[Announce] FrogComposband 7.1.salmiak released
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So I've gone back to coffee break, if I'm going to die around CL30 may as well get there quicker.
But how do you guys control the pacing? Do you just sit and rest in DLs you've pretty much cleared waiting for monsters and loot to respawn? Or do good players not really need to pace it?
I rarely get to CL35, and find that it's too much for me id DL is > CL+5. And when under CL25 I keep DL < CLLeave a comment:
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Update: Got him! I dimension doored right next to him several times, but he always blinked away immediately before I could needle him. Finally I tried a charge right at him as he rounded a corner and charged me, throwing raw logrus and psycho-spears all the way. Suddenly he was right in front of me. I got him on the very first needle stab! Lucky I guess. I was expecting stab-heal-stab-heal-etc.Leave a comment:
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Bug(?): Death-Swords and Disenchantment
The function for Death-Swords getting disenchanted and losing their essences (r_sword.c, line 1114) doesn't appear to be called anywhere; as far as Rolanako and I can tell Disenchantment isn't any more dangerous or annoying for Death-Swords than any other character, even though I could have sworn that was not the case at some point.Leave a comment:
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Bug/RFE: Giants, etc. & Kronos' Sickle
Titans have Kronos as their racial boss, yet his sickle is, unflavorfully, not suitable for Giant wielding.
Posted for Rolanako.Leave a comment:
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1 in ~8.5 for DL 50 monster. (You can't add denominators.) For what it's worth, the odds are of order 1/log(DL).Leave a comment:
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Most of the time it deals exactly one point of damage, but occasionally (think around one in ten times) it will deal (monster's HP + 1) damage, which will instakill the monster.
The chance in code (from 7.1.Salmiak) is randint1(randint1(r_ptr->level/7)+5) == 1
This means that 1-time-in (random number from 6 to (5+monster level /7) ) it will kill the mob.
So for the Metal Babble guardian in the Arena, a level 80 mob, you would have 1-in-6 (best case) to 1-in-16 (worst case) chance to instantly kill it. I think (Statistics class was a long time ago) the average chance is 1-in-11.
But it varies a little based on monster level, so for instance a level 50 mob would range from 1-in-6 to 1-in-12 (average 1-in-9), while for a level 100 mob the max is 1-in-19 (average 1-in-13).Leave a comment:
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Uniques cannot be killed with a poison needle, except for the babble at the bottom of the Arena, who's a hardcoded exception.Leave a comment:
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That annoying Metal Babble...
Looking for advice dealing with the Metal Babble at the bottom of the Arena Dungeon. I have my poison needle. I rekitted for high speed, high CON, high AC, reflection, immunity to fire, and double resistance to chaos and disenchantment. I brought a lot of healing with me, and phase door/teleport for escape.
The problem is I haven't been able to get more then a couple of needle attacks in. He won't let me approach within melee range. He's much faster than I will ever will be (+80 speed) and blinks away before I can step next to him. Ambushing around corners hasn't worked. If I stand behind a closed door he won't open it. If I open the door he either blinks or attacks (from a square away) and then blinks before I can move into the doorway and attack.
I'm thinking about searching for another anti-teleport amulet (I've been selling or ignoring the ones I've seen so far). But I'm nervous about needing to spend an extra turn swapping amulets when *I* need an emergence escape.
How do others get that damn Babble to hold still long enough to get a few attacks in?
Now for the final challenge in the Thalos Arena. Anyone defeat the GWOP with a poison needle? Just out of curiosity, can the Serpent of Chaos be killed with a poison needle?Leave a comment:
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That annoying Metal Babble...
Looking for advice dealing with the Metal Babble at the bottom of the Arena Dungeon. I have my poison needle. I rekitted for high speed, high CON, high AC, reflection, immunity to fire, and double resistance to chaos and disenchantment. I brought a lot of healing with me, and phase door/teleport for escape.
The problem is I haven't been able to get more then a couple of needle attacks in. He won't let me approach within melee range. He's much faster than I will ever will be (+80 speed) and blinks away before I can step next to him. Ambushing around corners hasn't worked. If I stand behind a closed door he won't open it. If I open the door he either blinks or attacks (from a square away) and then blinks before I can move into the doorway and attack.
I'm thinking about searching for another anti-teleport amulet (I've been selling or ignoring the ones I've seen so far). But I'm nervous about needing to spend an extra turn swapping amulets when *I* need an emergence escape.
How do others get that damn Babble to hold still long enough to get a few attacks in?Leave a comment:
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I'm still not sure how to interpret acid damage in monster memory recall.
It seems to quote the damage you'll take from acid if you're wearing non-damaged body armor. It does not change this number if you aren't. You can be fighting something that recall claims cannot one-shot you, you can check recall and make sure—yup, it can't one-shot you!—and then it can one-shot you.Leave a comment:
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Yeah, for devicemasters more device skill is a drop in the ocean, whereas someone like a warrior or samurai might need it badly.Leave a comment:
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So I'm trying device master again (wands) and I'm still trying to wrap my head around the strategy.
Counterintuitively, I get the feeling improving device skill and putting all stat gains into intelligence isn't the best strategy, since higher device skill doesn't increase damage. And its not like fail rates are an issue, at least not in the early game for me. Would Str/Dex/Con gains make the most sense? As long as my failure rates are okay, should I just not worry about device skill and Int?
When I get those gloves from Tidy the Lab (the ones that increase device skill but have a negative combat value), I'm guessing I won't wear them. Which seems crazy - that a device master wouldn't wear a device that increases device skill.
Or am I all wrong about that?Leave a comment:
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Regarding item destruction of devices, the FAQ in the help menu has good info:
Rods have few charges, and many of the best rods have high fail rates,
but they are indestructible and recharge faster than wands and staves
do. Rods are also somewhat less susceptible to charge-draining than
staves and wands.
Staves and wands are fairly similar to each other in principle - both
have more charges than rods, but don't recharge as fast. Direct
comparison between a staff and a wand is seldom necessary, as they have
different effects with different purposes. (As a general rule, wands
have effects aimed at a particular target, staves have effects that do
not need to be aimed, and rods may have either type of effect.) Wands
can be destroyed by electricity and chaos, while staves can be
destroyed by acid, fire, toxic waste or chaos. Staves are the device
most likely to be used while confused or blind, although rods and wands
can also be used this way if needed.
Implorington is wanted by the Cornucopia.Leave a comment:
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