The Angband Ladder: ZomBelli, RohanKnight Swordmaster by Janus Duo

  [ToME 2.3.5 Character Sheet]

 Name  : ZomBelli               Age                 86       STR!     40       
 Sex   : Female                 Height              75       INT!     18       
 Race  : Zombie RohanKnight     Weight              78       WIS!     27       
 Class : Swordmaster            Social Class         3       DEX!     39       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     28       
                                                                               
 + To Melee Hit         112 Level             50    Hit Points     1410/  1410 
 + To Melee Damage      113 Experience  45393144    Spell Points    112/   112 
 + To Ranged Hit         51 Max Exp     45393144    Sanity          480/   480 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                86757 
   AC                25+138 Gold         2185175    Speed           Fast (+41) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[77]Perception  : Very Good    Blows/Round:  16        
 Bows/Throw  : Legendary[5] Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  64d5+1808 
 Stealth     : Fair         Magic Device: Legendary[27]Infra-Vision: 100 feet  
                                                       Tactic:       coward    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have brown eyes, straight black hair, and a very fair            
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 40 (2000')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 13 (650')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 65 (3250')
        The Land Of Rhun: Level 38 (1900')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        A lost temple: Level 32 (1600')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 33803 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 74 princess quests.
 You have completed 74 lost sword quests.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Hrive of the 2890th year of the third age.
 You have been adventuring for 74 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...54...43......            
        Add Wis   : ....4...........            
        Add Dex   : .........34.....            
        Add Con   : ........43......            
        Add Chr   : ....4...........            
        Add Sear. : ...........4....            
        Add Infra : ...5.......4....            
        Add Tun.. : ...........4..3.            
        Add Speed : **.543.........+            
        Add Blows : ...5............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Troll: +...............            
        Cold Brand: +...............            
        Sust Str  : .........+......            
        Sust Int  : ...+............            
        Sust Wis  : ...+............            
        Sust Dex  : .........+......            
        Sust Con  : ...+.....+......            
        Sust Chr  : ................            
        Invisible : ............+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.......+.+....+            
        Hold Life : .....+....+....+            
        Imm Acid  : ......*.*++.....            
        Imm Elec  : ......*+........            
        Imm Fire  : .+..+.*+........            
        Imm Cold  : +......*.+.....+            
        Res Pois  : ....+.+........+            
        Res Fear  : +...+..+++.....+            
        Res Light : +....+..........            
        Res Dark  : .....+...+......            
        Res Blind : ...+............            
        Res Conf  : .....+..+.......            
        Res Sound : .......++.......            
        Res Shard : ...+..+.........            
        Res Neth  : .......+........            
        Res Nexus : .........+......            
        Res Chaos : .....+..+.......            
        Res Disen : ....+.++........            
        Aura Elec : .......+........            
        Levitate  : ...............+            
        Lite      : ++..............            
        See Invis : +..+.+.........+            
        Digestion : +........+.....+            
        Regen     : +...............            
        Activate  : ++..++....+.....            
        Blessed   : +...............            
        Cursed    : ....+...........            
        Fly       : ...............+            
        Climb     : ...........+....            
        Orc.ESP   : .....+..+.......            
        Full ESP  : ...............+            

Skills (points left: 12)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                             -09.000 [0.400]
          . Disarming                            07.200 [0.900]
 - Magic                                         18.250 [0.300]
          . Magic-Device                         50.000 [1.150]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  07.360 [0.400]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            46.700 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a White icky thing on level 1.
You are fated to find a Cord Armour on level 53.
You may find a Parchment - Khuzdul - The Hidden Tongue of the Dwarves on level
1.
You are fated to meet a Mean-looking mercenary on level 1.
You are fated to meet a Singing, happy drunk on level 1.
You may meet an Aimless-looking merchant on level 8.
You may meet a Wild rabbit on level 1.
You are fated to meet an Insect swarm on level 13.
You may find a Wooden Rod of Nothing on level 11.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Barrow wight on level 42 of Paths of the
    Dead.
d) The Light Crossbow 'Cubragol' (x3) (+11,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
e) a Ring of Damage (+23)
f) The Ring of Rhurod (+5) {Got em (and more)}
    It increases your strength, infravision, speed and attack speed by 5.  
    It sustains your intelligence, wisdom and constitution.  It provides
    resistance to blindness and shards.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 74 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 64 of Erebor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 57 of
    Mordor.
n) The Hard Leather Armour of Laras (-1 to accuracy) [6,+12]
    It provides immunity to acid, electricity and fire.  It provides
    resistance to poison, shards and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
o) The Mouse Fur of Larwe [1,+16]
    It provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to electricity, fire, sound, nether and 
    disenchantment.  It produces an electric sheath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 67 of Erebor.
p) The Small Metal Shield of Thorin [3,+24] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 30 of Moria.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+9,+9) [5,+18] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Gimli (+4,+4) [4,+8] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 59 of Mordor.
z) a Greater rotting quylthulg (1500 hp)
{) 23 Seeker Bolts of Wounding (4d5) (+13,+12)
|) a Magical Dwarven Pick (+3)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 3.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Character Inventory]

