The Angband Ladder: NelsonNelson, Half-Orc Warrior by will_asher

  [DaJAngband v1.2.3 Character Dump]

 Name   NelsonNelson                             Self  RB  CB  EB   Best
 Sex    Male              Age        13   STR:     15  +2  +5  +5  18/90
 Race   Half-Orc          Height     66   INT:     13  -1  -2  +0     10
 Class  Warrior           Weight    150   WIS:     10  -1  -2  +0      7
 Title  Commando          Status     19   Dex:     16  +0  +2  +0     18     17
 HP     -62/345           Score   10274   CON:     11  +1  +2  +2     16
 SP     0/0                               CHR:     12  -4  +0  +0      8

 Level           32       Armor    [31,+60]     Saving Throw          46
 Cur Exp     217466       Fight    (+9,+20)     Fighting             252
 Max Exp     222108       Melee   (+20,+28)     Shooting             245
 Adv Exp     220000       Shoot    (+20,+8)     Throwing             227
 MaxDepth    Lev 40       Blows      4/turn     Disarming             66
   Day 16, 20:46:52       Shots      1/turn     Magic Device          49
 Gold        227257       Stealth         6     Alertness             41
 Burden   196.9 lbs       Energy        90%     Searching             10

 Your father was an Orc, but it is unacknowledged. You are the adopted
 child of a Yeoman.  You are a well liked child.  You have green eyes,
 wavy red hair, and a very fair complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:.*......+.... Confu:........+....
 Fire:........+.... Sound:.............
 Cold:..+.....+.... Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............+ Chaos:.............
 Lite:.+.......+... Disen:.............
 Dark:.........+..+ Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:.......+..... Stea.:.......++....
Feath:............. Alert:....+........
PLite:.....+...+... Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:+............
Dkvis:.......+...+. Shots:.............
Invis:............. Might:.............
FrAct:..........++. ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> You have 4 Scrolls titled "se go imron so" of Phase Door {@r1} (g).
> Target Selected.
> You have 10 arrows (1d4) (+4,+3) {@f2=g} (o).
> The arrow disappears.
> The death knight magically summons monsters!
> The death knight casts a spell, burning your eyes!
> You are unaffected!
> There is a wall in the way!
> You hit the plasma vortex. <3x>
> It was a good hit!
> The plasma vortex is dazed.
> You have destroyed the plasma vortex.
> The death knight casts a nether bolt.
> You feel your life draining away!
> You die.


  [Character Equipment]

a) a flail of Extra Attacks (1d13) (+11,+8) (+2) {@w0}
   It increases your attack speed by 2.  
   
   With this weapon, you would currently get 4 blows per round.
   
   Each blow will do an average damage of 68.1 against frost-vulnerable
   creatures, and 36.7 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 13.
   
b) The long bow 'Sulianya' (ML3) (+11,+8) (+1)
      It increases your magic device skill by 9.  It provides immunity
   to electricity.  It provides resistance to light.  It cannot be
   harmed by the elements.  
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
c) an Onyx Ring of Ice [+6]
     It brands your melee blows with frost.  It provides resistance to 
   cold.  It activates for cold resistance (3+d4 minutes) and cold ball
   (75) every 10+d5 minutes.  It cannot be harmed by cold.  
   
d) a Topaz Ring of Strength (+3)
   It increases your strength by 3.    It sustains your strength.  
   
e) a Sea Shell Amulet of Alertness (+3)
     It increases your alertness by 15.  
   
f) The Phial 'Calmend' {@w4}
     It usually provides light of radius 3.  It activates for 
   illumination about every 1+d2 minutes.  It cannot be harmed by the
   elements.  
   
g) chain mail of Resist Acid (-2) [15,+5]
     It provides resistance to acid.  It cannot be harmed by acid.  
   
