[ToME 2.1.2 Character Dump] Name : Acilinidd Age 17 STR: 40 Sex : Male Height 138 INT: 33 Race : Thunderlord Weight 247 WIS: 40 Class : Mindcrafter Social Class 62 DEX: 39 Body : Player CON: 40 God : Tulkas CHR: 40 + To Melee Hit 48 Level 50 Max Hit Points 1211 + To Melee Damage 45 Experience 19604143 Cur Hit Points 1202 + To Ranged Hit 66 Max Exp 19604143 Max SP (Mana) 498 + To Ranged Damage 8 Exp to Adv. ***** Cur SP (Mana) 433 AC 33+94 Gold 16459974 Piety 134400 (Miscellaneous Abilities) Fighting : Legendary[10]Perception : Excellent Blows/Round: 7 Bows/Throw : Legendary[10]Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 28d6+315 Stealth : Bad Magic Device: Legendary[10]Infra-Vision: 40 feet Tactic: normal Explor: running (Character Background) You are the one of the most known Manwe Maia. Your eagle looks very good. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: OFF Persistent Dungeons: ON Recall Depth: Mirkwood: Level 11 (550') Mordor: Level 44 (2200') Barrow-Downs: Level 9 (450') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 10 (500') Erebor: Level 61 (3050') The Old Forest: Level 13 (650') Moria: Level 30 (1500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 31 (1550') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 30th Hrive of the 2890th year of the third age. It now is 98 days that you are adventuring. adefkmnopsuxz{|@ Add Str : .........+...+.. Add Int : +...+........... Add Wis : ++..+........... Add Dex : ........+++..... Add Con : .+.......+...... Add Chr : .............+.. Mul Mana : ....+........... Add Stea. : ...+............ Add Sear. : +..+............ Add Infra : +............... Add Tun.. : +.............+. Add Speed : +++..+.......+.. Add Blows : .............+.. Slay Evil : +............+.. Slay Und. : +............... Slay Demon: +............... Slay Giant: +............... Slay Drag.: +............... Elec Brand: .............+.. Fire Brand: +............... Sust Str : ........++...... Sust Int : ....+......+.... Sust Wis : ....+........... Sust Dex : .......+++...... Sust Con : ........++.+.... Sust Chr : ...+.......+.... Invisible : ........+....... Mul life : ................ Imm Acid : ......++........ Imm Elec : ...............+ Imm Fire : ......+......... Imm Cold : .......+........ Sens Fire : ................ Reflect : ................ Free Act : ........+.+..... Hold Life : +...++..+..+.... Res Acid : ......+..++....+ Res Elec : ...............+ Res Fire : +......+........ Res Cold : ......++.+.+...+ Res Pois : .......+.......+ Res Fear : +........+...... Res Lite : +....+++........ Res Dark : .....++..+...... Res Blind : ...+............ Res Conf : ...+............ Res Sound : ......+......... Res Shard : ...+..+......... Res Neth : ...........+.... Res Nexus : ...+.....+...... Res Chaos : ...+.++......... Res Disen : ...........+.... Aura Fire : .......++....... Easy Know : ...+............ Hide Type : +.+.++...++..... Show Mods : ++........+..++. Insta Art : ....++.......... Levitate : +.......+......+ Lite : ....+........... See Invis : +..+.+.......... Digestion : ....+....+...... Regen : ....+.....+..... Xtra Might: .+.............. Ign Acid : ++++++++++++.++. Ign Elec : ++++++++++++.++. Ign Fire : ++++++++++++.++. Ign Cold : ++++++++++++.++. Activate : +....+....+..... Blessed : +............... Hvy Curse : ....+...+....... Fly : ...............+ Orc.ESP : .....+.......... Dragon.ESP: ...............+ Giant.ESP : +............... Evil.ESP : ....+........... Good.ESP : ....+........... Corruption list: Skills (points left: 11) - Combat 33.500 [0.700] . Weaponmastery 26.200 [0.700] - Sneakiness 14.420 [1.100] . Disarming 08.500 [0.500] - Magic 48.250 [0.900] . Magic-Device 42.400 [1.150] . Spell-power 00.000 [0.600] . Divination 02.000 [0.500] . Necromancy 00.000 [0.400] - Spirituality 14.200 [1.000] . Prayer 10.000 [0.900] . Mindcraft 50.000 [0.900] - Monster-lore 13.550 [0.500] . Corpse-preservation 08.000 [0.800] . Symbiosis 12.000 [0.500] You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 66 princesses. You have defeated 44095 enemies. [Character Equipment] a) The Spear of Orome (4d6) (+7,+9) (+4) {!d!s} It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. d) The Heavy Crossbow of Galch (x7) (+25,+8) (+3 to speed) It increases your wisdom, constitution and speed by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 68 of The Sacred Land Of Mountains. e) an Indestructible Ring of Speed (+13) It increases your speed by 13. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Ring 'Kemend' (+2 to stealth) It increases your stealth and searching by 2. It sustains your charisma. It provides resistance to blindness, confusion, shards, nexus and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 31 of Mirkwood. k) The Blue Stone 'Toris Mejistos' [Divine Aim](40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breath underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 69 of Paths of the Dead. n) The Soft Studded Leather 'Gelin' [5,+10] It provides immunity to acid and fire. It provides resistance to acid, cold, light, dark, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 49 of The Sacred Land Of Mountains. o) The Cloak of Mimicry [Goat] of Kelerume [1,+9] It sustains your dexterity. It provides immunity to acid and cold. It provides resistance to fire, cold, poison and light. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. p) The Demonshield of Gothmog [13,+11] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mage on level 20 of Mirkwood. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of The Sacred Land Of Mountains. x) The Pair of Hard Leather Boots of 'Acilinidd' [3,+9] It sustains your intelligence, constitution and charisma. It provides resistance to life draining, cold, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. z) a Death mold (2000 hp) {) The Bolt of Nient (1d5) (+10,+7) (+2 to speed) It increases your strength, charisma, speed and attack speed by 2. It does extra damage from electricity. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog in the town of Gondolin . |) a Pick of Digging (1d3) (+15,+12) (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) Baalzebub's Tormented Box {!s!d} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Black wraith on level 36 of Mordor. b) Baalzebub's Tormented Box {!s!d} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Spectre on level 63 of Mordor. c) 12 Rations of Food d) a Sprig of Athelas e) a Silver Rod of Perception (100/100) {@z2!s!d} f) an Adamantite Rod of the Istari of Disarming (400/400) {@z1!d!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 52 of Mordor. g) The Ring 'Dilmair' (+3% of critical hits) h) Ring Mail [12] i) Soft Leather Armour [4] {excellent} j) Hard Leather Armour [6] k) a Basillard (1d8) l) a Long Sword (2d5) m) a Bastard Sword (3d4) n) a Lance (2d8) {excellent} o) a Ball-and-Chain (2d4) p) a Long Bow (x5) {excellent} q) 30 Bolts (1d5) {excellent} r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Sprigs of Athelas b) 8 Potions of Detonations c) 19 Scrolls of *Identify* d) a Scroll of Rune of Protection e) The Wand of Digging of Thrain (17 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. f) a Staff of Identify[4|22] (8 charges) g) a Ring of Speed (+7) It increases your speed by 7. You bought it from the Speed Ring Market. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 56 of Mordor. i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Thunderlord Coat 'Gwenel' [9,+0] It provides immunity to cold. It provides resistance to life draining, fire, cold, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. k) The Large Metal Shield 'Lingwe' [5,+12] It sustains your dexterity and charisma. It provides immunity to cold. It provides resistance to cold, confusion, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of The Sacred Land Of Mountains. l) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice priest on level 35 of Maze. n) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 31 of Moria. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 31 of Moria. q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) The Watcher in the Water's corpse [Home Inventory - Gondolin ] a) Balrilbon's Soulgem {700hp} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 48 of Mordor. b) Jor's Buckler of Missile Attraction {San heal} It can be activated for cure insanity. You found it in the remains of a Dark elven sorcerer on level 61 of Mordor. c) 3 Sprigs of Athelas d) 2 Potions of Shape of Ent e) 5 Potions of Detonations f) 6 Potions of Healing g) 4 Potions of *Healing* h) 2 Potions of Life i) a Potion of Restore Life Levels j) 5 Scrolls of *Identify* k) a Silver Rod of the Istari of Lightning Balls (200/200) {!d!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Dread on level 56 of The Sacred Land Of Mountains. l) an Adamantite Rod of the Istari of Nothing (400/400) m) a Staff of Summon[1|25] (12 charges) n) The Ring of Hadron (+6) It increases your constitution, infravision, speed and attack speed by 6. It sustains your strength, dexterity and charisma. It provides immunity to paralysis. It provides resistance to fire, confusion, nether, nexus, chaos and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 64 of Mordor. o) The Amulet of Tumurhon (+3) It increases your intelligence, wisdom, constitution and searching by 3. It sustains your dexterity. It provides resistance to sound, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. p) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 56 of Mordor. q) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 56 of Mordor. r) The Soft Leather Armour of the Sandworm [30,+10] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 56 of Mordor. t) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc Shaman on level 56 of Mordor. u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 56 of Mordor. v) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and blindness. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . x) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in a forest. [Home Inventory - Minas Anor ] a) 3 War Tomes of Tulkas b) Balrilbon's Bag of Wondrous Tricks It can be activated for teleport level. You found it in the remains of a Mind flayer on level 43 of Mordor. c) a Greater demonic quylthulg (1487 hp) d) 8 Sprigs of Athelas e) 5 Potions of Shape of Ent f) a Potion of Cure Serious Insanity g) 33 Potions of Healing h) 2 Potions of *Healing* i) 2 Potions of Life j) 16 Potions of Restore Mana k) 5 Potions of Restore Life Levels l) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Mordor. m) a Silver Rod of Cheapness of Nothing (100/100) n) a Wand of Stone Prison[2|18] (7 charges) o) The Ring 'Celamanna' (+3) It increases your wisdom, stealth, searching, speed and attack speed by 3. It sustains your strength. It provides resistance to cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 47 of Cirith Ungol. p) a Ring of Speed (+13) q) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 64 of Mordor. r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master thief on level 56 of Mordor. s) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Dagger 'Nimthanc' (E:138353, L:29) (1d4) (+23,+11) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from electricity and frost. It poisons your foes. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It makes you completely fearless. It provides resistance to acid, electricity, cold and poison. It allows you to sense the presence of trolls. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 61 of Mordor. u) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) It can be activated for detection, probing and identify true every 1000 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma and searching by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It provides resistance to life draining, fire and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll on level 64 of The Sacred Land Of Mountains. v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 61 of Mordor. w) a metal Boomerang of Aman (2d4) (+8,+13) [+3] (+3 attacks) It increases your wisdom and attack speed by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your intelligence. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it lying on the ground on level 31 of Mirkwood. x) Climbing Set [Home Inventory - Lothlorien ] a) The Shrunken Head of Nightmares It can be activated for cure insanity. You found it lying on the ground on level 21 of Mirkwood. b) the Crystal Ball of The Witch-King of Angmar It can be activated for summon pet. You found it in the remains of a Shade on level 36 of Moria. c) Jor's Buckler of Missile Attraction It can be activated for cure insanity. You found it lying in a vault on level 45 of Mordor. d) 17 Lembases e) 4 Sprigs of Athelas f) 8 Potions of Shape of Ent g) a Potion of Cure Insanity h) 26 Potions of Healing i) 5 Potions of *Healing* j) 2 Potions of Life k) 11 Potions of Restore Mana l) 9 Potions of Restore Life Levels m) 2 Scrolls of *Remove Curse* n) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of Mirkwood. o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 30 of Mirkwood. p) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll Chieftain on level 32 of Mirkwood. r) The Cord Armour of Eluin [6,+11] It sustains your constitution. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, fire, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 63 of Mordor. s) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 33 of Mirkwood. t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. u) The Trident of Ulmo (4d8) (+15,+19) (+4) It can be activated for teleport away every 200 turns if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breath underwater. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. v) The Heavy Crossbow 'Valos' (x4) (+11,+6) (+1) It provides light (radius 1) forever. It increases your wisdom and dexterity by 1. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost on level 45 of Mordor.