a) Kenault's Cantrip Generator {@A1, Satisfy Hunger}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 33 of
    Mirkwood.
b) The Deck of Wild Magic {Genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Necromancer on level 59 of Mordor.
c) The Jester's Cap of Insanity {Mass Genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 40 of Mordor.
d) 5 Potions of Cure Insanity
e) 15 Potions of Healing
f) 16 Potions of *Healing* {25% off}
g) 25 Potions of Restore Mana
h) 16 Scrolls of Summon Never-Moving Pet
i) 28 Scrolls of *Identify* {25% off}
j) a Silver Rod of the Istari of Perception (200/200) {@z1}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 63 of The Sacred Land
    Of Mountains.
k) a Silver Rod of the Istari of Perception (200/200) {@z2}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 70 of Angband.
l) a Silver Rod of Capacity of Recall (200/200)
    It can hold more mana.  
    You found it lying in a vault on level 27 of The Sandworm lair.
m) a Golden Rod of the Istari of Perception (250/250) {@z3}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 80 of
    Angband.
n) a Golden Rod of the Istari of Disarming (250/250) {@z4}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 70 of Paths of the
    Dead.
o) The Ring of Precognition
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
p) The Robe of Great Luck [-30,-1] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser titan on level 102 of Angband.
q) 99 Empty Bottles
r) 99 Empty Bottles
s) 13 Empty Bottles
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+4,+6) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Death quasit on level 51 of Mordor.
b) a Ring of Slaying (+14,+16)
    
    You bought it from the Black Market.
c) a Ring of Speed (+11)
d) 2 Rings of Extra Attacks (+3 attacks)
e) The Soft Leather Armour of Vanth [4,+8]
    It sustains your strength, wisdom and constitution.  It provides
    immunity to cold.  It provides resistance to poison and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 69 of Paths of the Dead.
f) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
g) The Dagger 'Nimthanc' (E:11140720, L:49) (1d4) (+24,+0) {Ringwraith 1
Nimthan}
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from acid, electricity, fire and 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It makes you invisible.  It provides
    resistance to acid, electricity, fire, cold and nexus.  It allows you
    to sense the presence of trolls.  It slows your metabolism.  It
    produces a fiery sheath.  It drains experience.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven lord on level 33 of Moria.
i) The Dagger 'Dethanc' (E:26072, L:24) (1d4) (+21,+12)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity and frost.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to electricity, fire, cold and poison.  
    It slows your metabolism.  It produces an electric sheath.  It drains 
    experience.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It makes you completely fearless.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dreadmaster on level 68 of Paths of the
    Dead.
k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Main Gauche of Sarth (1d5) (+13,+15) (+3 attacks)
    It increases your intelligence, constitution and attack speed by 3.  
    It does extra damage from electricity and frost.  It poisons your foes
    .  It produces chaotic effects.  It drains life from your foes.  It is
    very sharp and can make your foes bleed.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at undead with holy wrath.  It is
    especially deadly against natural creatures.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
m) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 71 of Erebor.
n) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 69 of Erebor.
o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 72 of
    Erebor.
p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-troll on level 69 of Erebor.
q) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your searching by 
    4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 41 of Mordor.
r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and dragons.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
t) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
    
u) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 71 of Erebor.
w) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
x) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]


