The Angband Ladder: FrozenWulf, Master Lich Monster by <frozenwulf@gmail.com>

  [Reposband 0.6.3 Character Dump]

 Name   FrozenWulf                               Self  RB  CB  EB   Best
 Sex    Male                              Str:     17  -5  +0  +0     12     10
 Race   Master Lich                       INT:     10  +5  +0  +0     15
 Class  Monster                           WIS:     10  +0  +0  +0     10
 Title  Monster                           DEX:     17  +0  +0  +0     17
 HP     -1/125                            Con:     17  -3  +0  +0     14     13
 SP     20/26                             CHR:     10  -7  +0  +0      3

 Level               20   Armor    [26,+29]     Saving Throw         54%
 Cur Exp           9164   Fight     (+1,+0)     Stealth           Superb
 Max Exp           9164   Melee   (+10,+12)     Fighting          Superb
 Adv Exp           9720   Shoot    (+16,+2)     Shooting          Superb
 MaxDepth    500' (L10)   Blows    1.0/turn     Disarming            49%
 Game Turns      664642   Shots      1/turn     Magic Device          49
 Standard Turns   51253   Infra       80 ft     Perception        1 in 8
 Resting Turns       10   Speed          -7     Searching            54%
 Gold              2487   Burden  151.0 lbs

 You are a tall, terrible-looking skeleton in black robes.You were an
 apprentice of an archmage. Your mentor was slain by the undead, and
 you became a Lich.


 Acid:.............                   Nexus:.............
 Elec:.............                   Nethr:+............
 Fire:.+...........                   Chaos:.............
 Cold:+..++........                   Disen:.............
 Pois:+............                   S.Dig:+............
Light:.............                   Feath:.............
 Dark:+............                   pFear:.............
Sound:.............                   pBlnd:.............
Shard:.............                   pConf:.............

Light:.............                   Tunn.:.............
Regen:.............                   Speed:.............
  ESP:.............                   Blows:.............
Invis:+............                   Shots:.............
FrAct:.............                   Might:.............
HLife:.............                   ImpHP:.............
Stea.:....+........                   ImpSP:.............
Sear.:....+........                    Fear:.............
Infra:+...+........                   Aggrv:.............


  [Last Messages]

> The Snaga misses you.
> The Snaga hits you.
> The Snaga misses you.
> The Snaga hits you.
> You miss the Snaga.
> The Snaga hits you.
> The Snaga misses you.
> The Snaga hits you.
> The Snaga misses you.
> The Snaga hits you.
> The Snaga misses you.
> The Snaga hits you.
> The Snaga wakes up.
> The Snaga hits you.
> You die.

Killed by a Snaga.

  [Character Equipment]

a) The Dagger 'Narthanc' (2d4) (+9,+12) [+10]
     Found lying on the floor at 50 feet (level 1).
     
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a fire bolt with damage 9d8.
     Takes 4 to 8 turns to recharge at your current speed.
     Your chance of success is 93.4%
     
     Combat info:
     1.0 blows/round.
     With an additional 2 strength and 0 dex you would get 1.1 blows
     With an additional 0 strength and 2 dex you would get 1.1 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 28.8 vs. creatures not resistant to fire,
     28.8 vs. creatures not resistant to cold, and 18.1 vs. others.
     
b) a Light Crossbow of Accuracy (x3) (+15,+2)
     Dropped by Wormtongue, Agent of Saruman at 400 feet (level 8).
     
     
     
c) a Ring of Ice [+9]
     An inheritance from your family.
     
     It brands your melee attacks with frost.
     Provides resistance to cold.
     Cannot be harmed by cold.
     
d) The Ring of Smeagol [+4] (+5 stealth)
     Dropped by Sm�agol at 200 feet (level 4).
     
     +5 stealth, infravision.
     +25% to searching.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Wooden Torch (1786 turns)
     Radius 2 light, reduced when running out of fuel.
g) Studded Leather Armour (-1) [12,+1]
     Bought from a store.
     
     
     
h) a Cloak [1,+0]
     Bought from a store.
     
     
     
i) a Leather Shield [8,+0]
     Bought from a store.
     
     
     
j) an Iron Crown [0,+0]
     An inheritance from your family.
     
     
     
k) a Set of Gauntlets [3,+0]
     Bought from a store.
     
     
     
l) a Pair of Leather Boots [2,+4]
     Found lying on the floor at 150 feet (level 3).
     
     
     


  [Character Quiver]



  [Character Inventory]

a) 10 Rations of Food
     
b) 3 Slime Molds
     Found lying on the floor at 400 feet (level 8).
     
     
c) 2 Flasks of oil
     Branded with flames.
     
d) 15 Potions of Cure Light Wounds
     
e) 8 Potions of Cure Serious Wounds
     
f) 3 Potions of Berserk Strength
     
     
g) a Potion of Slowness
     Found lying on the floor at 500 feet (level 10).
     
