The Angband Ladder: Lucky Power Jockey, Android Cavalry by chris

  [Hengband 1.7.2 Character Dump]

                          Name  : Lucky Power Jockey

 Sex      : Male             Age                 3   STR!:  18/***
 Race     : Android          Height             79   INT!:      14
 Class    : Cavalry          Weight            225   WIS!:      15
                             Social Class        1   DEX!:  18/***
                             Align         Neutral   CON!:  18/190
                                                     CHR :   18/97

 Right hand      (+91,+76)   Hit point   1057/1057   Fighting   : Legendary[42]
                             SP (Mana)      0/   0   Bows/Throw : Legendary[55]
 Blows/Round           5+0                           SavingThrow: Legendary[7]
 AverageDmg/Rnd      430+0   Level              50   Stealth    : Very Bad
                             Construction 11060746
 Shooting        (+60,+15)                           Perception : Fair
 Multiplier          x3.60   Const to Adv    *****   Searching  : Fair
 Shots/Round          1.25   Gold         10595737   Disarming  : Superb
                                                     MagicDevice: Superb
 AC              [56,+141]   Time   Day 1076 18:48
 Speed     Riding (+22+10)   Play time    15:25:29   Infra-Vision: 0 feet


                         (Character Background)
          You were created by a mad scientist as a combat trooper.
          You have a dog-like appearance.



          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Android       STR!: 18/130  4  2 -2  6 18/***         2..4.........
 Class : Cavalry       INT!: 18/100 -5 -2 -2 -5     14         2....2...1..4
 Level : 50            WIS!:  18/80 -5 -2 -2 -2     15         2....23..1..4
 Hits  : 1057/1057     DEX!: 18/110  0  2 -2 13 18/***         2..4.......43
 Mana  : 0/0           CON!:  18/90  4  2 -2  6 18/190         2..4.........
                       CHR :  18/87 -2  0  2  1  18/97         2....23.....2
                   ]                        ]                            ]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+++..#    Sound : ..........+..    Speed     : ..++.+.....+.
 Elec  : .......*....#    Nether: .....+.......    FreeAction: +......+.+.++
 Fire  : .......+....#    Nexus : ...........+.    SeeInvisi.: +....+.+.+...
 Cold  : *......+++..#    Chaos : ........+....    Hold Life : ............+
 Poison: .......+.+..#    Disnch: .........+...    Warning   : .............
 Light : .......+.....    Fear  : ..+......+...    SlowDigest: ............+
 Dark  : .....+.+.....    Reflct: .............    Regene.   : ....+........
 Shard : ....+........    AuFire: .............    Levitation: ........+..+.
 Blind : ..+..........    AuElec: .............    Perm Lite : .......+.....
 Conf  : ..+..........    AuCold: .............    Cursed    : .............

                                          ]                              ]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ......+.....+    Add Blows   : .............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .....+...+...    Add Stealth : .....+.......
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .........+...
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: ...    ESP Human : ..+..........    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : +............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .........+...
 Cold Brand: +..                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .........+...
 Vampiric  : ...    Sust Dex  : ...........+.    Aggravate   : .....+.+.....
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [*Winning* Message]

  Power!!


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level 100
   !Yeek cave       : level   2
   !Dragon's lair   : level  72
   !R'lyeh          : level  96
    Mine            : level  75


  [Quest Information]

