[FuryBand 5.0.3 Character Sheet] Name : Orsino Age 15 STR! 18/*** Sex : Male Height 75 INT! 18/*** Race : Human LostSoul Weight 179 WIS! 18/*** Class : Jedi Social Class 18 DEX! 18/*** Body : Player CON! 18/*** God : Nobody CHR! 18/*** + To Melee Hit 150 Level 64 Hit Points 1396/ 1611 + To Melee Damage 107 Experience 44547130 Spell Points 498/ 498 + To Ranged Hit 68 Max Exp 44547130 Sanity 1189/ 1189 + To Ranged Damage 0 Exp to Adv. 45000000 AC 24+143 Gold 1993643 Speed Fast (+41) (Miscellaneous Abilities) Fighting : Legendary[102Perception : Excellent Blows/Round: 14 Bows/Throw : Legendary[15]Searching : Superb Shots/Round: 1 Saving Throw: Bad Disarming : Fair Damg./Round: 126d9+1498 Stealth : Legendary[20]Magic Device: Superb Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You are a credit to the family. You have green eyes, curly black hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Angband: Level 100 (5000') Barrow-Downs: Level 1 (50') Orodruin: Level 99 (4950') Halls of Waiting: Level 98 (4900') Dol Guldur: Level 70 (3500') Utumno: Level 104 (5200') Your body is a Player. You are currently in an evergreen wood east of Dale. You have defeated 7091 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 7 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 46th Yavie of the 2890th year of the third age. You have been adventuring for 3 days. adefkmnopsuxz{|@ SlayAnimal: +............... SlayUndead: +............... SlayMaia : +............... Vampiric : +............... Fire Brand: +............... Cold Brand: +............... Pois.Brand: +............... Wounding : +............... Sentient : +............... Sust Str : ...+.....+...... Sust Int : ..+............. Sust Wis : ..+...+......... Sust Dex : ...+.....+...... Sust Con : ...+.....+...... Sust Chr : +.+............. Free Act : +.++..+.+++..... Hold Life : ..++.+.......... Blessed : ................ Reflect : +............... No Stun : ......+......... Protection: ................ Imm Acid : +......+*....... Imm Elec : +..*............ Res Fire : +...+..+........ Imm Cold : +**....+........ Res Pois : +..++........... Res Fear : ++..+........... Res Light : .....+.......... Res Dark : .....+.......... Res Blind : ..+.....+....... Res Conf : .....+.++....... Res Sound : ........+....... Res Shard : ................ Res Neth : .+.............. Res Nexus : .........+.+.... Res Chaos : .....+..+....... Res Disen : ...++.+......... Elec Aura : +............... Fire Aura : +............... Levitate : ...+............ Fly : ......+......... Light : +...++.......... Digestion : +..+............ Regen : ...+............ See Invis : ..++.+.........+ Invisible : +......+........ WraithForm: ..............+. Knowledge : ...............+ Precogntn.: ...............+ Spell-Hold: .......+......+. Teleport : +............... Add Str : 52234...432...3. Add Int : ..23..*2........ Add Wis : ..234.*2........ Add Dex : 5.23..*..3...... Add Con : .223....432...3. Add Chr : 5.234.*2......3. Add SPower: 5............... Add Stlth.: ..2....2........ Add Search: ......*......... Add Speed : 5.2343*2...*..3. Mul life : ...............+ Add Luck : ..23.3*2......3. Acidproof : +++++++++.++..+. Elecproof : +++++++++.++..+. Fireproof : +++++++++.++..+. Coldproof : +++++++++.++..+. Activate : ++++++++...+..+. Drain XP : +............... Cursed : ..............+. Auto Curse: ..............+. Hvy Curse : ..............+. EvilCurse : ..++............ Orc ESP: .....+..+....... Troll ESP: +............... Evil ESP: ......+........+ Good ESP: ...............+ Unique ESP: ...............+ Full ESP: ..+............+ No blows : +............... Skills (points left: 0) - Combat 50.000 [0.800] - Weaponmastery 50.000 [0.850] . Sword-mastery 50.000 [1.000] . Archery 01.000 [0.600] . Barehand-combat 02.000 [1.000] - Sneakiness 06.400 [0.900] . Stealth 41.000 [1.000] . Disarming 01.000 [0.900] . Backstab 02.000 [1.000] . Stealing 01.000 [0.500] - Powers 50.000 [1.000] . Devices 24.000 [1.150] - Jedi 50.000 [1.000] . Dark -05.000 [1.000] . Light 50.000 [1.000] . Jedi-Dodge 50.000 [1.000] . Spirituality 01.000 [0.400] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Character Equipment] a) The Doublended Lightsaber of Darth Maul (E:10375408, L:49) (9d9) (+32,+16) [10, It can be activated for teleport away every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, dexterity, charisma, speed and spell power by 5. It does extra damage from fire and frost. It poisons your foes. It drains life from your foes. It can cause damaging strikes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of trolls. It slows your metabolism. It reflects bolts and arrows. It produces a fiery sheath. It produces an electric sheath. It drains experience. It induces random teleportation. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 97 of Halls of Waiting. d) The Horn of Helm (+2) {!*} It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 88 of Orodruin. e) The Ring of Power 'Nenya' (+9,+9) (+2) {!*} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 85 of Angband. f) The Ring of Power 'Vilya' (+12,+12) (+3) {!*} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 92 of Halls of Waiting. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 97 of Halls of Waiting. m) The Arkenstone of Thrain (+3) {!*} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Law on level 98 of Halls of Waiting. n) The Jedi Master Robe of Yoda [1,+25] (+10) {!*} It can be activated for invulnerability (4+d8) every 800 turns if it is being worn. It prevents stuns. It increases your intelligence, wisdom, dexterity, charisma, searching, speed and luck by 10. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dagorrog on level 96 of Halls of Waiting. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Mithril Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodletter of Khorne on level 97 of Halls of Waiting. s) an Iron Crown of Might [0,+12] (+3) It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to nexus. You found it in the remains of a Great Worm of Many Colours on level 97 of Halls of Waiting. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!*} It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) (charging) {!*} It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It increases your speed by 15. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 104 of Utumno. z) (nothing) {) (nothing) |) The Sceptre of Numenor (-3 to speed) {!*} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Waiting. [Character Inventory] a) The Box of Many Wonders {!* Teleport Level} It can be activated for teleport level every 50 turns. You found it lying on the ground on level 77 of Angband. b) 15 Potions of Healing {!*} c) 6 Potions of *Healing* {!*} d) 7 Scrolls of Teleportation {!*} e) a Scroll of Teleport Level {!*} f) 21 Scrolls of Satisfy Hunger {!*} g) 5 Fireproof Scrolls of *Destruction* {!*} h) a Scroll of *Destruction* {!*} i) a Mithril Rod of Recall (160/160) {!*} j) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of Halls of Waiting. k) a Curved Lightsaber of Tulkas (E:140, L:6) (6d6) (+15,+17) [10,+0](60%) (+3 to It can be activated for teleport (range 100) every 45 turns if it is being worn. It provides light (radius 2) forever. It increases your searching and spell power by 3. It increases your mana capacity by 60%. It does extra damage from electricity. It can cause damaging strikes. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and nexus. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It has been blessed by the gods. It induces random teleportation. It can resist being shattered by morgul beings. You found it in the remains of Kaschei the Immortal on level 99 of Orodruin. l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 8 Sprigs of Athelas {!*} b) 12 Potions of Cure Insanity {!*} c) a Mithril Rod of Capacity of Nothing (320/320) d) The Jewel 'Evenstar' (+3) {!*} It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Venom Wyrm on level 98 of Halls of Waiting. e) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3) It prevents stuns. It increases your intelligence, dexterity, constitution and speed by 3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Law on level 98 of Halls of Waiting. f) The Small Metal Shield of Ladarn [3,+0] {!*} It sustains your wisdom and constitution. It provides immunity to acid and fire. It provides immunity to paralysis. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 98 of Halls of Waiting. g) The Large Metal Shield 'Lenyath' [5,+14] {!*} It sustains your wisdom. It provides immunity to acid, electricity and cold. It makes you completely fearless. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 99 of Orodruin. h) The Lightsaber of Obi Wan Kenobi (E:650, L:11) (5d5) (+10,+10) [10,+0] (+5) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, dexterity, constitution, charisma, speed and spell power by 5. It can cause damaging strikes. It makes you completely fearless. It provides resistance to electricity, fire, poison and dark. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of Halls of Waiting. i) The Lightsaber of Anankin Skywalker (E:650, L:11) (5d5) (+10,+15) [10,+0] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 2) forever. It increases your strength, dexterity, constitution, speed and spell power by 4. It can cause damaging strikes. It makes you completely fearless. It provides resistance to cold, blindness and shards. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 93 of Halls of Waiting. j) The Curved Lightsaber of Count Dooku (E:279700, L:31) (6d6) (+32,+22) [10,+0] ( It can be activated for mass charm every 750 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, dexterity, charisma, stealth and spell power by 6. It poisons your foes. It drains life from your foes. It can cause damaging strikes. It is especially deadly against natural creatures. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, poison , shards and chaos. It allows you to sense the presence of trolls and giants. It reflects bolts and arrows. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Venom Wyrm on level 98 of Halls of Waiting. k) a Doublended Lightsaber (E:3147104, L:41) (9d9) (+21,+9) [15,+0](80%) (+4) {!} l) The Harp of Maglor (+3 to speed) {!*} It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Erianyth, the Sorceress on level 98 of Orodruin. m) The Harp of Daeron (+1 to speed) {!*} It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Amrod, Son of Feanor on level 66 of Dol Guldur. n) The Harp of Thorin (+2 to stealth) {!*} It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 98 of Halls of Waiting. o) The Horn of Rohan (+2) (charging) {!*} It can be activated for heroism, berserker, and haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ultra-elite paladin on level 58 of Dol Guldur. p) a Horn of Ulmo (+5) {!*} It can be activated for aggravate monster every 100 turns if it is being worn. It increases your constitution by 5. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Waiting. q) The Rod of Annuminas (+4) {!*} It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 97 of Halls of Waiting. r) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [The Museum Inventory - Bree ] a) The Silmaril of Flames (+2) It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Law on level 98 of Halls of Waiting. b) The Silmaril of the Seas (+2) {!*} It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 97 of Halls of Waiting. c) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. d) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of Maiar. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. e) a Climbing Set f) Portable hole