FAangband 2.0beta

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  • Nick
    replied
    Originally posted by MITZE
    Is the solid block of color at sufficiently high device/skill levels intended (device skill is actually 143, according to text highlighting)?

    [ATTACH]2019[/ATTACH]

    EDIT: Equipped Maeglin's gauntlets and now it's a black space.
    Fantastic, it seems your device skill is actually so high you have broken the game. Fix in the works.

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  • MITZE
    replied
    Device Skill = Yes

    Is the solid block of color at sufficiently high device/skill levels intended (device skill is actually 143, according to text highlighting)?

    Click image for larger version

Name:	Device Skill = Yes.jpg
Views:	1
Size:	19.6 KB
ID:	233427

    EDIT: Equipped Maeglin's gauntlets and now it's a black space.
    Last edited by MITZE; June 19, 2021, 22:26. Reason: Fixed formatting.

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  • MITZE
    replied
    Potential RFE: Rework The Wand of Beguiling?

    I know wands of dragon's breath, etc. use something new that lets the player choose what effect they actually do now; is this something that could be imparted onto The Wand of Beguiling too, and if so, would it be too OP to do so?

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  • Nick
    replied
    Latest version should have the crash bug fixed, along with player ghosts not dropping anything and monsters summoning neutrals.

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  • Nick
    replied
    Originally posted by wobbly
    Mitze killing his own player ghost:

    mon-msg.c:299: get_message_text: Assertion `race->base != NULL' failed.
    Hm, thanks.

    Leave a comment:


  • wobbly
    replied
    Mitze killing his own player ghost:

    mon-msg.c:299: get_message_text: Assertion `race->base != NULL' failed.

    Leave a comment:


  • Nick
    replied
    Originally posted by Cuboideb
    ui-player.c:945 - Index out of bounds (Wrong index I think).

    ui-entry-renderers:801 - "val" may be unitialized.
    Thanks Diego

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  • Cuboideb
    replied
    Great work!

    A couple of compiler (mingw) warnings:

    ui-player.c:945 - Index out of bounds (Wrong index I think).

    ui-entry-renderers:801 - "val" may be unitialized.

    Leave a comment:


  • Nick
    replied
    2.0beta2 is now up, it breaks savefiles from the previous nightly version. I'll be deploying it to angband.live soon.

    I believe there is little gameplay-wise to be done before releasing 2.0 now; the remaining issues are completing things like tiles and documentation, plus a couple of possible bugs. Please let me know if you know of anything else which should be done before a 2.0 release.

    Leave a comment:


  • Nick
    replied
    Originally posted by Arralen
    still v272

    Now I can't step on a pile of copper coins, because "a wall is in the way".

    Some steps away I found a katana where "a wall is in the way" (see snip).
    "T"unneling into it says "... granite wall" ...
    "Shatter Stone" spell worked on it, and I was able to retrieve the katana.
    This is a known bug - thanks for the savefile. The vanishing amulet may be related.

    The way to get throwing weapons into the quiver is to inscribe them with @v0, or @v1, etc.

    EDIT: The objects in walls bug should be fixed now.
    Last edited by Nick; June 3, 2021, 12:49. Reason: News!

    Leave a comment:


  • Arralen
    replied
    How do I get daggers into the quiver?
    (I am supposed to, right, to be able to throw them?)

    "w"ielding 1 of 3 daggers replaced the weapon I was wielding, and dropped that to the ground, because of pack overflow... .

    When I dropped the dagger I was wielding then, and the other 2 on top of it, the game did an out-pickup as if I still had them in inventory ("auto-pickup" for items in already in the inventory is enabled).

    So I had to step away to drop the daggers on the next tile, then step back to pick up my first weapon ...

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  • Arralen
    replied
    still v272

    Now I can't step on a pile of copper coins, because "a wall is in the way".

    Some steps away I found a katana where "a wall is in the way" (see snip).
    "T"unneling into it says "... granite wall" ...
    "Shatter Stone" spell worked on it, and I was able to retrieve the katana.
    Attached Files
    Last edited by Arralen; June 3, 2021, 09:12.

    Leave a comment:


  • Arralen
    replied
    Running v272 now.
    Started a new toon.

    Entered a level, saw what must have been a malachite amulet on the ground and in the objects list.

    Upon stepping on it, it vanished.

    No message, no ignores or auto-inscribes set by me, or visible in the options.

    Savefile not available ... can't save every 2 min. in case something strange happens ...

    Leave a comment:


  • Nick
    replied
    Originally posted by Arralen
    Can't drop 2 (or more) things now.
    Tried to drop 8 of 9 rations, and the game does not let me ENTER or ESC out of the dialogue.

    !)%&%!, can't even close (X) the game, says I should exit open menues first ... now it worked.
    Don't ask how, something with the NUM key, SPACE and finally, when there was no number or * visible, ESC worked ...

    Something is definitly not working ok with the standard key set on Win8.1.
    I can't reproduce any of that (apart from the game will not close with menus open by design).

    On the plus side, build 273 is now up which allows Ents to play.

    Leave a comment:


  • Arralen
    replied
    Can't drop 2 (or more) things now.
    Tried to drop 8 of 9 rations, and the game does not let me ENTER or ESC out of the dialogue.

    !)%&%!, can't even close (X) the game, says I should exit open menues first ... now it worked.
    Don't ask how, something with the NUM key, SPACE and finally, when there was no number or * visible, ESC worked ...

    Something is definitly not working ok with the standard key set on Win8.1.
    Attached Files

    Leave a comment:

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