  [Home Inventory - Gondolin ]

a) The Gem of Ghosts {Healing}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Vampire lord on level 72 of Erebor.
b) 99 Potions of Cure Insanity
c) 3 Potions of Life
d) 2 Potions of New Life
e) 13 Scrolls of *Destruction*
f) 2 Scrolls of Mass Genocide
g) an Adamantite Rod of Restoration (61/200)
h) 12 Rod Tips of Perception (20 Mana to cast)
i) 8 Rod Tips of Healing (120 Mana to cast)
j) a Rod Tip of Drain Life (30 Mana to cast)
k) a Wand of Stone Prison[2|12] (6 charges)
l) a Staff of Identify[5|35] (12 charges)
m) The Ring of Saudheri (+10,+12) (+5% of critical hits)
    It increases your charisma and ability to score critical hits by 5.  
    It makes you completely fearless.  It provides resistance to 
    electricity and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient bronze dragon in the town of
    Gondolin .
n) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 100
    of Angband.
p) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of The
    Sacred Land Of Mountains.
q) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
r) a Mouse Fur of Air [1,+8]
    It allows you to breathe without air.  
    You found it lying on the ground on level 71 of Erebor.
s) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Zombie Water troll on level 71 of Erebor.
t) a Spectral Katana of Westernesse (3d4) (+16,+13) (+2)
    It can be wielded two-handed.  It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It increases your strength, 
    dexterity and constitution by 2.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls and giants.  It drains life.  It
    can resist being shattered by morgul beings.  
    You found it in the remains of an Elite uruk on level 72 of Erebor.


  [Home Inventory - Minas Anor ]

a) The Chain Mail 'Alinas' (-2 to accuracy) [14,+15]
    It sustains your dexterity.  It provides immunity to acid.  It makes
    you completely fearless.  It provides resistance to life draining, 
    electricity, dark, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Angband.
b) The Double Chain Mail of Lostang (-2 to accuracy) [16,+13]
    It provides immunity to acid and cold.  It provides resistance to 
    poison, light, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
c) The Bar Chain Mail 'Lurgon' (-2 to accuracy) [18,+11]
    It sustains your constitution.  It provides immunity to fire.  It
    provides resistance to cold, light, dark and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 69 of Paths of the
    Dead.
d) The Metal Brigandine Armour of Astinte (-3 to accuracy) [19,+7]
    It sustains your strength, intelligence and wisdom.  It provides
    immunity to electricity.  It provides resistance to life draining, 
    light, dark and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 95 of
    Angband.
e) The Splint Mail of Durthored (-2 to accuracy) [19,+8]
    It sustains your wisdom, dexterity and charisma.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    light and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
f) The Partial Plate Armour of Andil (-3 to accuracy) [22,+13]
    It sustains your intelligence.  It provides immunity to acid, 
    electricity and cold.  It provides resistance to dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
g) The Metal Lamellar Armour 'Halmir' (-3 to accuracy) [23,+15]
    It sustains your intelligence and constitution.  It provides immunity 
    to acid and cold.  It provides resistance to confusion and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 73 of Angband.
h) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
    
i) The Mithril Plate Mail 'Ellonel' (-3 to accuracy) [35,+13]
    It sustains your strength and constitution.  It provides immunity to 
    acid and electricity.  It provides resistance to sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 81 of
    Angband.
j) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 72 of Erebor.
k) The Robe of Umahang [2,+15]
    It sustains your strength and intelligence.  It provides immunity to 
    acid and electricity.  It makes you completely fearless.  It provides
    resistance to fire, poison, shards and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
l) The Robe of Annur [2,+14]
    It sustains your wisdom.  It provides immunity to electricity and cold
    .  It provides immunity to paralysis.  It provides resistance to dark, 
    confusion and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 99 of Angband.
m) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Cloak 'Colannon' [1,+9] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) The Fur Cloak of Himbardor [3,+18] (+3 to stealth)
    It increases your stealth by 3.  It sustains your strength.  It
    provides immunity to electricity and fire.  It provides resistance to 
    dark and sound.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.
p) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Large Leather Shield 'Rodros' [4,+11]
    It sustains your dexterity.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to dark, 
    confusion and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
r) The Dragon Shield of Dingriath [8,+19]
    It sustains your intelligence.  It provides immunity to cold.  It
    provides resistance to poison, dark, confusion, shards and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 100 of
    Angband.
s) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Erebor.
t) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 72 of
    Erebor.
u) The Steel Helm 'Ainen' [6,+11]
    It provides light (radius 3) forever.  It provides resistance to life
    draining, poison, dark, nether and chaos.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 71 of Erebor.
v) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 91 of
    Angband.
w) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.


