[ToME 2.1.2 Character Dump] Name : Taule Ohtar Age 285 STR: 18/*** Sex : Female Height 43 INT: 18/120 Race : Ent Weight 96 WIS: 18/190 Class : Unbeliever Social Class 34 DEX: 18/160 Body : Player CON: 18/*** God : Nobody CHR: 18/150 + To Melee Hit 74 Level 50 Max Hit Points 1408 + To Melee Damage 70 Experience 61735329 Cur Hit Points 1408 + To Ranged Hit 70 Max Exp 61735329 Max SP (Mana) 126 + To Ranged Damage 10 Exp to Adv. ***** Cur SP (Mana) 126 AC 59+115 Gold 21097844 (Miscellaneous Abilities) Fighting : Legendary[67]Perception : Fair Blows/Round: 19 Bows/Throw : Legendary[45]Searching : Excellent Shots/Round: 2 Saving Throw: Fair Disarming : Very Good Mel.dmg/Rnd: 57d7+1330 Stealth : Bad Magic Device: Fair Infra-Vision: 110 feet Tactic: berserker Explor: running (Character Background) You are of the first beings who awoke on Arda.You have brown skin and unflexible members. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 98 (4900') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 35 (1750') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 52 (2600') Maze: Level 29 (1450') Orc Cave: Level 14 (700') Erebor: Level 72 (3600') The Old Forest: Level 20 (1000') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 29th Hrive of the 2890th year of the third age. It now is 97 days that you are adventuring. adefkmnopsuxz{|@ Add Str : .+..+.........+. Add Int : ...+............ Add Wis : .+..+........... Add Dex : .+........+..... Add Con : ...+.........+.. Add Chr : .+..+........... Add Sear. : ..............+. Add Infra : ..............+. Add Tun.. : ..............+. Add Speed : .++.++.....+.+.+ Add Blows : +..+............ Vampiric : .............+.. Slay Und. : .............+.. Slay Orc : .............++. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Kill Drag.: .............+.. Acid Brand: ..............+. Elec Brand: .............+.. Fire Brand: .............+.. Sust Str : ........+....... Sust Int : ................ Sust Wis : ........+....... Sust Dex : ........+....... Sust Con : .......+........ Sust Chr : ................ Invisible : ................ Mul life : ................ Imm Acid : .......++....... Imm Elec : .......+........ Imm Fire : .......+........ Imm Cold : ........+....... Sens Fire : ...............+ Reflect : ................ Free Act : ...+....+.+..... Hold Life : .....+.+..+..... Res Acid : ......++..+...+. Res Elec : ......+.+....... Res Fire : ....+.++........ Res Cold : ......++........ Res Pois : ....+.+......... Res Fear : ....+..+.......+ Res Lite : ...+.++......... Res Dark : ...+.++.+.....+. Res Blind : ................ Res Conf : ......+.+....... Res Sound : ......+......... Res Shard : ......++........ Res Neth : ......+.+....... Res Nexus : ......+.+....... Res Chaos : .....+++........ Res Disen : ....+.+.+.....+. Hide Type : ..+.++...+++.... Show Mods : ++........+..+.. Insta Art : ....++.......... Lite : .+.......+...... See Invis : .....+.........+ Digestion : ...............+ Xtra Shots: .+.............. Ign Acid : .++++++++++..++. Ign Elec : .++++++++++..++. Ign Fire : .++++++++++..++. Ign Cold : .++++++++++..++. Activate : ....+++..++...+. Blessed : .............+.. Cursed : ...++........... Fly : ......+......... Orc.ESP : .....+........++ Troll.ESP : ...............+ Evil.ESP : ...............+ Corruption list: Skills (points left: 0) - Combat 50.000 [0.800] - Weaponmastery 50.000 [0.850] . Sword-mastery 22.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 29.200 [0.600] . Barehand-combat 00.600 [0.200] . Antimagic 50.000 [0.650] - Sneakiness 12.340 [0.900] . Stealth 11.500 [0.500] . Disarming 19.900 [0.900] - Monster-lore 03.000 [0.500] . Corpse-preservation 00.800 [0.800] . Mimicry 01.000 [0.500] You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 97 princesses. You have defeated 56034 enemies. [Fates] You may find a Ring of Fire Resistance on level 12. You are fated to die on level 27. You are fated to find a Potion of Strength on level 31. You may find a Rounded Pebble on level 2. [Character Equipment] a) a Dark Sword of Extra Attacks (3d7) (+0,+0) (+3 attacks) {@w0!d!k!v} It generates an antimagic field. It increases your attack speed by 3. You found it in the remains of an Ancient red dragon on level 50 of Moria. d) The Light Crossbow 'Telost' (x3) (+18,+10) (+5 to speed) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, charisma and speed by 5. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 72 of Erebor. e) an Indestructible Ring of Speed (+17) It increases your speed by 17. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 71 of Erebor. f) The Ring of Gorin (+7 attacks) {cursed} It increases your intelligence, constitution, attack speed and ability to score critical hits by 7. It provides immunity to paralysis. It provides resistance to light and dark. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 66 of Erebor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. n) Blasted Power Dragon Scale Mail [40,+11] {Dragon Hunter, OFr20, clvl38} It can be activated for breathe the elements (300) every 90+d60 turns if it is being worn. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Dragon Hunter. o) The Cloak of Mimicry [Dragon] 'Heldildil' [1,+12] {Floor, LoM58} It sustains your constitution. It provides immunity to acid, electricity and fire. It makes you completely fearless. It provides resistance to life draining, acid, fire, cold, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 58 of The Sacred Land Of Mountains. p) The Large Leather Shield of Taldorn [4,+15] It sustains your strength, wisdom and dexterity. It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to electricity, dark, confusion, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. s) The Iron Helm of Knowledge [6,+20] (-6) {@w1!d!k!v} It can be activated for whispers from beyond 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Chest, Ere72} It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. x) a Pair of Hard Leather Boots of Speed [3,+11] (+9) It increases your speed by 9. You bought it from the Black Market. z) (nothing) {) The Bolt of Inumion (1d5) (+21,+13) (+2 to speed) It increases your constitution and speed by 2. It does extra damage from electricity and fire. It drains life from your foes. It is a great bane of dragons. It is especially deadly against orcs. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 74 of Angband. |) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) {!d!k!vGV, Ang81} It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 81 of Angband. [Character Inventory] a) The Gem of Ice (charging) It can be activated for acquirement. You found it in the remains of a Death quasit on level 49 of Moria. b) a Sprig of Athelas c) 19 Potions of Cure Insanity d) 51 Potions of Speed e) 25 Potions of Healing f) 20 Potions of *Healing* g) a Potion of Enlightenment h) 10 Scrolls of Teleportation i) 6 Scrolls of Word of Recall {!*!*} j) 51 Scrolls of *Identify* k) 22 Scrolls of Light l) 14 Scrolls of Magic Mapping m) 6 Scrolls of Satisfy Hunger n) a Ring of Speed (+11) o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {@w1!d!k!v} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 68 of The Sacred Land Of Mountains. p) The Long Sword of the Dawn (E:3582184, L:41) (3d5) (+46,+32) (+4 to infravision It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It provides light (radius 1) forever. It increases your charisma, infravision and ability to tunnel by 4. It does extra damage from acid, electricity, fire and frost. It can cause earthquakes. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, light and blindness. It allows you to sense the presence of trolls. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Dark Sword 'Mormegil' (E:5918977, L:44) (6d7) (+44,+16) [-20] (+3 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your speed and attack speed by 3. It does extra damage from fire. It is especially deadly against dragons. It strikes at undead with holy wrath. It makes you invisible. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, fire, chaos and disenchantment. It slows your metabolism. It produces a fiery sheath. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 72 of Erebor. r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 72 of Erebor. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gnome mage on level 33 of Maze. d) 4 Potions of New Life e) The Ring 'Searonar' (+10,+8) (+3 attacks) It increases your strength and attack speed by 3. It makes you invisible. It sustains your dexterity and charisma. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 72 of Erebor. f) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 40 of Cirith Ungol. g) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 89 of Angband. h) The Augmented Chain Mail of Morod (-2) [16,+17] It provides immunity to electricity, fire and cold. It provides immunity to paralysis. It provides resistance to fire, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 72 of Erebor. i) The Ribbed Plate Armour of Talim (-13,-30) [28,+8](40%) It increases your hit points by 40%. It sustains your strength and dexterity. It provides immunity to electricity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 71 of Erebor. j) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 57 of Mordor. k) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 45 of Moria. l) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 45 of Moria. m) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nexus and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 71 of Erebor. n) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 37 of The Helcaraxe. q) a Dragon Helm of Water Breathing [8,+27] It provides resistance to acid and nether. It allows you to breath underwater. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. r) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 46 of Mordor. t) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It must be wielded two-handed. It increases your strength, charisma and infravision by 4. It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to fire and chaos. It allows you to see invisible monsters. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. u) a Dark Sword of Gondolin (3d7) (+12,+17) (+1) It provides light (radius 1) forever. It generates an antimagic field. It increases your strength and constitution by 1. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and dark. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Hill troll on level 42 of Mordor. v) an Elemental Dark Sword of Slay Dragon (3d7) (+0,+0) It generates an antimagic field. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It provides resistance to acid, electricity, fire, cold and poison. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 57 of The Sacred Land Of Mountains. w) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 67 of The Sacred Land Of Mountains. x) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. [Home Inventory - Gondolin ] a) 2 Fireproof Scrolls of Genocide b) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 96 of Angband. d) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor. f) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Double Ring Mail of Elost (-2) [15,+10] It sustains your strength, intelligence and charisma. It provides immunity to electricity, fire and cold. It provides resistance to fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone giant on level 72 of Erebor. h) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . i) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 90 of Angband. j) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 68 of Erebor. l) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . m) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . n) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 93 of Angband. o) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon in the town of Gondolin . p) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. q) The Long Bow 'Niondur' (x6) (+16,+21) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, constitution and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 97 of Angband. r) The Long Bow of Melen (x3) (+16,+11) (+3) It provides light (radius 1) forever. It increases your wisdom, dexterity and charisma by 3. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. s) The Heavy Crossbow of Haldainar (x4) (+10,+10) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, constitution, charisma and speed by 3. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 71 of Erebor. t) The Horn of Helm (+2) It can be activated for sound ball (300) every 400 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. [Home Inventory - Minas Anor ] a) a Fireproof Scroll of Rune of Protection b) The Crumpled Scroll of Mass Resurrection c) a Fireproof Scroll of Mass Genocide d) a Fireproof Scroll of Acquirement It cannot be harmed by fire. You bought it from the Black Market. e) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breath without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 47 of Moria. f) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a mountain chain. g) The Chain Mail of Fingor (-2) [14,+9] It sustains your intelligence, dexterity and constitution. It provides immunity to acid, electricity and fire. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, light, dark, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Merrow Archer on level 42 of Moria. h) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. i) The Cloak of Mimicry [Vampire] of Quenwet [1,+14] (+2 to stealth) It increases your stealth by 2. It sustains your strength, constitution and charisma. It provides immunity to acid and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, cold, poison and light. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) The Cloak of Mimicry [Cold cloud] of Duinduri [1,+12] It sustains your strength and dexterity. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 68 of The Sacred Land Of Mountains. k) The Cloak of Mimicry [Chaos Cloud] of Carith [1,+8] It provides immunity to cold. It provides resistance to life draining, fire, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of Maze. l) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 72 of Erebor. m) The Large Metal Shield of Bardor [5,+10] {Princess, MKw18} It sustains your strength and charisma. It provides immunity to acid and electricity. It provides resistance to cold, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. p) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 48 of Moria. q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) Climbing Set {!d!k!v} [Home Inventory - Lothlorien ] a) 27 Sprigs of Athelas b) 40 Potions of Corruption c) 11 Potions of Life d) 8 Potions of *Enlightenment* e) 40 Scrolls of Protection from Evil f) 23 Scrolls of Rune of Protection g) 27 Scrolls of *Destruction* h) 19 Scrolls of Genocide i) 13 Scrolls of Mass Genocide j) The Ring of Agollion (+3 attacks) It increases your intelligence, constitution, searching and attack speed by 3. It sustains your charisma. It provides resistance to acid, cold, light, dark, confusion and sound. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 45 of Moria. k) The Ring 'Cuindost' (+6) It increases your strength, dexterity, charisma, stealth, searching and attack speed by 6. It sustains your strength. It provides resistance to sound and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 90 of Angband. l) The Ring of Nienon (+7) It increases your strength, constitution, charisma and speed by 7. It sustains your charisma. It provides resistance to shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. m) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 66 of Erebor. n) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. o) The Amulet 'Barocal' (+1 to stealth) It increases your strength, dexterity, constitution and stealth by 1. It sustains your intelligence, dexterity and constitution. It provides resistance to electricity, light, dark, blindness, confusion, shards, nexus and chaos. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cloud giant Chieftain on level 38 of Mordor. p) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nether and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 72 of Erebor. r) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. t) The Dark Sword 'Ernien' (3d7) (+4,+15) (+3) It generates an antimagic field. It increases your intelligence, dexterity and constitution by 3. It does extra damage from frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against trolls. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone giant Priest on level 69 of Dol Guldur. u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 64 of Mordor. v) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 72 of Erebor.