The Angband Ladder: Mighty Impossible, Spectre Monk by <chriskousky@hotmail.com>

  [Hengband 1.7.2 Character Dump]

                          Name  : Mighty Impossible

 Sex      : Male             Age               129   STR :  18/158
 Race     : Spectre          Height             74   INT :   18/70
 Class    : Monk             Weight             99   WIS :  18/***
 Magic    : Life             Social Class        4   DEX :  18/180
                             Align            Good   CON :  18/218
                                                     CHR :       4

 Bare hand       (+87,+38)   Hit point   1020/1020   Fighting   : Legendary[22]
 Posture              none   SP (Mana)    370/ 379   Bows/Throw : Legendary[25]
 Blows/Round         9+0+1                           SavingThrow: Heroic
 AverageDmg/Rnd      745+0   Level              50   Stealth    : Superb
                             Experience   15996186
 Shooting        (+61,+14)   Max Exp      15996186   Perception : Very Good
 Multiplier          x4.44   Exp to Adv      *****   Searching  : Good
 Shots/Round          0.83   Gold         10891817   Disarming  : Heroic
                                                     MagicDevice: Heroic
 AC              [22,+157]   Time    Day 265  8:52
 Speed               (+37)   Play time    16:36:21   Infra-Vision: 110 feet


                         (Character Background)
          You were created by a Necromancer.  You have white hair,
          blank white eyes,  and a deathly gray complexion. An eerie
          green aura surrounds you.


          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Spectre       STR :  18/68 -5  2  2 10 18/158         .....3.s.3..4
 Class : Monk          INT :     14  4 -1 -2 10  18/70         .3....3s....4
 Level : 50            WIS :  18/95 -1  1 -1 15 18/***         .3....3s23..4
 Hits  : 1020/1020     DEX :  18/50  2  3  0  8 18/180         .......s..44.
 Mana  : 370/379       CON :  18/68  0  2  1 12 18/218         .....3.s23..4
                       CHR :      9 -3  1  0 -3      4         .......s....3
          *                        *                            *
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+..+.#    Sound : ........+....    Speed     : ..+.+.+..+.++
 Elec  : .......+.+..#    Nether: ............*    FreeAction: ...+.+..+.+++
 Fire  : ..+....+.+..#    Nexus : ...........+.    SeeInvisi.: .+...++..+..+
 Cold  : .......+.+..#    Chaos : ......+..+...    Hold Life : .+.+..++..+.+
 Poison: ...+........#    Disnch: ...+.........    Warning   : .............
 Light : .........+...    Fear  : ............+    SlowDigest: .......+....+
 Dark  : ...+.........    Reflct: .+...........    Regene.   : .....+...+..+
 Shard : ...+...+.....    AuFire: .............    Levitation: ...........++
 Blind : .........+...    AuElec: .............    Perm Lite : .+...+...+...
 Conf  : ......+..+...    AuCold: .............    Cursed    : .............

              *                  *                              *
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .+..........+    Add Blows   : .......+.....
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .+...+.......
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .............
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .........+...    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : ..+..........    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .......+.....
 Sharpness : ...    Sust Int  : .......+.....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .......++....    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .......+...+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .......+.....    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+.....


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   5
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
    Mine            : level  75


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level 10
  Warg problem                             (Danger  level:   5) - level 12
  Robin Hood, the Outlaw                   (Dungeon level:   6) - level 12
  The Sewer                                (Danger  level:  15) - level 14
  Meng Huo, the King of Southerings        (Dungeon level:  12) - level 19
  Old Man Willow Quest                     (Danger  level:  22) - level 38
  Dark Elven Lords Quest                   (Danger  level:  25) - level 38
  The Cloning Pits                         (Danger  level:  45) - level 38
  The Old Castle                           (Danger  level:  50) - level 40
  Quachil Uttaus, Treader of the Dust      (Dungeon level:  38) - level 49
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 49
  Grendel                                  (Dungeon level:  24) - level 50
  Nappa the Saiyan                         (Dungeon level:  44) - level 50
  Raou the Conqueror                       (Dungeon level:  50) - level 50
  Julian, Master of Arden Forest           (Dungeon level:  62) - level 50
  Cyaegha                                  (Dungeon level:  76) - level 50
  The Destroyer                            (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 19
  The Vault                                (Danger  level:  30) - level 19


 Arena: Champion


  [Defeated Monsters]

You have defeated 19898 enemies including 239 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Carcharoth, the Jaws of Thirst           (level  92)
  Qlzqqlzuup, the Lord of Flesh            (level  92)


  [Virtues]

Your alighnment : Good

You are the living embodiment of Faith.
You are the living embodiment of Harmony.
You are the living embodiment of Temperance.
You are a bitter enemy of Patience.
You are a champion of Unlife.
You are the living embodiment of Vitality.
You are the polar opposite of Honour.
You are a champion of Valour.


  [Mutations]

 You can teleport at will.
 You can teleport yourself short distances.
 You can emit bright light.
 You can feel the danger of evil magic.
 You can harden yourself to the ravages of the elements.
 You can bring down the dungeon around your ears.
 You sometimes cause nearby creatures to vanish.
 You have an elephantine trunk (dam 1d4).
 Your mind randomly expands and contracts.
 You are superhumanly strong (+4 STR).
 Your brain is a living computer (+4 INT/WIS).
 You are very resilient (+4 CON).
 Your skin is covered with warts (-2 CHR, +5 AC).
 Your skin has turned into scales (-1 CHR, +10 AC).
 You are completely fearless.
 You are regenerating.


  [Character Equipment]

a) (nothing)
b) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {~P}
d) a Ring of Lordly Protection [+22] {DkSh}
e) a Ring of Speed (+12)
f) The Necklace of the Dwarves (+3)
g) The Jewel of Judgement (+3 to speed) {!!}
h) The Leather Jacket of Shiva's Avatar (+3,+4) [12,+20] (+1 attack)
i) The Cloak 'turdraug' [1,+13] (+2) {WiCn;So;Fa(Wi}
j) The Golden Crown of Amber [0,+15] (+3) {~Z}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Hl}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)


  [Character Inventory]

a) 4 Books of Life Magic [Book of Common Prayer] {@ma!k}
b) 4 Books of Life Magic [High Mass] {@mb!k}
c) a Book of Life Magic [Book of the Unicorn] {@mc!k}
d) a Book of Life Magic [Blessings of the Grail] {@md!k}
e) 25 Mushrooms of Restoring {!E}
f) 4 Rods of Healing {!s!d!k!!}
g) 6 Rods of Teleport Other {!s!d!k}
h) 14 Rods of Stone to Mud {@z6!s!d!k}
i) The Ring of Power (Narya) (+10,+10) (+1)
j) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}


  [Home Inventory]

