The Angband Ladder: Sonofa, Lich Monster by pampl

  [Reposband 0.6.3 Character Dump]

 Name   Sonofa                                   Self  RB  CB  EB   Best
 Sex    Male                              STR:     18  -5  +0  +0     13
 Race   Lich                              INT:     10  +5  +0  +0     15
 Class  Monster                           WIS:      9  +0  +0  +0      9
 Title  Monster                           DEX:     16  +0  +0  +0     16
 HP     -8/112                            CON:     18  -3  +0  +0     15
 SP     23/23                             CHR:     10  -7  +0  +0      3

 Level               18   Armor    [50,+17]     Saving Throw         52%
 Cur Exp           5467   Fight     (-1,+0)     Stealth             Good
 Max Exp           5467   Melee     (-1,+0)     Fighting          Superb
 Adv Exp           6480   Shoot    (+4,+11)     Shooting          Superb
 MaxDepth   1150' (L23)   Blows    1.0/turn     Disarming            47%
 Game Turns      109279   Shots      1/turn     Magic Device          47
 Standard Turns   10703   Infra       30 ft     Perception       1 in 43
 Resting Turns     1285   Speed      Normal     Searching            19%
 Gold              2002   Burden   79.1 lbs

 You are a small skeleton in black ragged robes.You are so old that you
 do not remember your life. You are now a mighty undead being.



 Acid:.....+.......                   Nexus:.............
 Elec:.............                   Nethr:+............
 Fire:.............                   Chaos:.............
 Cold:+...+........                   Disen:.............
 Pois:+............                   S.Dig:+............
Light:.............                   Feath:.............
 Dark:+............                   pFear:.............
Sound:.............                   pBlnd:.............
Shard:.............                   pConf:.............

Light:.............                   Tunn.:.............
Regen:.............                   Speed:.............
  ESP:.............                   Blows:.............
Invis:+............                   Shots:.............
FrAct:.............                   Might:..+..........
HLife:.............                   ImpHP:.............
Stea.:.............                   ImpSP:.............
Sear.:...+.........                    Fear:.............
Infra:+............                   Aggrv:.............


  [Last Messages]

> You feel resistant to cold!
> The Sabre-tooth tiger scratches you.
> *** LOW HITPOINT WARNING! ***
> The Sabre-tooth tiger scratches you.
> *** LOW HITPOINT WARNING! ***
> The Sabre-tooth tiger misses you.
> The Sabre-tooth tiger nips you.
> *** LOW HITPOINT WARNING! ***
> The Sabre-tooth tiger misses you.
> The Sabre-tooth tiger claws you.
> *** LOW HITPOINT WARNING! ***
> The Sabre-tooth tiger bites you.
> *** LOW HITPOINT WARNING! ***
> The Sabre-tooth tiger bites you.
> You die.

Killed by a Sabre-tooth tiger.

  [Character Equipment]

b) a Long Bow of Extra Might (x4) (+5,+11) (+1)
     Dropped by Sm�agol at 250 feet (level 5).
     
     +1 shooting power.
     
c) a Malachite Ring of Searching (-2) {cursed}
     Found lying on the floor at 450 feet (level 9).
     
     Cursed.
     -10% to searching.
     
d) a Silver Ring of Ice [+8] (charging)
     An inheritance from your family.
     
     It brands your melee attacks with frost.
     Provides resistance to cold.
     Cannot be harmed by cold.
     
e) a Ruby Amulet of Resist Acid
     Found lying on the floor at 650 feet (level 13).
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
f) a Lantern (9088 turns)
     Cannot be harmed by fire.
     
     Radius 2 light.
g) Chain Mail (-2) [32,+0]
     Found lying on the floor at 450 feet (level 9).
     
     
     
i) a Leather Shield [8,+1]
     Bought from a store.
     
     
     
j) an Iron Helm [7,+4]
     Bought from a store.
     
     
     
k) a Set of Leather Gloves [1,+1]
     Bought from a store.
     
     
     
l) a Pair of Leather Boots [2,+2]
     Found lying on the floor at 550 feet (level 11).
     
