[Angband 3.0.2 Character Dump] Name Zwergli Self RB CB EB Best Sex Male Age 43 STR! 18/100 +2 -1 +13 18/240 Race Dwarf Height 47 INT! 18/100 -3 -3 +5 18/90 Class Priest Weight 160 WIS! 18/100 +2 +3 +7 18/220 Title Patriarch Status 25 DEX! 18/100 -2 -1 +10 18/170 HP 1025/1025 Maximize Y CON! 18/100 +2 +0 +10 18/220 SP 344/388 Preserve Y CHR! 18/100 -3 +2 +2 18/110 Level 50 Armor [33,+142] Saving Throw Legendary Cur Exp 19599850 Fight (+42,+37) Stealth Poor Max Exp 19599850 Melee (+52,+52) Fighting Legendary Adv Exp ******** Shoot (+59,+19) Shooting Legendary Blows 4/turn Disarming Superb Gold 4557776 Shots 1/turn Magic Device Heroic Perception Fair Burden 248.9 lbs Infra 50 ft Searching Fair You are the only child of a Dwarven Prison Guard. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. b) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. c) a Turquoise Ring of Speed (+9) It increases your speed by 9. d) a Turquoise Ring of Speed (+10) It increases your speed by 10. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intellegence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) The Cloak 'Colluin' [1,+15] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intellegence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) 2 Holy Books of Prayers [Beginners Handbook] {10% off} b) 2 Holy Books of Prayers [Words of Wisdom] c) 3 Holy Books of Prayers [Chants and Blessings] d) 3 Holy Books of Prayers [Exorcism and Dispelling] {10% off} e) 4 Holy Books of Prayers [Ethereal Openings] It cannot be harmed by the elements. f) 6 Holy Books of Prayers [Godly Insights] It cannot be harmed by the elements. g) 7 Holy Books of Prayers [Purifications and Healing] It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] It cannot be harmed by the elements. i) a Holy Book of Prayers [Wrath of God] It cannot be harmed by the elements. j) 12 White Potions of Speed {10% off} k) 11 Pungent Potions of Healing l) a Clotted Red Potion of Life m) a Turquoise Ring of Speed (+9) It increases your speed by 9. n) The Amulet of Ingwe (+3) It increases your intellegence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. o) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. p) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intellegence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. r) The Cloak 'Holcolleth' [1,+9] (+2) It increases your intellegence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. s) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. t) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4) It increases your dexterity by 4. It slays orcs and demons. It provides resistance to cold. It slows your metabolism and makes you fall like a feather. It grants you immunity to paralysis. It activates for frost bolt (12d8) every 50 turns. It cannot be harmed by the elements. u) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. v) The Flail 'Totila' (3d6) (+7,+10) (+2 to stealth) It increases your stealth by 2. It slays all evil creatures. It is branded with fire. It provides resistance to fire and confusion. It activates for confuse monster every 15 turns. It cannot be harmed by the elements. w) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intellegence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. [Home Inventory] a) 8 Light Green Potions of *Healing* b) 82 Orange Potions of Restore Mana c) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. d) a Sea Shell Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching , ,infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. e) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. j) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. k) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+10] (+5) It increases your speed by 5. m) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1) It increases your searching by 1. It slays orcs, trolls, and giants. It is branded with electricity. It provides resistance to lightning and blindness. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. It cannot be harmed by the elements. n) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. p) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It slays trolls and dragons, and it is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. q) The Glaive of Pain (9d6) (+0,+30) It cannot be harmed by the elements. r) The Lochaber Axe 'Mundwine' (3d8) (+12,+17) It slays animals, demons, and all evil creatures. It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. s) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It increases your intellegence by 3. It cannot be harmed by the elements. t) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It increases your intellegence and wisdom by 4. It slays all evil creatures. It provides resistance to light. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for identify every 10 turns. It cannot be harmed by the elements. u) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It slays animals, orcs, and trolls. It is branded with poison. It provides resistance to nexus. It grants you the ability to see invisible things. It cannot be harmed by the elements. v) The Short Bow of Amrod (x2) (+12,+15) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. w) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. x) a Heavy Crossbow of the Haradrim (x4) (+16,+19) (+1) It increases your shooting speed and shooting power by 1. It cannot be harmed by acid and fire. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)