The Angband Ladder: Mighty Spirit Smith, Spectre Weaponsmith by chris

  [Hengband 1.7.2 Character Dump]

                          Name  : Mighty Spirit Smith

 Sex      : Male             Age               118   STR!:  18/***
 Race     : Spectre          Height             77   INT!:  18/160
 Class    : Weaponsmith      Weight            117   WIS :  18/101
                             Social Class        1   DEX!:  18/200
                             Align            Evil   CON!:  18/***
                                                     CHR!:  18/130

 Right hand     (+114,+80)   Hit point   1024/1031   Fighting   : Legendary[42]
                             SP (Mana)      0/   0   Bows/Throw : Legendary[25]
 Blows/Round         5+0+1                           SavingThrow: Excellent
 AverageDmg/Rnd      550+0   Level              50   Stealth    : Very Bad
                             Experience   10800275
 Shooting        (+88,+14)   Max Exp      10800275   Perception : Bad
 Multiplier          x4.80   Exp to Adv      *****   Searching  : Bad
 Shots/Round          0.83   Gold          1627835   Disarming  : Superb
                                                     MagicDevice: Superb
 AC              [38,+138]   Time    Day 541 21:44
 Speed            (+27+10)   Play time    11:16:58   Infra-Vision: 120 feet


                         (Character Background)
          You were created by a curse.  You have a hairless head,
          eyes like red coals,  and a deathly gray complexion. An
          eerie green aura surrounds you.


          ...Now, you are exploring level 98 of Angband.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Spectre       STR!: 18/130 -5  3  2 12 18/***         ...242.4.....
 Class : Weaponsmith   INT!: 18/110  4 -1 -2  4 18/160         ...2..2......
 Level : 50            WIS :  18/91 -1 -1 -1  4 18/101         ...2.2.......
 Hits  : 1024/1031     DEX!:  18/70  2  1  0 10 18/200         ...24......4.
 Mana  : 0/0           CON!:  18/90  0  0  1 13 18/***         ...24....7...
                       CHR!:  18/90 -3 -1  0  8 18/130         ...2..24.....

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.....    Sound : .+...........    Speed     : ..+++.+.+..+#
 Elec  : .......+.....    Nether: ............*    FreeAction: ...+.+.....++
 Fire  : .*+....+.....    Nexus : ...........+.    SeeInvisi.: ...+.+......+
 Cold  : ...*...+....+    Chaos : .....+.......    Hold Life : ...+.++.....+
 Poison: ............+    Disnch: .......+.....    Warning   : .............
 Light : ........+....    Fear  : ............#    SlowDigest: ...+........+
 Dark  : .......++....    Reflct: .............    Regene.   : .+.+.+.......
 Shard : ..+..........    AuFire: .............    Levitation: ...+..+....++
 Blind : .+...........    AuElec: .............    Perm Lite : .+...........
 Conf  : .....+.+.....    AuCold: .............    Cursed    : .............


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ............+    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .........+...
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .............
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .......+.....    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .....+.......
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : ...+.........    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ...+.........    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...........+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level  98
    Yeek cave       : level   1
   !Dragon's lair   : level  72


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 10
  The Borshin                              (Dungeon level:   6) - level 11
  The Sewer                                (Danger  level:  15) - level 19
  Ulfast, Son of Ulfang                    (Dungeon level:  12) - level 20
  Old Man Willow Quest                     (Danger  level:  22) - level 33
  Dark Elven Lords Quest                   (Danger  level:  25) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 34
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 43
  Jasra, Brand's Mistress                  (Dungeon level:  38) - level 43
  Sleipnir, the Odin's Steed               (Dungeon level:  44) - level 43
  Nidhogg the Hel-Drake                    (Dungeon level:  50) - level 43
  Caine, the Conspirator                   (Dungeon level:  56) - level 43
  Glaaki                                   (Dungeon level:  62) - level 44
  Mephistopheles, Lord of Hell             (Dungeon level:  76) - level 44

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 22
  The Vault                                (Danger  level:  30) - level 22
  The Unicorn of Order                     (Dungeon level:  88) - level 47


 Arena: 20 Victories


  [Defeated Monsters]

You have defeated 38284 enemies including 153 unique monsters in total.

