[ToME 2.1.2 Character Dump] Name : Almuric Age 147 STR: 40 Sex : Neuter Height 68 INT: 30 Race : Elf Weight 95 WIS: 34 Class : Swordmaster Social Class 59 DEX: 35 Body : Player CON: 40 God : Tulkas CHR: 38 + To Melee Hit 107 Level 50 Max Hit Points 1246 + To Melee Damage 80 Experience 51088214 Cur Hit Points 1246 + To Ranged Hit 63 Max Exp 51088214 Max SP (Mana) 326 + To Ranged Damage 30 Exp to Adv. ***** Cur SP (Mana) 326 AC 70+148 Gold 13801593 Piety 165438 (Miscellaneous Abilities) Fighting : Legendary[78]Perception : Superb Blows/Round: 11 Bows/Throw : Legendary[45]Searching : Heroic Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 44d5+1056 Stealth : Bad Magic Device: Legendary[2] Infra-Vision: 70 feet Tactic: berserker Explor: running (Character Background) Your mother was of the Sindar. You are the illegitimate and unacknowledged child of a Guildsman.You are a credit to the family. You have brown eyes, straight red hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 35 (1750') Cirith Ungol: Level 25 (1250') Heart of the Earth: Level 36 (1800') Erebor: Level 72 (3600') The Old Forest: Level 23 (1150') Moria: Level 50 (2500') Dol Guldur: Level 69 (3450') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 34 (1700') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 65th Hrive of the 2890th year of the third age. It now is 133 days that you are adventuring. Your Attributes: You are dead, killed by Ripe Old Age. You can breath fire. You can switch locations with another being. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You are surrounded with electricity. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon is especially deadly against trolls. Your weapon is a great bane of demons. Corruption list: Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Skills (points left: 0) - Combat 43.256 [0.900] - Weaponmastery 30.907 [0.950] . Sword-mastery 44.400 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 25.400 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 15.400 [0.900] . Disarming 30.700 [0.900] - Magic 08.635 [0.300] . Magic-Device 44.700 [1.150] - Spirituality 05.800 [0.400] . Prayer 08.000 [0.500] . Mindcraft 01.000 [0.500] - Monster-lore 03.500 [0.500] . Corpse-preservation 00.800 [0.800] You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 37 princesses. You saved Arda and became a famed Ruler. You have defeated 46813 enemies. [Fates] You are fated to find a Potion of Shape of Goat on level 6. You may find a Potion of Water on level 4. You may find a Cloak on level 1. You are fated to meet a Novice ranger on level 5. You are fated to find a Small wooden chest on level 2. You may find a Whip on level 1. You are fated to find something special on level 8. You may find a Ring of Nothing on level 1. You may find an Iron Shot on level 10. You are fated to meet a Large kobold on level 1. You may find a Staff of Sense Hidden on level 6. You are fated to find a Set of Gauntlets on level 17. You may find a Rounded Pebble on level 5. You are fated to die on level 1. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+20,+23) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cloud giant Priest on level 81 of Angband. d) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 92 of Angband. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 81 of Angband. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 58 of The Sacred Land Of Mountains. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 70 of The Sacred Land Of Mountains. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. n) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) (charging) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 81 of Angband. o) The Cloak of Mimicry [Hound] 'Galedh' [1,+14] It sustains your intelligence. It provides immunity to electricity and cold. It provides resistance to electricity, dark, shards and chaos. It allows you to fly. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Mordor. p) The Small Metal Shield 'Morisse' [3,+12] It sustains your constitution. It provides immunity to acid. It makes you completely fearless. It provides resistance to life draining, sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 69 of Dol Guldur. u) The Set of Gauntlets 'Paurnimmen' [Divine Aim] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 19 of The Old Forest. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. z) (nothing) {) 21 Seeker Arrows of Flame (4d4) (+15,+11) It does extra damage from fire. It cannot be harmed by fire. You found it in the remains of a Greater Balrog on level 93 of Angband. |) The Dwarven Pick of Erebor (3d4) (+6,+20) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 50 of The Sacred Land Of Mountains. [Character Inventory] a) a Tome of the Impenetrable Earth It cannot be harmed by acid. b) a War Tome of Tulkas c) The Ebon Cube of Darkness It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Hezrou on level 61 of Mordor. d) The Diamond Prism of Light (charging) It can be activated for mass genocide every 1000 turns. You found it in the remains of a Nether wraith on level 50 of Moria. e) Baalzebub's Tormented Skullcap It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Dark elven warlock on level 66 of Dol Guldur. f) a Parchment titled ``Household Magic'' It can be activated for satisfy hunger. You found it in the remains of a Dark elven warlock on level 65 of Mordor. g) 8 Potions of *Healing* h) 48 Scrolls of *Identify* {75% off} i) 27 Scrolls of Recharging j) an Adamantite Rod of Capacity of Healing (400/400) It can hold more mana. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. k) an Adamantite Rod of Recall (200/200) l) a Wand of Ice Storm[4|44] (3 charges) m) a Wand of Thunderstorm[5|48] (3 charges) n) a Wand of Essence of Speed[1|22] (2 charges) o) a Wand of Demon Blade[15|40] (2 charges) p) a Fireproof Staff of Fiery Shield[6|23] (3 charges) It cannot be harmed by fire. You found it in the remains of a Half-orc on level 100 of Angband. q) a Staff of Identify[11|36] (4 charges) r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. t) The Sabre 'Careth Asdriag' (2d7) (+7,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 99 of Mount Doom. u) The Two-Handed Sword 'Mendolfal' (3d6) (-2,+2) (+3 attacks) It must be wielded two-handed. It increases your strength, wisdom, charisma and attack speed by 3. It produces chaotic effects. It is especially deadly against trolls. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 100 of Angband. v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. w) (nothing) [Home Inventory - Bree ] a) a War Tome of Tulkas b) a Silver Rod of the Istari of Drain Life (200/200) c) a Golden Rod of Quickness of Probing (125/125) It can cast spells faster. You found it in the remains of an Archlich on level 70 of Angband. d) a Golden Rod of the Istari of Perception (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 80 of Angband. e) a Golden Rod of Capacity of Enlightenment (250/250) It can hold more mana. You found it in the remains of a Dracolisk on level 61 of Mordor. f) a Mithril Rod of Capacity of Nothing (320/320) g) an Adamantite Rod of Curing (131/200) h) an Adamantite Rod of Healing (200/200) i) an Adamantite Rod of Detection (200/200) j) an Adamantite Rod of Fire Bolts (200/200) k) an Adamantite Rod of Disarming (200/200) l) an Adamantite Rod of Nothing (200/200) m) an Adamantite Rod of the Istari of Havoc (400/400) n) an Adamantite Rod of Capacity of Nothing (400/400) o) a Wand of Poison Blood[18|45] (12 charges) p) a Staff of Globe of Light[14|27] (1 charge) q) a Fireproof Staff of Identify[5|29] (3 charges) It cannot be harmed by fire. You found it in the remains of a Hezrou on level 66 of Dol Guldur. r) a Staff of Identify[11|40] (3 charges) s) a Staff of Identify[8|34] (4 charges) t) a Staff of Identify[8|29] (3 charges) u) a Staff of Genocide[1|14] (3 charges) v) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Mordor. [Home Inventory - Gondolin ] a) Power Dragon Scale Mail (-3) [40,+15] It can be activated for breathe the elements (300) every 90+d60 turns if it is being worn. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. b) The Chain Mail of Elodret (-2) [14,+11] It provides immunity to acid and electricity. It provides resistance to sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 70 of Angband. c) The Augmented Chain Mail of Denna (-2) [16,+10] It provides immunity to acid, electricity and cold. It provides resistance to acid, fire, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 63 of Mordor. d) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 93 of Angband. e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nexus and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. f) The Hard Studded Leather 'Hyardaeg' (-1) [7,+17] It sustains your intelligence, constitution and charisma. It provides immunity to electricity and fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, cold, poison, light, dark, shards, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of Angband. g) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. h) The Small Leather Shield 'Agnossir' [2,+10] It sustains your strength, dexterity and constitution. It provides immunity to electricity and cold. It provides resistance to nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Mordor. j) The Small Metal Shield of Lastarn [3,+0] It sustains your wisdom. It provides immunity to fire and cold. It provides resistance to chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. k) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of Erebor. m) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Dragon Helm of Water Breathing [8,+23] It makes you completely fearless. It provides resistance to sound. It allows you to breath underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 81 of Angband. o) The Pair of Metal Shod Boots 'Marthar' [6,+11] It makes you completely fearless. It provides resistance to acid, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. p) The Main Gauche of Hiriste (1d5) (+14,+16) (+2) It increases your charisma by 2. It does extra damage from