The Angband Ladder: Morkai, RohanKnight Dark-Priest by <blackmaurader@hotmail.com>

  [ToME 2.2.6 Character Dump]

 Name  : Morkai                 Age                 88       STR:     37       
 Sex   : Male                   Height              74       INT:     18       
 Race  : Zombie RohanKnight     Weight              75       WIS:     18       
 Class : Dark-Priest            Social Class         4       DEX:     26       
 Body  : Player                                              CON:     29       
 God   : Melkor Bauglir                                      CHR:     31       
                                                                               
 + To Melee Hit          39 Level             32    Max Hit Points       420   
 + To Melee Damage       50 Experience    546930    Cur Hit Points       420   
 + To Ranged Hit         39 Max Exp       546930    Max SP (Mana)         30   
 + To Ranged Damage      23 Exp to Adv.   570000    Cur SP (Mana)         30   
   AC                 46+66 Gold          134497    Piety              31798   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[7] Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  8d5+200   
 Stealth     : Bad          Magic Device: Legendary[7] Infra-Vision: 60 feet   
                                                       Tactic:       confident 
                                                       Explor:       brisk     
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have dark brown eyes, straight brown hair, and a fair            
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 32 (1600')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        A lost temple: Level 19 (950')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 5426 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 31 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 10th Quelle of the 2890th year of the third age.
 You have been adventuring for 24 days.

                    adefkmnopsuxz{|@            
        Add Str   : ......5.........            
        Add Int   : 3....1...2......            
        Add Wis   : .....1...2......            
        Add Dex   : 3...4...........            
        Add Chr   : ..1..1..........            
        Add Stea. : ..1...5.........            
        Add Sear. : .........2......            
        Add Infra : ......5.........            
        Add Tun.. : ......5.......8.            
        Add Speed : 3..........2...+            
        Slay Evil : .............+..            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Sust Str  : .......+........            
        Sust Int  : ................            
        Sust Wis  : .......+........            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : .......+........            
        Invisible : ..+..+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.........+.....            
        Hold Life : .......+.......+            
        Res Acid  : ......+++.......            
        Res Elec  : ......+++.......            
        Res Fire  : ......+++.......            
        Res Cold  : ........+......+            
        Res Pois  : ....+.+........+            
        Res Fear  : .......+........            
        Res Lite  : .......+..+.....            
        Res Dark  : ................            
        Res Blind : .....+...+......            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : .......+........            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Aura Fire : .......+........            
        Aura Elec : .......+........            
        Lite      : ..........+.....            
        See Invis : +........+.....+            
        Digestion : ..+............+            
        Activate  : ....+....++.....            
        Drain Exp : ..+.............            
        Cursed    : ..+.............            
        Hvy Curse : ..+.............            
        Animal.ESP: ......+.........            

Skills (points left: 0)
 - Combat                                        32.800 [0.700]
          . Weaponmastery                        35.200 [0.900]
 . Sneakiness                                    03.700 [0.900]
 - Magic                                         04.951 [0.900]
          . Magic-Device                         36.700 [1.050]
          . Spell-power                          00.000 [0.800]
          . Udun                                 00.000 [0.400]
          . Necromancy                           39.200 [0.800]
 - Spirituality                                  07.500 [1.000]
          . Prayer                               36.000 [1.400]
 - Monster-lore                                  00.000 [0.500]
          . Corpse-preservation                  01.000 [1.000]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You are fated to meet a Newt on level 7.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
d) a Heavy Crossbow of Power (x4) (+12,+23)
e) The Ring of Power of Uvatha the Horseman (+1 to stealth)
    It increases your 
    charisma and stealth by 1.  It makes you invisible.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) a Ring of Slaying (+7,+12)
    
