The Angband Ladder: Ramier, Rattikin Rogue by letslaugh

  [FayAngband 1.1.0 Character Dump]

 Name   Ramier       Level        24/24        CB  Base  RB  EB  Stat
 Sex    Male         Cur Exp      12696  STR: (+0)  10   -2  +0    8
 Race   Rattikin     Max Exp      12696  INT: (+0)  10   +1  -1   10
 Class  Rogue        Adv Exp      15125  WIS: (+0)  13   -1  -1   11
 Title  Dodger       Current Dep1050 Ft  DEX: (+3)  16   +3  -1   18
 Age    14           Min Depth  1050 Ft  CON: (-1)  10   -1  -1    8
 Height 45                               CHR: (+0)   9   -2  -1    6
 Weight 115          Gold          1438
 Status 1            Burden     97.9/78

 Wounds         All  Armor      [7,+22]  Racial Ability  Saving Throw    Superb
 HP        -6 / 138  Melee    (+1, 1d9)  None            Stealth         Superb
                     Blows       3/turn                  Fighting     Excellent
                     Shoot         (+3)                  Shooting        Superb
 Reserves   1 /   1  Shots       1/turn  Infra    30 ft  Throwing        Heroic
 Escapes    2 /   2  Thrown Damage   1*  Spells   40 ft  Disarming       Superb
                                                         Magic Device Excellent
 You come from a litter of ten, most of which            Perception   Excellent
 survived. Your father was a thief, and your mother      Digging            Bad
 was a thief. You have brown eyes, olive green fur,      Alchemy      Excellent
 and small, sharp teeth.                                 Mapping         Superb

  [Resists & Abilities]

  No  Blind:..............      Regen:..............      Speed:..............
  Free Actn:..............  Telepathy:..............       Mana:..............
  Hold Life:..............  See Invis:..............     Health:..............
    Bravery:..............  Invisible:..............   Spl. Dur:..............
  No Dsease:............+.       Luck:..............   Spl. Dam:..............
  No   Stun:..............    Stealth:..............   Spl. Inf:..............
  No Poison:..............   Percptn.:..............      Taint:..............
  No    Cut:..............  Infra-vsn:..............    Disrupt:..............
  No   Conf:..............  Tunneling:..............  Drn Items:..............
  S. Digest:..............      Blows:..............  Drn   Exp:..............
  Fthr Fall:..............      Shots:..............   Teleport:..............
      Light:.....*........      Might:..............  Aggravate:..............

  Acid :55% ..+.+.+.....+.  Dises:55% ......+.....+.  Nethr:6%  ............+.
  Elec :55% ..+...+.+...+.  Light:4%  ............+.  Chaos:3%  ............+.
  Fire :27% ......+.....+.  Dark :50% .....+......+.
  Cold :29% ......+.....+.  Sound:12% ............+.
  Water:7%  ............+.  Shard:4%  ............+.
  Poisn:19% ............+.  Nexus:6%  ............+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            |}=="~(()]]]              |}=="~(()]]]              |}=="~(()]]]



  [Last Messages]

> You failed to use the staff properly.
> It breathes frost.
> The Cold hound resists a lot.
> *** LOW HITPOINT WARNING! ***
> The Cold hound bites you.
> You are covered with frost!
> *** LOW HITPOINT WARNING! ***
> The Cold hound claws you.
> *** LOW HITPOINT WARNING! ***
> The Cold hound misses you.
> It breathes frost.
> The Cold hound resists a lot.
> A broken back renders you graceless!
> *** A BROKEN BACK RENDERS YOU GRACELESS! ***
> You die.


  [Character Equipment]

a) a Rapier (+0, 1d9)
b) a Long Bow (+2, x5, 11)
c) a Quartzite Ring of Resist Acid and Electricity
d) a Mithril Ring of Strength (+1)
e) an Aluminum Amulet of Resist Acid
f) a Silver Lantern of Brightness <5577>
g) Soft Leather Armor of Resistance [3,+6]
   It increases resistances: +25% disease.  
   It was dropped by Wormtongue, agent of Saruman at a depth of 800 ft
h) a Cloak [1,+3]
   It was dropped by Bolg, son of Azog at a depth of 1000 ft
i) a Wooden Shield of Resist Lightning [1,+3]
   It was dropped by a Dwarven priest at a depth of 700 ft
j) a Hard Leather Cap [1,+1]
k) a Set of Leather Gloves [1,+4]
l) a Pair of Leather Sandals [0,+4]


