The Angband Ladder: Gwendadon, Orc Dark-Priest by <spitfyr@gmx.net>
[ToME 2.1.1 Character Dump] Name : Gwendadon Age 12 STR: 18/146 Sex : Male Height 78 Int: 17 18/07 Race : Orc Weight 148 WIS: 17 Class : Dark-Priest Social Class 1 DEX: 18/143 Body : Player CON: 18/112 God : Melkor Bauglir Chr: 18/24 18/34 + To Melee Hit 37 Level 36 Max Hit Points 461 + To Melee Damage 30 Experience 663099 Cur Hit Points -14 + To Ranged Hit 41 Max Exp 663099 Max SP (Mana) 38 + To Ranged Damage 15 Exp to Adv. 715000 Cur SP (Mana) 38 AC 30+147 Gold 169961 Piety 40378 (Miscellaneous Abilities) Fighting : Legendary[7] Perception : Poor Blows/Round: 5 Bows/Throw : Superb Searching : Poor Shots/Round: 2 Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 10d5+150 Stealth : Poor Magic Device: Heroic Infra-Vision: 100 feet Tactic: normal Explor: normal (Character Background) Your mother was an Orc, but it is unacknowledged. You are the adopted child of a Serf. You are a credit to the family. You have brown eyes, wavy red hair, and an average complexion. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 43 (2150') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Sandworm lair: Level 30 (1500') A lost temple: Level 20 (1000') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 16th Quelle of the 2890th year of the third age. It now is 30 days that you are adventuring. Your Attributes: You are dead, killed by an Ancient multi-hued dragon. You can breath fire. You can feel the danger of evil magic. You can drive yourself into a berserk frenzy. You can embolden yourself. You can destroy walls. You can turn into a Balrog at will. You aggravate monsters. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of trolls. You are unlucky. You have a firm hold on your life force. You are surrounded with a fiery aura. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is especially deadly against trolls. Your weapon is especially deadly against giants. Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Demon Realm: Provides access to the demon school skill and the use of demonic equipment You need Demon Spirit, Demon Hide and Demon Breath to activate it Random teleportation: Randomly teleports you around Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Skills (points left: 30) - Combat 25.100 [0.700] . Weaponmastery 41.600 [0.700] . Sneakiness 01.000 [0.900] - Magic 04.834 [0.900] . Magic-Device 26.200 [1.050] . Spell-power 00.000 [0.800] . Udun 00.000 [0.400] . Demonology 00.000 [1.500] . Necromancy 05.600 [0.800] - Spirituality 30.300 [1.000] . Prayer 40.200 [1.400] - Monster-lore 01.000 [0.500] . Corpse-preservation 01.000 [1.000] You saved a young hobbit from an horrible fate. You saved 9 princesses. You have defeated 7590 enemies. [Fates] You may meet a Hippogryph on level 10. You are fated to meet a Giant green frog on level 1. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Light Crossbow of Extra Shots (x3) (+16,+15) e) a Ring of Nether Resistance f) The Ring of Diona (+3 to infravision) It increases your infravision by 3. It makes you invisible. It sustains your constitution. It makes you completely fearless. It provides resistance to dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. k) an Amulet of the Serpents [+5] (+6) {cursed} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 6. It provides resistance to poison. It is cursed. You bought it from the Black Market. m) The Everburning Torch of Baron (+4 to infravision) It provides light (radius 5) forever. It increases your infravision by 4. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Cloak of Mimicry [Ape] of Electricity [1,+15] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. You bought it from the Black Market. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 20 of Orc Cave. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Gauntlets of Duindi (+8) [2,+11] It sustains your wisdom and dexterity. It provides immunity to paralysis. It provides resistance to cold, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodletter of Khorne on level 41 of Mordor. x) a Pair of Metal Shod Boots [6,+6] z) (nothing) {) 19 Bolts of Acid (1d5) (+6,+5) |) a Magical Shovel (1d2) (+5,+6) (+1) [Character Inventory] a) a Spellbook of Curse b) Raal's Black Candle {Genocide / 1000} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Black orc Shaman on level 20 of Orc Cave. c) A parchment titled ''Famous Last Words'' {Destruction} It can be activated for Destruction. You found it in the remains of a Black orc Captain on level 42 of Mordor. d) 2 Potions of Speed e) 5 Potions of Heroism f) 8 Potions of Cure Critical Wounds g) a Potion of Enlightenment h) 14 Scrolls of Phase Door i) 8 Scrolls of Teleportation j) 3 Scrolls of *Identify* k) 5 Scrolls of Satisfy Hunger l) a Copper Rod of Door/Stair Location (20/20) {@z5} m) a Moonstone Rod of Trap Location (75/75) {@z4} n) a Moonstone Rod of Illumination (75/75) {@z2} o) a Golden Rod of Capacity of Perception (184/250) {@z1} p) a Golden Rod of Charging of Recall (125/125) {@z9} q) a Wand of Manathrust[2|16] (14 charges) r) 4 Wands of Noxious Cloud[1|25] (22 charges) s) a Staff of Disarm[4|10] (15 charges) t) a Staff of Recovery[3|16] (7 charges) u) Rhino Hide Armour of Resistance (-1) [8,+10] v) a Dagger of Westernesse (1d4) (+7,+12) (+1) w) 18 Arrows of Slay Dragon (1d4) (+9,+12) [Home Inventory - Bree ] a) a Spellbook of Corpse Explosion b) a Sprig of Athelas c) 8 Potions of Healing d) 3 Potions of *Healing* e) 6 Potions of Restore Life Levels f) a Potion of Enlightenment g) 6 Potions of Curing h) 7 Scrolls of *Identify* i) 6 Scrolls of Reset Recall j) a Wand of Thunderstorm[2|29] (10 charges) k) a Wand of Essence of Speed[1|11] (6 charges) l) 2 Wands of Demon Blade[1|20] (12 charges) m) a Staff of Disarm[1|10] (25 charges) n) a Staff of Recovery[1|14] (5 charges) o) a Ring of Confusion Resistance p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) 28 Seeker Bolts (4d5) (+0,+0) s) 28 Sheaf Arrows of Wounding (1d5) (+8,+12) t) Bert the Stone Troll's corpse [Home Inventory - Gondolin ] a) a Spellbook of Mind Steal b) a Potion of Shape of Chaos cloud c) 5 Potions of Cure Serious Insanity d) The Wand of Digging of Thrain (12 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. e) a Ring of Ice [+20] f) an Amulet of Resistance It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon Priest on level 20 of Orc Cave. g) 27 Arrows of Flame (1d4) (+6,+5) [Home Inventory - Minas Anor ] a) a Sprig of Athelas b) a Staff of Recovery[1|15] (11 charges) c) a Staff of Identify[8|20] (13 charges) [Home Inventory - Lothlorien ] a) a Spellbook of Confuse {@m3@b3} b) Jor's Book of Impossible Occurences {Cure Insanity} It can be activated for cure insanity. You found it lying on the ground on level 2 of A lost temple. c) 2 Sprigs of Athelas d) a Potion of Cure Insanity e) 2 Potions of Enlightenment f) 5 Scrolls of *Identify* g) 5 Scrolls of Enchant Weapon To-Hit h) a Golden Rod of Nothing (125/125) i) a Wand of Essence of Speed[1|10] (4 charges) j) The Ring 'Vindirn' (+3 to stealth) It increases your intelligence, stealth and searching by 3. It sustains your intelligence. It provides resistance to fire, poison, light and shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 22 of Orc Cave. k) a Ring of Damage (+18) l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. m) a Large Leather Shield of Reflection [4,+13] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. n) a Set of Cesti of Agility [5,+6] (+4) o) The Dagger 'Nimthanc' (E:12059, L:20) (1d4) (+18,+12) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from electricity and frost. It fights against evil with holy fury. It provides resistance to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. p) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 42 of Mordor. q) The Bastard Sword 'Calris' (5d4) (-10,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 32 of Heart of the Earth. [The Mathom-house Inventory - Bree ] a) The Sling of Farmer Maggot (x2) (+20,+7) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 19.2.2003 19:45
9481. on the Ladder (of 19090)
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