The Angband Ladder: Ramier, Rattikin Rogue by Shinedog

  [FayAngband 1.1.0 Character Dump]

 Name   Ramier       Level        21/21        CB  Base  RB  EB  Stat
 Sex    Male         Cur Exp       7269  STR: (+0)  10   -2  -1    7
 Race   Rattikin     Max Exp       7269  INT: (+0)  10   +1  -1   10
 Class  Rogue        Adv Exp       8228  WIS: (+0)  13   -1  -1   11
 Title  Dodger       Current Dep1000 Ft  DEX: (+3)  16   +3  +0   19
 Age    14           Min Depth  1000 Ft  CON: (-1)  10   -1  -1    8
 Height 45                               CHR: (+0)   9   -2  +0    7
 Weight 115          Gold          1819
 Status 1            Burden     73.8/72

 Wounds Vigor & Wit  Armor     [12,+16]  Racial Ability  Saving Throw    Superb
 HP       106 / 106  Melee   (+12, 1d9)  None            Stealth         Superb
                     Blows       4/turn                  Fighting        Superb
                     Shoot        (+11)                  Shooting        Superb
 Reserves   0 /   1  Shots       2/turn  Infra    30 ft  Throwing        Heroic
 Escapes    0 /   2  Thrown Damage   1*  Spells   60 ft  Disarming       Superb
                                                         Magic Device Excellent
 You come from a litter of ten, most of which            Perception   Excellent
 survived. Your father was a thief, and your mother      Digging            Bad
 was a thief. You have brown eyes, olive green fur,      Alchemy      Excellent
 and small, sharp teeth.                                 Mapping      Excellent

  [Resists & Abilities]

  No  Blind:..............      Regen:..............      Speed:..............
  Free Actn:..............  Telepathy:..............       Mana:..............
  Hold Life:..............  See Invis:..............     Health:..............
    Bravery:..............  Invisible:..............   Spl. Dur:..............
  No Dsease:............+.       Luck:..............   Spl. Dam:..............
  No   Stun:..............    Stealth:..............   Spl. Inf:..............
  No Poison:..............   Percptn.:..............      Taint:..............
  No    Cut:..............  Infra-vsn:..............    Disrupt:..............
  No   Conf:..............  Tunneling:..............  Drn Items:..............
  S. Digest:..............      Blows:..............  Drn   Exp:..............
  Fthr Fall:...+..........      Shots:.+............   Teleport:..............
      Light:.....*........      Might:..............  Aggravate:..............

  Acid :53% +...+.......+.  Dises:34% ............+.  Nethr:5%  ............+.
  Elec :8%  ............+.  Light:4%  ............+.  Chaos:3%  ............+.
  Fire :41% ..+.........+.  Dark :14% ............+.
  Cold :43% ..+.........+.  Sound:10% ............+.
  Water:6%  ............+.  Shard:4%  ............+.
  Poisn:16% ............+.  Nexus:5%  ............+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            |}=="~(()]]]              |}=="~(()]]]              |}=="~(()]]]



  [Character Equipment]

a) a Rapier of Corrosiveness (+7, 1d9)
   It was dropped by Wormtongue, agent of Saruman at a depth of 500 ft
b) a Short Bow of Extra Shots (+6, x2, 8) (+1)
   It was lying on the floor at a depth of 1000 ft
c) an Adamantite Ring of Resist Fire and Cold
d) an Onyx Ring of Feather Falling
e) an Aluminum Amulet of Resist Acid
f) a Brass Lantern <12247>
g) Soft Leather Armor [3,+2]
h) a Cloak [1,+4]
i) a Small Leather Shield [2,+0]
j) a Hard Leather Cap [1,+0]
k) a Set of Gauntlets of Slaying (+3 to hit) [2,+5]
   It was lying on the floor at a depth of 650 ft
l) a Pair of Spiked Leather Boots [3,+1]