< Unique monsters top 10 >
  Gothmog, the High Captain of Balrogs     (level  95)
  Qlzqqlzuup, the Lord of Flesh            (level  92)
  Shub-Niggurath, Black Goat of the Woods  (level  91)
  Oremorj the Cyberdemon Lord              (level  89)
  Draugluin, Sire of All Werewolves        (level  87)
  Wahha-Man the Golden                     (level  85)
  Cantoras, the Skeletal Lord              (level  84)
  Mephistopheles, Lord of Hell             (level  84)
  Ithaqua the Windwalker                   (level  82)
  Cyaegha                                  (level  80)


  [Virtues]

Your alighnment : Evil

You are the polar opposite of Honour.
You are the living embodiment of Knowledge.
You are a great champion of Unlife.
You are a bitter enemy of Sacrifice.
You are the living embodiment of Temperance.
You have strayed from the path of Valour.
You are virtuous in Justice.
You are the polar opposite of Compassion.


  [Mutations]

 You can drive yourself into a berserk frenzy.
 You have a scorpion tail (poison, 3d7).


  [Character Equipment]

a) a Broad Axe of Spirit Smith the Smith of Slaying (6d9) (+14,+14) {/*}
b) The Large Metal Shield 'Rengoku-Kaen' [8,+14] {*Fi;BlSo;RgLu}
c) The Light Crossbow of Brand (x4) (+14,+14) (+10 to speed) {Sh, !!}
d) The Ring of Power (Nenya) (+11,+11) (+2) {Sd}
e) The Ring of Tulkas (+4)
f) The Amulet of Sacred Knights [+10] (+2)
g) The Levitation Stone of Laputa (+2 to speed)
h) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {Cf}
i) a Shadow Cloak of Spirit Smith the Smith of Protection [6,+25] (+5 to speed)
{Sp}
j) a Jingasa of Spirit Smith the Smith of Infravision [4,+14] (+7) {Cn}
k) a Set of Leather Gloves of Spirit Smith the Smith of Slaying (+12,+17)
[1,+14]
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)


  [Character Inventory]

a) 29 Potions of Heroism
b) 43 Potions of Cure Critical Wounds {25% off}
c) 7 Potions of Healing {!k}
d) 7 Potions of Restore Life Levels
e) 9 Potions of Enlightenment {50% off}
f) 8 Potions of Resistance {!k!q}
g) 50 Scrolls of Teleportation {!r}
h) 2 Rods of Perception {@z7!s!d!k!!}
i) 3 Rods of Recall {!s!d!k!!}
j) 5 Rods of Enlightenment (1 charging) {!s!d!k!!}
k) 5 Rods of Detection (2 charging) {@z3!s!d!k!!}
l) 3 Rods of Healing {!s!d!k!!}
m) a Rod of Restoration {!s!d!k!!}
n) 6 Rods of Teleport Other {!s!d!k}
o) 12 Rods of Stone to Mud (1 charging) {@z6!s!d!k}
p) a Staff of Speed (7 charges) {!s!k}
q) a Staff of *Destruction* (5 charges) {!u!s!k}
r) 2 Staffs of *Destruction* (2x 4 charges) {!u!s!k}


  [Home Inventory]

 ( page 1 )
a) a Crusade Spellbook [Curse and Spelling]
b) Book of Kendo [Gorinnosho]
c) a Song Book [Harps of Rivendell]
d) a Daemon Spellbook [Demonthoughts]
e) a Trump Spellbook [Trumps of Doom]
f) 2 Death Spellbooks [Black Channels]
g) 2 Chaos Spellbooks [Chaos Channels]
h) a Life Spellbook [Book of the Unicorn]
i) 34 Mushrooms of Restoring {!E}
j) 99 Potions of Speed {!k}
k) 17 Potions of Speed {!k}
l) 79 Potions of Resist Heat {25% off}