     
     


  [Character Quiver]

n) 19 Arrows (1d4) (+3,+5)
     Dropped by a Novice ranger at 600 feet (level 12).
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 74.
     35% chance of breaking upon contact.
     


  [Character Inventory]

a) a Brown Mushroom of Second Sight
     Found lying on the floor at 100 feet (level 2).
     
     
b) 3 Slimy Mushrooms of Fast Recovery
     Dropped by a Novice rogue at 350 feet (level 7).
     
     
c) 3 Tan Mushrooms of Clear Mind
     Found lying on the floor at 450 feet (level 9).
     
     
d) a Light Blue Mushroom of Debility
     Found lying on the floor at 250 feet (level 5).
     
     
e) a Flask of oil
     Found lying on the floor at 450 feet (level 9).
     
     Branded with flames.
     
f) 5 Metallic Purple Potions of Cure Light Wounds
     Dropped by a Hill orc at 1050 feet (level 21).
     
     
g) 10 Red Potions of Cure Critical Wounds
     
h) a Grey Potion of Speed
     Found lying on the floor at 450 feet (level 9).
     
     
     
i) a Green Speckled Potion of Restore Mana
     Dropped by a Hardened warrior at 1150 feet (level 23).
     
     
     
j) 2 Scrolls titled "alium lensempe" of Magic Mapping
     Found lying on the floor at 1100 feet (level 22).
     
     
     
k) 2 Scrolls titled "nus undo ca" of Trap Detection
     
     
l) 9 Scrolls titled "culut lacera" of Satisfy Hunger
     Found lying on the floor at 450 feet (level 9).
     
     
     
m) 2 Scrolls titled "hum queo irum" of Holy Chant
     
     
n) an Ivory Rod of Treasure Location
     Dropped by a Cave orc at 600 feet (level 12).
     
     
     
o) 2 Zirconium Wands of Stinking Cloud (15 charges)
     
p) a Cast Iron Wand of Slow Monster (7 charges)
     Found lying on the floor at 450 feet (level 9).
     
     
q) a Zinc Wand of Scare Monster (7 charges)
     Found lying on the floor at 1150 feet (level 23).
     
     
r) a Lantern (7500 turns)
     Cannot be harmed by fire.
     
     Radius 2 light.


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      5423    100'    2   Reached level 2
      6674    100'    3   Reached level 3
      8215    250'    4   Reached level 4
      9486    250'    5   Reached level 5
     17445    250'    6   Reached level 6
     20216    250'    6   Killed Smeagol
     22449    300'    7   Reached level 7
     29113    400'    8   Reached level 8
     35289    450'    9   Reached level 9
     37394    450'   10   Reached level 10
     43744    450'   10   Killed Fang, Farmer Maggot's dog
     45079    450'   11   Reached level 11
     50761    450'   12   Reached level 12
     53117    450'   12   Killed Grip, Farmer Maggot's dog
     53333    450'   13   Reached level 13
     65698    600'   14   Reached level 14
     78659    850'   15   Reached level 15
     81700    850'   16   Reached level 16
     91375    950'   17   Reached level 17
    104307   1100'   18   Reached level 18


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except special ones): no  (birth_randarts)
Restrict the use of stairs/recall            : yes (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : no  (birth_no_selling)
Monsters chase current location              : yes (birth_ai_sound)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 29.1.2011 05:36
Last updated on 30.1.2011 14:11

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10. on the Competition No.98 Ladder (of 17)

Comments

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On 29.1.2011 05:36 pampl wrote:
I figure I should have a guy up on the leaderboard for principle's sake. I should have left that vault alone, especially after the hydra nearly killed me before I could phase door, but I thought maybe I could sleep/confuse it then somehow handle all the other OOD monsters then quickly plunder the vault despite only half the traps being detected and only lousy innate disarming available... ok, so it wasn't the best plan!

On 30.1.2011 14:11 pampl wrote:
Made it a bit farther this time.. avoided some hairy situations I thought would kill me for sure. The early find of a rod of treasure detection was great. I'm bad about using archery so the Longbow of Extra Might was wasted on me.

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