 ( page 1 )
a) 2 Books of Life Magic [Book of Common Prayer] {@ma!k}
b) 9 Books of Life Magic [High Mass] {@mb!k}
c) 43 Books of Life Magic [Book of the Unicorn] {@mc!k}
d) 5 Books of Life Magic [Blessings of the Grail] {@md!k}
e) 9 Books of Crusade Magic [Curse and Spelling]
f) 7 Books of Kendo [Gorinnosho]
g) 8 Song Books [Harps of Rivendell]
h) 13 Books of Crusade Magic [Exorcism and Dispelling]
i) 7 Books of Daemon Magic [Demonthoughts]
j) 9 Books of Craft Magic [Note of Acting Master]
k) 4 Books of Trump Magic [Trumps of Doom]
l) 10 Books of Death Magic [Black Channels]

 ( page 2 )
a) 6 Books of Chaos Magic [Chaos Channels]
b) 5 Books of Nature Magic [Nature's Gifts]
c) a Book of Nature Magic [Nature's Wrath]
d) 9 Books of Sorcery [Pattern Sorcery]
e) 5 Rods of Recall (1 charging) {!z!s!d!k!!}
f) 3 Rods of Detection {@z3!s!d!k!!}
g) 3 Rods of Curing {!s!d!k!!}
h) a Rod of Speed
i) 11 Rods of Teleport Other {!s!d!k}
j) 4 Rods of Acid Balls
k) 4 Rods of Lightning Balls
l) 5 Rods of Fire Balls

 ( page 3 )
a) 8 Rods of Cold Balls
b) 2 Wands of Disintegrate (0 charges) {!s!d!k}
c) a Wand of Dragon's Flame (4 charges) {!s!d!k}
d) 4 Wands of Striking (11 charges) {!s!d!k}
e) 3 Staffs of Teleportation (3x 10 charges) {!u!s!d!k}
f) a Staff of Teleportation (7 charges)
g) 14 Staffs of Curing (14x 8 charges) {!s!d!k}
h) a Staff of Slow Monsters (9 charges)
i) 22 Staffs of Speed (22x 8 charges) {!s!d!k}
j) 9 Staffs of *Destruction* (9x 5 charges) {!u!s!d!k}
k) a Ring of Acid [+16] {!s!d!k!!}
l) a Ring of Lightning [+11] {!s!d!k!!}

 ( page 4 )
a) a Ring of Constitution and Random Teleportation (+5) {.}
b) a Ring of Damage (+18) {@w1}
c) a Ring of Damage (+17)
d) a Ring of Damage (+12)
e) a Ring of Damage (+9)
f) a Ring of Slaying (+11,+9)
g) a Ring of Slaying (+7,+12)
h) a Ring of Speed (+11)
i) 2 Rings of Speed (+9)
j) 2 Rings of Speed (+8)
k) 4 Rings of Speed (+7)
l) a Ring of Speed (+6)

 ( page 5 )
a) 2 Rings of Speed (+4)
b) a Ring of Speed and Light (+11)
c) a Ring of Speed and Random Teleportation (+8) {.}
d) a Ring of Speed and Random Teleportation (+7)
e) a Ring of Speed and Damage (+0,+2) (+6)
f) The Ring 'Frakir' (+1)
g) The Ring of Tulkas (+4)
h) a Ring of Nexus Resistance
i) 4 Rings of Confusion Resistance
j) a Ring of Extra Attacks (+2 attacks)
k) a Ring of Warning {~Z}
l) a Ring of Warning {~D}

 ( page 6 )
a) a Ring of Reinforce Muscle (+3)
b) an Amulet of Teleportation {cursed}
c) an Amulet of the Magi [+4] (+7 to searching)
d) an Amulet of Reflection {!s!d!k}
e) The Amulet of Carlammas (+2)
f) The Amulet of Ingwe (+3)
g) an Amulet of Resistance {Dk}
h) 3 Amulets of Resistance
i) The Amulet of Faramir (+12,+0) (+3)
j) The Torque of Boromir (+0,+8)
k) The Bead 'Yasaka-no-Magatama' (+3)
l) The Inro of Mito Koumon (+2)

 ( page 7 )
a) an Amulet of Wisdom (+4)
b) The Amulet of The Pitch Dark Night [+5] (+4)
c) The Amulet of Sacred Knights [+10] (+2)
d) The Collar Harness of the Hell (+15,+15) [-5] (-2)
e) The Pendant of Gogo (+4)
f) a Feanorian Lamp of Immortal Eye
g) The Incandescent Light of Yeduson (+3 to infravision)
h) The Phial of Galadriel (+1 to searching)
i) The Star of Elendil (+1 to speed)
j) The Stone of Lore
k) The Palantir of Westernesse (+3) (charging) {!!}
l) The Levitation Stone of Laputa (+2 to speed)

 ( page 8 )
a) Black Dragon Scale Mail (-2) [40,+21]
b) The Black Dragon Scale Mail 'Sad Giant's Shield' (+1,+4) [40,+19] (+2)
{Dx;CfCaDi;FaTe}
c) White Dragon Scale Mail (-2) [40,+18]
d) Bronze Dragon Scale Mail (-2) [40,+16]
e) Bronze Dragon Scale Mail (-2) [40,+13]
f) Gold Dragon Scale Mail (-2) [40,+15]
g) Balance Dragon Scale Mail (-2) [40,+18]
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
i) The Full Plate Armour of Isildur [25,+25] (+2)
j) Mithril Chain Mail of Elvenkind (-1) [28,+16] (+2 to stealth) {Fe}
k) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
l) a Robe of Permanence [2,+19] {Bl}

 ( page 9 )
a) a Robe of Permanence [2,+10] {Sh}
b) a Robe of Resistance [2,+11] {Po}
c) The Robe of Incanus [2,+20] (+3)
d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Nt}
e) Hard Leather Armour of Elvenkind (-1) [6,+12] (+1 to stealth) {Li}
f) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10)
g) The Leather Scale Mail of the Buddhist Scriptures (-1) [11,+16] (+2 to
stealth) {WiChSlSr;Po;Si(Wi}
h) The Leather Jacket of Nurgle (-1) [12,+20] {ShCfCaDi;LuTe(Ch}
i) a Cloak of Aman [1,+28] (+1 to stealth) {Bl}
j) The Cloak 'Colannon' [1,+15] (+3 to stealth) {!!}
k) The Elven Cloak 'Holcolleth' [4,+7] (+2)
l) The Fur Cloak of Mook [3,+20]

 ( page 10 )
a) The Ethereal Cloak of the Heavenly Maiden [0,+20] (+4) {Sh;RgAg}
b) a Shadow Cloak [6,+9]
c) a Shadow Cloak of Protection [6,+31]
d) a Shadow Cloak of Stealth [6,+14] (+2 to stealth)
e) The Small Metal Shield 'Darknesslurker' [5,+16] (+2 to searching)
{DxSrIf;Fi;HlLv(Dx}
f) a Large Leather Shield of Reflection [6,+8]
g) The Large Leather Shield of Celegorm [6,+20] {Po}
h) The Large Metal Shield of Anarion [8,+18] {Ca}
i) a Dragon Shield [8,+16] {PoDkBl}
j) a Dragon Shield [8,+17] {ElShSo}
k) a Dragon Shield [8,+13] {SoDi}
l) a Dragon Shield [8,+16] {PoNt}