< Completed Quest >
  Brodda, the Easterling                   (Dungeon level:   6) - level 21
  Lady Zhurong, the Avater of Flame Spirit (Dungeon level:  12) - level 24
  The Sewer                                (Danger  level:  15) - level 24
  Orc Camp                                 (Danger  level:  15) - level 24
  Doom Quest 1                             (Danger  level:  15) - level 24
  Old Man Willow Quest                     (Danger  level:  22) - level 44
  Dark Elven Lords Quest                   (Danger  level:  25) - level 44
  The Cloning Pits                         (Danger  level:  45) - level 44
  Jaian, the Boss of the Kids              (Dungeon level:  24) - level 46
  Vapor Quest                              (Danger  level:  25) - level 46
  Ariel, Queen of Air                      (Dungeon level:  38) - level 46
  Madame Debby                             (Dungeon level:  44) - level 46
  Thuringwethil, the Vampire Messenger     (Dungeon level:  50) - level 46
  The Old Castle                           (Danger  level:  50) - level 46
  Tselakus, the Dreadlord                  (Dungeon level:  56) - level 47
  Jisisl of Ice                            (Dungeon level:  62) - level 47
  Cantoras, the Skeletal Lord              (Dungeon level:  76) - level 50
  Cerberus, Guardian of Hades              (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 24
  The Vault                                (Danger  level:  30) - level 24


 Arena: 20 Victories


  [Defeated Monsters]

You have defeated 36388 enemies including 209 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Great Cthulhu                            (level  96)
  Gothmog, the High Captain of Balrogs     (level  95)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Qlzqqlzuup, the Lord of Flesh            (level  92)
  Shub-Niggurath, Black Goat of the Woods  (level  91)


  [Virtues]

Your alighnment : Neutral

You have strayed from the path of Valour.
You are the living embodiment of Harmony.
You are a bitter enemy of Diligence.
You have strayed from the path of Sacrifice.
You are the living embodiment of Temperance.
You are an arch-enemy of Honour.
You are the living embodiment of Patience.
You are a bitter enemy of Justice.


  [Mutations]

 You can spit acid (dam lvl).
 You can smell nearby monsters.
 Your health is subject to chaotic forces.
 You are moronic (-4 INT/WIS).
 Your skin is covered with warts (-2 CHR, +5 AC).
 You are telepathic.
 Your body is very limber (+3 DEX).
 There is a white aura surrounding you.


  [Leading Pets]

a Great Wyrm of Power called +17(riding)


  [Command for Pets]

 Pets open doors:                    OFF
 Pets pick up items:                 OFF
 Allow teleport:                     OFF
 Allow cast attack spell:            ON
 Allow cast summon spell:            OFF
 Allow involve player in area spell: OFF


  [Character Equipment]

a) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
{StInWiDxCnCh;*Co;FaSiBs|Co/*oL}
b) (nothing)
c) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {Sp;BlCfFe;Xm~p}
d) The Ring of Tulkas (+4) {SpStDxCn}
e) a Ring of Shard Resistance and Regeneration {Sh;Rg}
f) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
g) The Palantir of Westernesse (+3) {WiCh~Tele, !!}
h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25]
{*El;AcFiCoPoLiDk;FaSiLuAg}
i) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv, !!}
j) The Iron Helm 'Terror Mask' (+18,+18) [5,+11] (-1)
{InWiSr;AcCoPoDiFe;FaSiTe[M~L, . !s!d!k}
k) a Set of Dragon Gloves [4,+15] {So}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 41 Mushrooms of Restoring {!E}
b) 19 Flasks of oil {@q1}
c) 53 Potions of Speed {75% off}
d) 72 Potions of Resist Heat {!q!k}
e) 12 Potions of Cure Critical Wounds {25% off}
f) 27 Potions of Healing {!k!q}
g) 11 Potions of *Healing* {!k!q}
h) a Potion of Life {!k!q}
i) 32 Potions of Enlightenment
j) 66 Potions of Resistance {!q!k}
k) 31 Scrolls of Teleportation {25% off}
l) 22 Scrolls of *Destruction* {!r}
m) 7 Scrolls of Genocide {!r}
n) 3 Scrolls of Mass Genocide {!r}
o) 4 Rods of Perception (2 charging) {@z7!s!d!k!!}
p) 4 Rods of Recall {!z!s!d!k!!}
q) 7 Rods of Detection (3 charging) {@z3!s!d!k!!}
r) 8 Rods of Teleport Other {!s!d!k}
s) 10 Rods of Stone to Mud (2 charging) {@z6!s!d!k}
t) The Shadow Cloak of Tuor [6,+12] (+4 to stealth)
u) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}