h) The cloak of Naurth [1,+5] (+3)
   It increases your stealth by 3.  It sustains your strength.  It 
   slows your metabolism.  It grants you darkvision.  It activates for 
   teleport about every 7 minutes.  It cannot be harmed by the
   elements.  
   
i) a small metal shield of Elvenkind [3,+15] (+2 to stealth) {Rconf}
   It increases your stealth by 2.  It provides resistance to acid, 
   electricity, fire, cold, and confusion.  It cannot be harmed by the
   elements.  
   
j) a barbut of Night and Day [4,+7]
     It provides resistance to light, dark, and blindness.  It usually
   provides light of radius 1.  It cannot be harmed by acid.  
   
k) a set of mail gauntlets of Free Action [2,+6]
     It grants you immunity to paralysis.  
   
l) a pair of metal shod boots (Dwarven) [6,+13] (+2)
   It increases your strength and constitution by 2.    It grants you 
   darkvision and immunity to paralysis.  It cannot be harmed by acid 
   or fire.  
   


  [Character Equipment -- Quiver]

n) 27 arrows (1d4) (+0,+0) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 27.5.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 17.
   
o) 10 arrows (1d4) (+4,+3) {@f2=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 35.4.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 16.
   
p) 17 arrows of Frost (1d4) (+4,+8) {@f3=g}
     It is branded with frost.  It cannot be harmed by cold.  
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 145.5 against frost-vulnerable creatures, and 
   48.5 against other monsters.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 16.
   
q) 27 arrows (1d4) (+7,+5) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 40.6.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 15.
   
r) a throwing dagger (1d4) (+4,+5) {@v1=g}
     It is balanced for throwing and can't be used for melee.  You can
   throw 3 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 32.4 against
   frost-vulnerable creatures, and 10.8 against other monsters.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   14.  Thrown weapons often get the brand from an elemental ring but
   not always. It depends on luck and skill with throwing weapons. You
   have a 97 percent chance of getting the brand from a ring when
   throwing this weapon. Note: Weapons not meant for throwing never get
   the brand from a ring.
   
s) The spear of Nelebril (1d6) (+4,+5) {@w3 @v8=g}
     It slays demons, and is especially deadly against undead.  It is
   better for throwing than most melee weapons.  It activates for frost
   bolt (6d8) about every 2 minutes.  It cannot be harmed by the
   elements.  
   
   With this weapon, you would currently get 3 blows per round.  You
   can throw 2 of these weapons in one turn.
   
   Each blow will do an average damage of 41.1 against demons, 41.1
   against frost-vulnerable creatures, 58.5 against undead, +2.1 when
   both a slay and brand apply (slay animal, slay evil, and execute
   ('KILL') slays don't stack), and 23.7 against other monsters.  This
   weapon can be thrown for an average damage of 33 against demons, 33
   against frost-vulnerable creatures, 55 against undead, +2.7 when
   both a slay and brand apply (slay animal, slay evil, and execute
   ('KILL') slays don't stack), and 11 against other monsters.  Your
   chance of scoring a critical hit with this weapon is 1 in 22 (less
   when thrown).
   
t) a giant spider fang of Goring (1d3) (+9,+15) (+1) {@v5=g}
   It increases your tunneling by 1.  It slays trolls and creatures of
   light.  It is branded with poison.   It provides partial resistance
   to poison. It provides resistance to acid and cold.  It sustains
   your constitution.  It increases likelihood of critical hits and is
   better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 3 blows per round.  You
   can throw 3 of these weapons in one turn.
   