fire. It produces chaotic effects. It drains life from your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. q) The Broad Sword 'Aranruth' (3d5) (+3,+2) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. r) The Broad Sword 'Orcrist' (2d5) (+4,+3) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Broad Sword 'Glamdring' (2d5) (+0,+4) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Long Sword 'Vorpal Blade' (5d5) (+0,+4) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 92 of Angband. u) The Scimitar 'Haradekket' (2d5) (+0,+1) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nether, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 64 of Mordor. v) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It must be wielded two-handed. It increases your strength, charisma and infravision by 4. It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to fire, poison and chaos. It allows you to see invisible monsters. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 67 of Erebor. w) The Dark Sword of Anachamin (3d7) (+10,+10) (+2) It generates an antimagic field. It increases your constitution and charisma by 2. It does extra damage from electricity and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 36 of Mordor. [Home Inventory - Minas Anor ] a) 39 Potions of Healing b) The Ring of Morth (+3) It increases your strength by 3. It makes you invisible. It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost on level 32 of The Land Of Rhun. c) The Ring of Vathir (+3 to speed) It increases your dexterity, speed and attack speed by 3. It sustains your intelligence and dexterity. It provides resistance to electricity and confusion. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 52 of The Sacred Land Of Mountains. d) The Ring 'Galast' [+9] (+2 to speed) It can be activated for ball of acid and resist acid if it is being worn. It increases your constitution, charisma, speed and ability to score critical hits by 2. It sustains your dexterity. It provides resistance to acid and confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) The Ring of Valion [+11] It can be activated for ball of fire and resist fire if it is being worn. It provides resistance to acid, electricity, fire, sound, nether and nexus. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 62 of The Sacred Land Of Mountains. f) The Ring 'Arathor' (+3) It increases your charisma, searching and attack speed by 3. It sustains your dexterity. It provides resistance to acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 60 of Erebor. g) The Ring of Arnos (+2) It increases your strength, charisma and ability to score critical hits by 2. It makes you invisible. It sustains your wisdom, dexterity and constitution. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 77 of Angband. h) The Ring of Nirim (+4) It increases your dexterity, constitution, charisma and speed by 4. It provides resistance to blindness and chaos. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 48 of The Sacred Land Of Mountains. i) The Ring of Calme (+3) It increases your intelligence, dexterity, charisma, stealth, infravision and ability to score critical hits by 3. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. j) The Ring of Ilorgorin (+16) (+3 to stealth) It increases your strength and stealth by 3. It makes you invisible. It sustains your wisdom and charisma. It makes you completely fearless. It provides resistance to fire. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 93 of Angband. k) 2 Rings of Damage (+19) You found it in the remains of an Ancient gold dragon in the town of Gondolin . l) The Ring of Haros (+9) It increases your speed by 9. It makes you invisible. It sustains your strength, intelligence and charisma. It provides resistance to fire, poison, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Mordor. m) a Ring of Speed (+10) It increases your speed by 10. You found it in the remains of a Great Ice Wyrm on level 73 of Angband. n) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 52 of The Sacred Land Of Mountains. o) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Ring of Brebras [+15] (+4 to speed) It can be activated for ball of lightning and resist lightning if it is being worn. It increases your constitution, searching and speed by 4. It sustains your strength, wisdom and charisma. It provides resistance to electricity, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 65 of Erebor. q) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. r) The Ring of Amingron It can be used to store a spell. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid, dark and sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Sandworm lair. s) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a forest. t) an Indestructible Amulet of Trickery (+3) It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 64 of Erebor. u) an Indestructible Amulet of Weaponmastery (+3,+3) [+3] (+1) It increases your strength and constitution by 1. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. v) an Amulet of Weaponmastery (+4,+5) [+5] (+3) It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Black Market. w) The Amulet of Bartan (+3 to stealth) It can be used to store a spell. It increases your dexterity, constitution, stealth and searching by 3. It provides immunity to paralysis. It provides resistance to fire, nether and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 52 of The Sacred Land Of Mountains. x) 5 Climbing Sets It allows you to climb mountains. [Home Inventory - Lothlorien ] a) Kelek's Wormhole Machine (charging) It can be activated for mass genocide every 1000 turns. You found it in the remains of a Ghoul on level 36 of Mordor. b) Kelek's Wormhole Machine It can be activated for mass genocide every 1000 turns. You found it in the remains of a Ghoul on level 99 of Angband. c) Mordekainen's Pocket Magician It can be activated for Destruction. You found it lying on the ground on level 78 of Angband. d) a Parchment titled ``Tenser's Last Words'' It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dreadmaster on level 62 of Mordor. e) 8 Sprigs of Athelas f) a Potion of Cure Critical Insanity g) a Potion of Cure Insanity h) 4 Potions of Curing i) a Potion of Invulnerability j) a Mithril Rod of Capacity of Nothing (320/320) It can hold more mana. You found it in the remains of Sauron, the Sorcerer on level 99 of Mount Doom. k) an Indestructible Ring of Critical Hits (+7% of critical hits) It increases your ability to score critical hits by 7. You found it in the remains of a Master mindcrafter on level 98 of Mount Doom. l) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bolg, Son of Azog on level 35 of Moria. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. n) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Cloak of Mimicry [Insect] 'Uinas' [1,+8] It sustains your dexterity. It provides immunity to acid. It provides resistance to poison, sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Mordor. q) The Cloak of Mimicry [Fire cloud] of Breth [1,+11] It sustains your strength and dexterity. It provides immunity to acid and fire. It provides resistance to life draining, fire, light and disenchantment. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. r) The Cloak of Mimicry [Ghost] of Cardhoth [1,+14] It sustains your intelligence. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to life draining and fire. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Mordor. s) The Cloak of Mimicry [Kobold] of Egoronwe [1,+12] It provides immunity to acid and fire. It provides resistance to acid, electricity and dark. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Cloak of Mimicry [Demon] of Eanelim [1,+12] It sustains your constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 52 of The Sacred Land Of Mountains. u) The Dragon Helm 'Elthlost' [8,+22] It provides light (radius 2) forever. It sustains your wisdom. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. [Home Inventory - Khazad-dum ] a) 13 Sheaf Arrows of Slay Dragon (1d5) (+11,+13) [The Mathom-house Inventory - Bree ] a) The Ring of Power of Akhorahil the Blind (+2 attacks) It increases your infravision and attack speed by 2. It makes you invisible. It provides resistance to acid, electricity, cold and sound. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 99 of Angband. b) The Ring of Power of Hoarmurath of Dir (+5) It increases your dexterity by 5. It makes you invisible. It sustains your constitution. It makes you completely fearless. It provides resistance to disenchantment. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 66 of Dol Guldur. c) The Ring of Power of Hoarmurath of Dir (+3 to infravision) It increases your charisma and infravision by 3. It makes you invisible. It provides resistance to poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 70 of Dol Guldur. d) The Ring of Power of Dwar, Dog Lord of Waw (+4 to searching) It increases your searching by 4. It makes you invisible. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid, light, confusion, nether and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 66 of Dol Guldur. e) The Ring of Power of The Witch-King of Angmar (+4 to infravision) It increases your infravision by 4. It makes you invisible. It sustains your dexterity. It provides resistance to dark and disenchantment. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 99 of Angband. f) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 99 of Mount Doom. h) The Trident of Ulmo (4d8) (+15,+19) (+4) It can be activated for teleport away every 200 turns if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breath underwater. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 81 of Angband. j) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. k) The Horn of Boromir (+3) It can be activated for mass human summoning every 1000 turns if it is being worn. It increases your strength and constitution by 3. It makes you completely fearless. It provides resistance to fire. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre Priest on level 92 of Angband.