  [Home Inventory]

 ( page 1 )
a) 46 Flasks of oil {@q1}
b) 40 Potions of Resist Heat {!q!k}
c) 99 Potions of Resist Cold {!q!k}
d) 38 Potions of Resist Cold {!q!k}
e) 50 Potions of Heroism
f) 16 Potions of Restore Life Levels
g) 6 Potions of Strength {!k}
h) 4 Potions of Dexterity {!k}
i) 2 Potions of Constitution {!k}
j) 2 Potions of Self Knowledge
k) a Potion of Invulnerability {!k!q}
l) 3 Potions of New Life {!*!*}

 ( page 2 )
a) 3 Scrolls of *Identify*
b) 7 Scrolls of *Remove Curse*
c) 4 Rods of Recall {!z!s!d!k!!}
d) 6 Rods of Enlightenment {@z8!s!d!k}
e) 2 Rods of Probing {!s!d!k}
f) a Rod of Healing (charging) {!s!d!k!!}
g) 13 Rods of Teleport Other {!s!d!k}
h) 14 Wands of Haste Monster (79 charges) {!s!d!k}
i) 47 Wands of Stone to Mud (564 charges) {@a1!s!d!k}
j) a Wand of Drain Life (7 charges) {!s!d!k}
k) 2 Wands of Dragon's Flame (9 charges) {!s!d!k}
l) a Wand of Dragon's Frost (5 charges) {!s!d!k}

 ( page 3 )
a) 4 Staffs of Haste Monsters (4x 12 charges)
b) a Staff of Haste Monsters (11 charges)
c) a Staff of Perception (21 charges) {@u1}
d) a Staff of Perception (20 charges) {@u1}
e) a Staff of Light (17 charges)
f) 4 Staffs of Curing (4x 5 charges)
g) 3 Staffs of Healing (3x 4 charges) {!s!d!k}
h) a Staff of Speed (8 charges)
i) a Staff of Speed (5 charges)
j) a Staff of Probing (9 charges)
k) a Staff of Probing (6 charges)
l) a Staff of Probing (5 charges)

 ( page 4 )
a) a Staff of *Destruction* (4 charges) {!u!s!d!k}
b) a Ring of Speed (+8)
c) 3 Rings of Speed (+7)
d) a Ring of Speed and Fire ball (+8)
e) a Ring of Lordly Protection [+22] {PoNtDi;FaHl}
f) a Ring of Lordly Protection [+14] {PoNxDi;FaHl}
g) a Ring of Extra Attacks (+1 attack) {At}
h) The Amulet of Carlammas (+2) {Cn;Fi}
i) The Amulet of Ingwe (+3)
j) an Amulet of Anti-Magic {[M}
k) an Amulet of Resistance {AcElFiCoPoDk}
l) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}

 ( page 5 )
a) The Torque of Boromir (+0,+8)
b) The Bead 'Yasaka-no-Magatama' (+3)
c) an Amulet of Magic Device Mastery and See Invisible (+3) {Md;Si}
d) The Amulet of The Pitch Dark Night [+5] (+4)
e) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
f) The Charmed Pendant [+5] (+2)
g) The Pendant of Gogo (+4)
h) The Bronze Dragon Scale Mail 'celebcarn' (-2) [40,+20] (+4) {StWiCn;Cf;Lu(Wi}
i) Chaos Dragon Scale Mail (-2) [40,+19] {CaDi}
j) The Ring Mail of Eric (-2) [12,+12] (+2 to stealth) {SlSr;*Ac;Si}
k) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkBlDi~Z}
l) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoLiShNx}