   Each blow will do an average damage of 39.5 against trolls, 39.5
   against creatures of light, 39.5 against frost-vulnerable creatures, 
   39.5 against poison-vulnerable creatures, +1.3 when both a slay and
   brand apply, +1.3 when both brands apply, and 28.5 against other
   monsters (add +1.3 damage against creatures vulnerable to rock
   remover).  This weapon can be thrown for an average damage of 64.5
   against trolls, 64.5 against creatures of light, 64.5 against
   frost-vulnerable creatures, 64.5 against poison-vulnerable
   creatures, +5.3 when both a slay and brand apply, +5.3 when both
   brands apply, and 21.5 against other monsters.  Your chance of
   scoring a critical hit with this weapon is 1 in 14 (less when thrown).
   
u) a dagger of *Slay Undead* (1d4) (+4,+6) (+2) {@v8=g}
   It increases your wisdom by 2.    It is especially deadly against 
   undead.  It is better for throwing than most melee weapons.  It
   grants you the ability to see invisible things.  
   
   With this weapon, you would currently get 3 blows per round.  You
   can throw 3 of these weapons in one turn.
   
   Each blow will do an average damage of 22.8 against frost-vulnerable
   creatures, 30 against undead, and 15.6 against other monsters.  This
   weapon can be thrown for an average damage of 32.7 against
   frost-vulnerable creatures, 54.5 against undead, and 10.9 against
   other monsters.  Your chance of scoring a critical hit with this
   weapon is 1 in 26 (less when thrown).
   


  [Character Inventory]

a) a Smelly Mushroom of Fast Attacks
     
   
b) 3 Purple Speckled Potions of See Invisible
     
   
c) a Black Potion of Speed {@q7}
     
   
d) 12 Maroon Potions of Cure Critical Wounds {@q1}
     
   
e) a Coagulated Crimson Potion of Healing {@q2}
     
   
f) a Clotted Red Potion of Restore Life Levels
     
   
g) 4 Scrolls titled "se go imron so" of Phase Door {@r1}
     
   
h) 2 Scrolls titled "gur culaia or" of Teleport Level {@r7 !*}
     
   
i) 5 Scrolls titled "oritana lore" of Word of Recall {@r3}
     
   
j) 14 Scrolls titled "horon comeg" of Identify {@r2}
     
   
k) 4 Rusted Steel Rods of Trap Location {@z3}
     
   
l) 2 Copper Rods of Disarming
     
   
m) 5 Rhodium Rods of Light {@z4}
     
   
n) 4 Tarnished Silver Rods of Fire Bolts (2 charging) {@z5}
     
   
o) a Pegasus Tail Wand of Teleport Other (7 charges)
     
   
p) 3 Wyvern Scale Wands of Stinking Cloud (23 charges)
     
   
q) a Spruce Staff of Teleportation (1d5) (+0,+0) (8 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 34.6 against frost-vulnerable
   creatures, and 18.2 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 25.
   
r) an Applewood Staff of Detect Evil (1d5) (+0,+0) (14 charges)
     
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 34.6 against frost-vulnerable
   creatures, and 18.2 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 24.
   
s) 3 Cedar Staffs of Slow Monsters (1d5) (+0,+0) (14 charges)
     
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 34.6 against frost-vulnerable
   creatures, and 18.2 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 25.
   
t) augmented chain mail (-2) [18,+7]
     
   
u) a rothe tusk of Goring (1d5) (+7,+11) (+1) {@w2}
   It increases your tunneling by 1.  It slays silver monsters and 
   undead.   It provides partial resistance to poison. It provides
   resistance to acid and cold.  It sustains your constitution.  It 
   increases likelihood of critical hits and is better for throwing
   than most melee weapons.   It senses the presence of silver
   monsters.  
   
   With this weapon, you would currently get 2 blows per round.  You
   can throw 2 of these weapons in one turn.
   
   Each blow will do an average damage of 53 against undead, 53 against
   silver creatures, 53 against frost-vulnerable creatures, +2.5 when
   both a slay and brand apply, and 33 against other monsters (add +2.5
   damage against creatures vulnerable to rock remover).  This weapon
   can be thrown for an average damage of 54 against undead, 54 against
   silver creatures, 54 against frost-vulnerable creatures, +4.5 when
   both a slay and brand apply, and 18 against other monsters.  Your
   chance of scoring a critical hit with this weapon is 1 in 12 (less
   when thrown).
   


