For spells, not strictly, but you can check ~s, ~x, or browse books to see what levels spells are, and use that in conjunction with spell studies (which if available are diplayed on the main screen in the sidebar) to know when you learn a new spell (but only for books you already have or have learned from, I think).
For powers, there's an option to spoil future powers that aren't yet available to you in the powers menu.
[Announce] FrogComposband 7.1.salmiak released
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Skill notifications on level up
Is there a way/option to be notified when learning new spells and powers on level up?Leave a comment:
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Bugs/Crash: Mimics and Banor=Rupert
Mimics mimicking Banor=Rupert, using his Something Weird, immediately cause a game crash. I have a feeling there are similar instances for other monsters and possibly powers, but I don't conclusively know what those might be.
Tangentially for Mimics, spell cost and effect power for various monster spells aren't displayed for the player.
EDIT: Bug courtesy of bostock.Leave a comment:
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Bug/RFE: Beaming spells destroying loot underfoot
Spells that beam will destroy loot you're standing on top of—even though the animation doesn't look like it hits the square you're on at all. Requesting this be changed to not happen.Leave a comment:
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Bug: Trap Doors, Disarming, Levitation, and easy_disarm
With levitation and with easy_disarm off, walking into a trap door ignores it, and failing to disarm a trap door ignores it. Expected.
With levitation and with easy disarm on, walking into a trap door ignores it, and failing to disarm a trap door procs it.
EDIT: rhukath's the one who pointed out the bug, I just did a bit of poking and the report.Last edited by MITZE; November 29, 2022, 18:19. Reason: Added some info, fixed formatting and added a credit.Leave a comment:
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'n' is the repeat key for the regular keyset, and 'X' is the repeat key for the roguelike keyset.
Staves of genocide in particular have very high fail rates for most characters, so it's not unusual to see 100 consecutive failures before the staff is successfully used on attempt #101. By that point, most players will already be sitting on (or prepared to hit) the repeat key to initiate attempt #102...Leave a comment:
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x is unmaker and they can be numerous. you might die if low on hp so a confirm is niceLeave a comment:
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Quick question - when casting Genocide, why does the game ask for confirmation if it's a 'n' or 'X'? What's special about nagas and xorns?Leave a comment:
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Bug: Necromancer Touch Spells and Fear
A necromancer's touch spells don't appear to be consistent with current fear code; as far as I can tell it looks like it (necromancer.c starting at line 14) still presumes old binary fear code (e.g. current V/FA2), where being afraid at all prevents you from doing the thing (melee, or in a Necromancer's case their touch spells which in a lot of ways count as melee) and also prevents you from wasting the turn due to fear getting in the way.Leave a comment:
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The Land of Oz
Visited Oz for the first time yesterday.
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You're a sick and twisted individual, rodent.Leave a comment:
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Vecna really needs 100% to drop his head.
That is such a good (apocryphal) story. Direct ancestor of Leeeeroy Jenkkns!Leave a comment:
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Bug/RFE: Necromancers and Vecnacrown
If I'm understanding how things work correctly, Vecnacrown can't drop for Necromancers. Ever.
It's a setchance drop from Vecna only, and for Necromancers Vecnahand takes priority in the statement.Leave a comment:
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