 ( page 11 )
a) a Dragon Shield [8,+17] {DkCa}
b) a Dragon Shield [8,+17] {LiNx}
c) a Dragon Shield [8,+13] {ElCa}
d) a Dragon Shield [8,+17] {Po}
e) a Dragon Shield [8,+17] {Sh}
f) a Dragon Shield [8,+17] {Dk}
g) a Dragon Shield [8,+15] {Bl}
h) a Dragon Shield [8,+13] {Nt}
i) a Dragon Shield [8,+15] {Li}
j) an Iron Crown of Telepathy [0,+7]
k) an Iron Crown of Lordliness [0,+7] (+3) {Ca}
l) a Golden Crown of Might [0,+10] (+2) {Bl}

 ( page 12 )
a) a Golden Crown of Lordliness [0,+8] (+2) {Dk}
b) a Jewel Encrusted Crown of Lordliness [0,+12] (+3) {So}
c) a Jewel Encrusted Crown of Lordliness [0,+7] (+2) {Cf}
d) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
e) The Hard Leather Cap of Indra [2,+18] (+5)
f) The Metal Cap 'Hope and Glory' [3,+19] (+3 to searching) {WiChSr;FiBlCfNx}
g) The Iron Helm of Aqua Regia [5,+12] (+3) {Wi;AcCoDi;Wr~U}
h) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed, AgTy}
i) The Steel Helm 'Scale of Vrtra' (+4,+6) [6,+20] (+4 to speed)
{SpStInChSr;AcElFiSoNxDi;SiWr}
j) The Steel Helm 'Righteous Aura' [6,+15] (+4) {WiDxCn;FiDk(Wi}
k) The Steel Helm of Hammerhand [6,+20] (+3)
l) a Dragon Helm [8,+17] {CoNxCaDi}

 ( page 13 )
a) a Dragon Helm [8,+16] {CoPoBlCf}
b) a Dragon Helm [8,+16] {AcFiLi}
c) a Dragon Helm [8,+20] {So}
d) a Dragon Helm [8,+16] {Nt}
e) a Dragon Helm [8,+13] {Fe}
f) a Dragon Helm [8,+13] {Li}
g) a Dragon Helm [8,+11] {Li}
h) a Dragon Helm of Seeing [8,+16] (+6 to searching) {DkCa}
i) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
j) The Set of Gauntlets of Corwin [2,+15] (+4)
k) a Set of Dragon Gloves [4,+20] {SoDiFe}
l) a Set of Dragon Gloves [4,+16] {ShDiFe}

 ( page 14 )
a) a Set of Dragon Gloves [4,+26] {CoLiDi}
b) a Set of Dragon Gloves [4,+17] {BlCfNx}
c) a Set of Dragon Gloves [4,+13] {CoPoLi}
d) a Set of Dragon Gloves [4,+15] {DkDi}
e) a Set of Dragon Gloves [4,+16] {NtCa}
f) a Set of Dragon Gloves [4,+15] {Po}
g) a Set of Dragon Gloves of Genji (+6,+0) [4,+23] (+3) {LiDi}
h) a Set of Dragon Gloves of Power (+1,+2) [4,+25] (+3) {ElCoPoSh}
i) The Set of Cesti 'Nnur' [5,+19] (+2 to speed) {SpStCh}
j) The Set of Cesti of Eden [5,+20] (+4 to stealth) {Sl;ElLi;HlLv}
k) The Pair of Soft Leather Boots 'Radar' [2,+13] (+4 to searching)
{DxSr;So;SiWr, Double Resistance}
l) a Pair of Hard Leather Boots of Speed [3,+4] (+4)

 ( page 15 )
a) a Pair of Hard Leather Boots of Levitation [3,+6] {Fe}
b) The Pair of Hard Leather Boots 'Hide-and-Seek' [3,+15] (+3 to stealth)
{DxSl;FiDi}
c) a Pair of Dragon Boots [5,+17] {BlCfDi}
d) a Pair of Dragon Boots [5,+18] {PoBlCf}
e) a Pair of Dragon Boots [5,+14] {SoNx}
f) a Pair of Dragon Boots [5,+8] {Di}
g) a Pair of Dragon Boots [5,+16] {Po}
h) a Pair of Dragon Boots [5,+13] {Ca}
i) a Pair of Dragon Boots of Levitation [5,+27] {ShCfNx}
j) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Nx}
k) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
l) a Diamond Edge (7d5) (+22,+26) (+4)

 ( page 16 )
a) The Falcon Sword 'friendly' (1d6) (+18,+20) (+3 attacks) {Ch/*}
b) The Lajatang of Sha Wujing (3d7) (+12,+10) (+2 to infravision)
c) The Short Bow 'Mumakbane' (x3) (+20,+10) {SoDi;RgXm(Cn}
d) The Long Bow of Charismatic Cook (x3) (+18,+9) (+4 to speed) {SpDxSrIf;Xs}
e) The Long Bow 'Aaurtol' (x3) (+18,+15) (+3 to infravision) {WiChIf;Bs(Ch}
f) The Long Bow 'aranmorgul' (x4) (+20,+19) (+2) {Cn;Xm}
g) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
h) The Long Bow of Yoichi (x4) (+40,+13) (+4)
i) a Heavy Crossbow of Extra Might (x5) (+13,+15) {Ca}
j) The Heavy Crossbow 'imgaer' (x5) (+16,+13) (+4 to stealth)
{InSlSr;FiCoCfNxFe;Xm(St}
k) The Steel Bolt of Wilhelm Tell (6d5) (+20,+16) (213/177)
l) 29 Seeker Arrows (6d4) (+3,+4)

 ( page 17 )
a) 22 Seeker Arrows (6d4) (+5,+2)
b) 30 Seeker Arrows (6d4) (+6,+6)
c) 16 Seeker Arrows of Slaying (7d4) (+11,+11)
d) The Black Arrow of Bard (8d4) (+30,+19)
e) The Corpse of The Borshin {Wanted!k!k!k}
f) The Corpse of Luigi {Wanted!k!k!k}
g) The Corpse of Scylla {Wanted!k!k!k}
h) The Corpse of Kokuo, Raou's Steed {Wanted!k!k!k}
i) The Corpse of Gorlim, Betrayer of Barahir {Wanted!k!k!k}
j) The Corpse of Scatha the Worm {Wanted!k!k!k}
k) The Corpse of Madame Debby {Wanted!k!k!k}
l) The Corpse of Shudde M'ell {Wanted!k!k!k}

