The Angband Ladder: Ramier, Rattikin Rogue by buzzkill

  [FayAngband 1.1.0 Character Dump]

 Name   Ramier       Level        24/24        CB  Base  RB  EB  Stat
 Sex    Male         Cur Exp      13196  STR: (+0)  10   -2  +0    8
 Race   Rattikin     Max Exp      13196  INT: (+0)  10   +1  +1   12
 Class  Rogue        Adv Exp      15125  WIS: (+0)  13   -1  -1   11
 Title  Dodger       Current Dep1300 Ft  DEX: (+3)  16   +3  +0   19
 Age    14           Min Depth  1300 Ft  CON: (-1)  10   -1  +0    9
 Height 45                               CHR: (+0)   9   -2  +0    7
 Weight 115          Gold          2227
 Status 1            Burden     72.1/78

 Wounds         Wit  Armor     [13,+45]  Racial Ability  Saving Throw    Superb
 HP       138 / 138  Melee    (+2, 1d9)  None            Stealth         Superb
                     Blows       4/turn                  Fighting        Superb
                     Shoot         (+9)                  Shooting        Superb
 Reserves   1 /   1  Shots       1/turn  Infra    30 ft  Throwing        Heroic
 Escapes    2 /   2  Thrown Damage   1*  Spells   60 ft  Disarming       Superb
                                                         Magic Device Excellent
 You come from a litter of ten, most of which            Perception   Excellent
 survived. Your father was a thief, and your mother      Digging            Bad
 was a thief. You have brown eyes, olive green fur,      Alchemy      Excellent
 and small, sharp teeth.                                 Mapping         Superb

  [Resists & Abilities]

  No  Blind:..............      Regen:..............      Speed:..............
  Free Actn:..............  Telepathy:..............       Mana:..............
  Hold Life:..............  See Invis:..............     Health:..............
    Bravery:.....+........  Invisible:..............   Spl. Dur:..............
  No Dsease:............+.       Luck:..............   Spl. Dam:..............
  No   Stun:..............    Stealth:..............   Spl. Inf:..............
  No Poison:..............   Percptn.:..............      Taint:..............
  No    Cut:..............  Infra-vsn:..............    Disrupt:..............
  No   Conf:..............  Tunneling:..............  Drn Items:..............
  S. Digest:..............      Blows:..............  Drn   Exp:..............
  Fthr Fall:..............      Shots:..............   Teleport:..............
      Light:.....*........      Might:..............  Aggravate:..............

  Acid :34% ......+.....+.  Dises:38% ............+.  Nethr:6%  ............+.
  Elec :9%  ............+.  Light:4%  ............+.  Chaos:3%  ............+.
  Fire :7%  ............+.  Dark :16% ............+.
  Cold :9%  ............+.  Sound:12% ............+.
  Water:7%  ............+.  Shard:4%  ............+.
  Poisn:19% ............+.  Nexus:6%  ............+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            |}=="~(()]]]              |}=="~(()]]]              |}=="~(()]]]



  [Character Equipment]

a) a Rapier (+0, 1d9)
b) a Long Bow of Distance (+7, x5, 13)
   It was lying on the floor at a depth of 1000 ft
c) a Quartz Ring of Protection [+11]
   It was dropped by Farmer Maggot in the town
d) a Quartz Ring of Protection [+11]
e) a Bronze Amulet of Intelligence (+2)
f) a Bronze Lantern of Fearlessness <14039>
g) Hard Leather Armour of Resist Acid [4,+5]
   It was bought in a store.
h) a Fur Cloak [2,+3]
i) a Wooden Shield [1,+4]
   It was dropped by Ulfast, son of Ulfang at a depth of 1050 ft
j) a Metal Cap [2,+2]
k) a Set of Gauntlets [2,+1]
l) a Pair of Hard Leather Boots [2,+4]


  [Character Inventory]

a) 5 Verdant Mushrooms of Cure Poison
b) 4 Rough Grey Mushrooms of Cure Confusion
c) 4 Green Spotted Mushrooms of Cure Light Wounds
d) 3 Red Mushrooms of Restore Dexterity
e) 5 Light Green Powder vials of Sleeping {25% off}
f) 7 Black Powder vials of Darkness
g) an Orange Potion of Infravision
h) 3 Blue Potions of Detect Invisible {50% off}
i) a Vermilion Potion of Satisfy Hunger
j) 12 Brown Potions of Cure Critical Wounds {10% off}
k) 2 Scrolls titled "triso val" of Phase Door {10% off}
l) a Scroll titled "gar nag bankli" of Teleport Level
m) a Scroll titled "agkli therturs" of Door/Stair Location
n) a Scroll titled "tri bingre"
o) a Goat Talisman of Light (charging)
p) a Steel Wand of Trap/Door Destruction (11 charges)
q) a Silver Staff of Sleep Monsters (2 charges)
r) an Adamantite Ring of Resist Fire and Cold
s) a Quartzite Ring
t) a Jasper Ring
u) a Shovel of Digging (+8, 1d3) (+4)
   It was lying on the floor at a depth of 1250 ft
v) 4 Tough Arrows of Frost (+3, 1d4, -2)
   They were dropped by Ugluk, the uruk at a depth of 900 ft
w) 11 Flight Arrows (+2, 1d3, +6)