 ( page 2 )
a) 91 Potions of Resist Cold
b) 99 Potions of Heroism
c) 99 Potions of Heroism {25% off}
d) 99 Potions of Heroism {25% off}
e) 99 Potions of Heroism {25% off}
f) 99 Potions of Heroism {25% off}
g) 99 Potions of Heroism {25% off}
h) 26 Potions of Heroism {25% off}
i) 6 Potions of Cure Serious Wounds
j) 99 Potions of Cure Critical Wounds {25% off}
k) 99 Potions of Cure Critical Wounds {25% off}
l) 99 Potions of Cure Critical Wounds {50% off}

 ( page 3 )
a) 99 Potions of Cure Critical Wounds {50% off}
b) 99 Potions of Cure Critical Wounds {50% off}
c) 50 Potions of Healing {!k}
d) 19 Potions of *Healing* {!k}
e) 4 Potions of Life {!k!q}
f) 99 Potions of Restore Life Levels {90% off}
g) 15 Potions of Restore Life Levels {90% off}
h) a Potion of Strength {!k}
i) 3 Potions of Constitution {!k}
j) 22 Potions of Enlightenment {50% off}
k) a Potion of Self Knowledge
l) 41 Potions of Resistance {!k!q}

 ( page 4 )
a) a Potion of Curing
b) 5 Scrolls of Phase Door
c) 28 Scrolls of Teleportation {!r}
d) 5 Scrolls of Word of Recall {25% off}
e) 2 Scrolls of Remove Curse {25% off}
f) 3 Scrolls of Treasure Detection
g) 75 Scrolls of Holy Chant
h) 23 Scrolls of *Destruction* {!r}
i) a Scroll of Genocide {!r}
j) 5 Scrolls of Mass Genocide {!r}
k) 5 Rods of Trap Location {@z1!s!d!k}
l) 3 Rods of Door/Stair Location {@z2!s!d!k!!}

 ( page 5 )
a) 5 Rods of Recall (1 charging) {!s!d!k!!}
b) 2 Rods of Illumination {@z5!s!d!k}
c) a Rod of Speed
d) 6 Rods of Teleport Other {!s!d!k}
e) 8 Rods of Stone to Mud {25% off}
f) 2 Wands of Teleport Other (20 charges)
g) a Wand of Teleport Other
h) 46 Wands of Stone to Mud (450 charges) {@a1!s!d!k}
i) a Wand of Dragon's Breath (4 charges)
j) a Staff of Haste Monsters (7 charges)
k) a Staff of Perception (21 charges) {@u1!s!d!k}
l) a Staff of Perception (20 charges) {@u1!s!d!k}

 ( page 6 )
a) a Staff of Perception (19 charges) {@u1!s!d!k}
b) 4 Staffs of Perception (4x 8 charges) {@u1!s!d!k}
c) a Staff of Cure Light Wounds (0 charges) {@E1}
d) a Staff of Curing (7 charges)
e) a Staff of Healing (4 charges)
f) a Staff of Healing (3 charges)
g) 28 Staffs of Speed (28x 8 charges) {!s!d!k}
h) 3 Staffs of Speed (3x 8 charges) {!s!k}
i) a Staff of Holiness (3 charges)
j) a Staff of Genocide (4 charges)
k) 2 Staffs of *Destruction* (2x 5 charges) {!u!s!k}
l) a Staff of Mana Storm (5 charges) {50% off}

 ( page 7 )
a) a Staff (6 charges) {@E1}
b) a Ring of Acid [+14]
c) a Ring of Acid [+10] {!s!d!k!!}
d) a Ring of Flames [+10] {!s!d!k!!}
e) a Ring of Flames [+9]
f) a Ring of Flames [+8] {!s!d!k!!}
g) a Ring of Ice [+17] {!s!d!k!!}
h) a Ring of Ice [+13]
i) a Ring of Ice [+10]
j) a Ring of Lightning [+16] {!s!d!k!!}
k) a Ring of Lightning [+13] {!s!d!k!!}
l) a Ring of Dexterity (+3) {@w1}

