[Angband 3.0.9b Character Dump] Name Van Buskirk III Self RB CB EB Best Sex Male Age 42 STR! 18/100 +2 -1 +15 18/260 Race Dwarf Height 48 INT! 18/100 -3 -3 +3 18/70 Class Priest Weight 163 WIS! 18/100 +2 +3 +5 18/200 Title Patriarch Status 33 DEX! 18/100 -2 -1 +11 18/180 HP 967/967 Maximize Y CON! 18/100 +2 +0 +14 18/260 SP 383/383 CHR! 18/100 -3 +2 +8 18/170 Level 50 Armor [41,+141] Saving Throw Legendary Cur Exp 15194085 Fight (+49,+41) Stealth Fair Max Exp 15194085 Melee (+63,+57) Fighting Superb Adv Exp ******** Shoot (+69,+22) Shooting Superb MaxDepth 5000 ft Blows 4/turn Disarming Superb Turns 8604143 Shots 2/turn Magic Device Heroic Gold 4626028 Infra 50 ft Perception Fair Burden 262.9 lbs Speed 20 Searching Fair You are one of two children of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......++*+... Blind:............+ Elec:......+..+... Confu:......+...... Fire:..*.+.++.+... Sound:......+.+.... Cold:*.....++.+... Shard:............. Pois:....+........ Nexus:......+...... Fear:+.+.+...++... Nethr:..+.......... Lite:.....+....... Chaos:........+.... Dark:.....+....... Disen:.+........... abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:.+........... Feath:............. Sear.:............. PLite:.........+... Infra:............. Regen:..+.......... Tunn.:............. Telep:.........+... Speed:.++++......+. Invis:+.+..+...+... Blows:............. FrAct:+.+....++.+.. Shots:.+........... HLife:.....+....... Might:............. [Character Equipment] a) The Great Axe of Eonwe (5d4) (+14,+16) [+7] (+2) (charging) It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) an Amethyst Ring of Speed (+10) It increases your speed by 10. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+22] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Cloak of Thingol [1,+18] (+3) It increases your dexterity and charisma by 3. It provides resistance to acid, fire, and cold. It grants you immunity to paralysis. It activates for recharge item I every 70 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+24] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+19] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+13] (+9) It increases your speed by 9. [Character Inventory] a) 10 Holy Books of Prayers [Chants and Blessings] b) 6 Holy Books of Prayers [Exorcism and Dispelling] c) a Holy Book of Prayers [Ethereal Openings] It cannot be harmed by the elements. d) 4 Holy Books of Prayers [Godly Insights] It cannot be harmed by the elements. e) 3 Holy Books of Prayers [Purifications and Healing] It cannot be harmed by the elements. f) 2 Holy Books of Prayers [Holy Infusions] It cannot be harmed by the elements. g) a Holy Book of Prayers [Wrath of God] It cannot be harmed by the elements. h) 19 White Spotted Mushrooms of Cure Serious Wounds i) 14 Light Green Potions of Speed j) a Pungent Potion of Healing k) 5 Metallic Purple Potions of *Healing* l) 4 Silver Speckled Potions of Life m) 18 Vermilion Potions of Restore Mana n) 7 Scrolls titled "pro quatus" of Teleport Level o) a Lead Rod of Speed It cannot be harmed by electricity. p) a Sycamore Staff of Perception q) a Runed Staff of Healing (2 charges) r) 4 Dogwood Staffs of Speed s) a Gnarled Staff of Dispel Evil t) The Amulet of Ingwe (+3) (charging) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. u) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It increases your wisdom by 4. It increases your tunneling by 4. It slays demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with acid. It provides resistance to acid, lightning, fire, cold, fear, and nexus. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. v) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. w) 21 Seeker Arrows of Flame (4d4) (+15,+14) It is branded with fire. It cannot be harmed by fire. [Home Inventory] a) 42 Light Green Potions of Speed b) 90 Pungent Potions of Healing c) 31 Metallic Purple Potions of *Healing* d) 5 Silver Speckled Potions of Life e) 63 Vermilion Potions of Restore Mana f) 16 Scrolls titled "mic perpero" of *Identify* g) 3 Scrolls titled "pax sca agus" of *Destruction* h) a Scroll titled "lea exse dia" of Banishment i) an Aspen Staff of the Magi (7 charges) j) 10 Dogwood Staffs of Speed (47 charges) k) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. l) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. n) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. o) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. p) The Set of Gauntlets 'Paurhach' [2,+10] It provides resistance to fire. It speeds your regeneration. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. r) The Dagger of Rilia (2d4) (+8,+9) It slays orcs. It is branded with poison. It provides resistance to poison and disenchantment. It activates for stinking cloud (12) every 4+d4 turns. It cannot be harmed by the elements. s) The Main Gauche of Azaghal (2d5) (+12,+14) It is especially deadly against dragons. It provides immunity to fire. It provides resistance to acid and fear. It cannot be harmed by the elements. t) The Small Sword 'Sting' (1d6) (+7,+8) (+2) It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. u) The Bastard Sword 'Calris' (5d4) (+4,+20) (+5) {uncursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. v) The Glaive of Pain (9d6) (+6,+30) It cannot be harmed by the elements. It might have hidden powers. w) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. x) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)