a lesser mana cost. You found it lying in a vault on level 59 of Dol Guldur. d) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Moria. e) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of Dol Guldur. f) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breath underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of Dol Guldur. g) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of Dol Guldur. h) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 11 of Mirkwood. i) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of Moria. j) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Great Cthulhu on level 59 of Dol Guldur. k) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 59 of Dol Guldur. l) The Dark Sword Becoming (Exp:487003) (12d7) (+9,+10) (+6) It generates an antimagic field. It increases your wisdom by 6. It poisons your foes. It is very sharp and make your foes bleed. It allows you to sense the presence of good beings. It speeds your regenerative powers. It has been blessed by the gods. You made it yourself. m) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 66 of Dol Guldur. n) a Hill troll corpse o) a Hill troll corpse p) a Scruffy little dog corpse q) an Elite uruk corpse r) 97 Essences of Chaos s) 28 Essences of Magic [Home Inventory - Lothlorien ] a) a Potion of Restore Mana b) 8 Scrolls of Enchant Armor c) 7 Scrolls of Enchant Weapon To-Dam d) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of Dol Guldur. e) a Ring of Critical Hits (+10% of critical hits) It increases your ability to score critical hits by 10. You found it in the remains of a Headless ghost on level 66 of Dol Guldur. f) a Slaughter Axe (5d7) (+2,+6) g) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 33 of A lost temple. h) a Heavy Crossbow of the Haradrim (x7) (+11,+16) It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. i) The Bolt called 'Ba Ping' (1d5) (+5,+6) (+1 attack) It increases your constitution and attack speed by 1. It is a great bane of dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. j) Portable hole k) an Ancient bronze dragon corpse l) a Stone troll corpse m) a Hill troll corpse n) a Hill troll corpse o) a Hill troll corpse p) a Hill troll corpse q) a Hill troll corpse r) a Hill troll corpse s) a Stone troll corpse t) 44 Essences of Poison u) 3 Essences of Explosion v) 10 Essences of Life w) 15 Essences of Time x) 9 Essences of Force [Home Inventory - Khazad-dum ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 50 of Moria. b) a Silver Rod of Slow Monster (100/100) c) a Golden Rod of Slow Monster (125/125) d) The Ring 'Londima' (+5) It increases your wisdom, constitution and charisma by 5. It makes you invisible. It sustains your intelligence. It provides resistance to sound. It allows you to fly. It induces random teleportation. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. e) Mithril Plate Mail of Immunity (-3) [35,+9] It provides immunity to fire. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 50 of Moria. f) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vermicious Knid on level 50 of Moria. g) 25 Sheaf Arrows (exploding) (1d5) (+3,+6) h) 22 Iron Shots (exploding) (1d4) (+7,+5) i) 14 Essences of Magic |
Posted on 28.5.2003 18:20
6553. on the Ladder (of 19090)
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