The Angband Ladder: Salad Cream, High-Elf Mage by MattB

  [Angband 3.4.1 Character Dump]

 Name   Salad Cream                              Self  RB  CB  EB   Best
 Sex    Male         Age            101   STR:  18/49  +1  -3  +0  18/29
 Race   High-Elf     Height          82   INT:  18/71  +3  +3  +5 18/181
 Class  Mage         Weight         183   WIS:     11  -1  +0  +0     10
 Title  Conjurer     Social  Well-liked   DEX:     15  +3  +0  +0     18
 HP     -10/183      Maximize         Y   CON:     16  +1  -2  +0     15
 SP     265/265                           CHR:     17  +5  +1  +0  18/50

 Level               33   Armor    [18,+76]     Saving Throw         80%
 Cur Exp         490401   Fight     (-1,-2)     Stealth             Fair
 Max Exp         490401   Melee    (+12,+9)     Fighting       Excellent
 Adv Exp         632500   Shoot    (+14,+7)     Shooting       Excellent
 MaxDepth   2100' (L42)   Blows    3.1/turn     Disarming            73%
 Game Turns      868070   Shots      1/turn     Magic Device         102
 Standard Turns  107048   Infra       40 ft     Perception        1 in 6
 Resting Turns    25948   Speed           7     Searching            29%
 Gold             53789   Burden  138.9 lbs

 You are the only child of a Telerin Ranger.  You have light green
 eyes, wavy blond hair, and a fair complexion.



rAcid:......+.+.... Nexus:.............
rElec:......+.+.... Nethr:.............
rFire:......+.+.... Chaos:.............
rCold:......+.+.... Disen:.............
rPois:...+......... Feath:.............
rLite:......+.+...+ pFear:.............
rDark:........+.... pBlnd:....+...+....
Sound:............. pConf:.............
Shard:.......+..... pStun:.............

Light:.....+....... Tunn.:.............
Regen:+............ Speed:...........+.
  ESP:.........+... Blows:+............
Invis:....+.......+ Shots:.............
FrAct:....+........ Might:.............
HLife:......+...... S.Dig:+............
Stea.:............. ImpHP:.............
Sear.:....+........  Fear:.............
Infra:............+ Aggrv:.............


  [Last Messages]

> Draebor, the Imp gives you the finger!
> Draebor, the Imp is targeted.
> Draebor, the Imp grunts with pain.
> Draebor, the Imp tries to teleport away.
> You activate it.
> The Phial wells with clear light...
> You are surrounded by a white light.
> The Ancient gold dragon wakes up.
> The Ethereal drake wakes up.
> The Ancient gold dragon breathes sound.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You have been stunned.
> The Ethereal drake breathes light.
> You die.

Killed by an Ethereal drake.

  [Character Equipment]

a) the Short Sword 'Dagmor' (1d7) (+13,+11) <+2>
     Found in a chest from 2050 feet (level 41).
     
     +2 attack speed.
     Slays animals.
     Branded with venom.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Speeds regeneration.  
     
     Combat info:
     3.1 blows/round.
     With +4 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +2 DEX you would get 3.3 blows
     Average damage/round: 57 vs. animals, 70.3 vs. creatures not
     resistant to poison, and 43.7 vs. others.
     
b) a Long Bow of Accuracy (x3) (+15,+7)
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
c) a Ring of Intelligence <+3>
     Bought from a store.
     
     +3 intelligence.
     Can be destroyed by electricity.
     Sustains intelligence.
     
d) a Ring of Resist Poison {!k}
     Bought from a store.
     
     Provides resistance to poison.
     Can be destroyed by electricity.
     
e) an Amulet of the Magi [+4] <+2>
     Bought from a store.
     
     +2 intelligence.
     +10% to searching.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
f) the Phial of Galadriel <+2> (charging)
     Dropped by Gorbag, the Orc Captain at 1100 feet (level 22).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 18 to 34 turns to recharge at your current speed.
     Your chance of success is 97.8%
     
     Radius 2 light.
g) a Robe of Permanence [2,+27]
     Bought from a store.
     