 ( page 6 )
a) Augmented Chain Mail of Resistance (-2) [16,+13] {AcElFiCoDi}
b) Double Chain Mail of Elvenkind (-2) [16,+17] (+1 to stealth) {Sl;AcElFiCoPo}
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {StDx;AcElFiCoCfSo}
d) The Metal Lamellar Armour 'Life Matrix' (-3) [23,+19] (+3) {Cn;Sh;RfRg[E(Cn}
e) The Metal Lamellar Armour 'aegslime' (-3) [23,+12] (+3) {StDxCnCh;ShNxFe(Ch}
f) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
g) The Haramakido 'White Ice' (-2) [17,+18] (+2 to infravision) {If;CoNt;SdWr}
h) Full Plate Armour of Elvenkind (-3) [25,+13] (+1 to stealth) {Sl;AcElFiCoDk}
i) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
j) O-yoroi of Resistance (-2) [24,+17] {AcElFiCoDi}
k) The O-yoroi of the Bando Musha (+5,+5) [24,+20] (+2) {StCnCh;AcElCoPoBlDiFe}
l) The Mithril Chain Mail 'Stonecold' (-1) [28,+12] (+3 to speed)
{SpStDx;Ca;Wr(St}

 ( page 7 )
a) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C}
b) The Hard Studded Leather 'calenrhiw' (-1) [7,+20] (+2 to speed)
{SpStSr;AcPoLiBlCfNtFe;Si~Tele(StDx}
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShNt}
d) a Cloak of Aman [1,+14] (+3 to stealth) {Sl;Cf}
e) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {Ymir}
f) an Elven Cloak [4,+7] (+4 to stealth)
g) an Elven Cloak of Aman [4,+17] (+3 to stealth) {SlSr;Ca}
h) a Shadow Cloak [6,+11]
i) a Shadow Cloak [6,+9] {LiDk}
j) a Shadow Cloak [6,-4] {cursed}
k) a Shadow Cloak of Immolation [6,+20]
l) The Knight's Shield of Earendil [10,+20]

 ( page 8 )
a) an Iron Crown of Telepathy [0,+11] {~Tele~T}
b) an Iron Crown of Lordliness [0,+7] (+2) {WiCh;Ca(WiCh}
c) The Iron Crown 'thalionmegil' [0,+15] (+4 to infravision) {WiIf;ElLiSh}
d) The Iron Crown 'Tournament' [0,+19] (+3) {StDx;Sd}
e) a Golden Crown of Telepathy [0,+9] {~Tele~D}
f) a Golden Crown of Telepathy [0,+11] {~Evil~DoL}
g) The Golden Crown 'Eelcel' [0,+20] (+2 to speed) {SpDx;FiBlNxCa;Fa(InDx}
h) a Jewel Encrusted Crown of Might [0,+12] (+2) {StDxCn;Sh;Fa(StDxCn}
i) The Jewel Encrusted Crown of Vader [0,+16] (+4) {StCn;Fe;FaSiTe}
j) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
k) a Hard Leather Cap of Seeing [2,+7] (+4 to searching)
l) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh}

 ( page 9 )
a) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlSo~Tele, !s!d!k}
b) The Iron Helm 'Stone Mask' (+8,+8) [5,-10] (+3)
{StCnIf;CoPoDkCfNtFe;SiHlRgLv[C}
c) The Steel Helm of Hammerhand [6,+20] (+3)
d) a Dragon Helm [8,+17] {FiLiSh}
e) a Dragon Helm [8,+17] {Nx}
f) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}
g) a Set of Gauntlets of Genji (+5,+0) [2,+5] (+2) {Dx}
h) a Set of Gauntlets of Power (+1,+4) [2,+4] (+5) {St;Li}
i) a Set of Gauntlets of Slaying (+2,+8) [2,+8]
j) a Set of Gauntlets of Agility [2,+8] (+5) {Dx}
k) a Set of Dragon Gloves [4,+14] {ShBlFe}
l) a Set of Dragon Gloves [4,+3] {LiFe}