  [Character Inventory]

a) 3 Verdant Mushrooms of Cure Poison
b) 10 Green Mushrooms of Cure Disease
c) 7 Rough Grey Mushrooms of Cure Confusion
d) 9 Rations of Food
e) 2 Lantern Oils {10% off}
f) 7 Grey Powder vials of Confusing
g) 2 Foaming Potions of Toughness
h) 2 Luminescent Potions of Cure Serious Wounds {10% off}
i) a Brown Potion of Cure Critical Wounds {10% off}
j) 21 Scrolls titled "triso val" of Phase Door
k) a Molybdenum Wand of Stinking Cloud (1 charge)
l) a Silver-Plated Wand of Wonder (16 charges)
m) a Mistletoe Staff of Teleportation (7 charges)
n) a Hickory Staff of Light (20 charges)
o) a Silver Staff of Sleep Monsters (8 charges)
p) a Shovel (+3, 1d3) (+1)
q) 4 Iron-Tipped Arrows (+3, 1d4, +0)
r) 8 Iron-Tipped Arrows (+1, 1d4, +0)
s) 67 Biter Arrows (+0, 2d5, -4) {10% off}


  [Home Inventory]

a) 2 Golden Mushrooms of Restore Strength
b) a Metallic Blue Potion of Restore Vigor
c) a Bluish-Purple Potion of Restore Wit {25% off}
d) 3 Dark Red Potions of Restore Grace {40% off}
e) a Maple Staff of Detect Invisible (10 charges)
f) a Gold Lantern of Wisdom <2053> (+2)
g) a Hunting Bow of Distance (+4, x3, 15)
   It was lying on the floor at a depth of 1000 ft


  [Discarded/Sold Artifacts]

No artifacts have been discarded or sold


  [Uniques]

Farmer Maggot                        has been killed in the town
Squish                               has been killed at a depth of 700 ft
Fang, Farmer Maggot's dog            has been killed at a depth of 400 ft
Grip, Farmer Maggot's dog            has been killed at a depth of 400 ft
Wormtongue, agent of Saruman         has been killed at a depth of 800 ft
Puck                                 has been killed at a depth of 850 ft
Grishnakh, the hill orc              has been killed at a depth of 750 ft
Nod, the goblin assassin             has been killed at a depth of 900 ft
Bolg, son of Azog                    has been killed at a depth of 1000 ft
Total: 9 uniques killed


  [Options]

Birth options:
Allow purchase of stats using points         : no  (birth_point_based)
Allow specification of minimal stats         : no  (birth_auto_roller)
Preserve artifacts when leaving level        : yes (birth_preserve)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Generate better (harder) levels              : no  (birth_autoscum)
No level feelings                            : no  (birth_no_feelings)
Pre-shop for some basic items                : no  (birth_start_kit)
Monsters act smarter in groups               : no  (birth_smart_packs)
Monsters exploit players weaknesses          : no  (birth_smart_cheat)
Monsters chase current location              : yes (birth_flow_by_sound)
Monsters chase recent locations              : yes (birth_flow_by_smell)
Generate hitpoints randomly                  : yes (birth_random_hp)
All levels will be generated as small        : yes (birth_force_small_lev)
Easy mode                                    : no  (birth_easy_mode)
Nightmare mode                               : no  (birth_nightmare_mode)
Retain squelch settings                      : no  (birth_retain_squelch)
Allow specification of stat weighings        : no  (birth_weighted_roller)
Cheat options:
Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)
No respawning monsters                       : no  (cheat_no_respawn)



Posted on 19.10.2011 22:46
Last updated on 20.10.2011 17:59

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9. on the Competition No.112 Ladder (of 15)

Comments

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On 19.10.2011 22:46 letslaugh wrote:
It's tough down there!

On 20.10.2011 16:38 letslaugh wrote:
Rats. Lost stats twice in battling bolz. No teleports left and barely survived because I found he was susceptable to confusion powder.

On 20.10.2011 17:59 letslaugh wrote:
The cold hounds were too much for me and the teleport staff had too high a failure rate.

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