  [Home Inventory - Lothlorien ]

a) Baalzebub's All-seeing Servant (charging) {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 33 of Mirkwood.
b) Raal's Tome of Unconventional Warfare {Mass Genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 39 of Mordor.
c) a Parchment titled ``Magic for the Layman'' {Teleport Level}
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 19 of A lost temple.
d) Bumganir's Bag of Magic Toys {Summon Monster}
    It can be activated for summon monster.  
    You found it in the remains of an Emperor wight on level 102 of Angband.
e) a Parchment titled ``Tenser's Last Words'' {Mass Genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Monastic lich in the town of Gondolin .
f) The Eye of Vecna {light absorbtion}
    It can be activated for light absorption every 80 turns.  
    You found it lying on the floor of a special level.
g) The Crystal Ball of The Witch-King of Angmar {Restore Stats/Life}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Vampire lord on level 71 of Erebor.
h) a Parchment titled ``Secrets of the Gnomish Wizards'' {Destruction}
    It can be activated for Destruction every 100 turns.  
    You found it lying in a vault on level 70 of Angband.
i) Mordenkainen's Mysterious Mind-Masher {Healing}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Black orc on level 32 of A lost temple.
j) 50 Potions of Healing
k) 33 Potions of *Healing* {25% off}
l) 50 Potions of Restore Mana
m) 25 Scrolls of Teleportation
n) The Crumpled Scroll of Mass Resurrection {!r!d!k}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 68 of Erebor.
o) 2 Scrolls of Genocide
p) a Mithril Rod of Capacity of Nothing (320/320)
q) a Mithril Rod of Capacity of Nothing (320/320)
r) a Mithril Rod of Capacity of Nothing (320/320)
s) an Adamantite Rod of Quickness of Nothing (200/200)
t) an Adamantite Rod of Quickness of Nothing (200/200)
    It can cast spells faster.  
    You found it in the remains of a Demilich on level 70 of Angband.
u) The Golden Horn of the Thunderlords (5 charges) {100% off}
v) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
w) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Jewel Encrusted Crown of Numenor [0,+18] (+3) (charging)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 102 of
    Angband.


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of Mordor.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 42 of Moria.
c) The Ring of Power of Ji Indur Dawndeath (+2 attacks)
    It increases your strength, dexterity, attack speed and ability to
    score critical hits by 2.  It makes you invisible.  It makes you
    completely fearless.  It provides resistance to electricity, light, 
    dark, confusion, sound, shards and nether.  It slows your metabolism.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 70 of Paths of
    the Dead.
d) The Ring of Power of Adunaphel the Quiet (+5)
    It increases your dexterity, constitution and charisma by 5.  It makes
    you invisible.  It provides resistance to disenchantment.  It allows
    you to fly.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 64 of Mordor.
e) The Ring of Power of Ren the Unclean (+2% of critical hits)
    It increases your strength, intelligence, dexterity, charisma and 
    ability to score critical hits by 2.  It makes you invisible.  It
    provides resistance to nether.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ren the Unclean on level 65 of Mordor.
f) The Ring of Power of Dwar, Dog Lord of Waw (+5 to searching)
    It increases your intelligence, dexterity and searching by 5.  It
    makes you invisible.  It provides resistance to fire, blindness and 
    confusion.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 79 of
    Angband.
g) The Ring of Power of Uvatha the Horseman (+4 to stealth)
    It increases your charisma and stealth by 4.  It makes you invisible.  
    It sustains your wisdom and dexterity.  It provides immunity to
    paralysis.  It provides resistance to light, dark and nexus.  It
    allows you to levitate.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) The Ring of Power of Ren the Unclean (+2 to infravision)
    It increases your dexterity and infravision by 2.  It makes you
    invisible.  It sustains your constitution.  It provides resistance to 
    acid, electricity, dark and shards.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 64 of Mordor.
i) The Ring of Power of Adunaphel the Quiet (+1 to searching)
    It increases your intelligence and searching by 1.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to fire and poison.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 64 of Mordor.
j) The Ring of Power of Akhorahil the Blind (+1 to searching)
    It increases your searching by 1.  It makes you invisible.  It
    provides resistance to confusion, nether and disenchantment.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 57 of Mordor.
k) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 65 of The Sacred
    Land Of Mountains.
l) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 102 of
    Angband.
m) The Ring called 'I want my +3 attacks back' (+1 to speed)
    It increases your constitution, searching, infravision, speed and 
    attack speed by 1.  It sustains your strength.  It provides resistance 
    to blindness and disenchantment.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
n) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
o) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 91 of
    Angband.
r) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
s) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 56 of Mordor.
t) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 58 of The Sacred
    Land Of Mountains.
v) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 78 of Angband.
w) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 57 of
    Mordor.
b) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of Mordor.
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 39 of Mordor.
d) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cyclops on level 64 of Mordor.
e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 60 of The Sacred Land Of
    Mountains.
f) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 65 of Erebor.
    
i) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to poison, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Half-troll Chieftain on level 69 of
    Erebor.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+23] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolisk on level 72 of Erebor.
l) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
m) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 52 of Mordor.
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
o) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It speeds your regenerative
    powers.  It is cursed.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of The Sacred
    Land Of Mountains.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 31 of Moria.
q) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 65 of
    Erebor.
r) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hill orc on level 45 of Moria.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 52 of Mordor.
t) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 48 of The Sacred
    Land Of Mountains.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 24 of Mirkwood.
w) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 60 of Mordor.
a) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
b) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
c) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 99 of Angband.
d) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 42 of Mordor.
f) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 40 of Moria.
h) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 99 of Mount Doom.
i) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 47 of Moria.
    
j) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
k) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
    
l) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient Morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Land Of Rhun.
m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of Moria.
o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Law drake on level 62 of Erebor.
p) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It increases your strength, charisma
     and infravision by 4.  It does extra damage from fire.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire, shards and chaos.  It allows you to see invisible monsters.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Erebor.
q) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    Erebor.
r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
    
t) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 63 of Mordor.
u) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 71 of Erebor.
v) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
w) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 45 of Mordor.
x) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 42 of Mordor.
a) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 47 of The Sacred Land
    Of Mountains.
b) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
c) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 61 of Erebor.
d) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient bronze dragon on level 72 of
    Erebor.
e) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Angband.
f) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Stone giant on level 64 of Mordor.
g) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
h) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Law on level 74 of Angband.
i) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 64 of Mordor.
j) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
k) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 44 of Mordor.
l) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 83 of Angband.
m) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 72 of Angband.
n) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and 
    confusion.  It allows you to sense the presence of orcs, trolls and 
    giants.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
o) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
    It can be activated for large fire ball (72) every 100 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides immunity to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
p) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
q) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Horned Reaper on level 72 of Angband.
r) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 72 of
    Erebor.
s) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Erebor.
t) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) The Short Bow of Amras (x3) (+10,+13) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 57 of
    Mordor.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 65 of Erebor.
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Skeleton Greater titan on level 87 of
    Angband.
a) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
c) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  It does extra damage from fire.
    It is a great bane of demons.  It is a great bane of undead.  It
    allows you to sense the presence of demons and undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
d) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 74 of Angband.
e) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of Mordor.
g) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 36 of Moria.
h) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Erebor.
i) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 57 of Mordor.
j) The Harp of Maglor (+3 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 71 of Erebor.
k) The Horn of Boromir (+3)
    It can be activated for mass human summoning every 1000 turns if it is
    being worn. It increases your strength and constitution by 3.  It
    makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 102 of Angband.



Posted on 18.1.2012 20:20
Last updated on 20.1.2012 15:35

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473. on the Ladder (of 19092)
183. on the ToME Ladder (of 3155)

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On 19.1.2012 19:41 Janus Duo wrote:
A lot of firsts for me. Previous to this I always save-scummed. This is my first legit win on any roguelike, ever.

I started playing in the early 90s with the old FAngband variant. Not only did I save scum, but I found a bug that allowed me to kill any monster in one hit. Then I started playing Angband, then ZAngband, then PernAngband which became ToME. Since ToME I've never looked back, though I stopped playing between 2005ish til this year.

So anyway, back to this character. right after killing Morgoth I found the Ring of Precognition (which I did not even know existed.) Since figuring it out I've found the Robe of Great Luck with it...which has now allowed me to find Ringil (for the first time ever) and the Vorpal Blade.

I'm trying to find Sting and build up my potion stock to 99 Healing, *Healing*, and Restore Mana potions, find a decent number of Adamit Rods of the Istari to attatch some Healing rod tips to (though I may have to resort to Junkarts of Healing)

...once I feel ready I'm going to enter the Void for the first time ever. Fingers crossed! I've spoiled myself as little as possible.

On 19.1.2012 19:45 Janus Duo wrote:
I should point out that I tangled with a Nightwalker before I had Disenchantment Resist and managed to lose some of the bonuses on Fingolfin and Gimli before I knew what was in store :-(

On 20.1.2012 05:56 bodgeydecoy@hotmail.com wrote:
Congratulations.

On 2.3.2012 20:26 Rawel_sao@yahoo.com wrote:
Congratulations on the Win and lot's of good luck on the Void dive. Without spoiling anything let me tell you angband is a cakewalk compared to the Void.

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