 ( page 10 )
a) a Set of Dragon Gloves [4,+16] {Di}
b) a Set of Dragon Gloves [4,+16] {FiDk}
c) a Set of Cesti of Power (+3,+1) [5,+10] (+4) {St;Cf}
d) a Set of Cesti of Magic Mastery [5,+13] (+3) {Md}
e) The Set of Cesti of the Joker [5,+16] (+3 to stealth) {DxSl;Sh(WiDx}
f) The Pair of Soft Leather Boots 'Abtronic' [2,+19] (+2) {Cn;Rg}
g) The Pair of Hard Leather Boots of Feanor [3,+20] (+15 to speed) {Sp;Nx}
h) a Pair of Dragon Boots [5,+15] {ShDiFe}
i) a Pair of Dragon Boots [5,+17] {AcCa}
j) a Pair of Dragon Boots [5,+21] {Nx}
k) a Pair of Dragon Boots [5,+17] {Fi}
l) a Pair of Dragon Boots [5,+15] {Co}

 ( page 11 )
a) a Pair of Metal Shod Boots of Levitation [6,+6] {Dk;Lv}
b) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed) {SpInWiChSl;FiFe;Rg[F(StCn}
c) a Dagger (Defender) (1d4) (+9,+11) [+5] (+4 to stealth)
{Sl;AcElFiCoCa;FaSiRgLv(Cn}
d) The Dagger 'Grimtooth' (1d4) (+5,+5) (+1 attack)
e) The Rapier 'Nnromnim' (1d6) (+20,+20) (+3 to stealth) {Sl|AP/L}
f) The Broad Sword 'Chainsword' (11d5) (-30,+7) (-2) {SpDxChSl;SiAg|S/poT~poT}
g) The Long Sword of the Dawn (3d5) (+20,+20) (+3 to infravision)
{ChIf;FiLiBlFe;FaSiRgLu|FS/*DUL(Ch}
h) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
{AtInWi;ShNtNxCaDi;SiHlBs/*DULZ}
i) a Katana (Vampiric) (3d4) (+6,+4)
j) The Katana 'Aglarang' (8d4) (+0,+0) (+2)
k) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed) {cursed}
l) The Blade of Chaos 'Aanthim' (6d5) (+19,+19) {ElCa/o}

 ( page 12 )
a) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
{StCn;CfNtCa;FaHlAg|V/p}
b) The Spear 'GaeBolg' (3d6) (+16,+18) (+4) {StDx;ElLiDkBl;ThSiLu|E/*P}
c) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
{InWiSrIf;FiLiFe;SiHlLvLuBs|F/*DPUL}
d) The Glaive 'celebdacil' (3d6) (+15,+17) (+1 attack) {AtDg~Nolv}
e) a Heavy Lance (4d8) (+7,+8)
f) a Heavy Lance (4d8) (+8,+5)
g) a Heavy Lance (4d8) (+7,+3)
h) a Heavy Lance (4d8) (+6,+4)
i) a Heavy Lance (4d8) (+5,+3)
j) a Heavy Lance (4d8) (+4,+4)
k) a Heavy Lance of Westernesse (4d8) (+12,+18) (+2) {StDxCn;FaSi/oTP~oTP}
l) a Heavy Lance of Extra Attacks (4d8) (+16,+15) (+1 attack)

 ( page 13 )
a) a Heavy Lance (Vampiric) (4d8) (+10,+9) {Hl|V}
b) a Heavy Lance (Vampiric) (4d8) (+7,+4) {Hl|V}
c) a Heavy Lance of Slaying (5d9) (+12,+12)
d) a Heavy Lance of *Slay* Human 'Oberon Slayer' (4d8) (+8,+11) (+1)
e) a Heavy Lance of Slay Giant (4d8) (+7,+12)
f) a Heavy Lance of Slay Giant (4d8) (+8,+7)
g) The Heavy Lance 'Power Whip' (4d8) (+10,+19) {So;Fa|A/*Z}
h) The War Hammer 'Aegis Fang' (3d3) (+11,+22) (+2)
i) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
j) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed, SpInWiSl;Ag|CaQ}
k) The Two-Handed Flail 'Bugslayer' (4d6) (+14,+19) (+4) {Dg/*L}
l) a Pick (1d3) (+0,+0) (+1) {Dg}