 ( page 18 )
a) The Corpse of The Lernean Hydra {Wanted!k!k!k}
b) The Corpse of Ancalagon the Black {Wanted!k!k!k}
c) The Corpse of Eibra the Water Dragon {Wanted!k!k!k}
d) The Corpse of Hypnos, Lord of Sleep {Wanted!k!k!k}
e) The Corpse of Bleys, Master of Manipulation {Wanted!k!k!k}
f) The Corpse of Atlas, the Titan {Wanted!k!k!k}
g) The Corpse of Corwin, Lord of Avalon {Wanted!k!k!k}
h) The Corpse of Benedict, the Ideal Warrior {Wanted!k!k!k}
i) The Corpse of Combat-Echizen "Because it's time" {Wanted!k!k!k}
j) The Corpse of Fundin Bluecloak {Wanted!k!k!k}
k) The Corpse of Fiona the Sorceress {Wanted!k!k!k}


  [Museum]

 ( page 1 )
a) a Ring of Weakness (-1) {cursed}
b) a Ring of Stupidity (-1) {cursed}


  [Check Sum: "07aa1b1849421ce8ec"]


Posted on 10.10.2009 15:16
Last updated on 12.10.2009 03:08

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On 10.10.2009 15:16 chriskousky@hotmail.com wrote:
[CL8:DL3] 00:10
The Challenge: No scrolls and no potions.

Hey, Dave thought that one up, so don't blame me. He's going with a Life/Chaos mage, which will probably do better in the end game than I. But I hate mages, so I'll play a life monk. I might as well play a spectre too, as I think this is a good combo provided one can get going.

Stat Rolls: Dex, Wis, Str, Dex. And only my 2nd character so I didn't have to scum too long. Of course, Con is my major concern. One needs 18/140 Dex I think for all the attacks, and you can count on +12 from Shiva's boots, Fingolfin and Gogo. But Con is scarce, so I'll pick that stat on every level up. Perhaps +7 from Amber and Tulkas. Str is a luxury. You want a little, but not too much. Wis? Just enough to cast Healing I'd say. We'll see. With 16 more random stat boost, I wouldn't count on getting more than 8 to go my way, despite 2/3 chance for each. So 13 more stat boosts. 5 chosen for Con. 8 more distributed amongst Str, Wis, Dex, Con. Can this work??

Let's see how far I can go!

On 10.10.2009 15:50 chriskousky@hotmail.com wrote:
[CL14:Sewer] 00:37
Robin Hood was my annoying DL6 quest. But monk power prevailed. I must have stunned him or something, cause I finally was able to slowly roll thru his hp. The take was a Holy Avenger, a crappy ego weapon, and Colannon. I sold the weapons for almost 15k gold, and then shop scummed a ring of damage. Jumping in the sewer, I realize I don't really want to farm undead masses after all. I suppose I could just splurge the 1k to get my con restored. Anyway, I got the jump on the breeders, and cleared everything but the crocodile. With only two attacks, I wasn't sure I could take it. Remember, no teleport! Ah, but passwall to the rescue. I could fight and then back off to rest. Three runs thru my hp did the trick. So, no, if he got out I was just dead. Probably, I should have skipped the quest?

Now, I think I need to find a way to kill the Minotaur of the Labyrinth. Its my only hope for recall, other than amassing 20k and shop scumming again. I'll level up for a 3rd attack before attempting him ...

On 10.10.2009 15:52 chriskousky@hotmail.com wrote:
Sorry, stat rolls went Wis and Con for CL12 and 14. I'm 6 for 6 on the randoms, which is insane. I picked Con at CL10 as promised.

On 10.10.2009 16:08 chriskousky@hotmail.com wrote:
Ummm ... Colannon has teleport. I forgot about that since I always ignore this artifact. I think it also has resist acid, but I can't remember. Nice. Now I don't need to be so careful about getting into trouble. CL16 gave me another wisdom boost, but still only 2 attacks. I'm skimming the top of the labyrinth. Well, not really skimming since I have no way to detect monsters. So I'm clearing the top, then going up to the wilderness and back down. I'll level up to 18 or so this way.

No dump.

On 10.10.2009 16:24 chriskousky@hotmail.com wrote:
[CL18:DL10] 01:03
8 for 8 on the stat rolls. This time, it was a double roll, but wasted on pushing my Str from 17 to 18/01. Also, I now have my beloved 3rd attack, so I think I will risk the Minotaur for my rod of recall. My AC is very good, and I think I can take him.

Confusion and fear are going to be annoying. Well, confusion is potentially deadly, while fear is just annoying. Neither of which I can deal with.

On 10.10.2009 16:28 chriskousky@hotmail.com wrote:
Hey, Dave, try scumming a Chaos patron to start, and hope for Augmentations. That's another tactic I hadn't thought of. I recommend a Beastman Life Monk!

On 10.10.2009 17:06 chriskousky@hotmail.com wrote:
[CL20:Tower] 01:23
Ahhh ... Alone at last, my sweet! Just me and my friendly little quartz vein. The only question is how far to take it? And, btw, I sold out to get this scenario, nearly being killed by Nar the Dwarf of all monsters (I burned my lone teleport getting to the other side of the quartz vein). So, I think I earned a little gold, no?

CL20 level up and I chose ...... Con!!

On 10.10.2009 18:31 chriskousky@hotmail.com wrote:
[CL30:Tower] 02:41
I've completed the first part of my evil plan. Scum quartz veins. Spend the proceeds (which takes forever if you can't buy stat potions!). Then scum granite walls for CL30.

Now, for phase two. We'll see first if I can use any of these magic devices. I think I'm still a bit too weak at melee ...

Stat Boosts for 22-28: Dex, Int (Boo!), Str, Wis.
So, I made 11 out of 12. Discounting the first 4 which I planned to scum anyway, that's just 7 out of 8 when one expects 6 out of 8. Still, pretty amazing.

CL30 level up and I chose: Con!!!

Dex and Wis are fine now. Con is still too low.

On 10.10.2009 18:36 chriskousky@hotmail.com wrote:
Succeeded 12 out of 13 on the Striking. 9 out of 10 on the Disintegrate. A pricey experiment, but better to test it out in town first. I'm a bit surprised, actually ...

On 10.10.2009 21:36 chriskousky@hotmail.com wrote:
[CL36:DL60] 04:26
I leveled up to CL35 using "One and Done" tactics, consisting of 12 striking and 4 disintegrate. I had 7 drain life for backup. This was very effective. In fact, once I hit CL35 gaining telepathy, I switched to melee and received a brutal wake up call. 20 healings to kill a hell wyrm? They were eating me alive, what with my AC down in the 60's. So I lost the robe and boosted my AC up a bit. Now things are manageable, but tight given my low hp. I think I need those boots soon, if for nothing else than to allow me to swap in my +5 ring of con.