 ( page 8 )
a) a Ring of Damage (+17)
b) a Ring of Slaying (+11,+13)
c) a Ring of Slaying (+7,+6)
d) a Ring of Speed (+10)
e) a Ring of Speed (+9)
f) a Ring of Speed (+8)
g) a Ring of Speed (+7)
h) The Ring 'Frakir' (+1)
i) a Ring of Extra Attacks (+1 attack)
j) a Ring of Extra Attacks and Accuracy (+2,+0) (+1 attack)
k) 3 Rings of Extra Shots
l) a Ring of Warning {~Z}

 ( page 9 )
a) The Amulet of Carlammas (+2)
b) The Amulet of Ingwe (+3)
c) 2 Amulets of Anti-Magic
d) an Amulet of Resistance {Po}
e) an Amulet of Resistance {Nt}
f) 2 Amulets of Resistance
g) an Amulet of Resistance and Infravision (+1 to infravision)
h) an Amulet of Resistance and Slow Digestion
i) The Amulet of Faramir (+12,+0) (+3)
j) The Torque of Boromir (+0,+8)
k) The Bead 'Yasaka-no-Magatama' (+3)
l) an Amulet of Magic Device Mastery (+3)

 ( page 10 )
a) an Amulet of Magic Device Mastery (+2) {50% off}
b) The Collar Harness of the Hell (+15,+15) [-5] (-2)
c) The Charmed Pendant [+5] (+2)
d) The Pendant of Gogo (+4)
e) The Phial of Galadriel (+1 to searching)
f) The Palantir of Westernesse (+3)
g) The Bronze Dragon Scale Mail 'Eternal Bastion' (-2) [40,+23] (+2 to speed)
{SpSrIf;SoNtDi;Si}
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Ca}
i) The Full Plate Armour of Isildur [25,+25] (+2)
j) Black Clothes of Elvenkind [4,+22] (+5 to stealth) {Nx}
k) an Elven Cloak of Spirit Smith the Smith [4,+13] (+3 to stealth) {Cn}
l) an Elven Cloak of Stealth [4,+17] (+7 to stealth)

 ( page 11 )
a) The Fur Cloak 'maegang' [3,+20] (+4) {StWi;Cf;Rf}
b) a Small Leather Shield of Resistance [3,+21] {Sh}
c) The Large Leather Shield of Celegorm [6,+20] {Po}
d) a Mirror Shield [10,+16]
e) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
f) an Iron Crown of the Magi [0,+8] (+1) {Dk;Rg}
g) a Hard Leather Cap of Spirit Smith the Smith of Infravision [2,+13] (+7) {Sp}
h) a Metal Cap of Infravision [3,+10] (+6)
i) a Set of Dragon Gloves of Spirit Smith the Smith (+7,+8) [4,+14] {PoDkDi}
j) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Lv}
k) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Sh}
l) a Two-Handed Sword of Spirit Smith the Smith of Slaying (5d7) (+12,+12)
{|S/XD}

 ( page 12 )
a) 3 Blades of Chaos (6d5) (+0,+0)
b) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
c) a Great Axe of Extra Attacks (4d4) (+9,+14) (+3 attacks)
d) a War Hammer of Extra Attacks (3d3) (+6,+8) (+2 attacks)
e) The Great Hammer 'Laplace's Devil' (4d6) (+19,+20) (+1 attack)
{AtInDg;BlNt/XD/oU}
f) a Pick (1d3) (+0,+0) (+1)
g) The Long Bow 'fanuiannon' (x4) (+17,+8) (+4) {StDg;*Co;LiBl;Xm}
h) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
i) a Light Crossbow (x3) (+9,+9)
j) a Heavy Crossbow of Spirit Smith the Smith of Extra Might (x5) (+12,+12) (+5)
{Cn;So}
k) a Heavy Crossbow of Extra Shots (x4) (+16,+13)
l) The Heavy Crossbow of Harad (x5) (+18,+18) [-44] (-2)

