The Angband Ladder: Swizzle, RohanKnight Swordmaster by <eternally.lost@yahoo.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Swizzle                Age                 86       STR!     40       
 Sex   : Neuter                 Height              59       INT:     17       
 Race  : Zombie RohanKnight     Weight              80       WIS!     26       
 Class : Swordmaster            Social Class         1       DEX!     36       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     36       
                                                                               
 + To Melee Hit         123 Level             50    Hit Points     1117/  1265 
 + To Melee Damage       87 Experience  12012747    Spell Points     56/    56 
 + To Ranged Hit         56 Max Exp     12012747    Sanity          294/   455 
 + To Ranged Damage       9 Exp to Adv.    *****    Piety                93934 
   AC                44+135 Gold         1497965    Speed           Fast (+34) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[82]Perception  : Bad          Blows/Round:  10        
 Bows/Throw  : Legendary[7] Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  10d4+870  
 Stealth     : Bad          Magic Device: Very Good    Infra-Vision: 10 feet   
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight brown hair, and a fair complexion.                    
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 17 (850')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body is a Player.
 You are currently on level 72 of Erebor.
 You have defeated 7303 enemies.
 You saved Bree from a dreadful Nazgul.
 You have completed 46 princess quests.
 You have completed 46 lost sword quests.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 32nd Hrive of the 2890th year of the third age.
 You have been adventuring for 100 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4......3...+            
        Add Int   : .......2.......+            
        Add Wis   : ....4..2.......+            
        Add Dex   : .4..............            
        Add Con   : ...5.......3...+            
        Add Chr   : ...54..........+            
        Add Stea. : 4.1....2........            
        Add Sear. : ..1.............            
        Add Tun.. : ..............7.            
        Add Speed : .41543.2...3...+            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Sust Str  : ...+............            
        Sust Int  : ................            
        Sust Wis  : ..+...+.........            
        Sust Dex  : ................            
        Sust Con  : ...+......+.....            
        Sust Chr  : +.....+.........            
        Invisible : ..++...........+            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : .....++........+            
        Imm Acid  : .++...*++.......            
        Res Elec  : ++......+.......            
        Imm Fire  : ++..+.+.+......*            
        Res Cold  : .+......+......+            
        Res Pois  : +.+.+..........+            
        Res Fear  : +...+......+...+            
        Res Light : .....+..+.+.....            
        Res Dark  : .....++.+.......            
        Res Blind : ........+.......            
        Res Conf  : .....++.........            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ...........+....            
        Res Nexus : ................            
        Res Chaos : .....+..........            
        Res Disen : ....+...........            
        Aura Fire : +...............            
        Levitate  : ...+............            
        Lite      : +.........+.....            
        See Invis : .....+.........+            
        Digestion : +..............+            
        Activate  : +...++.+.++.....            
        Drain Exp : +..+............            
        Cursed    : ...++.++..++....            
        Hvy Curse : ...++.....+.....            
        Sentient  : +...............            
        Climb     : ...........+....            
        Orc.ESP   : .....+..........            
        Troll.ESP : +...............            
        Giant.ESP : +...............            
        Good.ESP  : +...............            

Skills (points left: 178)
 - Combat                                        45.497 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               49.300 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              03.300 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                             -07.100 [0.500]
          . Disarming                            01.800 [0.900]
 - Magic                                         01.300 [0.400]
          . Magic-Device                         11.650 [1.150]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  04.000 [0.400]
          . Prayer                               05.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.700 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Bullywug warrior on level 28.
You are fated to find a Parchment - Advanced Lessons of Sindarin on level 23.
You are fated to meet a Raven on level 11.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:483952, L:44) (1d4) (+23,+4) (+4 to stealth)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    stealth by 4.  It does extra damage from electricity and fire.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    charisma.  It makes you completely fearless.  It provides resistance 
    to electricity, fire and poison.  It allows you to sense the presence 
    of trolls, giants and good beings.  It slows your metabolism.  It
    produces a fiery sheath.  It drains experience.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 61 of Erebor.
d) The Metal Boomerang of Beor (4d5) (+5,+9) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 68 of
    Erebor.
e) The Ring 'Calatan' (+8,+11) (+1 to speed) {100% off}
    It increases your stealth, searching and speed by 1.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to acid
     and poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
f) The Ring of Power of Akhorahil the Blind (+5 to speed) {cursed}
    It increases your constitution, charisma and speed by 5.  It makes you
    invisible.  It sustains your strength and constitution.  It allows you
    to levitate.  It drains experience.  It is heavily cursed.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Akhorahil the Blind on level 69 of Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 71 of Erebor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Erebor.
    