  [Home Inventory]

a) a Smelly Mushroom of Fast Attacks
     
   
b) 54 Black Potions of Speed {@q7}
     
   
c) 11 Coagulated Crimson Potions of Healing {@q2}
     
   
d) 40 Scrolls titled "eritum pultus" of Teleportation {@r9 !*}
     
   
e) 31 Scrolls titled "gur culaia or" of Teleport Level {@r7 !*}
     
   
f) 2 Scrolls titled "lath bath mir" of *Identify*
     
   
g) a Scroll titled "quer por gor" of Deep Descent {@r7 !*}
     
   
h) 4 Scrolls titled "lorninna erin" of Brand Weapon
     
   
i) a Scroll titled "hador aes am" of Banishment
     
   
j) 8 Pegasus Tail Wands of Teleport Other (59 charges)
     
   
k) 7 Spruce Staffs of Teleportation (1d5) (+0,+0) (48 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 34.6 against frost-vulnerable
   creatures, and 18.2 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 24.
   
l) a Maple Staff of Mapping of Acid (1d5) (+7,+7) (3 charges) {@w0}
     It is branded with acid.  It provides resistance to acid.  It
   cannot be harmed by acid.  
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 41.6 against acid-vulnerable
   creatures, 41.6 against frost-vulnerable creatures, +2 when both
   brands apply, and 25.2 against other monsters.  Your chance of
   scoring a critical hit with this weapon is 1 in 20.
   
m) an Applewood Staff of Detect Evil (1d5) (+0,+0) (14 charges)
     
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 34.6 against frost-vulnerable
   creatures, and 18.2 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 24.
   
n) a Rowan Staff of Speed (1d5) (+0,+0) (6 charges)
     
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 34.6 against frost-vulnerable
   creatures, and 18.2 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 24.
   
o) a Jasper Ring of Free Action
     It grants you immunity to paralysis.  
   
p) a Tourmaline Ring of Damage (+10)
     
   
q) a Limestone Amulet of Teleportation of Teleport Control
     It grants you teleport control, but it also induces random
   teleportation.  
   
r) a shadow cloak of Protection [6,+11]
     It provides resistance to shards.  It cannot be harmed by the
   elements.  
   
s) a main gauche (Blessed) (1d3) (+5,+6) [2,-1] (+3)
   It increases your wisdom by 3.    It increases your throwing power
   by 3.  It is blessed by the gods, is better for throwing than most
   melee weapons, and is good and hates evil.  
   
   With this weapon, you would currently get 3 blows per round.  You
   can wield this weapon in your off hand for defence.  You can throw 3
   of these weapons in one turn.
   
   Each blow will do an average damage of 23.1 against frost-vulnerable
   creatures, and 15.7 against other monsters.  This weapon can be
   thrown for an average damage of 42.9 against frost-vulnerable
   creatures, and 14.3 against other monsters.  Your chance of scoring
   a critical hit with this weapon is 1 in 24 (less when thrown).
   
t) a dagger of Slaying (1d4) (+14,+6) {@v3=g}
     It slays giants and creatures vulnerable to silver.  It is better
   for throwing than most melee weapons.  
   
   With this weapon, you would currently get 3 blows per round.  You
   can throw 3 of these weapons in one turn.
   