  [Character Inventory]

a) 3 Rations of Food
b) a Grey Powder vial of Confusing {10% off}
c) 2 Light Green Powder vials of Sleeping
d) 3 Light Brown Powder vials of Transforming
e) 13 Yellow Powder vials of Blinding Flash {90% off}
f) 10 Black Powder vials of Darkness
g) 9 Violet Powder vials of Poisoning
h) 3 Red Powder vials of Burning
i) 2 Shimmering Potions of Heroism
j) an Indigo Potion
k) a Vermilion Potion
l) a Hazy Potion
m) a Scroll titled "oodsun forarze" of Blessing
n) a Scroll titled "gar nag bankli"
o) a Rusty Wand of Light (8 charges)
p) a Maple Staff of Detect Invisible (19 charges)
q) an Agate Amulet
r) a Bronze Amulet
s) a Pewter Amulet
t) a Hunting Bow (+0, x3, 11)
u) 15 Arrows of Slay Faery (+5, 1d4, +0)
   They were dropped by Brodda, the Easterling at a depth of 900 ft
v) 27 Arrows (+0, 1d4, +0)
w) 18 Silver-Tipped Arrows (+0, 1d4, +0)


  [Home Inventory]

a) a Piece of Elvish Waybread
b) 3 Pink Mushrooms
c) 2 Lantern Oils
d) a Gold Speckled Potion
e) a Goat Talisman of Light
f) a Molybdenum Wand of Stinking Cloud (0 charges)
g) a Mithril Wand of Magic Missile (13 charges)
h) a Mithril Wand of Magic Missile (0 charges)
i) a Pine Staff of Object Location (4 charges)
j) a Granite Ring
k) an Emerald Ring
l) a Truncheon (+2, 2d3)
   It was dropped by Puck at a depth of 700 ft
m) a Lead-Filled Mace (+4, 3d10)
   It was dropped by Puck at a depth of 700 ft
n) 8 Tough Arrows (+4, 1d4, -2)


  [Discarded/Sold Artifacts]

No artifacts have been discarded or sold


  [Uniques]

Snarl, the small kobold              has been killed at a depth of 50 ft
Squish                               has been killed at a depth of 100 ft
Smeagol                              has been killed at a depth of 250 ft
Brodda, the Easterling               has been killed at a depth of 900 ft
Wormtongue, agent of Saruman         has been killed at a depth of 500 ft
Puck                                 has been killed at a depth of 700 ft
Total: 6 uniques killed


  [Options]

Birth options:
Allow purchase of stats using points         : no  (birth_point_based)
Allow specification of minimal stats         : no  (birth_auto_roller)
Preserve artifacts when leaving level        : yes (birth_preserve)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Generate better (harder) levels              : no  (birth_autoscum)
No level feelings                            : no  (birth_no_feelings)
Pre-shop for some basic items                : no  (birth_start_kit)
Monsters act smarter in groups               : no  (birth_smart_packs)
Monsters exploit players weaknesses          : no  (birth_smart_cheat)
Monsters chase current location              : yes (birth_flow_by_sound)
Monsters chase recent locations              : yes (birth_flow_by_smell)
Generate hitpoints randomly                  : yes (birth_random_hp)
All levels will be generated as small        : yes (birth_force_small_lev)
Easy mode                                    : no  (birth_easy_mode)
Nightmare mode                               : no  (birth_nightmare_mode)
Retain squelch settings                      : no  (birth_retain_squelch)
Allow specification of stat weighings        : no  (birth_weighted_roller)
Cheat options:
Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)
No respawning monsters                       : no  (cheat_no_respawn)



Posted on 20.10.2011 21:58
Last updated on 22.10.2011 18:54

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11. on the Competition No.112 Ladder (of 15)

Comments

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On 20.10.2011 21:58 Shinedog wrote:
Couldn't find a decent weapon or enough ID. Got nailed by a couple of death swords. Need to learn not to try to pick up death swords.

On 22.10.2011 18:54 Shinedog wrote:
Second try. This is tough. It seems like Wormy's drop is key to early advancement.

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