[DaJAngband v1.2.2b Character Dump] Name Twent Self RB CB EB Best Sex Male Age 18 STR: 15 +0 +0 +0 15 Race Human Height 71 INT: 15 +0 +2 +0 17 Class Tourist Weight 145 WIS: 13 +0 -2 +0 11 Title Excursionist Status 47 Dex: 11 +0 +1 +0 12 11 HP -3/170 Score 1107 CON: 10 +0 +0 +0 10 SP 27/29 CHR: 18/01 +0 +2 +0 18/21 Level 20 Armor [11,+14] Saving Throw 39 Cur Exp 4741 Fight (+1,+3) Fighting 79 Max Exp 4741 Melee (+5,+9) Shooting 75 Adv Exp 5670 Shoot (+1,+0) Throwing 114 MaxDepth Lev 15 Blows 1/turn Disarming 37 Day 6, 5:24:10 Shots 1/turn Magic Device 42 Gold 2253 Stealth 1 Alertness 23 Burden 133.5 lbs Energy 80% Searching 22 You are one of several children of a Townsman. You are a credit to the family. You have brown eyes, straight red hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............. Elec:+...+........ Confu:............. Fire:..+.......... Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:............. Feath:............. Alert:............. PLite:............. Tunn.:............. Regen:............. Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:............. ThrwM:............. HLife:............. :............. [Last Messages] > You resist the effects! > It claws you. > *** LOW HITPOINT WARNING! *** > It claws you. > *** LOW HITPOINT WARNING! *** > It bites you. > *** LOW HITPOINT WARNING! *** > It claws you. > *** LOW HITPOINT WARNING! *** > It claws you. > *** LOW HITPOINT WARNING! *** > It bites you. > *** LOW HITPOINT WARNING! *** > It claws you. > You die. [Character Equipment] a) a Cottonwood Staff of Sleep Monsters of Lightning (1d5) (+4,+6) (6 charges) {} It is branded with lightning. It provides resistance to electricity. It cannot be harmed by lightning. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 20.5 against electricity-vulnerable creatures, and 11.5 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 30. b) a long bow (ML3) (+0,+0) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625 Examine ammo to see average damage. c) a Flawed Diamond Ring of Resist Fire It provides resistance to fire. It cannot be harmed by fire. d) a Carnelian Ring of Slow Digestion It slows your metabolism. e) a Tortoise Shell Amulet of Resist Lightning It provides resistance to electricity. It cannot be harmed by lightning. f) a brass lantern (25:00) {@w4} It usually provides light of radius 2. It cannot be harmed by fire. g) a robe [2,+4] h) a high quality travelling cloak [2,+0] i) a small leather shield [2,+3] j) a metal cap [3,+0] k) a set of leather gloves [1,+4] l) a pair of leather sandals [1,+3] [Character Equipment -- Quiver] n) 28 arrows (1d4) (+0,+0) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 6.5. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 42. o) 23 arrows (1d4) (+2,+5) {@f3=g} Fired from your current missile launcher, this missile will inflict an average damage of 19.6. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 39. p) 11 iron spikes {@v2=g} q) a dagger of Slay Animal (1d4) (+7,+3) {@v3=g} It slays animals. It is better for throwing than most melee weapons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 8.6 against animals, and 5.8 against other monsters. This weapon can be thrown for an average damage of 13.2 against animals, and 6.6 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 39 (less when thrown). r) a long dagger (1d5) (+5,+5) {@v3=g} It is better for throwing than most melee weapons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 10. This weapon can be thrown for an average damage of 9.6. Your chance of scoring a critical hit with this weapon is 1 in 34 (less when thrown). s) a dagger (1d4) (+4,+1) {@v4=g} It is better for throwing than most melee weapons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 3.8. This weapon can be thrown for an average damage of 4.2. Your chance of scoring a critical hit with this weapon is 1 in 47 (less when thrown). [Character Inventory] a) a Book of Chance Magic [Tourism & Travel] {@p1@b1@G1} b) 2 Books of Chance Magic [Minor Charms for Vacationers] {@p2@b2@G2} c) 6 rations of food d) a Lime-Green Potion of Resist Heat e) a Red Potion of Heroism {@q4} f) 6 Steaming Potions of Cure Critical Wounds {@q1} g) 10 Scrolls titled "cria hicio cor" of Phase Door {@r1} h) 2 Scrolls titled "lagum pes ero" of Teleport Level {@r7 !