The Angband Ladder: Balduran, Dark-Elf Mindcrafter by <thegreatsam00@hotmail.com>
[ToME 2.3.4 Character Sheet] Name : Balduran Age 83 STR! 40 Sex : Male Height 63 INT! 36 Race : Dark-Elf Weight 110 WIS! 40 Class : Mindcrafter Social Class 43 DEX! 39 Body : Player CON! 38 God : Eru Iluvatar CHR! 40 + To Melee Hit 56 Level 50 Hit Points 1084/ 1084 + To Melee Damage 58 Experience 25792305 Spell Points 521/ 521 + To Ranged Hit 60 Max Exp 25792305 Sanity 930/ 930 + To Ranged Damage 18 Exp to Adv. ***** Piety 44972 AC 54+120 Gold 12307525 Speed Fast (+27) (Miscellaneous Abilities) Fighting : Legendary[42]Perception : Very Bad Blows/Round: 20 Bows/Throw : Legendary[10]Searching : Very Bad Shots/Round: 2 Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 40d5+1160 Stealth : Bad Magic Device: Legendary[2] Infra-Vision: 50 feet Tactic: normal Explor: running (Character Background) You are one of several children of a Dark Elven Noble. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 22 (1100') Moria: Level 30 (1500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 32 (1600') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 39 (1950') The Sandworm lair: Level 30 (1500') A lost temple: Level 27 (1350') Your body was a Player. You have defeated 21486 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 33 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 47th Quelle of the 2890th year of the third age. Your adventure lasted 61 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Bree. You can feel the danger of evil magic. You can cast magic missiles. The Blood of Life flows through your veins. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon strikes at animals with extra force. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. adefkmnopsuxz{|@ Add Str : ..5.4....3....4. Add Int : 22............4. Add Wis : 2...4....3....4+ Add Dex : .2........4...4. Add Con : .2.......3.3..4. Add Chr : .2..4.........4. Mul Mana : ...............+ Add Stea. : ..5........3.... Add Tun.. : ..............4. Add Speed : .25543...3.3.... Add Blows : 2.55............ Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Drag.: +............... Sust Str : ..+.....+....... Sust Int : ...+....+....... Sust Wis : ........+....... Sust Dex : ........+....... Sust Con : ...+....+....... Sust Chr : ........+....... Invisible : ............+... Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : .......+..+..... Hold Life : .....+.+........ Imm Acid : ......+*+.+..... Imm Elec : ...+..+*++...... Imm Fire : ...++.**++...... Res Cold : ......+.++...... Res Pois : ....+.+..+...... Res Fear : ....+........... Res Light : .....++..+...... Res Dark : .....++++......+ Res Blind : .........+...... Res Conf : +....+++.+...... Res Sound : ...+..+..+...... Res Shard : ......+......... Res Neth : ......++........ Res Nexus : +.....+......... Res Chaos : +....++..+...... Res Disen : +..++.+......... Levitate : ...+............ Lite : .+.......+....+. See Invis : +..+.+...+.....+ Digestion : ..........+..... Regen : .........+...... Xtra Shots: .+.............. Activate : ....+++..++..... Blessed : +............... Fly : ......+......... Orc.ESP : .....+.......... Evil.ESP : ........+....... Full ESP : +..............+ Skills (points left: 0) - Combat 50.000 [0.700] . Weaponmastery 50.000 [0.700] . Archery 02.000 [0.300] - Sneakiness 01.800 [1.100] . Stealth 03.000 [0.400] . Disarming 00.500 [0.900] - Magic 40.028 [1.100] . Magic-Device 33.550 [1.150] . Spell-power 00.000 [0.600] . Divination 01.000 [0.300] . Necromancy 00.000 [0.400] - Spirituality 50.000 [1.000] . Prayer 30.700 [0.900] . Mindcraft 50.000 [0.900] - Monster-lore 03.350 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 25.200 [0.500] Abilities * Extra Max Blow(1) * Perfect casting [Fates] You are fated to die on level 1. You are fated to find The Cloak of Thorongil on level 1. You may find a Ring of Teleportation on level 11. You may meet a Giant white mouse on level 1. You may find a Potion of Berserk Strength on level 14. You are fated to find The Dagger 'Nimthanc' on level 1. You are fated to meet a Bronze dragon worm on level 14. You are fated to meet an Aimless-looking merchant on level 1. You may find a Whip on level 1. You may find a Ring of Aggravate Monster on level 1. You may find a Cloak on level 1. You are fated to find a Potion of Water on level 1. You are fated to find an Iron Spike on level 1. You may meet a Sparrow on level 1. [Character Equipment] a) The Scimitar 'Haradekket' (2d5) (+11,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. d) The Heavy Crossbow of Marin (x4) (+15,+18) (+2 to speed) It provides light (radius 1) forever. It increases your intelligence, dexterity, constitution, charisma and speed by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 99 of Mount Doom. e) The Ring of Ilmel (+5) {100% off} It increases your strength, stealth, speed, attack speed and ability to score critical hits by 5. It sustains your strength. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring 'Antuoris' (+5) {100% off} It increases your speed and attack speed by 5. It sustains your intelligence and constitution. It provides resistance to electricity, fire, sound and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 68 of The Sacred Land Of Mountains. n) a Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+17] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides immunity to fire. It provides resistance to acid, electricity, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. o) The Feathers Cloak of Elwen [1,+10] It provides immunity to acid, electricity and fire. It provides immunity to paralysis. It provides resistance to life draining, dark, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and dark. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 66 of Erebor. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, poison, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. z) a Master quylthulg (3400 hp) {) (nothing) |) The Pick called 'Top Pick' (+4) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) The Deck of Wild Magic {heal 700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Master vampire on level 66 of The Sacred Land Of Mountains. b) The Diamond Prism of Light {mass geno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 30 of The Land Of Rhun. c) The Skull of Ancient Wisdom {cure insanity} It can be activated for cure insanity every 200 turns. You found it lying in a vault on level 28 of The Sandworm lair. d) Tenser's Torch of Spontaneous Combustion {sat hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Dark elven priest on level 72 of Erebor. e) 14 Potions of Healing f) 48 Potions of *Healing* g) 14 Potions of Restore Mana h) a Fireproof Scroll of Recharging i) 13 Scrolls of *Destruction* j) 4 Scrolls of Genocide k) a Moonstone Rod of Capacity of Recall (150/150) It can hold more mana. You bought it from the Black Market. l) an Adamantite Rod of the Istari of Healing (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Old Sorcerer on level 72 of Erebor. m) an Adamantite Rod of Capacity of Disarming (400/400) It can hold more mana. You found it lying in a vault on level 30 of The Sandworm lair. n) a Wand of Demon Blade[10|34] (0 charges) o) a Wand of Demon Blade[7|37] (0 charges) p) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 95 of Angband. q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. r) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. s) a Climbing Set t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 71 of Angband. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest wight in the town of Bree . c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5 . It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. d) Valdarbon's Automatic Alchemist {teleport level} It can be activated for teleport level every 50 turns. You bought it from the Magic shop. e) a Parchment titled ``Planar Travel Made Easy'' {restore stats & LL} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Sorcerer on level 50 of Moria. f) 4 Morphic Oils of Spider g) a Potion of Cure Light Insanity h) 4 Potions of Life i) a Potion of Invulnerability j) a Golden Rod of Capacity of Nothing (250/250) k) a Mithril Rod of Quickness of Nothing (160/160) l) a Rod Tip of Recall (80 Mana to cast) m) The Anchor of Space-Time n) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. o) a Cloak of Mist of Air [1,+7] p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cloud giant on level 42 of Moria. q) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 94 of Angband. t) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+10,+10) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. u) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 82 of Angband. v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. w) a Magical Dwarven Pick (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. You found it lying in a vault on level 30 of The Sandworm lair. x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [Home Inventory - Gondolin ] a) a Fireproof Holy Tome of Eru Iluvatar b) a Skull druj (2400 hp) c) The Crumpled Scroll of Mass Resurrection d) a Moonstone Rod of the Istari of Nothing (150/150) e) a Silver Rod of the Istari of Speed (168/200) f) a Golden Rod of Cheapness of Nothing (125/125) g) 4 Rod Tips of Healing (120 Mana to cast) h) 2 Rod Tips of Restoration (140 Mana to cast) i) The Golden Horn of the Thunderlords (6 charges) {100% off} j) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your charisma. It makes you completely fearless. It provides resistance to electricity, cold, dark and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) The Ring of Astin (+3 to infravision) It increases your strength, charisma and infravision by 3. It sustains your strength, intelligence, dexterity and constitution. It provides immunity to paralysis. It provides resistance to light, confusion, sound, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 58 of Dol Guldur. l) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lisa, rider of gold Romth on level 62 of The Sacred Land Of Mountains. m) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. n) The Amulet 'Galon' (+5) It increases your wisdom and charisma by 5. It makes you completely fearless. It provides resistance to dark, sound, nether and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. o) The Amulet of Cirinaxe (+2) It increases your infravision by 2. It sustains your strength. It provides immunity to paralysis. It provides resistance to electricity . It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. p) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 61 of Mordor. r) The Cloak of Cuath [1,+7] (+2 to stealth) It increases your stealth by 2. It sustains your charisma. It makes you completely fearless. It provides resistance to fire, poison, confusion, shards and nexus. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. s) The Large Leather Shield of Garnumar [4,+12] It provides immunity to electricity. It provides resistance to confusion, sound and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 66 of Erebor. t) The Set of Gauntlets 'Paurnimmen' [Know the Music] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barrow wight on level 40 of Paths of the Dead. [Home Inventory - Minas Anor ] a) Benetar's Portable Plague {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Black wraith on level 62 of The Sacred Land Of Mountains. b) The Ring of Power of Akhorahil the Blind (+5) It increases your intelligence by 5. It makes you invisible. It sustains your strength and constitution. It provides immunity to paralysis. It provides resistance to blindness and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 41 of Moria. c) The Ring of Power of Hoarmurath of Dir (+2) It increases your intelligence and dexterity by 2. It makes you invisible. It sustains your dexterity. It makes you completely fearless. It provides resistance to dark, sound and shards. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 66 of The Sacred Land Of Mountains. d) The Ring of Power of Adunaphel the Quiet (+2) It increases your strength by 2. It makes you invisible. It sustains your strength. It provides resistance to fire, cold and nether. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 51 of Mordor. e) The Ring of Mathrin [+9] (+2) {100% off} It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your wisdom and dexterity by 2. It makes you invisible. It sustains your strength, intelligence and charisma. It provides immunity to paralysis. It provides resistance to cold and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) The Ring of Magor (+4) It increases your strength and wisdom by 4. It sustains your wisdom and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) The Ring of Silin (+4) {100% off} It increases your speed and attack speed by 4. It provides resistance to acid, light, shards and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 58 of Mordor. i) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 99 of Mount Doom. j) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 56 of Mordor. k) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Cat Lord on level 60 of Mordor. l) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 70 of Angband. m) The Amulet of Belrond (+3) It increases your strength by 3. It sustains your strength and constitution. It provides resistance to acid, light, blindness and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of A lost temple. n) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor. o) The Amulet of Ondolad (+3) It provides light (radius 1) forever. It increases your wisdom and charisma by 3. It sustains your intelligence, wisdom, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, light, dark, chaos and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord in a hill. p) The Amulet 'Finur' (+4) It increases your strength, intelligence, dexterity, constitution and infravision by 4. It provides resistance to fire and disenchantment. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. q) The Amulet 'Elevand' (+1 to searching) It increases your searching by 1. It sustains your strength and dexterity. It provides resistance to electricity, cold, confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master rogue on level 23 of A lost temple. r) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of The Old Forest. s) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 70 of Angband. t) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 99 of Mount Doom. u) The Large Metal Shield of Mirion [5,+13] It sustains your intelligence, wisdom and charisma. It provides immunity to fire. It provides resistance to electricity, dark, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. v) The Pick called 'Pick of Nose' (+3) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. w) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. [Home Inventory - Lothlorien ] a) The Eye of Vecna {restore stats & LL} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 26 of A lost temple. b) a Silver Rod of the Istari of Nothing (200/200) c) a Wand of Tidal Wave[4|21] (10 charges) d) The Ring 'Naxarwe' (+3) It increases your strength, dexterity and attack speed by 3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 90 of Angband. e) The Blue Dragon Scale Mail of Lengaldor (-2 to accuracy) [30,+22] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It sustains your dexterity. It provides resistance to electricity, light, shards, nexus and chaos. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. f) The Bronze Dragon Scale Mail of Goladaulu (-2 to accuracy) [30,+18] It can be activated for breathe confusion (120) every 90+d90 turns if it is being worn. It sustains your constitution. It provides immunity to fire. It makes you completely fearless. It provides resistance to life draining, electricity, light, confusion, shards and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. i) The Cloak 'Holcolleth' [1,+6] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. j) The Feathers Cloak 'Galdol' [1,+3] (+4 to stealth) It increases your stealth by 4. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to electricity, cold, light and chaos. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. k) a Dragon Shield of Preservation (-3,-3) [8,+22] It sustains your strength, dexterity and constitution. It provides resistance to life draining, poison, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor. l) The Iron Crown 'Tilomen' [0,+5] It sustains your intelligence, wisdom and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, fire, poison, light, confusion, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. m) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. o) The Steel Helm of Imbar [6,+12] It provides light (radius 4) forever. It sustains your intelligence. It provides resistance to life draining, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 71 of Erebor. p) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. q) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. r) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It makes you completely fearless. It provides resistance to cold and light. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Mace of Disruption of Loring (5d8) (+18,+12) (+3 attacks) It must be wielded two-handed. It increases your strength, dexterity and attack speed by 3. It does extra damage from acid. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 72 of Erebor. u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 64 of Erebor. v) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 68 of The Sacred Land Of Mountains. x) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [The Mathom-house Inventory - Bree ] a) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. b) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. |
Posted on 8.9.2012 02:08
1240. on the Ladder (of 19090)
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