Stat gains of Dex and Dex at CL32 and 34, boosting me from 18/34->18/50. I'm pretty sure that's an 18/70 max, and I'm worried about my con as well as the last boost was 18/44->18/54 oh so long ago. CL36 just boosted str from 18/27 (I think) -> 18/58, so that was refreshing!

Can I handle the Cloning Pits? Probably. But I better level up a bit more just to make sure.

On 10.10.2009 22:02 chriskousky@hotmail.com wrote:
[CL36:DL60] 04:39
OK, Hammerhand really helps. That takes my hp from 427->644 and AC all the way up to 142. My fail rate on healing is back up to 21%, though.

I want Celegorm and Sacred Knights, next.

On 10.10.2009 23:00 chriskousky@hotmail.com wrote:
[CL38:Cloning Pits] 05:29
Cloning Pits at last. It was a weapons-fest in there, with 8 weapon artifacts. I did pick up Anarion, which is actually useful! Now, I think I might pick Wis instead of Con at CL40. My CL38 raise was my second miss, going to Int.

Monk power is starting to kick in ...

On 10.10.2009 23:48 dzhang@its.caltech.edu wrote:
Wow, you're doing really well! But the 3% Fail on Healing and lack of Destruction will be problematic in the end-game, no? I tried a bit with the Mage, and got really frustrated, so I think the right approach may be a Magic-Eater instead. I'll have to scum for Harden to Elements, and lack of !oRestoreMana means that I will need a lot of Rockets, Disintegrate, and Mana Storms in order to take on the Serpent!

Hm, Chaos patron with Beastman might be worth a go, but the problem is that Polymorphing via the mutation has a tendency to lower your stats permanently, and I'll want 18/200 INT. Still might be worth it... I can't decide.

On 11.10.2009 00:00 chriskousky@hotmail.com wrote:
Thoughts on the end game:
[1] I won't make it that far, at which point all speculation is moot.
[2] Monks are really overpowered, and I will just stun the Serpent into submission with my ghostly fists!
[3] Or not. Enter the battle with 15 or so staves of healing. Prep by destructing the level. Place 3-4 staves in each corner. Battle and teleport (mutation required!) when really hurt. Run to nearest corner for healing.
[4] Or, scum 20 rods of healing.
[5] Or, get lucky and score the beloved eat magic mutation.

I'm used to doing the entire game without !RestoreMana and with resource frugality in general, so its only the final battle that has me stumped. I'll cross that bridge if/when I get there :)

I didn't think of magic eaters. You'll probably have more healing than I will! Good luck!

On 11.10.2009 01:00 chriskousky@hotmail.com wrote:
[CL40:DL66] 06:19
I stepped it up and killed Ancalagon finally. He dropped a ring of Lordly Protection with both Dark and Shards resistance! Now my AC is a Lordly 203 and I have all resistances except light. However, I still have under 600hp, which is ... how should I put it? ... craptacular?! ;)

For CL40, I went with Con. At 18/54, I was 50% sure I would at least reach 18/60. I did, just barely. For the Wis of 18/70, I was maybe 20% sure I would reach 18/80. So even though I would have preferred more Wis at the time, I went with the safe bet of con. But now that I swapped out my +5 con ring, I'm glad I did!

I could wear Carlammas for an extra 55hp or so, but I'd rather have the extra spell points. A ready 3% fail healing makes me feel bigger, anyway.

This game is going to require near perfect drops for me to have a chance. Let's see:
Thorin
Amber
Tulkas
Cambeleg
A great Ring of Speed
Jewel of Judgment

I think all of the above are absolute requirements. How long could it possibly take for such a meager list?

On 11.10.2009 01:03 chriskousky@hotmail.com wrote:
Oh, heck. I swapped ring of con +5 for ring of damage +18. I gain 150hp to 745 but my damage output drops to 260. Otherwise, the same as what you see here. No dump.

On 11.10.2009 01:48 chriskousky@hotmail.com wrote:
[CL40:Old Castle] 06:58
Yes! Yes! Yes! Cambeleg! Yes!
One down, umpty more to go! The Old Castle started off poorly. One should always Sterilize on their first move, if one can. I failed too ... Plus, that darn enchantress got going with her summoning and I was rapidly running out of walls to hide in. But I eventually quieted things down, barreled thru the wide awake Raals, which, as luck would have it, max out at about 350hp damage/round for all 4 at once. Love that healing spell!

So, I lose 80 points of AC. I lose Light and Darkness resistance. But, I gain ~300 damage per round (260->556). Wonder monk powers, activate!

On 11.10.2009 03:21 chriskousky@hotmail.com wrote:
"Invisible Pink Unicorns are beings of great spiritual power. We know this because they are capable of being invisible and pink at the same time. Like all religions, the Faith of the Invisible Pink Unicorns is based upon both logic and faith. We have faith that they are pink; we logically know that they are invisible because we can't see them."

I love that monster!!!

[CL43:DL72]
An Invisible Pink Unicorn just gave me Celegorm. This after both Tiamat and Santa Claus stiffed me.

On 11.10.2009 04:20 chriskousky@hotmail.com wrote:
[CL44:DL72] 09:10
If I can kill Invisible Pink Unicorns, then I can surely kill anything, right? Right?

Well, anyway, I gave up Celegorm for the Mirror, swapping in a shadow cloak. And then I gave that up for a rand-art +2 Wis/Con cloak. And since it had sound resistance, I gave up my +18 damage for my disenchantment resisting lordly protection with darkness resistance as well. So, less melee damage, but back to a good AC. 235 spell points seems heavenly. And down to 57% fail on Clairvoyance? Holy cow! Restoration comes at CL46, and it too, fails around 60%. Oy!

So that's it for tonight. I need to let Dave catch up :) My needed list stands at:
Thorin
Amber
Awesome Ring of Speed
Jewel of Judgment
Tulkas.

On 11.10.2009 05:13 chriskousky@hotmail.com wrote:
[CL46:DL72] 09:49
OK, really. Time for bed. And now that "Flying Spaghetti Monster" is dead, my dreams will no longer be haunted. GCV at DL72 had 25+ artifacts, including Brand, Thror, and others.

On 11.10.2009 05:25 dzhang@its.caltech.edu wrote:
Holy Crap, you killed the Tarrasque already? Man, my main source of offense is still my 16 charges of Acid Bolts... >_<

On 11.10.2009 16:58 chriskousky@hotmail.com wrote:
Take 'em when you can! If the RNG is going to put the Tarrasque and Qlzqqlzuup in nice pretty boxes for me, I'm happy to mosey on over for some easy kills!

[CL48:DL72] 10:53
I'm still working the bottom of the lair waiting for the Jewel. Now that I found the Palantir, my Wis is much better, and I can hunt down the 5 or 6 uniques that are infesting every level. Once it gets quiet, I think I'll move to the Mine and skim there until my unique kill count is about 170 or so.

