The Angband Ladder: Gwendadon, Orc Dark-Priest by <spitfyr@gmx.net>

  [ToME 2.1.1 Character Dump]

 Name  : Gwendadon              Age                 12       STR: 18/146       
 Sex   : Male                   Height              78       Int:     17  18/07
 Race  : Orc                    Weight             148       WIS:     17       
 Class : Dark-Priest            Social Class         1       DEX: 18/143       
 Body  : Player                                              CON: 18/112       
 God   : Melkor Bauglir                                      Chr:  18/24  18/34
                                                                               
 + To Melee Hit          37 Level             36    Max Hit Points       461   
 + To Melee Damage       30 Experience    663099    Cur Hit Points       -14   
 + To Ranged Hit         41 Max Exp       663099    Max SP (Mana)         38   
 + To Ranged Damage      15 Exp to Adv.   715000    Cur SP (Mana)         38   
   AC                30+147 Gold          169961    Piety              40378   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[7] Perception  : Poor         Blows/Round:  5         
 Bows/Throw  : Superb       Searching   : Poor         Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  10d5+150  
 Stealth     : Poor         Magic Device: Heroic       Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was an Orc, but it is unacknowledged.  You are           
          the adopted child of a Serf.  You are a credit to the                
          family.  You have brown eyes, wavy red hair, and an average          
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 43 (2150')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 20 (1000')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 16th Quelle of the 2890th year of the third age.
 It now is 30 days that you are adventuring.

     Your Attributes:
You are dead, killed by an Ancient multi-hued dragon.
You can breath fire.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can embolden yourself.
You can destroy walls.
You can turn into a Balrog at will.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of trolls.
You are unlucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Random teleportation:
  Randomly teleports you around

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 30)
 - Combat                                        25.100 [0.700]
	  . Weaponmastery                               41.600 [0.700]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         04.834 [0.900]
	  . Magic-Device                                26.200 [1.050]
	  . Spell-power                                 00.000 [0.800]
	  . Udun                                        00.000 [0.400]
	  . Demonology                                  00.000 [1.500]
	  . Necromancy                                  05.600 [0.800]
 - Spirituality                                  30.300 [1.000]
	  . Prayer                                      40.200 [1.400]
 - Monster-lore                                  01.000 [0.500]
	  . Corpse-preservation                         01.000 [1.000]

 You saved a young hobbit from an horrible fate.
 You saved 9 princesses.

 You have defeated 7590 enemies.


  [Fates]

You may meet a Hippogryph on level 10.
You are fated to meet a Giant green frog on level 1.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It provides resistance to nether.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Light Crossbow of Extra Shots (x3) (+16,+15)
e) a Ring of Nether Resistance
f) The Ring of Diona (+3 to infravision)
    It increases your infravision by 3.  It makes you invisible.  It sustains
    your constitution.  It makes you completely fearless.  It provides
    resistance to dark and nexus.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level
    36 of Heart of the Earth.
k) an Amulet of the Serpents [+5] (+6) {cursed}
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 6.  It provides resistance
    to poison.  It is cursed.  
    You bought it from the Black Market.
m) The Everburning Torch of Baron (+4 to infravision)
    It provides light (radius 5) forever.  It increases your infravision 
    by 4.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Cloak of Mimicry [Ape] of Electricity [1,+15]
    It provides resistance to electricity.  It produces an electric sheath.
    It cannot be harmed by acid.  It cannot be harmed by electricity. 
    
    You bought it from the Black Market.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Black ogre on level 20 of Orc Cave.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
u) The Set of Gauntlets of Duindi (+8) [2,+11]
    It sustains your wisdom and dexterity.  It provides immunity to paralysis.
    It provides resistance to cold, shards and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodletter of Khorne on level 41
    of Mordor.
x) a Pair of Metal Shod Boots [6,+6]
z) (nothing)
{) 19 Bolts of Acid (1d5) (+6,+5)
|) a Magical Shovel (1d2) (+5,+6) (+1)


  [Character Inventory]

a) a Spellbook of Curse
    
b) Raal's Black Candle {Genocide / 1000}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Black orc Shaman on level 20 of Orc
    Cave.
c) A parchment titled ''Famous Last Words'' {Destruction}
    It can be activated for Destruction.  
    You found it in the remains of a Black orc Captain on level 42 of 
    Mordor.
d) 2 Potions of Speed
    
e) 5 Potions of Heroism
    
f) 8 Potions of Cure Critical Wounds
    
g) a Potion of Enlightenment
h) 14 Scrolls of Phase Door
    
i) 8 Scrolls of Teleportation
    
j) 3 Scrolls of *Identify*
    
k) 5 Scrolls of Satisfy Hunger
    
l) a Copper Rod of Door/Stair Location (20/20) {@z5}
m) a Moonstone Rod of Trap Location (75/75) {@z4}
    
