The Angband Ladder: Valacire, Human Warrior by <aj_ward@chez-loons.com>

  [Angband 3.1.2v2 Character Dump]

 Name   Valacire                                 Self  RB  CB  EB   Best
 Sex    Female       Age             20   STR! 18/100  +0  +5  +7 18/***
 Race   Human        Height          66   INT! 18/100  +0  -2  +5 18/130
 Class  Warrior      Weight         189   WIS! 18/100  +0  -2  +1  18/90
 Title  Lord         Social  Role model   DEX! 18/100  +0  +2  +9 18/210
 HP     1064/1064    Maximize         Y   CON! 18/100  +0  +2  +7 18/190
 SP     0/0                               CHR! 18/100  +0  -1  +4 18/130

 Level               50   Armor   [62,+163]     Saving Throw         74%
 Cur Exp        8479499   Fight   (+41,+33)     Stealth        Excellent
 Max Exp        8479499   Melee   (+56,+43)     Fighting       Legendary
 Adv Exp       ********   Shoot   (+60,+12)     Shooting       Legendary
 MaxDepth   3100' (L62)   Blows      6/turn     Disarming            92%
 Game Turns    10261809   Shots      3/turn     Magic Device          61
 Player Turns   1025909   Infra        0 ft     Perception       1 in 38
 Active Turns    765434   Speed           6     Searching            14%
 Gold           8015577   Burden  162.4 lbs

 You are one of several children of a Serf.  You are a credit to the
 family.  You have hazel eyes, straight brown hair, and a very dark
 complexion.


rAcid:......+..+... rConf:.............
rElec:......+...... Sound:.............
rFire:+.....+...... Shard:.............
rCold:+.....+..+... Nexus:........++...
rPois:..+.......... Nethr:.............
rFear:...........++ Chaos:.............
rLite:+............ Disen:........+....
rDark:..+......+... S.Dig:.......+.....
rBlnd:............. Feath:.............

Light:+............ Aggrv:.........+...
Regen:....+........ Stea.:..+....+.....
  ESP:............. Sear.:.............
Invis:+....+....... Infra:.............
FrAct:+............ Tunn.:.............
HLife:........+.... Speed:+..........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.+...........


  [Character Equipment]

a) The Scythe 'Avavir' (5d3) (+15,+10) [+28] (+3)
     +3 dexterity, charisma, speed.
     Branded with flames, frost.
     Provides resistance to fire, cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it returns you from the dungeon or takes you to th
     e dungeon after a short delay.
     Takes 320 turns to recharge at your current speed.
     Your chance of success is 89.3%
     
     Combat info:
     6 blows/round.
     Average damage/hit: 78.8 vs. creatures not resistant to fire, 78.8
     vs. creatures not resistant to cold, and 56 vs. others.
     
     Radius 1 light.
b) a Sling of Buckland (x4) (+19,+12) (+2)
     +2 dexterity, shooting speed, shooting power.
     Cannot be harmed by acid, fire.
     
c) The Ring of Barahir (+1)
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, stealth.
     Provides resistance to poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
d) a Ring of Protection [+19]
e) an Amulet of Regeneration
     Speeds regeneration.  
     
f) The Star of Elendil
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it maps the area around you.
     Takes 81 to 160 turns to recharge at your current speed.
     Your chance of success is 91.0%
     
     Radius 3 light.
g) Mithril Plate Mail of Resistance [35,+18]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Elven Cloak of the Magi [6,+15] (+4)
     +4 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Slows your metabolism.  
     
i) a Leather Shield of Preservation [6,+23]
     Provides resistance to nexus, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
j) The Steel Helm of Hammerhand (+9,+9) [6,+20] (+3)
     +3 strength, dexterity, constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Aggravates creatures nearby.  
     
k) a Set of Gauntlets of Slaying (+2,+4) [3,+8]
l) The Pair of Steel Shod Boots of Thror [6,+17] (+3)
     +3 strength, constitution, speed.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.


  [Character Inventory]

a) a Potion of Healing
     
b) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
c) a Potion of Life
     It can be thrown at creatures with damaging effect.
     
d) 2 Scrolls of Satisfy Hunger
e) 2 Scrolls of Recharging
f) a Scroll of *Destruction*
g) 4 Rods of Detection
     Cannot be harmed by electricity.
     
h) 7 Rods of Polymorph
i) 8 Rods of Teleport Other
j) 7 Rods of Recall
     Cannot be harmed by electricity.
     
k) 7 Rods of Identify
     Cannot be harmed by electricity.
     
l) 5 Wands of Drain Life (12 charges)
     
m) a Staff of *Destruction* (2 charges)
     
n) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
     +15% to searching.
     Slays evil creatures, orcs, dragons.
     Branded with frost.
     Provides resistance to cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Slows your metabolism.  
     
     Combat info:
     6 blows/round.
     Average damage/hit: 63.4 vs. evil creatures, 70.2 vs. orcs, 70.2
     vs. dragons, 70.2 vs. creatures not resistant to cold, and 56.7
     vs. others.
     