     Provides resistance to acid, lightning, fire, cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution,
     charisma.
     Sustains your life force.  
     
h) a Cloak of Protection [1,+15]
     Bought from a store.
     
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) the Leather Shield of Celegorm [8,+20]
     Dropped by a Nether wraith at 2000 feet (level 40).
     
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Metal Cap of Telepathy [3,+3]
     Bought from a store.
     
     Can be destroyed by acid.
     Grants telepathy.  
     
k) (nothing)
l) a Pair of Iron Shod Boots of Speed [4,+5] <+7>
     Found lying on the floor at 1350 feet (level 27).
     
     +7 speed.
     Cannot be harmed by fire.
     Can be destroyed by acid.
     


  [Character Quiver]

n) 8 Arrows (1d4) (+7,+6) {=g}
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 46.9.
     35% chance of breaking upon contact.
     
o) 27 Seeker Arrows (4d4) (+0,+0)
     Dropped by an Ogre at 2050 feet (level 41).
     
     Can be destroyed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 51.5.
     35% chance of breaking upon contact.
     
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
     Can be destroyed by fire.
     
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2}
     Can be destroyed by fire.
     
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3}
     Can be destroyed by fire.
     
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4 @b4 @G4}
     Can be destroyed by fire.
     
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5 @b5 @G5 !k}
     Bought from a store.
     
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 2 Mushrooms of Clear Mind
     
     
g) 13 Potions of Cure Critical Wounds {@q1}
     Can be destroyed by cold.
     
h) a Potion of Healing
     Dropped by a Mature multi-hued dragon at 2050 feet (level 41).
     
     Can be destroyed by cold.
     
i) a Potion of *Healing*
     Found lying on the floor at 2050 feet (level 41).
     
     Can be destroyed by cold.
     
     It can be thrown at creatures with damaging effect.
     
j) 5 Potions of Restore Mana
     Can be destroyed by cold.
     
k) 5 Potions of Speed {@q3}
     Can be destroyed by cold.
     
l) 3 Scrolls of Teleportation {@r3}
     Can be destroyed by acid, fire.
     
m) 5 Scrolls of Word of Recall {@r9}
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
n) 3 Rods of Treasure Location {@z1}
     Can be destroyed by electricity.
     
o) 5 Rods of Curing {@z5}
     Can be destroyed by electricity.
     
p) a Wand of Lightning Balls (10 charges)
     Found lying on the floor in a pit at 2050 feet (level 41).
     
     Cannot be harmed by electricity.
     
q) 4 Wands of Teleport Other (30 charges)
     Can be destroyed by electricity.
     
r) a Wand of Dragon's Frost (3 charges)
     Bought from a store.
     
     Cannot be harmed by acid, electricity, fire, cold.
     
s) 2 Staves of Earthquakes (10 charges)
     Can be destroyed by acid, fire.
     
t) 2 Staves of Dispel Evil (5 charges)
     Can be destroyed by acid, fire.
     
u) 3 Staves of Teleportation (22 charges) {@u3}
     Can be destroyed by acid, fire.
     
v) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
     Found lying on the floor at 2050 feet (level 41).
     
     +2 strength, constitution.
     Provides resistance to poison.
     Provides protection from fear, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 85 turns to recharge at your current speed.
     Your chance of success is 95.4%
     


  [Home Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
     Can be destroyed by fire.
     
b) 9 Books of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2}
     Can be destroyed by fire.
     
c) 4 Books of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3}
     Can be destroyed by fire.
     
d) a Book of Magic Spells [Sorcery and Evocations] {@m4 @b4 @G4}
     Can be destroyed by fire.
     
e) 8 Potions of Cure Critical Wounds {@q1}
     Can be destroyed by cold.
     
f) 13 Potions of Healing
     Can be destroyed by cold.
     
g) 4 Potions of *Healing*
     Can be destroyed by cold.
     
     It can be thrown at creatures with damaging effect.
     
h) 4 Potions of Restore Mana
     Can be destroyed by cold.
     
i) 20 Potions of Restore Life Levels
     Bought from a store.
     