n) The Leather Jacket 'Miond' (-1 to accuracy) [12,+12] {cursed}
    It sustains your wisdom and charisma.  It provides immunity to acid.  
    It provides resistance to life draining, fire, dark and confusion.  It
    is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Erebor.
    
o) The Cloak 'Holcolleth' [1,+4] (+2) {cursed}
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
     and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Steel Helm 'Lebohaum' [20,+78]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+8] {cursed}
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots of Thror [6,+15] (+3) {cursed}
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to climb mountains.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
z) an Eye druj (1000 hp) {cursed}
{) (nothing)
|) an Orcish Pick of Digging (+7)


  [Character Inventory]

a) The Hand of Vecna {@5}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of an Oriental vampire on level 60 of Erebor.
b) 7 Potions of Cure Critical Wounds {25% off}
c) 2 Potions of Restore Life Levels
d) a Potion of Enlightenment
e) 51 Scrolls of Teleportation
f) 34 Scrolls of Word of Recall {25% off}
g) 42 Scrolls of Magic Mapping {25% off}
h) 17 Scrolls of Satisfy Hunger {@9}
i) a Scroll of Mass Genocide
j) 2 Scrolls titled "batcon satzun"
k) an Iron Rod of Trap Location (50/50) {@3}
l) a Silver Rod of Quickness of Detection (100/100) {@4}
m) a Mithril Rod of Detection (160/160) {@1}
n) an Adamantite Rod of Enlightenment (200/200)
o) a Dilithium Ring
p) a Feathers Cloak [1]
q) a Small Leather Shield [2]
r) a Small Metal Shield [3]
s) a Set of Gauntlets [2] {special}
t) a Morning Star (2d6)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Lloth's Ceremonial Dagger
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Hezrou on level 61 of Erebor.
b) The Lost Works of Kenault
    It can be activated for high experience loss.  
    You found it in the remains of a Random Number Generator on level 11 of
    Mirkwood.
c) 6 Sprigs of Athelas
d) 14 Potions of Cure Insanity {100% off}
e) a Potion of Detonations {100% off}
f) 8 Potions of *Healing* {100% off}
g) a Potion of New Life {100% off}
h) a Rod Tip of Recall (80 Mana to cast)
i) The Ring of Athil (+7,+8) (+2) {100% off}
    It increases your wisdom by 2.  It sustains your strength and 
    intelligence.  It provides resistance to electricity and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
j) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 66 of Erebor.
k) a Ring of Light and Darkness Resistance
l) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of Erebor.
m) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Erebor.
    
n) The Metal Lamellar Armour of Halmina (-3 to accuracy) [23,+13]
    It sustains your intelligence and charisma.  It provides immunity to 
    cold.  It provides resistance to acid, dark, sound and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 61 of Erebor.
o) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Iron Helm 'Holhenneth' [5,+8] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Main Gauche of Maedhros (2d5) (+6,+10) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) a Rapier of Aman (1d6) (+6,+6) [+2] (+3)
    It increases your wisdom by 3.  It strikes at demons with holy wrath.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your charisma.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It has been blessed by the gods.  
    It was given to you as a reward.
u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 71 of Erebor.
v) a Climbing Set
w) an Empty Bottle