    You bought it from the Black Market.
k) an Amulet of the Serpents [+4] (+4) {100% off}
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 4.  It provides resistance to poison.  
    You stole it from the Black Market.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It can
    be used to store a spell.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Soft Leather Armour of the Sandworm [30,+10] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) The Cloak of Arodrot [1,+10] {100% off}
    It sustains your strength, wisdom and charisma.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid, electricity, fire, light and shards.  It produces a fiery
    sheath.  It produces an electric sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
p) a Small Metal Shield of Resistance [3,+10]
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Speed [6,+10] (+2)
    It increases your 
    speed by 2.  
    You found it lying in a vault on level 25 of The Sandworm lair.
z) (nothing)
{) 8 Silver Bolts (3d5) (+10,+10)
|) a Dwarven Shovel of Digging (+10,+10) (+8)
    It 
    increases your ability to tunnel by 8.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Parchment titled ''Immortality For Dummies'' {special, cure conf}
    It can be activated for cure
    confusion.  
    You found it lying on the ground on level 21 of A lost temple.
b) 17 Scrolls of Word of Recall
c) 25 Scrolls of Identify
d) 13 Scrolls of Satisfy Hunger
e) a Copper Rod of Trap Location (20/20)
f) a Moonstone Rod of Fire Balls (75/75)
g) a Moonstone Rod of Slow Monster (75/75)
h) a Silver Rod of Disarming (100/100)
i) a Golden Rod of Healing (125/125) {25% off}
j) 7 Wands of Manathrust[1|15] (36 charges)
k) 11 Wands of Noxious Cloud[1|25] (40 charges)
l) a Staff of Identify[1|15] (17 charges)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Curse
b) 6 Sprigs of Athelas
c) 8 Potions of Healing
d) 4 Potions of *Healing*
e) a Potion of Enlightenment
f) 2 Scrolls of Teleportation
g) a Scroll of *Identify*
h) a Scroll of Enchant Armor
i) a Scroll of Enchant Weapon To-Hit
j) 5 Scrolls of Recharging
k) 2 Scrolls of Reset Recall
l) a Scroll of Acquirement
m) an Iron Rod of Nothing (50/50)
n) a Moonstone Rod of the Istari of Nothing (150/150)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
o) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
p) a Dwarven Lantern of *Brightness*
    It provides light (radius 5) forever.  It provides resistance 
    to dark.  It cannot be harmed by fire.  
    You bought it from the Black Market.
q) a Feanorian Lamp of Fading (with 7432 turns of light)
    It provides light (radius 3) when
    fueled.  It cannot be harmed by fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
s) The Long Sword 'Durandil' (2d5) (+5,+9) (+3)
    It can be activated
    for sing a cheerful song every 3 turns if it is being worn. It 
    increases your luck by 3.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
u) The Sandworm Queen's corpse


  [Home Inventory - Gondolin ]

a) The Tome of Morkai
b) The Cloak 'Colannon' [1,+15] (+3 to speed) {teleport}
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    stealth and speed by 3.  It provides resistance to acid and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, 
    constitution and speed by 2.  It does extra damage from electricity.  
    It is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    provides resistance to electricity, light and dark.  It allows you to
    see invisible monsters.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing {quest}
b) 2 Potions of Healing
c) 27 Scrolls of Magic Mapping


  [The Mathom-house Inventory - Bree ]

a) Benetar's Death Ray Experiment
    
    It can be activated for blindness.  
    You found it lying on the ground on level 19 of A lost temple.
b) Tenser's Mechanical Magician
    It can
    be activated for hallucination.  
    You found it in the remains of a Bullywug on level 25 of The Old Forest.
c) The Ring 'Helwe' (-5)
    
    It decreases your strength by 5.  It sustains your strength and 
    charisma.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
d) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfast, Son of Ulfang on level 17 of The
    Old Forest.
e) a Cleaver of Morgul (2d4) (-9,-24) [-7] (-1) {cursed}
    It decreases your luck by 1.  It is very sharp and can make
    your foes bleed.  It allows you to see invisible monsters.  It drains 
    experience.  It aggravates nearby creatures.  It fills you with the
    Black Breath.  It is heavily cursed.  It can re-curse itself.  
    You found it lying on the ground on level 20 of A lost temple.
f) a Cleaver of Morgul (2d4) (-16,-18) [-9] (-6) {cursed}
    It 
    decreases your luck by 6.  It is very sharp and can make your foes
    bleed.  It allows you to see invisible monsters.  It drains experience
    .  It aggravates nearby creatures.  It fills you with the Black
    Breath.  It is heavily cursed.  It can re-curse itself.  
    You found it in the remains of a Monastic lich in the town of Minas Anor .
g) a Broad Axe of Nothingness (2d6) (-4,-70) {cursed, !k}
    