 ( page 14 )
a) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
{StSrIfDg;AcDkDi|A/DoTP}
b) The Sling 'Buttle Mastery' (x2) (+9,+14) (+3) {Dx;ElCfSo;RgXs(Dx}
c) The Short Bow of Robin Hood (x3) (+15,+17) (+2) {DxChSl;Fe;Xm}
d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
e) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;FiFe;Xm}
f) The Light Crossbow of 'Hellfire' (x3) (+15,+17) (+4) {StIf;Fi[F}
g) The Heavy Crossbow 'Dread of Night' (x5) (+19,+17) {SoNt;RgWrXm(Cn}
h) 22 Seeker Arrows (6d4) (+0,+0)
i) 26 Seeker Arrows (6d4) (+4,+4)
j) 27 Seeker Arrows (6d4) (+4,+5)
k) 23 Seeker Arrows (6d4) (+3,+7)
l) 25 Seeker Arrows (6d4) (+3,+8)

 ( page 15 )
a) 25 Seeker Arrows (6d4) (+6,+6)
b) 29 Seeker Arrows (6d4) (+7,+7)
c) 15 Seeker Arrows (6d4) (+5,+9)
d) 99 Seeker Arrows (6d4) (+9,+9) {@f1=g}
e) 35 Seeker Arrows (6d4) (+9,+9) {@f1=g}
f) 27 Seeker Arrows of Flame (6d4) (+7,+5)
g) 23 Seeker Arrows of Hurt Dragon (6d4) (+7,+7)
h) 17 Seeker Arrows of Wounding (6d4) (+10,+11)
i) 18 Seeker Arrows of Wounding (6d4) (+10,+13)
j) The Black Arrow of Bard (8d4) (+30,+19) {/XD, @f2=g}
k) a Capture Ball (empty)
l) a Capture Ball (empty)

 ( page 16 )
a) a Capture Ball (empty)
b) a Capture Ball (empty)
c) a Capture Ball (a Drolem) '3'
d) a Capture Ball (a Great Ice Wyrm)
e) a Capture Ball (a Great Bile Wyrm) '5'
f) a Capture Ball (a Great Venom Wyrm) '6'
g) a Capture Ball (a Lord of Change) '7 +19'
h) a Capture Ball (a Lord of Change) '8 +21'
i) a Capture Ball (a Lord of Change) '9 +22'
j) a Capture Ball (a Lord of Change) '+23'
k) a Capture Ball (a Great Wyrm of Space-Time)
l) a Capture Ball (a Spectral Wyrm) '10 +22'


  [Museum]

 ( page 1 )
a) a Ring of Extra Attacks and Albino [-3] (-4 attacks) {cursed, AtCn}


  [Check Sum: "07aa1b1849421ce8ec"]


Posted on 7.5.2010 00:55
Last updated on 8.5.2010 05:04

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5569. on the Ladder (of 19092)
232. on the Hengband Ladder (of 698)
169. for this player (

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On 7.5.2010 00:55 chris wrote:
[CL46:DL80] 03:21
It has been a while since I played a riding character. I decided to go with Cavalry for the 5 base attacks with the Heavy Lance, and so far, it has paid off. Though I did not realize an 18/170 minimum strength was required to wield one or I would have thought better of playing as lucky. Still, I was graced with an 18/130 intrinsic strength, and some +5 gloves of power are helping too.

Riding is tougher than I remember. I'm an Expert, and I'm still getting tossed regularly. Its actually surprising me, but so far I've been tossed 4 or 5 times after reaching Expert. Perhaps I am unlucky? We'll see ...

