The Angband Ladder: Van Buskirk III, Dwarf Priest by Tregonsee

  [Angband 3.0.9b Character Dump]

 Name   Van Buskirk III                          Self  RB  CB  EB   Best
 Sex    Male              Age        42   STR! 18/100  +2  -1 +15 18/260
 Race   Dwarf             Height     48   INT! 18/100  -3  -3  +3  18/70
 Class  Priest            Weight    163   WIS! 18/100  +2  +3  +5 18/200
 Title  Patriarch         Status     33   DEX! 18/100  -2  -1 +11 18/180
 HP     967/967           Maximize    Y   CON! 18/100  +2  +0 +14 18/260
 SP     383/383                           CHR! 18/100  -3  +2  +8 18/170

 Level           50       Armor   [41,+141]     Saving Throw   Legendary
 Cur Exp   15194085       Fight   (+49,+41)     Stealth             Fair
 Max Exp   15194085       Melee   (+63,+57)     Fighting          Superb
 Adv Exp   ********       Shoot   (+69,+22)     Shooting          Superb
 MaxDepth   5000 ft       Blows      4/turn     Disarming         Superb
 Turns      8604143       Shots      2/turn     Magic Device      Heroic
 Gold       4626028       Infra       50 ft     Perception          Fair
 Burden   262.9 lbs       Speed          20     Searching           Fair

 You are one of two children of a Dwarven Miner.  You are a credit to
 the family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++*+... Blind:............+
 Elec:......+..+... Confu:......+......
 Fire:..*.+.++.+... Sound:......+.+....
 Cold:*.....++.+... Shard:.............
 Pois:....+........ Nexus:......+......
 Fear:+.+.+...++... Nethr:..+..........
 Lite:.....+....... Chaos:........+....
 Dark:.....+....... Disen:.+...........

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.+...........
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:..+.......... Tunn.:.............
Telep:.........+... Speed:.++++......+.
Invis:+.+..+...+... Blows:.............
FrAct:+.+....++.+.. Shots:.+...........
HLife:.....+....... Might:.............


  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+14,+16) [+7] (+2) (charging)
   It increases all your stats by 2.  It slays orcs, undead, and all
   evil creatures, and is especially deadly against demons.  It is
   branded with frost.  It provides immunity to cold.  It provides
   resistance to fear.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for mass banishment every 1000 turns.  It cannot be harmed
   by the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
d) an Amethyst Ring of Speed (+10)
   It increases your speed by 10.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+22] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak of Thingol [1,+18] (+3)
   It increases your dexterity and charisma by 3.  It provides
   resistance to acid, fire, and cold.  It grants you immunity to
   paralysis.  It activates for recharge item I every 70 turns.  It
   cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+24] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Iron Helm of Dor-Lomin [5,+19] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It
   usually provides light of radius 4.  It grants you the power of
   telepathy and the ability to see invisible things.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+13] (+9)
   It increases your speed by 9.  


  [Character Inventory]

a) 10 Holy Books of Prayers [Chants and Blessings]
b) 6 Holy Books of Prayers [Exorcism and Dispelling]
c) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
d) 4 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
e) 3 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
f) 2 Holy Books of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
h) 19 White Spotted Mushrooms of Cure Serious Wounds
i) 14 Light Green Potions of Speed
j) a Pungent Potion of Healing
k) 5 Metallic Purple Potions of *Healing*
l) 4 Silver Speckled Potions of Life
m) 18 Vermilion Potions of Restore Mana
n) 7 Scrolls titled "pro quatus" of Teleport Level
o) a Lead Rod of Speed
   It cannot be harmed by electricity.  
p) a Sycamore Staff of Perception
q) a Runed Staff of Healing (2 charges)
r) 4 Dogwood Staffs of Speed
s) a Gnarled Staff of Dispel Evil
t) The Amulet of Ingwe (+3) (charging)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
u) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
   It increases your wisdom by 4.  It increases your tunneling by 4.  
   It slays demons, undead, and all evil creatures, and is especially
   deadly against dragons.  It is branded with acid.  It provides
   resistance to acid, lightning, fire, cold, fear, and nexus.  It
   grants you immunity to paralysis and the ability to see invisible
   things.  It cannot be harmed by the elements.  
v) The Mattock of Nain (2d8) (+12,+18) (+6 to searching)
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by
   the elements.  
w) 21 Seeker Arrows of Flame (4d4) (+15,+14)
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) 42 Light Green Potions of Speed
b) 90 Pungent Potions of Healing
c) 31 Metallic Purple Potions of *Healing*
d) 5 Silver Speckled Potions of Life
e) 63 Vermilion Potions of Restore Mana
f) 16 Scrolls titled "mic perpero" of *Identify*
g) 3 Scrolls titled "pax sca agus" of *Destruction*
h) a Scroll titled "lea exse dia" of Banishment
i) an Aspen Staff of the Magi (7 charges)
j) 10 Dogwood Staffs of Speed (47 charges)
k) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
l) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door
   every 2 turns.  It cannot be harmed by the elements.  
n) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
p) The Set of Gauntlets 'Paurhach' [2,+10]
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
   by the elements.  
q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
r) The Dagger of Rilia (2d4) (+8,+9)
   It slays orcs.  It is branded with poison.  It provides resistance
   to poison and disenchantment.  It activates for stinking cloud (12)
   every 4+d4 turns.  It cannot be harmed by the elements.  
s) The Main Gauche of Azaghal (2d5) (+12,+14)
   It is especially deadly against dragons.  It provides immunity to 
   fire.  It provides resistance to acid and fear.  It cannot be harmed
   by the elements.  
t) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It usually provides light of radius 4.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) The Bastard Sword 'Calris' (5d4) (+4,+20) (+5) {uncursed}
   It increases your constitution by 5.  It slays trolls, demons, and 
   all evil creatures, and is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
v) The Glaive of Pain (9d6) (+6,+30)
   It cannot be harmed by the elements.  It might have hidden powers.
w) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed
   by the elements.  
x) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and 
   shooting power by 2.  It grants you immunity to paralysis.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 28.8.2013 16:13
Last updated on 11.10.2013 21:55

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2673. on the Ladder (of 19090)
598. on the Angband Ladder (of 6561)
Second best for this player (

Comments

Jump to latest

On 8.9.2013 00:22 Tregonsee wrote:
Ok, do I need to stay above 2000' until I get poison resistance, or what?

On 12.9.2013 13:18 donalde wrote:
you can also detect like crazy and carry temporary poison resistance. why chr ammy? use wisdom aamu, it free's up weapon slot, for example for Osondir. You'd get 0% fail rate on most of prayers

On 14.9.2013 15:31 Tregonsee wrote:
I was in town at the time of my dump. I leave the Amulet of Charisma at home when I leave and use the Amulet of Wisdom. It is great for spell failure rates.

I dont know about any temp poison resistance.

On 15.9.2013 15:28 Tregonsee wrote:
I know there is a temp poison resistance for mages, but not for priests. Am I mistaken?

On 4.10.2013 08:22 Timo Pietilä wrote:
No temporary poison resistance for priests except from one artifact activation.

On 6.10.2013 16:51 donalde wrote:
doesn't potions give temp resist to poison?

On 13.10.2013 18:02 Tregonsee wrote:
I don't think I have enough speed to take on Morgoth. Do I really need more?

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