  [Home Inventory]

a) 10 Verdant Mushrooms of Cure Poison
b) 3 Green Spotted Mushrooms of Cure Light Wounds
c) 35 Apples
d) 8 Strips of Beef Jerky {10% off}
e) 9 Rations of Food {75% off}
f) 3 Slime Molds
g) 4 Oily Yellow Potions of Boldness
h) 6 Luminescent Potions of Cure Serious Wounds {25% off}
i) a Scroll titled "migre glen" of *Identify*
j) 3 Scrolls titled "byteng mongre" of Detect Invisible
k) a Silver Staff of Sleep Monsters (5 charges)
l) a Corundum Ring of Perception (+2)
m) a Short Sword (+3, 1d6)
n) a Forester's Falchion (+4, 2d8)
o) 6 Flight Arrows (+1, 1d3, +6)
   They were dropped by Grishnakh, the hill orc at a depth of 850 ft


  [Discarded/Sold Artifacts]

No artifacts have been discarded or sold


  [Uniques]

Farmer Maggot                        has been killed in the town
Snarl, the small kobold              has been killed at a depth of 100 ft
Squish                               has been killed at a depth of 250 ft
Fang, Farmer Maggot's dog            has been killed at a depth of 150 ft
Grip, Farmer Maggot's dog            has been killed at a depth of 150 ft
Smeagol                              has been killed at a depth of 200 ft
Wormtongue, agent of Saruman         has been killed at a depth of 800 ft
Grishnakh, the hill orc              has been killed at a depth of 850 ft
Ulfast, son of Ulfang                has been killed at a depth of 1050 ft
Ugluk, the uruk                      has been killed at a depth of 900 ft
Total: 10 uniques killed


  [Options]

Birth options:
Allow purchase of stats using points         : no  (birth_point_based)
Allow specification of minimal stats         : no  (birth_auto_roller)
Preserve artifacts when leaving level        : yes (birth_preserve)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Generate better (harder) levels              : no  (birth_autoscum)
No level feelings                            : no  (birth_no_feelings)
Pre-shop for some basic items                : no  (birth_start_kit)
Monsters act smarter in groups               : no  (birth_smart_packs)
Monsters exploit players weaknesses          : no  (birth_smart_cheat)
Monsters chase current location              : yes (birth_flow_by_sound)
Monsters chase recent locations              : yes (birth_flow_by_smell)
Generate hitpoints randomly                  : yes (birth_random_hp)
All levels will be generated as small        : yes (birth_force_small_lev)
Easy mode                                    : no  (birth_easy_mode)
Nightmare mode                               : no  (birth_nightmare_mode)
Retain squelch settings                      : no  (birth_retain_squelch)
Allow specification of stat weighings        : no  (birth_weighted_roller)
Cheat options:
Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)
No respawning monsters                       : no  (cheat_no_respawn)



Posted on 6.11.2011 07:18
Last updated on 10.11.2011 01:51

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7. on the Competition No.112 Ladder (of 15)

Comments

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On 6.11.2011 07:20 buzzkill wrote:
So far it's been a breeze, except for that time he almost died.

On 6.11.2011 17:08 buzzkill wrote:
Upgraded the weapon slightly, but nothing else even remotely useful. Found a level with a superb feeling, but all it yielded was a pit of rat-types.

On 6.11.2011 20:34 buzzkill wrote:
Oh, another of these characters. As I progress in the game, I descend on the ladder. Orcs are starting to give me a hard time which doesn't bode well for Ramier's continued survival. He was chased off at 750 ft. by Brodda.

On 7.11.2011 00:18 buzzkill wrote:
Killed Wormy in a long drawn out battle and got a nice weapon of slay evil that was too heavy for me to wield. Sold it, as I do with much of the nice items I find.

On 8.11.2011 04:25 buzzkill wrote:
Wands of lightening bolts doing the heavy offensive lifting now. I'm not sure where this game is going.


On 9.11.2011 03:10 buzzkill wrote:
Found a nice bow, a couple of them, and some nice arrows, so now shooting stuff is where it's at. I guess that's to be expected with a STR of 8.

On 9.11.2011 03:57 buzzkill wrote:
Finally got Maggot.

On 10.11.2011 01:53 buzzkill wrote:
Well, time ran out on me yet again. This character has no immediate potential so I'll just continue to play him and see what happens.

I find it hard to believe that with clearing almost every level and not skipping any that this is the best kit I could put together at DL25.

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