 ( page 13 )
a) 23 Steel Bolts (3d5) (+0,+0) (110/91)
b) 99 Steel Bolts (3d5) (+13,+13) (172/143)
c) 99 Steel Bolts (3d5) (+13,+13) (172/143)
d) 99 Steel Bolts (3d5) (+13,+13) (172/143)
e) 99 Steel Bolts (3d5) (+13,+13) (172/143)
f) 53 Steel Bolts (3d5) (+13,+13) (172/143)
g) 99 Steel Bolts (3d5) (+14,+14) (177/147)
h) 99 Steel Bolts (3d5) (+14,+14) (177/147)
i) 69 Steel Bolts of Flame (3d5) (+13,+13) (172/143) {@f1=g}
j) 59 Seeker Bolts (6d5) (+0,+0) (153/127)
k) 99 Seeker Bolts (6d5) (+14,+14) (220/183)
l) a Seeker Bolt (6d5) (+14,+14) (220/183)


  [Check Sum: "07aa1b1849421ce8ec"]


Posted on 14.3.2010 01:52
Last updated on 15.3.2010 01:30

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3775. on the Ladder (of 19090)
172. on the Hengband Ladder (of 698)
129. for this player (

Comments

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On 14.3.2010 01:52 chris wrote:
[CL34:Cloning Pits] 03:31
Very slow Cloning Pits completion ... *shame*. But seriously, I'm wondering why dragons are so weak? Maybe they need more hitpoints or something? :D

On 14.3.2010 05:52 chris wrote:
[CL39:DL60] 04:34
What's a smith to do, when artifact shooters come with +10 speed and shards resistance to boot. I'd like to craft my own stuff, but I can hardly top that! Thank you Brand! +27 base speed is end game quality, and I don't even have a ring of speed yet ...

My dragon slayer is putting out about 800 damage per round ... but I'm pretty one dimensional at the moment. I'm toying with a Blade of Chaos with slay evil, but I'm not sure I'm up for the melee biff just yet. Plus, its fun slicing thru dragons so quickly :)

On 14.3.2010 16:10 chris wrote:
[CL41:DL66] 05:35
Another excellent dragon slayer ... although this one is a shameful artifact. Still, weaponsmiths can actually master great hammer usage, while two handed swords top out at skilled. Also, the +1 attack and higher plusses make me more effective versus non-dragons which were a notable weakness in my previous build.

*Co on a shooter, but I can hardly give up Brand. Plus, I can drain that immunity and put it some place else since I already found Taratol. I'm getting quite a stockpile of essences, but I'm still not sure what to use later on. My original intent was to find a totally awesome weapon of slaying and put slay evil on it (best ever was a 7d10 trifurcate spear with a poison brand). But getting a great slaying weapon is pretty rare. Other options include slay evil on a diamond edge (yes, I can do that), which will make a weapon as deadly as vorpal blade. Or, if I luck into a +3 attack mace of disruption or something, that is also an option, but doubtful. Probably, the diamond edge is my best end game bet. But in the mean time, I continue to endlessly slaughter dragons. Its fun!

On 14.3.2010 17:16 chris wrote:
[CL42:DL72] 06:31
Some stunning developments:

[1] *Fi on a shield. I was torn as to which was better: +4 con or *Fi. In the end, I went with the *Fi, temporarily overlooking the consequent lack of chaos resistance!

[2] Bashing a GWoB, and a nasty chaos breath taught me my omission. But, in addition to temporary hallucination, I also picked up the almighty, the allpowerful, berserk mutation!!!!!! Wow! That and my scorpion tail (!Polymorph) makes this my best ever experience with mutations. Next trip to town, and I swapped in Sacred Knights. Thats enough mutations for this guy ...