     
     It can be thrown at creatures with damaging effect.
     
h) 4 Scrolls of Treasure Detection
     
     
i) 4 Scrolls of Detect Invisible
     
     
j) a Wand of Light (14 charges)
     Found lying on the floor at 150 feet (level 3).
     
     
k) a Staff of Power (1 charge)
     An inheritance from your family.
     
     
l) a Staff of Light (23 charges)
     Found lying on the floor at 350 feet (level 7).
     
     
m) 2 Staves of Detect Invisible (33 charges)
     Found lying on the floor at 250 feet (level 5).
     
     
n) a Staff of Cure Light Wounds (7 charges)
     Dropped by a Green glutton ghost at 250 feet (level 5).
     
     
o) a Staff of Remove Curse (3 charges)
     Dropped by a Novice mage at 300 feet (level 6).
     
     
p) 10 Wooden Torches (5000 turns)
     Radius 2 light, reduced when running out of fuel.
q) a Lance (2d8) (+0,+0)
     Found lying on the floor at 500 feet (level 10).
     
     Combat info:
     You are too weak to use this weapon.
     1.0 blow/round.
     With an additional 12 strength and 0 dex you would get 1.0 blows
     With an additional 0 strength and 2 dex you would get 1.0 blows
     This weapon may benefit from one or more off-weapon brands or
     slays.
     Average damage/round: 28.4 vs. creatures not resistant to cold,
     and 9.5 vs. others.
     
r) a Long Bow of Accuracy (x3) (+15,+5)
     Dropped by Sm�agol at 200 feet (level 4).
     
     
     
s) 13 Bolts (1d5) (-5,-2)
     Dropped by a Scruffy looking hobbit at 150 feet (level 3).
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 9.
     25% chance of breaking upon contact.
     
t) 22 Arrows (1d4) (+0,+0)
     Found lying on the floor at 350 feet (level 7).
     
     
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      6345     50'    2   Reached level 2
     19072     50'    2   Found The Dagger 'Narthanc'
     20624     50'    3   Reached level 3
     34636    100'    4   Reached level 4
     34726    100'    4   Killed Fang, Farmer Maggot's dog
     40145    100'    4   Killed Grip, Farmer Maggot's dog
     40145    100'    5   Reached level 5
     63485    150'    6   Reached level 6
     99254    150'    7   Reached level 7
    153978    150'    8   Reached level 8
    159768    200'    8   Killed Smeagol
    159800    200'    8   Found The Ring of Smeagol
    182071    200'    9   Reached level 9
    188108    200'   10   Reached level 10
    193831    200'   11   Reached level 11
    199929    200'   12   Reached level 12
    209858    200'   13   Reached level 13
    224417    200'   14   Reached level 14
    240920    200'   15   Reached level 15
    265403    200'   16   Reached level 16
    293581    200'   17   Reached level 17
    331758    200'   18   Reached level 18
    383674    200'   19   Reached level 19
    453236    200'   20   Reached level 20
    646086    400'   20   Killed Wormtongue, Agent of Saruman


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except special ones): no  (birth_randarts)
Restrict the use of stairs/recall            : yes (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : no  (birth_no_selling)
Monsters chase current location              : yes (birth_ai_sound)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 2.2.2011 18:00

Download this dump

16. on the Competition No.98 Ladder (of 17)

Comments

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On 2.2.2011 18:05 Frozenwulf@gmail.com wrote:
mmm...
so hard, i need to learn more about game...

On 2.2.2011 21:22 buzzkill wrote:
Don't carry so much crap. Buy some detect treasure scrolls in town and pretty much dive past the first 10 dungeon levels levels, stopping only to grab stuff that's close by. Don't be shy about using the ring of ice activation. You have innate slow metabolism, so don't worry too much about food.

'U' to use your abilities. Magic missile, blink, cure light wounds (and teleportation) are the only ones you'll really need for a long long time.

On 4.2.2011 15:30 buzzkill wrote:
In the teen levels you'll begin to find potions that add to one stat at the expense of another. Be a little careful with these, as I hit to your INT (with the lich) will make your life that much harder. Generally I'll quaff +STR, +CON, and esp. +INT and hope that hope that DEX, WIS, or esp. CHA will take the hit, but it is a little risky.

Later, begining in the 30's, you'll begin to find stat potions. IF YOU DETECT ONE, GET IT, except possibly CHA. Potions that simply raise a particular stat by a point (or more if it's really low).

You can recharge staffs and wands with scrolls of recharging. I've found them to be rare (and relatively deep) in the current competition. I've only found 2 or 3 so far.

... and you can enable private messages. We're generally a pretty good group here.

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