Mounts went 5 Headed Hydra which got obliterated by Archviles in DQI; 4 Headed Hydra which I outgrew when I captured a Drolem; said Drolem; AMHD; Bile Wyrm; Venom Wyrm which I never used and now ... Lord of Change. I followed Victor's advice and went to R'lyeh to get one, and I nearly died in the process. Ambushed in the deep water and something breathed for 600hp. Teleport and Healing for about 30-40 moves until I was out of line of site from big water dragons and close enough to the edge to sprint for safety. I'm bringing a half dozen *Healing* next time I try that ... Geez. There must have been a half dozen Fastitocalons and Leviathans, together with a handful of Greater Krakens all gunning for me! Getting the Lord of Change was easy as they are quite weak. At least against my heavy lance!

I don't think I want GaeBolg, so back to the Dragon's Lair. Being an Android, my experience level is artificially inflated by a lucky suit of Multihued Dragon Scale Mail, which makes Padre seem worthless if you can imagine that.

On 7.5.2010 02:50 chris wrote:
[CL48:Old Castle] 05:09
Terror Mask. Cambeleg. Belthronding. Finally, out of boredom, I decided to go get GaeBolg after all. I'll wear it for a bit, but I suspect that nothing surpasses my Vampiric Heavy Lance. Also, it would be nice to not need my AMHD armor, but it gives 4.2 million cp, and swapping out puts me at about CL35. So, I'm stuck with it for the time being ...

On 7.5.2010 04:04 chris wrote:
[CL44:DL80] 06:12
I worked the Mine for a bit, but it was too tight. However, I did upgrade my mount from +19 speed to +21 speed. Emboldened, I took my _Probing (where are the rods?) and a *bunch* of healing, and trekked back to R'lyeh. I'm too stupid to activate _Destruction, so I had to wait to find isolated Lords of Change. It took a long time. Probing revealed +20, +17, +18 and then ... finally! ... +22. Now, +22 is pretty lame still. They can go as high as +30! But, given that I spent over 30 minutes in this quest, I decided that was good enough. And capturing one is never a foregone conclusion. They are fragile enough that 1 round of melee might take 2 stars off 'em. Plus, surrounded by gobs of other monsters, I was down to 500 hp by the time I captured it.

Bando Musha from Gachapin at DL80, and I would swap, but that would leave me lacking fire resistance (and put me down to CL42). C'mon, lucky aura. I really need you!

On 7.5.2010 05:43 chris wrote:
[CL43:DL72] 07:41
I've made a pact with the devil. All resistances (OK, all except Light), but at what cost? Aggravation! Oh, and Isildur drops me down to CL41 (43 when I swap in Terror Mask). I'm going backwards. 4 hours ago I was CL44!!!

On 7.5.2010 05:58 chris wrote:
[CL47:DL80] 07:51
OK, completely disregard that last post. The BM stocked a freakin' ?ArtifactCreation for 780k. Wow! I recalled down to DL80 of R'lyeh and read it on one of my ordinary heavy lances, picking up:

The Heavy Lance 'Power Whip' (4d8) (+10,+19) {So;Fa|A/*Z}

Its got slay evil!! Holy cow, I think I've only every picked up slay evil once or twice before with an artifact, so this is truly special. And sound resistance. Sweet :D

Aggravation ... Off!

On 7.5.2010 21:13 chris wrote:
[CL50:DL72] 09:13
Damnit! Darnit! Drat!! Double Drat!! Feanor again!! But this time, with a cavalrist ... Sigh. Well, it does solve my experience woes :-P

On 7.5.2010 21:50 Djabanete wrote:
Oh, if only characters could swap items... :P

On 7.5.2010 21:52 Djabanete wrote:
Hahah, the legendary Boots of Resist Nexus. Poor you...

On 7.5.2010 21:56 chris wrote:
More like boots of experience for an Android ... Plus, if ever again I am dismounted (hasn't happen since my first whiny post), then at least I'll have some decent base speed.

