[ToME 2.1.1 Character Dump] Name : Mudd Age 11 STR: 18/210 Sex : Male Height 10 INT: 16 Race : DeathMold LostSoul Weight 49 WIS: 18/150 Class : Possessor Social Class 23 DEX: 18/50 Body : Eol, the Dark Elf CON: 18/170 God : Nobody CHR: 9 + To Melee Hit 68 Level 34 Max Hit Points 915 + To Melee Damage 65 Experience 928785 Cur Hit Points 915 + To Ranged Hit 58 Max Exp 928785 Max SP (Mana) 18 + To Ranged Damage 19 Exp to Adv. 1015000 Cur SP (Mana) 18 AC 137+35 Gold 288154 (Miscellaneous Abilities) Fighting : Legendary[27]Perception : Fair Blows/Round: 4 Bows/Throw : Legendary[5] Searching : Good Shots/Round: 1 Saving Throw: Poor Disarming : Fair Mel.dmg/Rnd: 4d4+260 Stealth : Legendary[22]Magic Device: Good Infra-Vision: 100 feet Tactic: berserker Explor: normal (Character Background) You were born in a corpse of a mighty hero, created by a practicing Necromancer. Since then you have given life to four foul offspring. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 2 (100') Halls of Mandos: Level 98 (4900') Maze: Level 37 (1850') The Sacred Land Of Mountains: Level 70 (3500') Your body was Eol, the Dark Elf. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 3rd Enderi of the 2890th year of the third age. It now is 14 days that you are adventuring. adefkmnopsuxz{|@ Add Str : ..+++....+...... Add Int : ...+............ Add Wis : ...++........... Add Dex : .+.+.....+...... Add Con : ..++.....+...... Add Chr : ..+++........... Add Stea. : ...+..++........ Add Sear. : ..+............. Add Tun.. : ..............+. Add Speed : ...+++.......... Slay Anim.: .............+.. Slay Evil : .............+.. Slay Und. : +............+.. Slay Orc : .............+.. Slay Troll: .............+.. Slay Giant: .............+.. Slay Drag.: .............+.. Poison Brd: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Fire Brand: +............+.. Cold Brand: .............+.. Sust Str : .........+...... Sust Int : ...+............ Sust Wis : ...+............ Sust Dex : .........+...... Sust Con : .........+...... Sust Chr : ...+............ Invisible : ................ Mul life : ................ Imm Acid : ................ Imm Elec : ................ Imm Fire : ..+....+........ Imm Cold : ...+............ Sens Fire : ................ Reflect : ...............+ Free Act : .+.+............ Hold Life : ...+.+.......... Res Acid : ......+..+...... Res Elec : ......+........+ Res Fire : +...+.+........+ Res Cold : +.....+..+.....+ Res Pois : ....+..........+ Res Fear : ....+....+...... Res Lite : .....+.......... Res Dark : .....+...+...... Res Blind : ...+............ Res Conf : +............... Res Sound : ................ Res Shard : .......+........ Res Neth : ......+......... Res Nexus : .........+...... Res Chaos : .....+.......... Res Disen : ....+........... Aura Fire : +............... Hide Type : .+++++...+...... Show Mods : ++............+. Insta Art : ..++++.......... Lite : +............... See Invis : ..++.+.......... Digestion : .........+...... Xtra Might: .+.............. Ign Acid : ++++++++.+...+.. Ign Elec : ++++++++.+...+.. Ign Fire : ++++++++.+...+.. Ign Cold : ++++++++.+...+.. Activate : +.+++++......... Fly : ..+...+......... Orc.ESP : .....++......... Dragon.ESP: .+.............. TLord.ESP : ..+............. Full ESP : ...+............ Corruption list: Skills (points left: 0) - Combat 19.900 [0.600] . Weaponmastery 38.800 [0.600] . Archery 01.000 [0.400] - Sneakiness 01.000 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.500] - Magic 00.462 [0.600] . Magic-Device 12.000 [1.000] . Necromancy 00.000 [0.200] - Spirituality 01.000 [0.500] . Prayer 00.000 [0.500] - Monster-lore 11.010 [1.100] . Corpse-preservation 39.700 [0.900] . Possession 39.400 [0.800] You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 41 princesses. You have defeated 1212 enemies. [Character Equipment] a) The Dagger 'Narthanc' (E:407029, L:32) (1d4) (+27,+16) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It strikes at undead with holy wrath. It provides resistance to fire, cold and confusion. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Halls of Mandos. d) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Halls of Mandos. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of The Sacred Land Of Mountains. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 70 of The Sacred Land Of Mountains. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. n) Elven Blue Dragon Scale Mail (-2) [30,+17] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and nether. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Cloak of Mimicry [Ghost] 'Goron' [1,+10] (+1 to stealth) It increases your stealth by 1. It provides immunity to fire. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) (nothing) s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) (nothing) x) (nothing) z) (nothing) {) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Halls of Mandos. |) a Dwarven Pick (1d4) (+5,+5) (+3) [Character Inventory] a) 5 Sprigs of Athelas b) 15 Scrolls of Word of Recall c) 5 Scrolls of Identify d) 6 Scrolls of Magic Mapping e) 42 Scrolls of Satisfy Hunger f) a Harp (charging) g) a Knight Templar corpse h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) the Immortal Skull of Benetar It can be activated for summon pet. You found it lying in a vault on level 97 of Halls of Mandos. b) 16 Mushrooms of Cure Serious Wounds {100% off} c) a Rod Tip of Recall (80 Mana to cast) d) The Ring of Power of Uvatha the Horseman (+4 to searching) It increases your searching and infravision by 4. It makes you invisible. It provides resistance to electricity, fire and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. g) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . h) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Halls of Mandos. i) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) a Player corpse l) The Minotaur of the Labyrinth's corpse [Home Inventory - Gondolin ] a) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . [Home Inventory - Lothlorien ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of The Sacred Land Of Mountains. b) a Wand of Demon Blade[10|31] (5 charges) c) an Indestructible Ring of Speed (+10) It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. d) a Ring of Extra Attacks (+1 attack) It increases your attack speed by 1. You found it in the remains of a Young red dragon on level 70 of The Sacred Land Of Mountains. e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Halls of Mandos. f) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of The Sacred Land Of Mountains. g) Medusa, the Gorgon's corpse