The Angband Ladder: Lurin, Dwarf Priest by <tommorello@tiscali.it>

  [Angband 3.0.3 Character Dump]

 Name   Lurin                                    Self  RB  CB  EB   Best
 Sex    Male              Age        43   STR! 18/100  +2  -1 +19 18/300
 Race   Dwarf             Height     48   INT! 18/100  -3  -3  +7 18/110
 Class  Priest            Weight    150   WIS! 18/100  +2  +3 +12 18/270
 Title  Patriarch         Status     82   DEX! 18/100  -2  -1  +7 18/140
 HP     966/966           Maximize    Y   CON! 18/100  +2  +0 +13 18/250
 SP     389/389           Preserve    N   CHR! 18/100  -3  +2 +11 18/200

 Level           50       Armor    [55,+141]     Saving Throw  Legendary
 Cur Exp   11728338       Fight    (+43,+42)     Stealth            Fair
 Max Exp   11728338       Melee    (+56,+57)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+48,+11)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold       1084584       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   239.6 lbs       Infra        70 ft     Searching          Good

 You are the only child of a Dwarven Priest.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a three foot
 beard, and a dark complexion.



  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+13,+15) [+5] (+2)
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and it is especially deadly against demons.  It is branded
   with frost.  It provides immunity to cold.  It provides resistance to 
   fear.  It is blessed by the gods.  It grants you immunity to paralysis
    and the ability to see invisible things.  It activates for mass
   banishment every 1000 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+5,+11) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) an Onyx Ring of Speed (+11)
   It increases your speed by 11.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness
    and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+24] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+13] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light
   , blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+9,+9) [5,+18] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+17] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) 3 Holy Books of Prayers [Words of Wisdom]
c) 4 Holy Books of Prayers [Chants and Blessings]
d) 4 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) 40 Yellow Mushrooms of Restoring
j) 16 Cloudy Potions of Speed
k) 43 Magenta Potions of Healing
l) 9 Gold Potions of *Healing*
m) 2 Chartreuse Potions of Life
n) 38 Yellow Potions of Restore Mana
o) 3 Scrolls titled "pettri bar" of *Identify*
p) 5 Aluminum-Plated Rods of Teleport Other
q) a Mithril Wand of Annihilation (3 charges)
   It cannot be harmed by the elements.  
r) an Aluminum-Plated Wand of Dragon's Breath (4 charges)
   It cannot be harmed by the elements.  
s) a Sycamore Staff of the Magi (0 charges)
t) a Gnarled Staff of Holiness (0 charges)
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed,
    and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  
v) 27 Seeker Bolts of Flame (4d5) (+10,+10)
   It is branded with fire.  It cannot be harmed by fire.  
w) 18 Seeker Arrows of Slay Demon (4d4) (+10,+7)
   It slays demons.  


  [Home Inventory]

a) a Holy Book of Prayers [Words of Wisdom]
b) a Holy Book of Prayers [Chants and Blessings]
c) 3 Holy Books of Prayers [Exorcism and Dispelling]
d) 2 Dragon Tooth Amulets of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching
   , infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
e) The Phial of Galadriel
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.  
f) Chaos Dragon Scale Mail (-2) [30,+16] (charging)
   It provides resistance to chaos and disenchantment.  It activates for 
   breathe chaos/disenchant (220) every 300+d300 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
i) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
l) The Set of Gauntlets 'Paurhach' [2,+15]
   It cannot be harmed by the elements.  It might have hidden powers.  
m) a Pair of Metal Shod Boots of Speed [6,+4] (+8)
   It increases your speed by 8.  
n) The Main Gauche of Azaghal (2d5) (+12,+14)
   It cannot be harmed by the elements.  It might have hidden powers.  
o) The Small Sword 'Sting' (1d6) (+9,+9) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.  
p) a Short Sword (Holy Avenger) (1d7) (+12,+10) [+2] (+4)
   It increases your wisdom by 4.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your 
   intelligence.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  
q) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It cannot be harmed by
   the elements.  It might have hidden powers.  
r) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
   It increases your dexterity and charisma by 2.  It increases your 
   stealth by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.  
s) The Trident of Wrath (3d8) (+16,+18) (+2)
   It increases your strength and dexterity by 2.  It cannot be harmed by
   the elements.  It might have hidden powers.  
t) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
   It increases your strength and dexterity by 1.  It cannot be harmed by
   the elements.  It might have hidden powers.  
u) a Mace (2d4) (+0,+0)
v) an Orcish Pick of Earthquakes (1d3) (+17,+14) (+7)
   It increases your strength by 7.  It increases your tunneling by 7.  It
   is branded with acid.  It creates earthquakes on impact.  
w) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
x) a Short Bow of Extra Shots (x2) (+6,+13) (+1)
   It increases your shooting speed by 1.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.1.2004 19:22
Last updated on 13.2.2004 22:21

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3487. on the Ladder (of 19090)
940. on the Angband Ladder (of 6561)
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On 11.1.2004 19:22 tommorello@tiscali.it wrote:
I will post more dumps when my dwarf grows up...

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