   Each blow will do an average damage of 22.8 against creatures
   vulnerable to silver, 22.8 against giants, 22.8 against
   frost-vulnerable creatures, +0.9 when both a slay and brand apply, 
   and 15.6 against other monsters.  Note that no multipliers from a
   silver weapon work against silver monsters.  This weapon can be
   thrown for an average damage of 32.7 against creatures vulnerable to
   silver, 32.7 against giants, 32.7 against frost-vulnerable
   creatures, +2.7 when both a slay and brand apply, and 10.9 against
   other monsters.  Your chance of scoring a critical hit with this
   weapon is 1 in 19 (less when thrown).
   
u) The broad sword of Sappor (2d5) (+12,+15) (+1)
   It increases your wisdom by 1.     It increases your magic device
   skill by 9.  It slays all evil creatures.  It provides resistance to 
   acid and fire.  It sustains your strength and intelligence.  It 
   slows your metabolism and speeds your regeneration.  It cannot be
   harmed by the elements.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 57.4 against evil creatures, 
   72.1 against frost-vulnerable creatures, and 42.7 against other
   monsters.  Your chance of scoring a critical hit with this weapon is
   1 in 13.
   
v) a long sword of Gondolin (2d5) (+12,+12)
     It slays orcs, trolls, dragons, and demons.  It provides
   resistance to dark.  It usually provides light of radius 1.  It 
   provides damage reduction against monster breath.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by acid or fire.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 69.1 against orcs, 69.1
   against trolls, 69.1 against dragons, 69.1 against demons, 69.1
   against frost-vulnerable creatures, +3.6 when both a slay and brand
   apply, and 39.7 against other monsters (add +3.6 damage against
   creatures vulnerable to light).  Your chance of scoring a critical
   hit with this weapon is 1 in 13.
   
w) 5 throwing axes (1d5) (+3,+6) {@v4=g}
     It is balanced for throwing and can't be used for melee.  You can
   throw 3 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 39 against
   frost-vulnerable creatures, and 13 against other monsters.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   14.  Thrown weapons often get the brand from an elemental ring but
   not always. It depends on luck and skill with throwing weapons. You
   have a 97 percent chance of getting the brand from a ring when
   throwing this weapon. Note: Weapons not meant for throwing never get
   the brand from a ring.
   
x) a gnomish shovel of Digging (1d2) (+9,+4) (+3) {@w1}
   It increases your tunneling by 3.  It is branded with acid.  
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 35.9 against acid-vulnerable
   creatures, 35.9 against frost-vulnerable creatures, +1.8 when both
   brands apply, and 21.3 against other monsters (add +5.4 damage
   against creatures vulnerable to rock remover).  Your chance of
   scoring a critical hit with this weapon is 1 in 19.
   
y) a sling of Power (ML2) (+8,+16)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
z) 34 bolts of Exploding (1d5) (+6,+6)
       This projectile (almost always) explodes in a radius 2-3 ball of
   shards (or its element if it is branded) when it hits a monster,
   damaging any creatures adjacent to the target monster.  
   
{) 30 iron shots (1d4) (+2,+7)
     
   
|) 5 manticore tail spikes (1d7) (+7,+4) {@v2=g}
     It is balanced for throwing and can't be used for melee.  You can
   throw 3 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 34.5 against
   frost-vulnerable creatures, and 11.5 against other monsters.  Your
   chance of scoring a critical hit when throwing this weapon is 1 in
   15.  Thrown weapons often get the brand from an elemental ring but
   not always. It depends on luck and skill with throwing weapons. You
   have a 97 percent chance of getting the brand from a ring when
   throwing this weapon. Note: Weapons not meant for throwing never get
   the brand from a ring.
   