[3] Cleaning up a dragon horde gave me a 6d9 weapon of slaying. I quickly put slay evil on it, and while my damage output is now severely crimped versus dragons, I do gain better output versus most everything else. A 12d9 weapon is nothing to be ashamed of ...

On 14.3.2010 19:38 chris wrote:
[CL45:DL76] 08:13
Ohhhhh ... I *hate* amberites! Caine took nearly 30 minutes to kill. Even with +30 speed, he would double move into me attacking, attempting to steal, and teleporting away. He must have hit and away 200 times on me, and I never got more than 1 or 2 rounds of attacks on him. I had to clear the level (I was playing big levels at the time, but no more), and there were pits of hounds and trolls, together with about 10 uniques on the level, many with escorts. Probably, I had to kill 1000 monsters before the level was quiet enough for me to hunt that thieving amberite! After I got him, I resolved to never be without my seeker bolts again, but already I have relented, as inventory pressures force me to abandon shooting.

Bleys, his evil but much weaker twin was also annoying. Small levels, but wide open, and a pack of 100 trolls to dispatch! Also around was Tselakus, but he never woke up, and Bleys was way weaker than Caine. He only stole from me about 4 or 5 times before I got him. I was careful not to beserk for the final blow, and a good thing too as his blood curse drew forth not one ... not two ... but three cyberdemons!! No statue though, and that is what counts. The level also netted my first RoS and at +10, it was worth the wait.

Only 99 uniques down, so I'll be spending the next 4 or 5 hours at DL80 thinning them out before proceeding further.


On 15.3.2010 00:14 chris wrote:
[CL48:DL96] 10:09
Its getting a bit tough now ... I barely killed Wahha-man. Not because I lacked resources, but because he could take me down in 2 rounds of melee. Seriously, I've played mages with more hitpoints than this guy, and this is a melee character. 870hp looks OK, but its really 828 or so without the +10 from heroism and +30 or so from berserk. Plus, my stats are chronically drained, and often I find myself with only 700 base hitpoints. I'm running from Mr. Wong, since I know I don't stand a chance without plenty of mushrooms. Typically, its recall down, fight one unique, than recall back for restore stats. Makes me long for Shiva's armor!

Well, if not for passwall a berserk, I'd be in trouble. As it is, I just need to be really careful. Only 122 uniques to go ...

On 15.3.2010 00:19 chris wrote:
And I just now bought a -Restoration in the BM, so we'll see if that helps. On the positive side, my (+12,+17) gloves of slaying are really sweet :D

On 15.3.2010 00:45 kingvictory2003 wrote:
Nice going on your weaponsmith--I've yet to try one. Regarding the draining of time attacks--the more you even think about them, the more tempting it is to play an Amberite. That's certainly true in my case at least, with a new Mindcrafter I'm playing--Pattern Mindwalking is just that awesome.

On 15.3.2010 01:34 chris wrote:
Agreed! I wish I had thought of that, but I'm a sucker for passwall, and can't resist playing a spectre for a class that lacks both healing and double resist. Plus, the -Restoration is a huge help, as is Tulkas and Nenya :D

[CL50:DL98] 11:16
Yup, Tulkas and Nenya, combined with my hat of fortitude (+7 Con) have relieved my low hp woes. 153 uniques down and I am tempted to make an eager run at the Serpent. Probably, that is unwise, as weaponsmiths are on the weak side. We'll see ... First diamond edge sighting, though it will take a lot to make me give up my 6d9 weapon of slaying.

On 15.3.2010 02:15 chris wrote:
Dead thru carelessness ... teleported into a wide open room full of chaos hounds, that took me down. Oh well. This guy certainly had enough to win with. Better luck next time.

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116th in Hengband (1.7.2) by chris (29%)

Patient Dead Diver, L50 Spectre High-Mage winner
168th in Hengband (1.7.2) by chris (29%)



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