On 7.5.2010 22:21 chris wrote:
[CL50:DL96] 10:04
Either "Pinky" (The Invisible Pink Unicorn) or the Norsa obliged with Eonwe. I think *Co is the hardest one to get, although that first ring of power can sometimes prove stubborn. Of course, *El is a gimme, though I did sell out to kill the Great one. 6 or 7 !Healing and 2 !*Healing*, but the prize is worth it (I got Brand too, so now I'm really fast!).

So, *Co means Spectral Wyrm. And *CoEl means Sky Drake. A GWoP can be rode as well for the final battle ... just keep quaffing resist heat, but I think I can drum up *Fi some place if I wait long enough. Of course, actually capturing one is a whole different matter. Maybe 10 !Healing? We'll see ...

I'm heading back to the lair for a Sky Drake just for a change of pace.

On 8.5.2010 01:17 chris wrote:
[CL50:DL96] 12:01
Sky Drake at last, though I must say the Spectral Wyrm was a nice pet. We'll see if the Sky Drake is any better. I certainly love the summons more, but I can't seem to handle more than 1 additional pet. And unlike earlier versions of Hengband, you can't farm summons for good mounts. In the old days, this was how you got a GWoP: By letting your Sky Drake summon one! But no more. Honestly, I'm not sure how I will manage to get one ... Its probably just a matter of resources. I'm still waiting on *Fi anyway, so no rush.

Oremorj is beyond me, it seems. I've tried twice, but I just can't get him to not summon Cyberdemons. Apparently, the great Cyberlord is a bit tipsy, as he wanders around somewhat drunk. Normally, this would be a plus, but for someone who summons Cyberdemons 1 in 2 it is not so nice. Both times I aborted when my mount was about to die. So, I'll wait for GWoP steed and then smack him around!

On 8.5.2010 02:39 chris wrote:
[CL50:DL96] 13:16
Damn, I'm running out of resources fast. _Destruction is extremely scarce. I've only seen 5 so far all game, which is about 25% of normal. And healing? Well, I'm chugging that as fast as I can. I'm about 80% fail with _Healing, so that only works when I am out of line of sight. Otherwise, quaff! And the Tarrasque? What a nasty. I got him, but my mount is at a measly 564hp, and on death's door. While probing, I see that my mount is 25% on its way towards evolving! I forgot, I can get a GWoP that way. It will take a long time, I think. Could I farm granite walls or is that just silly?

On 8.5.2010 03:26 chris wrote:
[CL50:DL88] 13:58
OK, now that I know what my Sky Drake needs, it is not so bad. At first, I tried farming Oremorj for Cyberdemons, that hurts the both of us too darn much. So, I just now let my Sky Drake kill whatever it can. Very quickly it is at 400,000xp out of 600,000xp required to evolve. Now, I need that first ring of power fairly quickly! Sauron already stiffed me, but that was a long shot anyway. And, I'm on my last _Destruction, so the Jewel would be nice ...

On 8.5.2010 04:22 chris wrote:
[CL50:DL98] 14:49
Boy, I sold out for that. Upon evolution, my GWoP only has +17 speed, so probably, I need better. I think 3 hours or so to evolve another, but first, I need to catch another Sky Drake. I'll try to catch a wild GWoP while I am at it, but the first one I saw would have required 10+ !*Healing* just to get next to. They like to summon ...

On 8.5.2010 05:04 chris wrote:
[CL50:Serpent] 15:25
OK, I don't have the heart to evolve another Sky Drake, so I scummed 500 days for 70 or so !Healing, and went for it. The GWoP was weaker than I remember, so perhaps things have been rebalanced? It used to be that nobody could even take a single star of this amazing dragon, but in this case, I was down to 4 stars on my mount. So I chucked 10 !Healing into the wall and only got back to 5 stars. 4 !*Healing* got me back to 9 stars, and that proved to be enough. The final battle took 50+ !Healing and 10 !*Healing*, which was more than expected. Perhaps being only +22 speed after dispel magic was the problem?

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