At some point, I need to think about mutations. I really need a form of teleport, probably not panic hit as that requires a monster, and fails frequently. We'll see ... I'm putting it off as long as possible!

Stat raises:
42: Int (My 3rd and final miss ... I think I missed 3?)
44: Con (60->68 ... no benefit, but I guess my max is 80 rather than 70)
46: Wis (70->79 ... justifies my earlier Con vs. Wis decision)
48: Wis (79->95 ... Me likes it :)

CL50 will probably go either to Str or Wis, both of which I think are intrinsically high. If I score the Jewel, then Gogo can give me +2 Wis. If I score Amber, that's another +3. So maxing out Wis is possible. For fighting stats, there's still Thorin and Tulkas to acquire. So end game good stats are not out of the question!

On 11.10.2009 17:00 ahorowitz@bellsouth.net wrote:
The Flying Spaghetti Monster and the Invisible Pink Unicorn, are these "recent" additions?



On 11.10.2009 17:07 chriskousky@hotmail.com wrote:
Next level ... Big honkin' vault with 37 uniques (love that Palantir). Also has the Jewel! Wish me luck!

On 11.10.2009 17:19 chriskousky@hotmail.com wrote:
Hi Adam, it looks like Heng development has picked up. There is a new magic realm (Hex) and many new uniques. I like the new Southerings, as at least a couple of them are a bit tricky early on. Also, at least 2 new artifacts have been spotted. And who can't love Invisible Pink Unicorns! They're so warm and cuddly ...

I don't think any of these changes have been released. I did an svn checkout from the URL listed way back up towards the top of this character and built things myself. So I don't really know what is going on with Hengband. Hopefully, the developers don't mind me grabbing the latest edition before it has been officially released!

On 11.10.2009 17:21 chriskousky@hotmail.com wrote:
URL: http://svn.sourceforge.jp/svnroot/hengband/Hengband/trunk

Info was posted in my other character, Jinx.

On 11.10.2009 18:20 chriskousky@hotmail.com wrote:
[CL49:DL72] 11:34
Boy, I had trouble even getting in that vault. The level exploded into a gigantic dragon fest, with hundreds of Sky Drakes, Great Wyrms of Law/Balance/Power(!), Ethereal and Space Time pestering me constantly. I learned a tough lesson regarding lack of light and blindness resistance. The Sky Drakes were off limits just for this reason, and the fact they would gravity me to a near certain death as well. I tried for a while to calm things down, but had to fall back on *destruction*. I got the Jewel eventually, and investigated a shield that might be Thorin (It was Perseus) and a crown that might be Amber (It was Seeing). And when a Space Time teleported me out of the vault into the thick of the biggest epic battle between good and evil that the world has ever seen, I *destructed* and ran for the nearest stairs! Oy!

I got a bunch of rand-arts for my trouble, but nothing terribly good. So, I shuffle to at least cover light. I choose between covering fear and covering blindness, and I choose to cover fear. A staff of curing will remove blindness, but nothing but waiting will remove fear.

I can't believe I'm still stuck with Hammerhand, a ring of con +5 and a ring of reinforce muscle +3, but I really need the stat boosts. I had to give up cambeleg as well, which really hurts ...

On 11.10.2009 20:19 chriskousky@hotmail.com wrote:
[CL50:DL75] 12:13
Mandatory CL50 post ... I picked Str, since it was my lagging stat. 18/58->18/68, which was disappointing. OK, so that's it for stat boosts, unless I find Muramasa. I'll need to make do.

I finally covered all resistances. In this build, I rank blindness and fear resistances as essential. So to cover them all, and to reflect on top of that is very pleasing. Still, my damage output is low for a monk, I think. But both my ring slots are free. I plan on going with Tulkas and Vilya ... Let's see how that works out :)

OK, time to scum mutations. No morons all game, but that will change, no?

On 11.10.2009 20:38 chriskousky@hotmail.com wrote:
OMG! I've never had a mutation run like that before:
Blink
Harden Elements
Earthquake
Elephantine Trunk
+4 Str
+4 Int/Wis
+4 Con
Steelskin
Fearless

No teleport, but with a run like that, I'm tempted to try the final battle with Blink!! I always used to fight the serpent with phase door mainly, but switched to teleport exclusively when I dropped phase door from my standard equipment set. It can be done, I think. Oh, I may need to blink then run for my life!! :)

Wow!

On 11.10.2009 21:19 chriskousky@hotmail.com wrote:
Back to regeneration issues. My last foray into mutation land netted my ninja a severely gimped ultra slow regeneration. Many many hours of game play were required to regen hp. If you ever play ninjas, then you know that they are always in need of regen. Most battles are battles of attrition. I wasn't scientific in measuring how slow the regen was, but it was slow enough for everything on the level to wake up and that was no good. I would guess 3 hours or more to get back your hp.

This guy has somewhat similar issues. Or perhaps not. If I step into a wall to take some damage, then it takes 12 moves at speed of 22 to regen a single hitpoint. However, to regen a single spell point only takes 2 moves. So, it looks like spell points regen 6x as fast as hp? I'm not complaining, cause I'll just heal my self with life magic and then regen my sp! Regenerating 379sp take 24 minutes of game time. Regenerating 374hp takes 1 hour and 46 minutes!

I'll pick up Amber sooner or later, which has regen. But mutations are completely unacceptable for a ninja. For me, the biff is not such a big deal ...

On 11.10.2009 22:36 chriskousky@hotmail.com wrote:
[CL50:DL88] 13:38
Destroyer is down. Hmmm ... I failed on my rod of healing 4 out of 5, and it nearly killed me. Back in town, I only fail 1 in 10? Can I rely on rods of healing for the final battle? The only alternative is to scum Eat Magic I think, and I really don't want to do that. We'll see ... Rods of healing are twice as rare as wands of rockets, so I was unlikely to ever get the required 20-30 anyway. No, I think perhaps the long range teleport with staves of healings strategically stashed might be my only hope.

This could take a while :)

On 12.10.2009 00:30 chriskousky@hotmail.com wrote:
[CL50:DL98] 14:41
That's better. Tulkas at last. I'll go with the ridiculous +48 speed rather than an extra 2 attacks. I think a base +26 would be pushing it, and I *must* wear Tulkas :)

Wow, the only remaining items from my required list of stuff are Thorin and Amber. But now, I'll add another requirement: Eat Magic! The other thing this character will probably do is wear the One Ring if Sauron would be so kind. We'll see ...

On 12.10.2009 01:19 chriskousky@hotmail.com wrote:
[CL50:DL98] 15:18
I'm rolling thru the uniques. And since double attack is tied to strength, I'm not even using that feature of this class. Monk power means the toughest of uniques only require a single healing spell. OK, the Destroyer and Oberon are (will be) notable exceptions. But Sauron and Atlas only require a single healing, leaving me shining with 350sp to spare. Surely, the Serpent is no joke, and I must not think that 18 healing spells will be enough ...

