The Angband Ladder: Trerralgrin, Hobbit Sorceror by <ulrikj@gmail.com>
[ToME 2.3.3 Character Sheet] Name : Trerralgrin Age 30 STR: 29 Sex : Male Height 48 INT: 31 Race : Vampire Hobbit Weight 62 WIS: 19 Class : Sorceror Social Class 39 DEX: 31 Body : Player CON: 39 God : Eru Iluvatar CHR: 25 + To Melee Hit -24 Level 35 Hit Points -177/ 377 + To Melee Damage -15 Experience 981155 Spell Points 590/ 590 + To Ranged Hit 13 Max Exp 981155 Sanity 250/ 250 + To Ranged Damage 0 Exp to Adv. 1080000 Piety -834 AC 29+93 Gold 94349 Speed Fast (+7) (Miscellaneous Abilities) Fighting : Very Bad Perception : Bad Blows/Round: 4 Bows/Throw : Fair Searching : Bad Shots/Round: 1 Saving Throw: Good Disarming : Fair Mel.dmg/Rnd: 4d4-60 Stealth : Bad Magic Device: Fair Infra-Vision: 70 feet Tactic: careful Explor: running (Character Background) You are the only child of a Hobbit Burglar. You are the black sheep of the family. You have dark brown eyes, straight brown hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 20 (1000') The Old Forest: Level 25 (1250') Dol Guldur: Level 57 (2850') The Sandworm lair: Level 30 (1500') A lost temple: Level 26 (1300') Your body was a Player. You have defeated 6100 enemies. You saved 33 princesses. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 9th Quelle of the 2890th year of the third age. Your adventure lasted 23 days. Your Attributes: You are dead, killed by a Great Storm Wyrm on level 67 of Angband. You can drain life from a foe. You can drive yourself into a berserk frenzy. You can create food. Your eyes are sensitive to infrared light. You levitate just over the ground. You have free action. Your appetite is small. You are very lucky. You have a firm hold on your life force. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. adefkmnopsuxz{|@ Add Str : ..3......32..... Add Dex : ....3.3..3...... Add Con : .2.23....32..... Mul Mana : +..............+ Mul SPower: +............... Add Stea. : .......4........ Add Sear. : .....4.......... Add Infra : ..3............. Add Tun.. : ..............2. Add Speed : ......3......... Sust Str : .........+...... Sust Int : ...........+.... Sust Wis : ...+............ Sust Dex : ...+.....+.....+ Sust Con : .........+...... Sust Chr : ........+....... Invisible : ..+............. Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ...+......++.... Hold Life : ...............+ Res Acid : ....+.+..+...... Res Elec : .......+...+.... Res Fire : ...+....+....... Res Cold : .........+.....+ Res Pois : ....+..+...+...+ Res Fear : ......++.+...... Res Light : .......+........ Res Dark : ..+++...++.+...+ Res Blind : ....+........... Res Conf : .+.+....+..+.... Res Sound : ................ Res Shard : ..+...+......... Res Neth : ........+......+ Res Nexus : .......+++.+.... Res Chaos : .+.........+.... Res Disen : ...........+.... Levitate : ..+............. Lite : ...............+ Digestion : .........+...... Activate : .+..++.......... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 72) - Archery 02.000 [0.000] . Sling-mastery 00.000 [0.300] - Sneakiness 04.900 [0.900] . Stealth 05.000 [0.400] . Disarming 01.500 [0.000] - Magic 39.200 [1.000] . Magic-Device 05.800 [1.000] . Spell-power 39.600 [0.600] . Sorcery 39.500 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 03.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 11.650 [0.550] . Prayer 05.000 [0.500] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] . Symbiosis 01.000 [0.300] Abilities * Perfect casting [Fates] You are fated to meet an Agent of the black market on level 1. You may find a Potion of Cure Serious Wounds on level 1. You are fated to find something special on level 1. [Character Equipment] a) a Mage Staff of Wizardry [Greater Identify] (1d4) (-25,-13)(60%) (+3) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 3. It increases your mana capacity by 60%. You found it lying in a vault on level 29 of The Sandworm lair. d) a Dragon Horn (+2) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 2. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. e) The Ring of Fuinnar (+3) {100% off} It increases your strength and infravision by 3. It makes you invisible. It provides resistance to dark and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. f) The Ring of Andolmor (+2) It increases your constitution by 2. It sustains your wisdom and dexterity. It provides immunity to paralysis. It provides resistance to fire, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. k) The Amulet of Agolos (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and constitution by 3. It provides resistance to acid, poison, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Fur Cloak of Marie [3,+3] (+4 to stealth) It increases your stealth by 4. It makes you completely fearless. It provides resistance to electricity, poison, light and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Metal Shield of Mendil [5,+15] It sustains your charisma. It provides resistance to fire, dark, confusion, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 57 of Dol Guldur. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Hard Leather Boots of Nollinen [3,+4] It sustains your intelligence. It provides immunity to paralysis. It provides resistance to electricity , poison, dark, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. z) (nothing) {) (nothing) |) a Gnomish Shovel (+2) It increases your ability to tunnel by 2. [Character Inventory] a) 2 Fireproof Tomes of Magical Energy It cannot be harmed by fire. You bought it from the Library. b) 2 Fireproof Tomes of the Eternal Flame It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. c) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. d) a Fireproof Tome of the Time It cannot be harmed by fire. You bought it from the Library. e) 2 Books of Beginner Cantrips f) a Fireproof Book of Teleportation It cannot be harmed by fire. You found it lying on the ground on level 22 of The Sandworm lair. g) The Tome of Trerralgrin It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) a Spellbook of Recall i) a Fireproof Spellbook of Vision It cannot be harmed by fire. You bought it from the Magic shop. j) Raal's Voodoo Doll of Revenge {tele} It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 1 of Barrow-Downs. k) Raal's Tome of Unconventional Warfare {heal 700} It can be activated for heal 700 hit points every 100 turns. You bought it from the Magic shop. l) 10 Potions of Healing m) 4 Potions of Restore Mana n) a Potion of Restore Life Levels o) a Potion of Restore Strength p) 5 Scrolls of Word of Recall q) 2 Scrolls of Magic Mapping r) an Amulet of Spell [Identify] It has a spell stored inside. You found it lying on the ground on level 10 of Barrow-Downs. s) a Shocking Quarterstaff of Slay Troll (1d9) (+3,+2) It can be wielded two-handed. It does extra damage from electricity. It is especially deadly against trolls. It provides resistance to electricity. It cannot be harmed by electricity. You found it lying on the ground on level 20 of Orc Cave. t) 52 Empty Bottles u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Holy Tome of Eru Iluvatar b) a Spellbook of Identify c) 8 Potions of Cure Critical Insanity d) 5 Potions of Cure Insanity e) 2 Potions of *Healing* f) a Potion of Life g) 4 Fireproof Scrolls of Reset Recall It cannot be harmed by fire. You bought it from the Black Market. h) a Rod Tip of Healing (120 Mana to cast) i) The Wand of Digging of Thrain (4 charges) j) a Ring of Speed (+3) k) an Amulet of the Serpents [+2] (+1) l) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It provides resistance to disenchantment. It cannot be harmed by fire. It was given to you as a reward. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) The Hard Studded Leather of Vathin (-1 to accuracy) [7,+13] It sustains your dexterity. It provides immunity to paralysis. It provides resistance to life draining, light, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 11 of Orc Cave. p) a Cloak of Stealth [1,+6] (+3 to stealth) It increases your stealth by 3. You found it lying on the ground on level 15 of Orc Cave. q) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) a Drum of the Eldar (+2) It increases your strength and charisma by 2. It provides resistance to acid and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. s) a Horn (+1) [Home Inventory - Gondolin ] a) 11 Potions of Cure Insanity b) 7 Scrolls of Darkness c) an Indestructible Amulet of Searching (+5) d) The Phial of Undeath (-5) {cursed} e) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. f) a Dwarven Metal Cap of Infravision [3,+2] (+3) It increases your constitution and infravision by 3. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it lying on the ground on level 10 of Orc Cave. g) The Iron Helm of Darin [5,+6] It provides light (radius 3) forever. It sustains your intelligence, wisdom and dexterity. It provides resistance to life draining, electricity and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 29 of Mirkwood. h) an Iron Helm of the Noldor [5,+15] (+2) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity by 2. It sustains your dexterity. It allows you to sense the presence of orcs. You found it in the remains of a Black knight on level 31 of Mirkwood. i) a Mage Staff of Wizardry (1d4) (-8,-22)(40%) (+2) [Home Inventory - Minas Anor ] a) a Spellbook of Dig b) a Spellbook of Disarm c) a Spellbook of Noxious Cloud {50% off} d) 6 Potions of Cure Critical Insanity e) 8 Potions of Cure Insanity f) 2 Scrolls of Reset Recall g) a Rod Tip of Detection (80 Mana to cast) h) a Ring of Intelligence (+3) i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 27 of Mirkwood. j) The Splint Mail of Nelenedh (-2 to accuracy) [19,+13] It sustains your wisdom and charisma. It provides immunity to paralysis. It provides resistance to acid, fire, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of Mirkwood. k) The Rhino Hide Armour 'Amagar' (+58,+7) [8,+5](-100%) {cursed} It decreases your hit points by 100%. It provides resistance to electricity, fire and nether. It induces random teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven lord on level 19 of Mirkwood. l) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. m) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Pair of Soft Leather Boots called 'Disappointment' [2,+12] It sustains your strength and wisdom. It provides resistance to fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) The Pair of Metal Shod Boots of Vallach [6,+5] It sustains your strength. It makes you completely fearless. It provides resistance to light, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Mirkwood. q) a Mage Staff of Wizardry (1d4) (-8,-12)(20%) (+1) [Home Inventory - Lothlorien ] a) a Fireproof Holy Tome of Eru Iluvatar It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. b) a Spellbook of Greater Identify c) an Adamantite Rod of Capacity of Nothing (400/400) It can hold more mana. You found it lying on the ground on level 29 of The Sandworm lair. d) The Ring of Ureth (+5 to searching) It increases your wisdom and searching by 5. It sustains your dexterity and charisma. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. d) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6) {ufthak} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ufthak of Cirith Ungol on level 8 of Barrow-Downs. e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and chaos. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre Archer on level 21 of Orc Cave. |
Posted on 23.9.2006 10:58
9630. on the Ladder (of 19090)
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