     Can be destroyed by cold.
     
j) 7 Potions of Speed {@q3}
     Can be destroyed by cold.
     
k) 22 Scrolls of Teleportation {@r3}
     Can be destroyed by acid, fire.
     
l) a Rod of Detection
     Found lying on the floor in a vault at 1800 feet (level 36).
     
     Cannot be harmed by electricity.
     
m) 2 Wands of Teleport Other (14 charges)
     Can be destroyed by electricity.
     
n) 4 Staves of Teleportation (23 charges) {@u3}
     Can be destroyed by acid, fire.
     
o) a Ring of Constitution <+3>
     Found lying on the floor at 1800 feet (level 36).
     
     +3 constitution.
     Can be destroyed by electricity.
     Sustains constitution.
     
p) a Ring of Damage (+0,+10)
     Found lying on the floor at 1100 feet (level 22).
     
     Can be destroyed by electricity.
     
q) a Ring of Free Action {!k}
     Bought from a store.
     
     Can be destroyed by electricity.
     Prevents paralysis.  
     
r) an Amulet of ESP <+3>
     Found lying on the floor at 1100 feet (level 22).
     
     +15% to searching.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
s) an Amulet of Regeneration {!k}
     Bought from a store.
     
     Speeds regeneration.  
     
t) a Fur Cloak of Stealth [3,+8] <+3>
     Conjured forth by magic at 1950 feet (level 39).
     
     +3 stealth.
     Can be destroyed by acid, fire.
     
u) a Hard Leather Cap of Intelligence [2,+1] <+2>
     Bought from a store.
     
     +2 intelligence.
     Can be destroyed by acid.
     Sustains intelligence.
     
v) the Dagger 'Dethanc' (2d4) (+9,+12) [+10]
     Dropped by an Orc shaman at 600 feet (level 12).
     
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a lightning bolt (that always beams) with
     damage 6d6.
     Takes 11 to 20 turns to recharge at your current speed.
     Your chance of success is 98.0%
     
     Combat info:
     1.3 blows/round.
     With +2 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 34.3 vs. creatures not resistant to
     electricity, and 20.6 vs. others.
     
w) a Short Sword of Westernesse (1d7) (+11,+12) <+1, +2>
     Found lying on the floor at 2050 feet (level 41).
     
     +1 strength.
     +2 dexterity, constitution.
     Slays orcs, trolls, giants.
     Can be destroyed by acid.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     1.3 blows/round.
     With +3 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +2 DEX you would get 1.6 blows
     Average damage/round: 30.5 vs. orcs, 30.5 vs. trolls, 30.5 vs.
     giants, and 19.5 vs. others.
     
x) 20 Arrows of Slay Evil (1d4) (+6,+8) {=g}
     Bought from a store.
     
