The Angband Ladder: VampyHobbit, Hobbit Dark-Priest by <durikiu@yahoo.com>

  [ToME 2.3.2 Character Sheet]

 Name  : VampyHobbit            Age                 32       STR:     24       
 Sex   : Male                   Height              33       INT:     29       
 Race  : Vampire Hobbit         Weight              66       WIS:     26       
 Class : Dark-Priest            Social Class         9       DEX:     28       
 Body  : Player                                              CON:     23       
 God   : Melkor Bauglir                                      CHR:     22       
                                                                               
 + To Melee Hit           5 Level             31    Death Points    -48/    36 
 + To Melee Damage       11 Experience    310548    Spell Points     88/    88 
 + To Ranged Hit          8 Max Exp       310548    Sanity          284/   284 
 + To Ranged Damage      15 Exp to Adv.   345000    Piety                26067 
   AC                 21+79 Gold          878036    Speed           Fast (+10) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Bad          Blows/Round:  7         
 Bows/Throw  : Excellent    Searching   : Bad          Shots/Round:  2         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  14d5+77   
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Hobbit Bum.  You are a          
          credit to the family.  You have hazel eyes, wavy blond               
          hair, and a very dark complexion.                                    
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 14 (700')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 21 (1050')

 Your body was a Player.
 You have defeated 4430 enemies.
 You saved 33 princesses.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Enderi of the 2890th year of the third age.
 Your adventure lasted 12 days.

     Your Attributes:
You are dead, killed by an Aranea in the town of Lothlorien.
You can drain life from a foe.
You can feel the danger of evil magic.
You can create food.
You can destroy walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your dexterity is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon strikes at animals with extra force.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.


                    adefkmnopsuxz{|@            
        Add Str   : ...............+            
        Add Int   : 21.............+            
        Add Wis   : 21.......3.....+            
        Add Dex   : .1....3.........            
        Add Con   : ...............+            
        Add Chr   : .........3.....+            
        Add Sear. : .....4..........            
        Add Tun.. : ..............3.            
        Add Speed : .1....3.........            
        Add Blows : 2...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ...............+            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ...+...........+            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........++....            
        Hold Life : ...............+            
        Res Acid  : ......+.........            
        Res Elec  : .+..............            
        Imm Fire  : .+.............*            
        Res Cold  : .+.............+            
        Res Pois  : ...............+            
        Res Fear  : ................            
        Res Light : ..........+.....            
        Res Dark  : ...............+            
        Res Blind : ......+.........            
        Res Conf  : +........+......            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ...............+            
        Res Nexus : +...............            
        Res Chaos : +...............            
        Res Disen : +...............            
        Levitate  : ..+.............            
        Lite      : ..........+....+            
        See Invis : +...............            
        Digestion : .+..............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : .....+....+.....            
        Blessed   : +...............            
        Cursed    : ..+.............            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 7)
 - Combat                                        36.300 [0.700]
          . Weaponmastery                        35.700 [0.700]
          - Archery                              02.000 [0.000]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    02.200 [0.900]
          . Stealth                              05.000 [0.400]
          . Disarming                            04.200 [0.900]
 - Magic                                         04.564 [0.900]
          . Magic-Device                         02.800 [1.050]
          . Spell-power                          00.000 [0.800]
          . Divination                           08.100 [0.400]
          . Udun                                 00.000 [0.400]
          . Necromancy                           35.200 [0.800]
 - Spirituality                                  10.500 [1.000]
          . Prayer                               36.000 [1.400]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  00.000 [0.500]
          . Corpse-preservation                  01.000 [1.000]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows
 * Undead Form


  [Fates]

You may meet a Jackal on level 14.
You may meet a Giant white mouse on level 19.
You may meet a Soldier ant on level 20.


  [Character Equipment]

a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
        It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to confusion, nexus, chaos and disenchantment.  
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth in the town of Bree .
e) a Ring of Levitation {cursed}
    It
    allows you to levitate.  It is cursed.  
    You bought it from the Black Market.
f) a Ring of Invisibility
k) an Amulet of Spell [Identify]
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 28 of Mirkwood.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Holcolleth' [1,+4] (+2)
p) a Small Leather Shield [2,+4]
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Free Action [3,+3]
z) (nothing)
{) (nothing)
|) a Magical Dwarven Shovel (+3)
    It grants you the
    power of stone to mud if it is being worn.  It increases your ability
    to tunnel by 3.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Gem of Venom {Mass Geno}
    It can be activated for mass
    genocide every 1000 turns.  
    You bought it from the Magic shop.
b) Lloth's Ceremonial Dagger {Stats}
    It can be activated for restore
    stats and life levels every 200 turns.  
    You bought it from the Magic shop.
c) The Eye of Vecna {Summon Pet}
    It can be activated for summon pet
    every 101 turns.  
    You found it lying on the ground on level 3 of Barrow-Downs.
d) a Potion of Healing
e) a Scroll of Satisfy Hunger
f) a Moonstone Rod of Simplicity of Disarming (75/75)
g) a Silver Rod of Detection (100/100)
h) a Silver Rod of Recall (100/100)
i) 6 Wands of Noxious Cloud[1|25] (39 charges)
    
j) a Mage Staff of Power [Charm] (1d4) (-8,-5) (+10)
k) 20 Empty Bottles
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 18 of Orc Cave.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
c) a Spellbook of Armor of Fear
d) The Wand Construction Kit {Teleport}
    It
    can be activated for teleport (range 100) every 100 turns.  
    You bought it from the Magic shop.
e) The Medallion of Good Will {Insanity}
    It can be activated for cure
    insanity every 200 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) a Copper Rod of Nothing (20/20)
g) an Iron Rod of Nothing (50/50)
h) a Moonstone Rod of Polymorph (75/75)
i) a Silver Rod of Disarming (100/100)
j) The Wand of Digging of Thrain (16 charges)
k) a Ring of Spell
l) an Amulet of Doom [-3] (-1)
m) a Short Sword of Westernesse (1d7) (+11,+10) (+2)
n) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It 
    increases your dexterity and attack speed by 3.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) a Scroll of Reset Recall
b) a Wooden Rod of Nothing (10/10)
c) a Rod Tip of Light (15 Mana to cast)
d) The Star of Elendil (+1) (charging)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Phial of Undeath (-5) {cursed}


  [The Mathom-house Inventory - Bree ]

a) The Gem of Hate
    It can be activated for confusion.  
    You found it lying in a vault on level 27 of The Sandworm lair.



Posted on 30.10.2005 02:31
Last updated on 31.10.2005 00:40

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11271. on the Ladder (of 19092)
1980. on the ToME Ladder (of 3155)

Comments

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On 30.10.2005 02:31 durikiu@yahoo.com wrote:
Any suggestions? Going on the next god quest soon.. Want haradekket for disenchant, want berangil for the monstrous damage, forgot why I have aranruth

On 30.10.2005 11:01 paffa_89@hotmail.com wrote:
I'm sure at that depth you've seen better ring than Slow digestion. Con or Str ring preferably, since dark-priests is very melee-based characters. Also, if you didn't know ( I didn't until last month) Necromancy spells are based on your Constitution.

On 31.10.2005 00:40 durikiu@yahoo.com wrote:
This is the death of my character. Didnt realize undead form was so bad.... This was my first character to pass orc caves.

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