     Radius 1 light.
o) 15 Iron Shots of Slay Evil (1d4) (+9,+9)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 199.3 vs. evil creatures, and 99.6 vs. others.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Mushroom of Fast Recovery
     
b) 3 Mushrooms of Clear Mind
     
c) 6 Potions of Restore Life Levels
d) 2 Potions of True Seeing
e) 2 Potions of Dragon Breath
f) 97 Scrolls of Satisfy Hunger
g) 24 Scrolls of Satisfy Hunger
h) 78 Scrolls of Recharging
i) The Full Plate Armour of Isildur [26,+24] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
     +4 dexterity, stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 3 turns to recharge at your current speed.
     Your chance of success is 89.3%
     
k) an Elven Cloak of Aman [6,+15] (+3 stealth)
     +3 stealth.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) The Small Metal Shield of Thorin [4,+20] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
m) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging)
     +2 intelligence, wisdom.
     +10% to searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 89 to 176 turns to recharge at your current speed.
     Your chance of success is 92.5%
     
n) The Main Gauche of Azaghal (2d5) (+12,+14)
     *Slays* dragons.
     Provides immunity to fire.
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     6 blows/round.
     Average damage/hit: 80.6 vs. dragons, and 54.7 vs. others.
     
o) a Main Gauche (Holy Avenger) (1d5) (+11,+17) [+3] (+1)
     +1 wisdom.
     Slays evil creatures, undead, demons.
     Provides resistance to fear.
     Sustains dexterity.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     6 blows/round.
     Average damage/hit: 57.9 vs. evil creatures, 61.2 vs. undead, 61.2
     vs. demons, and 54.7 vs. others.
     
p) The Long Sword 'Anguirel' (2d5) (+10,+12) (+2)
     +2 strength, constitution, speed, attack speed.
     Slays evil creatures, demons.
     Branded with venom.
     Provides resistance to lightning, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  
     
     Combat info:
     8 blows/round.
     Average damage/hit: 59.8 vs. evil creatures, 66.5 vs. demons, 66.5
     vs. creatures not resistant to poison, and 53.2 vs. others.
     
     Radius 1 light.
q) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 stealth)
     +4 strength, charisma, stealth, speed.
     Slays animals, evil creatures, giants.
     *Slays* undead.
     Provides resistance to cold, fear, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     6 blows/round.
     Average damage/hit: 73.5 vs. animals, 73.5 vs. evil creatures, 
     84.7 vs. giants, 107.1 vs. undead, and 62.3 vs. others.
     
r) a Zweihander of *Slay Dragon* (3d6) (+8,+11) (+1)
     +1 constitution.
     *Slays* dragons.
     Provides resistance to fear.
     
     Combat info:
     6 blows/round.
     Average damage/hit: 105.6 vs. dragons, and 57.8 vs. others.
     
s) a Scythe (Holy Avenger) (5d3) (+9,+12) [+3] (+4)
     +4 wisdom.
     Slays evil creatures, undead, demons.
     Provides resistance to fear.
     Sustains strength.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     5 blows/round.
     Average damage/hit: 70.4 vs. evil creatures, 82 vs. undead, 82 vs.
     demons, and 58.8 vs. others.
     
t) The Glaive of Pain (9d6) (+8,+30)
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 105.9.
     
u) a Scythe of Slicing of Westernesse (8d4) (+15,+10) (+2)
     +2 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 115.2 vs. orcs, 115.2 vs. trolls, 115.2 vs.
     giants, and 68.4 vs. others.
     
v) a Whip of Slay Giant (1d3) (+16,+11)
     Slays giants.
     
     Combat info:
     6 blows/round.
     Average damage/hit: 51.6 vs. giants, and 47.3 vs. others.
     
w) a Quarterstaff of Slay Dragon (1d9) (+11,+14)
     Slays dragons.
     
     Combat info:
     6 blows/round.
     Average damage/hit: 65.7 vs. dragons, and 54.5 vs. others.
     
x) a Great Hammer of Westernesse (8d1) (+12,+10) (+1)
     +1 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     6 blows/round.
     Average damage/hit: 72 vs. orcs, 72 vs. trolls, 72 vs. giants, and 
     53.8 vs. others.
     

  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.3.2011 16:52

Download this dump

4514. on the Ladder (of 19090)
1557. on the Angband Ladder (of 6561)

Comments

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On 7.3.2011 22:57 PowerDiver wrote:
Your equipment choices seem very strange to me. Are you playing a challenge game? AC should be the last priority to optimize, not the first.

On 9.3.2011 13:24 aj_ward@chez-loons.com wrote:
Challenge game?

Just smiting bad guys and finding things! ;-)

On 9.3.2011 18:31 PowerDiver wrote:
Then you shouldn't be using the ring of protection nor the armor of resistance. Throw them away. Look at the weapon descriptions. The Glaive of Pain does more damage than Avavir. If you are new to the game, you may not realize how big a penalty you pay for the aggravation on Hammerhand. You might be better off leaving Hammerhand at home.

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