     Slays evil creatures.
     Can be destroyed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 88.3 vs. evil creatures, and 53 vs. others.
     35% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      5724     50'    2   Reached level 2
      9087    100'    3   Reached level 3
     17765    100'    4   Reached level 4
     33186    150'    4   Killed Grip, Farmer Maggot's dog
     33186    150'    5   Reached level 5
     42264    300'    6   Reached level 6
     52554    300'    7   Reached level 7
     59680    350'    8   Reached level 8
     72597    350'    9   Reached level 9
     78108      0'    9   Killed Farmer Maggot
     87381    400'   10   Reached level 10
    105934    400'   11   Reached level 11
    127473    450'   12   Reached level 12
    141707    450'   13   Reached level 13
    142487    450'   13   Killed Lagduf, the Snaga
    146724    450'   13   Killed Brodda, the Easterling
    168280    500'   14   Reached level 14
    184277    550'   14   Killed Mughash the Kobold Lord
    184436    550'   15   Reached level 15
    210702    600'   15   Found the Dagger 'Dethanc'
    210943    600'   15   Killed Golfimbul, the Hill Orc Chief
    213367    600'   16   Reached level 16
    215059    600'   16   Killed Wormtongue, Agent of Saruman
    221670    650'   16   Killed Fang, Farmer Maggot's dog
    230840    650'   17   Reached level 17
    253452    800'   18   Reached level 18
    263479    850'   18   Killed Ulfast, Son of Ulfang
    275124    850'   19   Reached level 19
    311110   1000'   20   Reached level 20
    323281   1050'   21   Reached level 21
    325892   1050'   21   Killed Boldor, King of the Yeeks
    340741   1100'   21   Killed Sméagol
    348539   1100'   21   Killed Bullroarer the Hobbit
    349985   1100'   22   Reached level 22
    350075   1100'   22   Killed Gorbag, the Orc Captain
    350128   1100'   22   Found the Phial of Galadriel
    380774   1200'   22   Killed Ibun, Son of Mîm
    392130   1250'   23   Reached level 23
    396109   1250'   23   Killed Nár, the Dwarf
    412333   1300'   23   Killed Ufthak of Cirith Ungol
    424295   1350'   24   Reached level 24
    433441   1350'   24   Killed Orfax, Son of Boldor
    450045   1350'   25   Reached level 25
    452170   1350'   25   Killed Sangahyando of Umbar
    453745   1350'   25   Killed Lugdush, the Uruk
    476302   1400'   25   Killed Ulwarth, Son of Ulfang
    479480   1400'   25   Killed Angamaitë of Umbar
    482178   1400'   26   Reached level 26
    500372   1500'   26   Killed Uldor the Accursed
    506064   1500'   26   Killed Shagrat, the Orc Captain
    517678   1500'   27   Reached level 27
    563887   1550'   28   Reached level 28
    589703   1650'   27   Reached level 27
    591790      0'   28   Reached level 28
    617799   1800'   29   Reached level 29
    621251   1800'   29   Found the Long Sword 'Elvagil' (LOST)
    630496   1800'   29   Killed Khîm, Son of Mîm
    652690   1800'   29   Found the Dagger 'Narthanc' (LOST)
    653042   1800'   30   Reached level 30
    653094   1800'   30   Killed The Queen Ant
    665577   1850'   30   Found the Set of Gauntlets 'Paurnen' (LOST)
    669592   1850'   30   Killed Beorn, the Shape-Changer
    676159   1850'   30   Killed Lokkak, the Ogre Chieftain
    697308   1950'   31   Reached level 31
    697598   1950'   31   Killed Grishnákh, the Hill Orc
    698420   1950'   31   Reached level 31
    791479   2000'   31   Found the Leather Shield of Celegorm
    820972   2050'   31   Killed Bill the Stone Troll
    831017   2050'   32   Reached level 32
    835504   2050'   32   Killed Bolg, Son of Azog
    835661   2050'   32   Found the Short Sword 'Dagmor'
    850311   2050'   32   Found the Iron Crown of Berúthiel (LOST)
    850329   2050'   32   Found the Leather Shield of the Haradrim
    858384   2050'   33   Reached level 33


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : yes (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 1.10.2013 10:41
Last updated on 1.10.2013 17:35

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10. on the Competition No.145 Ladder (of 23)

Comments

Jump to latest

On 1.10.2013 10:42 MattB wrote:
154hp and 175sp does feel weird.
No complaints about the RNG so far...

On 1.10.2013 13:23 MattB wrote:
Argh, 40 gold short for the robe of permanence in the armoury. I daren't leave the town to get more gold so I'm going to have to hang around for a couple of merchants to spawn...

On 1.10.2013 13:33 MattB wrote:
Well it took me an astonishing 65,000 turns to raise that forty gold, but it was worth it!

On 1.10.2013 16:12 MattB wrote:
I've never taken a mage this deep and, to be honest, I don't really know what to do.

On 1.10.2013 17:38 MattB wrote:
An Ancient Gold and an Ethereal Drake. I didn't think they were in the same room. I walked in and turned on the lights. they both woke up and promptly breathed. -10hp. What are the odds? Probably uncommon enough that it should already have happened. Arghhh.

On 10.10.2013 07:02 Slinking wrote:
Aww, you have three light resistances; you should have survived! That ambush is so close.. and so sad.

On 10.10.2013 11:32 MattB wrote:
Sadly three resistances are only as good as one. Having said that, the drake's breath would only have done about 20 damage, just enough to finish me off after the ancient gold's unresisted sound breath!

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