  [Home Inventory - Gondolin ]

a) The Gem of Wisdom
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Half-orc on level 70 of Erebor.
b) Gamenlon's Summoning Manual
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Nether wraith on level 70 of Erebor.
c) Agannazar's Antique Acorn
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 61 of Erebor.
d) Agannazar's Altruistic Assassin (charging)
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 51 of Mordor.
e) 2 Sprigs of Athelas
f) 3 Potions of *Healing* {100% off}
g) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 64 of Mordor.
h) a Mithril Rod of Quickness of Disarming (160/160)
i) a Mithril Rod of Cheapness of Nothing (160/160)
j) a Rod Tip of Enlightenment (40 Mana to cast)
k) a Rod Tip of Disarming (50 Mana to cast)
l) The Ring of Galegron (+3)
    It increases your dexterity and constitution by 3.  It makes you
    invisible.  It sustains your dexterity.  It makes you completely
    fearless.  It provides resistance to electricity, fire, blindness and 
    shards.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 53 of
    Mordor.
m) a Ring of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed by 2.  
    You stole it from the Jewelry Shop.
n) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 68 of
    Erebor.
o) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 69 of
    Erebor.
p) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of Erebor.
    
q) The Anchor of Space-Time
r) The Blue Dragon Scale Mail of Thalin (-2 to accuracy) [30,+21]
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It sustains your wisdom and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It provides
    resistance to life draining, acid, electricity and chaos.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 69 of Erebor.
s) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
t) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Santa Claus on level 68 of Erebor.
u) The Leather Scale Mail 'Thalkettoth' (-1) [11,+23] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
v) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
w) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Blade of Chaos of Egyth (6d5) (+6,+7) (+1 attack)
    It increases your strength, constitution, charisma and attack speed by 
    1.  It does extra damage from fire.  It produces chaotic effects.  It
    is especially deadly against giants.  It is especially deadly against
    natural creatures.  It provides resistance to chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) 2 Sprigs of Athelas
b) 12 Morphic Oils of Spider {100% off}
c) 8 Potions of Cure Insanity {100% off}
d) 3 Potions of Detonations {100% off}
e) a Scroll of Mass Genocide
f) a Fireproof Scroll of *Acquirement*
g) a Rod Tip of Restoration (140 Mana to cast)
h) The Ring of Power of Uvatha the Horseman (+1)
    It increases your charisma by 1.  It makes you invisible.  It makes
    you completely fearless.  It provides resistance to nexus.  It allows
    you to fly.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) The Ring 'Erintir' (+5)
    It increases your strength and dexterity by 5.  It sustains your 
    intelligence, wisdom and dexterity.  It provides resistance to 
    confusion and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
j) The Ring 'Urinwe' (+16 to damage) (+1)
    It increases your intelligence by 1.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , dark, confusion, chaos and disenchantment.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 60 of Erebor.
k) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Ribbed Plate Armour 'Brion' (-46,-30) [28,+10](20%)
    It increases your hit points by 20%.  It provides immunity to acid and 
    cold.  It makes you completely fearless.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 64 of Erebor.
m) The Iron Helm of Knowledge [6,+20] (-6) (charging)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
n) The Steel Helm of Falvorth [6,+9]
    It provides resistance to life draining, cold, dark, shards and nether
    .  It allows you to breathe underwater.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 60 of Erebor.
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) a Climbing Set



Posted on 15.3.2010 01:21
Last updated on 16.3.2010 20:12

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3402. on the Ladder (of 19090)
913. on the ToME Ladder (of 3155)
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On 16.3.2010 01:16 eternally.lost@yahoo.com wrote:
Getting ready for Angband & finally hit lvl49 (A new personal best :P). Scumming Wyrms in 72 Erebor for better gear.

On 16.3.2010 01:31 eternally.lost@yahoo.com wrote:
Finally hit level 50!!! I've been playing since it was Pern & never accomplished that haha.

Scumming Erebor more for vaults & great wyrms in hopes of better gear.... Any suggestions?

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