The Angband Ladder: Ramier, Rattikin Rogue by Gorbad

  [FayAngband 1.1.0 Character Dump]

 Name   Ramier       Level        15/15        CB  Base  RB  EB  Stat
 Sex    Male         Cur Exp       1790  STR: (+0)  10   -2  -1    7
 Race   Rattikin     Max Exp       1790  INT: (+0)  10   +1  -1   10
 Class  Rogue        Adv Exp       2178  WIS: (+0)  13   -1  -1   11
 Title  Burgler      Current Dep 500 Ft  DEX: (+3)  16   +3  +0   19
 Age    14           Min Depth   500 Ft  CON: (-1)  10   -1  -1    8
 Height 45                               CHR: (+0)   9   -2  +0    7
 Weight 115          Gold          1225
 Status 1            Burden       57/60

 Wounds Vigor & Wit  Armor      [6,+13]  Racial Ability  Saving Throw    Superb
 HP        -9 /  78  Melee    (+3, 3d1)  None            Stealth         Superb
                     Blows       4/turn                  Fighting     Excellent
                     Shoot         (+8)                  Shooting        Superb
 Reserves   1 /   1  Shots       1/turn  Infra    30 ft  Throwing        Superb
 Escapes    1 /   1  Thrown Damage   1*  Spells   60 ft  Disarming       Superb
                                                         Magic Device Very Good
 You come from a litter of ten, most of which            Perception        Fair
 survived. Your father was a thief, and your mother      Digging            Bad
 was a thief. You have brown eyes, olive green fur,      Alchemy      Excellent
 and small, sharp teeth.                                 Mapping      Excellent

  [Resists & Abilities]

  No  Blind:..............      Regen:..............      Speed:..............
  Free Actn:..............  Telepathy:..............       Mana:..............
  Hold Life:..............  See Invis:..............     Health:..............
    Bravery:.....+........  Invisible:..............   Spl. Dur:..............
  No Dsease:............+.       Luck:..............   Spl. Dam:..............
  No   Stun:..............    Stealth:..............   Spl. Inf:..............
  No Poison:..............   Percptn.:...+..........      Taint:..............
  No    Cut:..............  Infra-vsn:..............    Disrupt:..............
  No   Conf:..............  Tunneling:..............  Drn Items:..............
  S. Digest:..............      Blows:..............  Drn   Exp:..............
  Fthr Fall:..............      Shots:..............   Teleport:..............
      Light:.....*........      Might:..............  Aggravate:..............

  Acid :36% ....+.......+.  Dises:24% ............+.  Nethr:3%  ............+.
  Elec :31% ......+.....+.  Light:3%  ............+.  Chaos:2%  ............+.
  Fire :4%  ............+.  Dark :10% ............+.
  Cold :6%  ............+.  Sound:7%  ............+.
  Water:4%  ............+.  Shard:3%  ............+.
  Poisn:12% ............+.  Nexus:3%  ............+.
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            /} ="~(() ]]              /} ="~(() ]]              /} ="~(() ]]



  [Last Messages]

> The Grey orc hits you. <2x>
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You have 8 charges remaining.
> The Cunning-eyed grey orc hits you.
> *** LOW HITPOINT WARNING! ***
> The Cunning-eyed grey orc misses you.
> The Grey orc hits you.
> *** LOW HITPOINT WARNING! ***
> The Grey orc hits you.
> *** LOW HITPOINT WARNING! ***
> The Cunning-eyed grey orc hits you.
> You suffer a nasty internal wound!
> *** YOU SUFFER A NASTY INTERNAL WOUND! ***
> You die.


  [Character Equipment]

a) a Rattikin Shortspear (+1, 3d1)
b) a Short Bow of Distance (+6, x2, 9)
   It was lying on the floor at a depth of 50 ft
c) (nothing)
d) a Corundum Ring of Perception (-2) {squelch, cursed}
e) an Aluminum Amulet of Resist Acid
f) a Bronze Lantern of Fearlessness <14557>
g) a Tunic of Resist Lightning [0,+2]
   It was lying on the floor at a depth of 50 ft
h) a Fur Cloak [2,+2]
i) a Small Metal Shield [3,+3] {Farmer Maggot}
   It was dropped by Farmer Maggot in the town
j) (nothing)
k) a Set of Leather Gloves [1,+0]
l) a Pair of Leather Sandals [0,+2]


  [Character Inventory]

a) a Green Mushroom of Cure Disease
b) 5 Green Spotted Mushrooms of Cure Light Wounds
c) 9 Rations of Food
d) 3 Slime Molds
e) 3 Lantern Oils
f) 5 Grey Powder vials of Confusing
g) 3 Yellow Powder vials of Blinding Flash
h) a Cloudy Potion of Cure Light Wounds
i) 6 Luminescent Potions of Cure Serious Wounds
j) a Vermilion Potion of Satisfy Hunger
k) 2 Scrolls titled "compdan sa" of Object Detection
l) a Rusty Wand of Light (0 charges)
m) a Molybdenum Wand of Stinking Cloud (12 charges)
n) a Molybdenum Wand of Stinking Cloud (11 charges)
o) a Silver-Plated Wand of Wonder (8 charges)
p) a Lead Wand of Calm Monster (13 charges)
q) a Brass Lantern <6923>
r) 11 Arrows (+0, 1d4, +0) {@f1=g}


  [Discarded/Sold Artifacts]

No artifacts have been discarded or sold


  [Uniques]

Farmer Maggot                        has been killed in the town
Snarl, the small kobold              has been killed at a depth of 100 ft
Total: 2 uniques killed


  [Options]

Birth options:
Allow purchase of stats using points         : no  (birth_point_based)
Allow specification of minimal stats         : no  (birth_auto_roller)
Preserve artifacts when leaving level        : yes (birth_preserve)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Generate better (harder) levels              : no  (birth_autoscum)
No level feelings                            : no  (birth_no_feelings)
Pre-shop for some basic items                : no  (birth_start_kit)
Monsters act smarter in groups               : no  (birth_smart_packs)
Monsters exploit players weaknesses          : no  (birth_smart_cheat)
Monsters chase current location              : yes (birth_flow_by_sound)
Monsters chase recent locations              : yes (birth_flow_by_smell)
Generate hitpoints randomly                  : yes (birth_random_hp)
All levels will be generated as small        : yes (birth_force_small_lev)
Easy mode                                    : no  (birth_easy_mode)
Nightmare mode                               : no  (birth_nightmare_mode)
Retain squelch settings                      : no  (birth_retain_squelch)
Allow specification of stat weighings        : no  (birth_weighted_roller)
Cheat options:
Peek into object creation                    : no  (cheat_peek)
Peek into monster creation                   : no  (cheat_hear)
Peek into dungeon creation                   : no  (cheat_room)
Know complete monster info                   : no  (cheat_know)
Allow player to avoid death                  : no  (cheat_live)
No automatic saves upon death                : no  (cheat_no_save)
Allow access to debug mode                   : no  (cheat_debug)
Activate wizard mode                         : no  (cheat_wizard)
No respawning monsters                       : no  (cheat_no_respawn)



Posted on 20.10.2011 18:45
Last updated on 21.10.2011 22:00

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15. on the Competition No.112 Ladder (of 15)

Comments

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On 20.10.2011 18:45 Gorbad wrote:
This one's hard! Small levels have enemies everywhere...

I tend to die as soon as I meet something with friends.

On 21.10.2011 22:00 Gorbad wrote:
Traps are the number one source of wounds it seems, I always run into one which does me in.

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