NelsonNelson the Half-Orc Warrior
Began the quest to kill Morgoth on 01/02/2011 at 01:24 AM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 00:24:14 |  Town |  1  | Killed Harry Goatleaf
| 1, 08:13:05 |     2 |  5  | Reached level 5
| 1, 09:56:32 |     3 |  5  | Killed Wolf, Farmer Maggot's dog
| 1, 10:06:14 |     3 |  6  | Killed Grip, Farmer Maggot's dog
| 1, 22:15:15 |     2 |  8  | Killed Fang, Farmer Maggot's dog
| 2, 06:27:02 |     5 |  9  | Killed Lotho Sackville-Baggins
| 2, 07:59:33 |     5 | 10  | Reached level 10
| 2, 16:53:33 |     6 | 12  | Killed Ted Sandyman, the Miller
| 2, 18:19:41 |     7 | 12  | Killed Bill Ferny, agent of Saruman
| 3, 05:02:19 |     9 | 15  | Reached level 15
| 3, 18:46:04 |     9 | 16  | !pricy luckfinding drained my DEX by 2 keeping 
|    continued...     |     |  me from getting three 
| 3, 18:46:04 |     9 | 16  | blows with a staff -and that's a permanent 
|    continued...     |     |  drain. 
| 4, 16:01:39 |    13 | 19  | Killed The Great Goblin
| 4, 17:16:17 |    13 | 19  | Killed Mughash the Kobold Lord
| 4, 17:22:20 |    13 | 19  | Found The Phial 'Calmend'
| 4, 21:55:52 |    13 | 20  | Reached level 20
| 5, 07:27:47 |  Town | 20  | =+3STR gives me back my 3rd blow with the 
|    continued...     |     |  staff of slay animal 
| 5, 08:51:20 |    14 | 20  | Killed Ufthak of Cirith Ungol
| 6, 00:09:00 |    17 | 22  | Found The throwing axe of Lornoros
| 6, 00:09:28 |    17 | 22  | randart throwing axe version of Holhenneth
| 6, 00:09:28 |    17 | 22  | (can tell easily because activations stay the 
|    continued...     |     |  same) 
| 7, 05:20:39 |    20 | 25  | Reached level 25
| 7, 05:42:02 |    20 | 25  | Killed Nar, the Dwarf
| 7, 09:28:00 |    19 | 25  | Killed The Boar of Everholt
| 7, 12:24:19 |    20 | 25  | Killed The Dunlending Agent of the Nazgul
| 8, 01:10:49 |    20 | 26  | Killed Wormtongue, Agent of Saruman
| 8, 05:39:12 |    21 | 26  | Killed Lagduf of Cirith Ungol
| 8, 19:47:50 |    21 | 27  | Found The spear of Nelebril
| 9, 01:42:35 |    21 | 27  | Killed Lugdush the Uruk
|10, 10:38:51 |    26 | 28  | Found The spear of Uinuleb
|11, 01:37:05 |    28 | 29  | Killed Radbug of Cirith Ungol
|11, 13:43:30 |    28 | 29  | Found The cloak of Naurth
|12, 03:24:31 |    30 | 29  | Killed Sangahyando of Umbar
|12, 07:04:24 |    30 | 30  | Reached level 30
|12, 17:49:47 |    32 | 30  | Killed Mauhur the uruk
|12, 21:42:10 |    32 | 30  | Killed Ulwarth, Son of Ulfang
|13, 05:07:41 |    33 | 30  | Killed Angamaite of Umbar
|13, 05:12:10 |    33 | 30  | Found The long bow 'Sulianya'
|13, 23:33:49 |    36 | 31  | Killed Khim, Son of Mim
|14, 01:18:33 |    37 | 31  | Killed Ibun, Son of Mim
|14, 06:02:14 |    38 | 31  | Killed The Wicked Witch of the West
|16, 07:50:35 |    39 | 32  | Killed Gollum
|16, 07:57:05 |    39 | 32  | Killed Ugluk the Uruk
|16, 10:14:23 |    39 | 32  | Killed Grishnakh
============================================================
|16, 20:46:52 |    40 | 32  | Killed by a death knight.
|16, 20:46:52 |    40 | 32  | Killed on 01/12/2011 at 06:34 AM.
============================================================
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 5.1.2011 18:31
Last updated on 17.1.2011 05:38

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11062. on the Ladder (of 19090)
23. on the DaJAngband Ladder (of 100)
25. for this player (

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On 5.1.2011 18:31 will_asher wrote:
Playing the previous version. I don't often play warriors.

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