    It can be wielded two-handed.  It can't attack.  It is heavily cursed.
    It can re-curse itself.  
    You found it in the remains of a Snaga on level 27 of Mirkwood.
h) a Long Sword of Morgul (2d5) (-4,-12) [-7] (-6) {cursed}
    It 
    decreases your luck by 6.  It is very sharp and can make your foes
    bleed.  It allows you to see invisible monsters.  It drains experience
    .  It aggravates nearby creatures.  It fills you with the Black
    Breath.  It is heavily cursed.  It can re-curse itself.  
    You found it in the remains of a Moaning spirit on level 15 of Orc Cave.
i) 22 Blasted Bolts (1d5) (-4,-12) [-6]
    
    You found it in the remains of a Kobold Archer on level 10 of Barrow-Downs.



Posted on 21.1.2004 03:22
Last updated on 7.4.2004 22:50

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Comments

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On 21.1.2004 03:22 blackmaurader@hotmail.com wrote:
I honestly don't expect this character to get all that far, seeing as how I have barely made it out of the Orc Caves at the time of writing. Still, when I get better, this character shall get updated, replaced if nessecary... i'm gonna win someday.

On 21.1.2004 03:24 blackmaurader@hotmail.com wrote:
And by "barely made it out of the orc caves", that's how far my characters get. Not how far this one is so far. :/

On 22.1.2004 01:57 blackmaurader@hotmail.com wrote:
Note that I actually finished the orc caves and killed Azog - the recall depth is 14 because I want to easily get to the dungeon town there. :P The wand of thrain was eaten by a "convert random wand to wand of nothing" trap. My piety got eaten by a bunch of "kill piety" traps. Both sets of traps were from the vault on level 16 of the lost temple - I found the two scrolls of trap destruction on the *next* level :(

Ah well, that's two god quests down. The next three will bring my prayer skill to 50 w/o any more assistance. That's worth it, I guess. And hey, I did find limbslicer in that vault. I suppose it was worth something.

I guess I'll do Mirkwood next. I suppose I better get some extra stat points from fumblefingers before I max em out with my own points. From there, onto the sandhole and old forest. :/

Next installment: Morkai gets killed by a blue yeek on level 11 of mirkwood.

On 22.1.2004 03:43 blackmaurader@hotmail.com wrote:
Eh, what did I say? I stuck my head out too far once again.

I decided to take the Minas Anor library quest. I was doing absolutely fine until I got to the Master Lich at the very end.

After a few rounds of melee, I run away. Then...

"The Master Lich points at you, screaming the word DIE!"

/me is dead.

I should have stuck with mirkwood. And to top it off, drinking that potion of corruption in hopes of getting demon hide was a bad idea. The master lich tried to blink away four times throughout the fight - due to anti-teleportation. But no, I had to keep it near me. :/

GG morkai. You needed a better name anyways.

On 7.4.2004 23:02 blackmaurader@hotmail.com wrote:
Morkai is back - or shall we say, Morkai II in reality - and he's upgraded to 2.2.6.

FF didn't show up at all in the early levels, but is making up for that now. I think he showed up in the last 3 of 5 mirkwood levels i've conquered, tho I'm not quite sure.

On the same token, neither has _ANY_ dungeon town revealed itself. Neither the orc caves nor the old forest produced any dungeon shops whatsoever. So no dragon hunter shops or rare jewelry stores. :/

And then a trap of silent switching got rid of Lasher. :/

Still, despite those faults, this guy is owning. Got thru my first ff quest with summoners, 15 death knights just went down. My wands of noxious cloud did get overused; i need to remember to pray for the auto-cast of curse.

I'll be treading more cautiously with this guy than his predecessor - despite him having completed the minas anor library quest - which Morkai I got snuffed out in - AND the Eol quest. I don't want to lose another. :/

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