n) a Moonstone Rod of Illumination (75/75) {@z2}
o) a Golden Rod of Capacity of Perception (184/250) {@z1}
p) a Golden Rod of Charging of Recall (125/125) {@z9}
q) a Wand of Manathrust[2|16] (14 charges)
r) 4 Wands of Noxious Cloud[1|25] (22 charges)
    
s) a Staff of Disarm[4|10] (15 charges)
t) a Staff of Recovery[3|16] (7 charges)
u) Rhino Hide Armour of Resistance (-1) [8,+10]
v) a Dagger of Westernesse (1d4) (+7,+12) (+1)
w) 18 Arrows of Slay Dragon (1d4) (+9,+12)


  [Home Inventory - Bree ]

a) a Spellbook of Corpse Explosion
    
b) a Sprig of Athelas
c) 8 Potions of Healing
    
d) 3 Potions of *Healing*
    
e) 6 Potions of Restore Life Levels
    
f) a Potion of Enlightenment
g) 6 Potions of Curing
    
h) 7 Scrolls of *Identify*
    
i) 6 Scrolls of Reset Recall
    
j) a Wand of Thunderstorm[2|29] (10 charges)
k) a Wand of Essence of Speed[1|11] (6 charges)
l) 2 Wands of Demon Blade[1|20] (12 charges)
    
m) a Staff of Disarm[1|10] (25 charges)
    
n) a Staff of Recovery[1|14] (5 charges)
o) a Ring of Confusion Resistance
p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel 
    by 5.  It provides resistance to acid, electricity, fire and poison.
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
r) 28 Seeker Bolts (4d5) (+0,+0)
s) 28 Sheaf Arrows of Wounding (1d5) (+8,+12)
t) Bert the Stone Troll's corpse


  [Home Inventory - Gondolin ]

a) a Spellbook of Mind Steal
    
b) a Potion of Shape of Chaos cloud
c) 5 Potions of Cure Serious Insanity
    
d) The Wand of Digging of Thrain (12 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level
    22 of Orc Cave.
e) a Ring of Ice [+20]
f) an Amulet of Resistance
    It provides resistance to acid, electricity, fire, cold and poison.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Priest on level 20 of Orc
    Cave.
g) 27 Arrows of Flame (1d4) (+6,+5)


  [Home Inventory - Minas Anor ]

a) a Sprig of Athelas
b) a Staff of Recovery[1|15] (11 charges)
c) a Staff of Identify[8|20] (13 charges)


  [Home Inventory - Lothlorien ]

a) a Spellbook of Confuse {@m3@b3}
    
b) Jor's Book of Impossible Occurences {Cure Insanity}
    It can be activated for cure insanity.  
    You found it lying on the ground on level 2 of A lost temple.
c) 2 Sprigs of Athelas
d) a Potion of Cure Insanity
e) 2 Potions of Enlightenment
    
f) 5 Scrolls of *Identify*
    
g) 5 Scrolls of Enchant Weapon To-Hit
    
h) a Golden Rod of Nothing (125/125)
i) a Wand of Essence of Speed[1|10] (4 charges)
j) The Ring 'Vindirn' (+3 to stealth)
    It increases your intelligence, stealth and searching by 3.  It sustains
    your intelligence.  It provides resistance to fire, poison, light 
    and shards.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 22 of Orc Cave.
k) a Ring of Damage (+18)
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Mirkwood.
m) a Large Leather Shield of Reflection [4,+13]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You bought it from the Black Market.
n) a Set of Cesti of Agility [5,+6] (+4)
o) The Dagger 'Nimthanc' (E:12059, L:20) (1d4) (+18,+12)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from electricity and frost.  It fights
    against evil with holy fury.  It provides resistance to electricity 
    and cold.  It cannot be harmed by acid, cold, lightning or fire.  
p) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability
    to tunnel and speed by 5.  It sustains your dexterity.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 42 of Mordor.
q) The Bastard Sword 'Calris' (5d4) (-10,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.
    It is a great bane of dragons.  It is especially deadly against trolls.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It 
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 32 of Heart of 
    the Earth.


  [The Mathom-house Inventory - Bree ]

a) The Sling of Farmer Maggot (x2) (+20,+7) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.



Posted on 19.2.2003 19:45
Last updated on 19.2.2003 20:57

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On 19.2.2003 19:45 spitfyr@gmx.net wrote:
noone likes orcs! noone likes Melkor! But here he is, the real bad boy.
Very nice, but not TROLL BLOOD! Imagine everytime I am in trouble melkor summons undead to my aid. AAAAHH! I mean I could life with -50 to stealth but aggravating just for regeneration, hmm

On 19.2.2003 20:57 spitfyr@gmx.net wrote:
boooo :(

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