[FayAngband 1.1.0 Character Dump] Name Ramier Level 21/21 CB Base RB EB Stat Sex Male Cur Exp 7269 STR: (+0) 10 -2 -1 7 Race Rattikin Max Exp 7269 INT: (+0) 10 +1 -1 10 Class Rogue Adv Exp 8228 WIS: (+0) 13 -1 -1 11 Title Dodger Current Dep1000 Ft DEX: (+3) 16 +3 +0 19 Age 14 Min Depth 1000 Ft CON: (-1) 10 -1 -1 8 Height 45 CHR: (+0) 9 -2 +0 7 Weight 115 Gold 1819 Status 1 Burden 73.8/72 Wounds Vigor & Wit Armor [12,+16] Racial Ability Saving Throw Superb HP 106 / 106 Melee (+12, 1d9) None Stealth Superb Blows 4/turn Fighting Superb Shoot (+11) Shooting Superb Reserves 0 / 1 Shots 2/turn Infra 30 ft Throwing Heroic Escapes 0 / 2 Thrown Damage 1* Spells 60 ft Disarming Superb Magic Device Excellent You come from a litter of ten, most of which Perception Excellent survived. Your father was a thief, and your mother Digging Bad was a thief. You have brown eyes, olive green fur, Alchemy Excellent and small, sharp teeth. Mapping Excellent [Resists & Abilities] No Blind:.............. Regen:.............. Speed:.............. Free Actn:.............. Telepathy:.............. Mana:.............. Hold Life:.............. See Invis:.............. Health:.............. Bravery:.............. Invisible:.............. Spl. Dur:.............. No Dsease:............+. Luck:.............. Spl. Dam:.............. No Stun:.............. Stealth:.............. Spl. Inf:.............. No Poison:.............. Percptn.:.............. Taint:.............. No Cut:.............. Infra-vsn:.............. Disrupt:.............. No Conf:.............. Tunneling:.............. Drn Items:.............. S. Digest:.............. Blows:.............. Drn Exp:.............. Fthr Fall:...+.......... Shots:.+............ Teleport:.............. Light:.....*........ Might:.............. Aggravate:.............. Acid :53% +...+.......+. Dises:34% ............+. Nethr:5% ............+. Elec :8% ............+. Light:4% ............+. Chaos:3% ............+. Fire :41% ..+.........+. Dark :14% ............+. Cold :43% ..+.........+. Sound:10% ............+. Water:6% ............+. Shard:4% ............+. Poisn:16% ............+. Nexus:5% ............+. abcdefghijkl@* abcdefghijkl@* abcdefghijkl@* |}=="~(()]]] |}=="~(()]]] |}=="~(()]]] [Character Equipment] a) a Rapier of Corrosiveness (+7, 1d9) It was dropped by Wormtongue, agent of Saruman at a depth of 500 ft b) a Short Bow of Extra Shots (+6, x2, 8) (+1) It was lying on the floor at a depth of 1000 ft c) an Adamantite Ring of Resist Fire and Cold d) an Onyx Ring of Feather Falling e) an Aluminum Amulet of Resist Acid f) a Brass Lantern <12247> g) Soft Leather Armor [3,+2] h) a Cloak [1,+4] i) a Small Leather Shield [2,+0] j) a Hard Leather Cap [1,+0] k) a Set of Gauntlets of Slaying (+3 to hit) [2,+5] It was lying on the floor at a depth of 650 ft l) a Pair of Spiked Leather Boots [3,+1] [Character Inventory] a) 3 Rations of Food b) a Grey Powder vial of Confusing {10% off} c) 2 Light Green Powder vials of Sleeping d) 3 Light Brown Powder vials of Transforming e) 13 Yellow Powder vials of Blinding Flash {90% off} f) 10 Black Powder vials of Darkness g) 9 Violet Powder vials of Poisoning h) 3 Red Powder vials of Burning i) 2 Shimmering Potions of Heroism j) an Indigo Potion k) a Vermilion Potion l) a Hazy Potion m) a Scroll titled "oodsun forarze" of Blessing n) a Scroll titled "gar nag bankli" o) a Rusty Wand of Light (8 charges) p) a Maple Staff of Detect Invisible (19 charges) q) an Agate Amulet r) a Bronze Amulet s) a Pewter Amulet t) a Hunting Bow (+0, x3, 11) u) 15 Arrows of Slay Faery (+5, 1d4, +0) They were dropped by Brodda, the Easterling at a depth of 900 ft v) 27 Arrows (+0, 1d4, +0) w) 18 Silver-Tipped Arrows (+0, 1d4, +0) [Home Inventory] a) a Piece of Elvish Waybread b) 3 Pink Mushrooms c) 2 Lantern Oils d) a Gold Speckled Potion e) a Goat Talisman of Light f) a Molybdenum Wand of Stinking Cloud (0 charges) g) a Mithril Wand of Magic Missile (13 charges) h) a Mithril Wand of Magic Missile (0 charges) i) a Pine Staff of Object Location (4 charges) j) a Granite Ring k) an Emerald Ring l) a Truncheon (+2, 2d3) It was dropped by Puck at a depth of 700 ft m) a Lead-Filled Mace (+4, 3d10) It was dropped by Puck at a depth of 700 ft n) 8 Tough Arrows (+4, 1d4, -2) [Discarded/Sold Artifacts] No artifacts have been discarded or sold [Uniques] Snarl, the small kobold has been killed at a depth of 50 ft Squish has been killed at a depth of 100 ft Smeagol has been killed at a depth of 250 ft Brodda, the Easterling has been killed at a depth of 900 ft Wormtongue, agent of Saruman has been killed at a depth of 500 ft Puck has been killed at a depth of 700 ft Total: 6 uniques killed [Options] Birth options: Allow purchase of stats using points : no (birth_point_based) Allow specification of minimal stats : no (birth_auto_roller) Preserve artifacts when leaving level : yes (birth_preserve) Restrict the use of stairs/recall : no (birth_ironman) Restrict the use of stores/home : no (birth_no_stores) Restrict creation of artifacts : no (birth_no_artifacts) Generate better (harder) levels : no (birth_autoscum) No level feelings : no (birth_no_feelings) Pre-shop for some basic items : no (birth_start_kit) Monsters act smarter in groups : no (birth_smart_packs) Monsters exploit players weaknesses : no (birth_smart_cheat) Monsters chase current location : yes (birth_flow_by_sound) Monsters chase recent locations : yes (birth_flow_by_smell) Generate hitpoints randomly : yes (birth_random_hp) All levels will be generated as small : yes (birth_force_small_lev) Easy mode : no (birth_easy_mode) Nightmare mode : no (birth_nightmare_mode) Retain squelch settings : no (birth_retain_squelch) Allow specification of stat weighings : no (birth_weighted_roller) Cheat options: Peek into object creation : no (cheat_peek) Peek into monster creation : no (cheat_hear) Peek into dungeon creation : no (cheat_room) Know complete monster info : no (cheat_know) Allow player to avoid death : no (cheat_live) No automatic saves upon death : no (cheat_no_save) Allow access to debug mode : no (cheat_debug) Activate wizard mode : no (cheat_wizard) No respawning monsters : no (cheat_no_respawn)