On 12.10.2009 01:46 chriskousky@hotmail.com wrote:
[CL50:DL98] 15:36
"A heavenly choir sings! You receive Amber! Your power is complete!"

On 12.10.2009 02:10 chriskousky@hotmail.com wrote:
Scumming for Eat Magic, I instead pickup:
Teleport
Warts
Regeneration

OK, I'll go with my original plan. No Eat Magic, but lots of staves of healing. I ran the Arena for the 5 precious restore mana's that I can use as well as an extra -Healing. No Babble attempt, of course.

Now, patience to clear *all* uniques. In Hengband 1.7.2, I don't know how many there really are.

On 12.10.2009 02:12 chriskousky@hotmail.com wrote:
I'm going for a new world record: "Ugliest Winner, Ever". With a charisma of 4, I think I stand a good chance :) Looks like I lost my steel skin ... Oh well.

On 12.10.2009 03:08 chriskousky@hotmail.com wrote:
**WINNER**

Completely easy. 2 charges from the Magi, but I was using it when only down to 190sp. I probably could have skated by with just one charge. No zaps of healing needed. No extra *destruction* needed. Just pure monk power and about 20-30 healing spells.

Wow, that wasn't challenging at all :)

On 12.10.2009 03:34 dzhang@its.caltech.edu wrote:
Congratulations!

You get to suggest the next challenge while I finish Paranoia.

On 12.10.2009 04:09 chriskousky@hotmail.com wrote:
I'm being sarcastic when I say that no potions, no scrolls wasn't challenging, of course. It was! :)

Ideas? Hmmm...
[1] Book-less Shoveler. Spellbooks cannot be used to cast spells. The only allowable weapons are shovels/diggers (Yes, Nain is OK). Any class will do.
[2] Anti-melee snob. No weapons may be worn under any circumstances. No monks or forcetrainers, too! You can wear multiple shields, if you like. (Mages can't use wizardstaves, since those are weapons!)
[3] Potions are OK. But no scrolls. No wands. No staves. Not even to drain, if you are a magic eater (which makes that class a really tough challenge!)
[4] Vanilla town. That's all. This one goes out to Djabanet! It means no Shiva's boots. No Old Castle reward. No stair scumming the Dragon's Lair. No Tower abuse. (Too me, this seems hardest of all :)
[5] No Jewelry. That means, no rings. And no amulet!

That's all I can think of at the moment. Any preference?

On 12.10.2009 05:01 dzhang@its.caltech.edu wrote:
[1: Shoveller] Seems too easy. Typical dual-wielding warrior. Scum BM after Tower to get a randart digger.

[2: Anti-melee] Hm, so the options for this are Archer, Ranger, Mage, and Priest. I would probably still go for Ranger because I like Nature. Doesn't seem too hard.. we've both won with archer-types before.

[3: No devices] The only ones I regularly use are ?oPhaseDoor, ?oTeleport, ?oTeleportLevel, ?oDestruction, -oTeleportOther, and _oDestruction. Any character with access to Chaos magic wouldn't be much affected: so Priests, Rangers, Mages, and Chaos Warriors are still fairly easy to do.

[4: Vanilla town] You know, I've never been able to beat Vanilla even once.. I've beaten a lot of variants, but a total lack of quests means I usually get bored and die to stupidity.

[5: No jewelry] Hm, that sounds interesting. No rings mean imply a speed problem. Shiva's Boots are +4, Jewel and Amber are +3 each, Brand is +10. That's +20. Would be +25 with Klackon, Monk, or Forcetrainer. Should be just barely doable.

I'm most intrigued by number 5.

Oh a funny related consideration: unlight non-ninja. Cannot use any light source, or any item that grants permanent light. Cannot use scrolls and staves of light and rods of illumination. No clairvoyance, no potions of enlightenment. So how are you supposed to do anything with this? Early on, you must use infravision from race. Then, you must use a pet that glows to see by! (Of course, you can also use a pet that casts light.)



On 12.10.2009 05:17 chriskousky@hotmail.com wrote:
Two more:
[6] Monsters of Rock! You must wear a T-Shirt as soon as possible. You cannot wear any body armor except a T-Shirt, and let's say if you don't have a T-Shirt on by CL30, you lose!

[7] Tender footed hippie. No shoes please! OK, you can wear slippers if you must! (I.e., no foot wear except those glass slippers nobody ever uses!)

On 12.10.2009 05:21 chriskousky@hotmail.com wrote:
>unlight non-ninja
Vampires? Don't they see without a light source? But that's an intriguing idea. I suppose you can't cast light spells either. Hmm...

On 12.10.2009 05:36 dzhang@its.caltech.edu wrote:
No Vampires; they intrinsically have permanent light. Yeah, the idea behind this challenge is light management for reading scrolls and spellbooks. Of course, a monk might be able to take on the Serpent anyway with all the stunning. Hm. Actually, this might be too easy for cavalry and beastmasters... dragons glow starting from like mature, no?

On 12.10.2009 05:38 chriskousky@hotmail.com wrote:
Last one:
[8] "Woe is me!". Start up and use debug commands to grant yourself a ring of woe, and an amulet of destruction. Wear them. These can never be removed! Now, go win the game :)

OK, time for bed ...

On 12.10.2009 05:48 dzhang@its.caltech.edu wrote:
[9] Realistic: This one has three parts:

(a) Can use either (1) a weapon and shield or (2) a bow, but not both.
(b) Can use either (1) an amulet or (2) a light source, but not both.
(c) You must have one hand free if you want to read a scroll, quaff a potion, activate a device, or read from a spellbook. This means that in (a) you're good if you use a bow, but for weapon and shield, you need to remove one before you can quaff/read. For Cavalry and Beastmasters, you need one hand to control your pet, so you cannot use potions and scrolls unless you remove your weapon.

To make Monks and Forcetrainers balanced (since they will usually only have a shield and no weapon), Monks and Forcetrainers are forbidden from wearing body armor... that disrupts their balance!

---

On 12.10.2009 06:05 dzhang@its.caltech.edu wrote:
Oh, to make it balanced, activating a mutation (i.e. Harden Elements, Teleport, Hit and Away) also requires one hand to be free.

On 12.10.2009 14:57 chriskousky@hotmail.com wrote:
For me to try [9] would require code changes (I like the ideas). I really don't think I can handle those restrictions manually. Unless the game blocked the read/quaff/activate/cast commands appropriately, it would be too tedious for me to make sure I was playing honestly. Actually, this current challenge was difficult for me. Sure, the lines "!scrolls" and "!potions" at the top of my pickup.prf helped. But I really had a hard time not buying stuff in the towns. My automatic reactions of "Yay! A stat potion" had to be manually overridden by "Boo! Not this time, fool!". I actually mistakenly bought 3 !speed in the early game, stashed them in my house for a couple of days, then realized my mistake and had to take them out and trample them under my boot!