*} i) 5 Scrolls titled "quo aens ario" of Word of Recall {@r3} j) 17 Scrolls titled "imus perio ma" of Identify {@r2} k) a Scroll titled "terneo pro" of Detect Invisible l) 2 Gold Rods of Light {@z4} m) a Keplie Mane Wand of Teleport Other (8 charges) n) a Gargoyle Wing Wand of Sleep Monster (16 charges) o) a Manticore Quill Wand of Slow Monster (11 charges) p) a Dragon Claw Wand of Lightning Bolts (13 charges) q) a Birch Staff of Teleportation (1d5) (+0,+0) (9 charges) {@u9 !*} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 5.5. Your chance of scoring a critical hit with this weapon is 1 in 37. r) a Sapling Staff of Detect Evil (1d5) (+0,+0) (22 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 5.5. Your chance of scoring a critical hit with this weapon is 1 in 35. s) The scimitar 'Amlor' (3d4) (+15,+7) (+3) {@w1} It increases your charisma by 3. It increases your tunneling by 3. It increases your magic device skill by 24. It slays creatures of light. It is branded with frost. It provides resistance to acid and confusion. It sustains your wisdom. It grants you immunity to paralysis, but it also drains experience and prevents hit point regeneration. It cannot be harmed by the elements. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 37.5 against creatures of light, 37.5 against frost-vulnerable creatures, +2.3 when both a slay and brand apply, and 18.5 against other monsters (add +6.9 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 17. t) a two-handed sword of Slay Evil (3d6) (+5,+2) {@w0} It slays all evil creatures. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 32 against evil creatures, and 18.5 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 15. [Home Inventory] a) 2 Books of Chance Magic [Tourism & Travel] {@p1@b1@G1} b) a Book of Chance Magic [Minor Charms for Vacationers] {@p2@b2@G2} c) a piece of elvish waybread d) a Green Potion of Speed {@q7} e) a Puce Potion of Resist Cold f) 7 Scrolls titled "lagum pes ero" of Teleport Level {@r7 !*} g) a Scroll titled "cus neo cio" of Remove Curse h) a Scroll titled "to exhonsto" of Magic Mapping i) a Scroll titled "deprum batior" of Holy Chant j) 2 Fairy Dust Wands of Light (18 charges) k) a Gargoyle Wing Wand of Sleep Monster (16 charges) l) 2 Manticore Quill Wands of Slow Monster (22 charges) m) a robe [2,+5] n) soft studded leather [5,+0] o) a cloak [1,+2] p) a pair of hard leather boots [3,+0] q) a rapier (1d5) (+3,+3) [1,+0] With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 8.3. Your chance of scoring a critical hit with this weapon is 1 in 36. r) a sling (ML2) (+0,+0) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. s) 12 iron shots (1d4) (+5,+4) {@f3=g} Twent the Human Tourist Began the quest to kill Morgoth on 08/27/2010 at 10:12 PM ============================================================ CHAR. | DAY, TIME | DEPTH |LEVEL| EVENT ============================================================ | 1, 11:50:51 | 1 | 5 | Reached level 5 | 1, 16:47:40 | Town | 5 | Killed Harry Goatleaf | 2, 04:14:57 | 3 | 7 | Killed Fang, Farmer Maggot's dog | 2, 14:29:15 | 6 | 10 | Reached level 10 | 3, 20:00:03 | 7 | 11 | Killed Lotho Sackville-Baggins | 4, 09:30:32 | 9 | 15 | Reached level 15 | 4, 10:12:18 | 10 | 15 | Killed Grip, Farmer Maggot's dog | 4, 23:30:47 | 12 | 17 | Killed Wolf, Farmer Maggot's dog | 6, 00:19:08 | 15 | 20 | Reached level 20 ============================================================ | 6, 05:24:10 | 15 | 20 | Killed by a cave bear. | 6, 05:24:10 | 15 | 20 | Killed on 08/29/2010 at 07:47 PM. ============================================================ | 6, 05:24:10 | 15 | 20 | paralyzed by a druid and eaten by his summoned | continued... | | animals ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Everything is already IDed : no (score_noid) Score: Allow player to avoid death : no (score_live)