I like your light ideas. I don't know how feasible it is. My thoughts are to play a warrior who just happens to be scroll-less!

I also like my "Woe is me" idea, except that I just pulled up the k_info on the amulet of destruction. It has no magic and no teleport, which forces one to play either a zerker or a warrior. We could try either 2 rings of woe, or perhaps just losing one ring slot permanently to a ring of woe would be gimpy enough? Another alternative: Amulet of Adornment rather than Destruction. The original idea was to not just lose 2 equipment slots, but to have those slots be negative. I could settle for one negative and one neutral.

Maybe I'll try both and see which one sticks?

On 12.10.2009 14:59 Matthias wrote:
First of all, congrats for this nice win, and especially for coming up with this nice idea and making it work.

That said, as noted in [4] you can't really make the game much harder without reducing the amount of scumming you are using. As soon as you stop killing 10000 quarz veins even simple additions like
[10] : no teleportation, blinking
can make the game very difficult

In the end you had teleport, the passwall race and good stats. It doesn't surprise me in the slightest that you could kill the serpent with that. Getting there was obviously the greater task this character was facing, and that task is also the one most effected by *scumming

Another idea:
[11] : Win in as little in-game days as possible. Quarz killing won't be an option as a sideeffect, but top level scumming would still be very effective, so that one would have to go.
I've won Entro in one day, but that was with a munchkin character. The fastest on the ladder seems to have taken 10 days, so what about 5 days as a first target.

On 12.10.2009 15:45 chriskousky@hotmail.com wrote:
I created side characters for discussions on "Woe is Me" and "In the Dark" challenges. Feel free to add additional ones. I'm perfectly willing to do [4]. I've won this game many times without any scumming, its just boring to do so as the early game gets rather long. Sometimes, we are talking about 20 hours of very boring play waiting for some luck. Scumming takes this down to about 2 hours if you know what to do.

[10] is very tough, scumming or no scumming. Its the number 1 reason why berserkers are so hard to win with, despite having 2000+ hp and dishing out 1200-1500 damage per round. If [10], then I think zerker is your only option. Or maybe not. There is still ?TeleportLevel.

Lets add [10']. No teleport of any kind (including teleport level and portal and dimension door). Blink (Phase Door) is still allowed.

[11] is again contingent on luck. Find an early speed boost and your count will be waaaay lower. Start with a Ninja (+3 base speed, +1 every 10 levels afterwards) and again, you can get lower counts. Get stuck with no rings of speed until CL45 and DL80 (which happens quite often), and you are out of the running. I don't really like this too much. Also, you probably want to avoid the wilderness or any dungeons other than Angband. Lite town, perhaps? Or are we restricting everyone to normal town/wilderness? I'm willing to give this a go, of course. I just think I will suck at it :) Oh, congrats on a one day win! How on earth did you manage that!!!

[12] I'll restate this idea: "Lowest possible uniques killed". The minimum is 2, of course. You must kill Oberon and the Serpent. After that, it is up to you. Kill too many and somebody will one up you. Or, one down you, I guess. Kill too few and you will get mobbed in the end. Select which uniques to kill very carefully.

On 12.10.2009 16:06 dzhang@its.caltech.edu wrote:
Argh, I'm not sure I'll actually finish Paranoia. The lack of ?oRecharging is just too much... especially in the absence of !oRestoreMana. I'm sure I could do it given enough time, but its become really boring just scouring the Graveyard and Lair for wands and staves. Hm, maybe I'll try one of these other challenges instead.

Regarding [10']: Why is Blink still allowed? What about Hit and Away from rogues and the mutation? I think this is doable though even without Blink and Hit and Away though, because unlike Berserkers, other characters can access Destruction. A Life/Chaos priest will have very little problems after a certain point, with only the Serpent being even slightly problematic because of summons.

I agree with Chris about [11]. Challenges should be based more on skill than on random luck.

For [12], everyone needs to be playing the same version, I guess. Chris, could you email me a compile of 1.7.2?

Hm, I wonder how much effort it would be to implement [9]?

And a last suggestion: (yay, I get [13]):

[13]: Cursed! Go into your autopick file and set it to pick up all Scrolls of Curse Armor and Curse Weapon. As soon as you notice either in your inventory, you are obligated to read it immediately. No cheating by intentionally destroying them with area attacks, or avoiding them when you see them on the floor! For convenience though, you don't need to check for them every single round--just do it when you normally have a hiatus in fighting.

As an added bonus to this, you could also be obligated to drink all potions of Ruination!

On 12.10.2009 16:07 dzhang@its.caltech.edu wrote:
Hm, what happens when an unarmed monk or forcetrainer reads a Scroll of Curse Weapon? Maybe they should be obligated to Mathom whatever their current shooter is.

On 12.10.2009 16:28 dzhang@its.caltech.edu wrote:
Actually, Monks and Forcetrainers are pretty overpowered as they are, lack of weapon loss makes them even stronger in challenge [13].

When a Monk or a Forcetrainer gets a scroll of Curse Weapon, they must immediately Mathom the more valuable of their two rings. (Rings of Power > Rings of Speed > other Artifact Rings > Rings of Slaying/Damage > Rings of *** Resistance > Rings of +stat. Mostly obviously stuff)

On 12.10.2009 17:30 Djabanete wrote:
I guess I'll get to work on the Vanilla town challenge... just like always :p

But I'll stop doing Human Warriors and try for something more innately buff.

CONGRATS on this ridiculous win, I honestly didn't think it could be done! Y'know, I tend to use scrolls and potions rather frequently when I play... :)

On 12.10.2009 21:09 Matthias wrote:
I actually meant all types of teleport including tlevel, but allowing phase door might be a good step in between. I realize no teleport is difficult, maybe impossible for most classes, but isn't that the idea of a challenge?

The one day winner is here:
http://angband.oook.cz/ladder-show.php?id=6977
Munchkin Spectre Berserker. I did all quests including Castle, then walked to Angband, then used the munchkin money to buy teleports to the quest depths for exp and items

On 12.10.2009 23:43 chriskousky@hotmail.com wrote:
@Matthias:
Mighty impressive quick win. I'm glad you left my time record of 4.5 hours for the win intact, though ;) My zerkers generally die in the Old Man Willow quest unless I do some dungeoneering to level them up first. I like the DL6 and DL12 quests early, so that means a slow walk thru the wilderness before speed has a chance to improve. Getting Shiva's boots before the walk must really help.

I'll consider the no teleport option. I'd probably go with a Chaos High Mage for the quick early destruction ...

@Djabanete:
How do you get going in the Vanilla build? Patience? Luck? Its pretty frustrating! I probably should have went with a ninja since they are more fun to play, and get the FA and SI as intrinsics ... Oh, well.

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