[Announce] FrogComposband 7.1.salmiak released

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • Bucephalus
    replied
    I'm still not sure how to interpret acid damage in monster memory recall.

    It seems to quote the damage you'll take from acid if you're wearing non-damaged body armor. It does not change this number if you aren't. You can be fighting something that recall claims cannot one-shot you, you can check recall and make sure—yup, it can't one-shot you!—and then it can one-shot you.

    Leave a comment:


  • Sideways
    replied
    Yeah, for devicemasters more device skill is a drop in the ocean, whereas someone like a warrior or samurai might need it badly.

    Leave a comment:


  • GrimaTheBold
    replied
    So I'm trying device master again (wands) and I'm still trying to wrap my head around the strategy.

    Counterintuitively, I get the feeling improving device skill and putting all stat gains into intelligence isn't the best strategy, since higher device skill doesn't increase damage. And its not like fail rates are an issue, at least not in the early game for me. Would Str/Dex/Con gains make the most sense? As long as my failure rates are okay, should I just not worry about device skill and Int?

    When I get those gloves from Tidy the Lab (the ones that increase device skill but have a negative combat value), I'm guessing I won't wear them. Which seems crazy - that a device master wouldn't wear a device that increases device skill.

    Or am I all wrong about that?

    Leave a comment:


  • GrimaTheBold
    replied
    Regarding item destruction of devices, the FAQ in the help menu has good info:

    Rods have few charges, and many of the best rods have high fail rates,
    but they are indestructible and recharge faster than wands and staves
    do. Rods are also somewhat less susceptible to charge-draining than
    staves and wands.

    Staves and wands are fairly similar to each other in principle - both
    have more charges than rods, but don't recharge as fast. Direct
    comparison between a staff and a wand is seldom necessary, as they have
    different effects with different purposes. (As a general rule, wands
    have effects aimed at a particular target, staves have effects that do
    not need to be aimed, and rods may have either type of effect.) Wands
    can be destroyed by electricity and chaos, while staves can be
    destroyed by acid, fire, toxic waste or chaos. Staves are the device
    most likely to be used while confused or blind, although rods and wands
    can also be used this way if needed.
    If you rely on rod of recall, make sure to inscribe it !*!* (to require two confirmations before doing anything with it) to avoid accidentally dropping or throwing it.

    Implorington is wanted by the Cornucopia.

    Leave a comment:


  • Seraphimus
    replied
    Been playing a death sword some more.... They should really be inherently immune to being disenchanted. like, They don't need to have resistance to it or anything just having their attack and damage modifiers reduced. the fact that gaining Attack and damage modifiers is part of their progression and they can just lose all those bonuses with no recourse, it's even extra difficult to re-enchant themselves. Maybe balance it by making it so weapon enchant scrolls always fail on them the same way they can't enchant themselves at shops?

    Leave a comment:


  • Thraalbee
    replied
    Implorington is wanted by a bank. Youll find it in one of the towns

    Leave a comment:


  • animal_waves
    replied
    About item destruction & curses

    Hey all, I have a few basic questions, sorry if those seems obvious to seasoned players!

    Reading the help files about consumables/item destruction and resistances, I noted that:

    Acid : degrades armor and destroy staves and scrolls
    Electricity: destroy rings and wands
    Fire: destroy staves, scrolls, town spellbooks and unequipped equipment
    Cold: destroy potions
    Sound: destroy potions
    Chaos: destroy staves and wands
    Disenchantment: can degrade artifacts

    About rods: I see there's no trace of rods in the above list, so I guess they are indestructible? But still subject to thieves I suppose... .
    I'm pondering to ditch my scrolls of WoR since I found a rod of WoR!

    About fire: are non-town spellbooks immune to fire? also, when fire destroy a unequipped item, can it bypass "normal" item resistance? (ie: can fire destroy a ring that's not worn?).
    Also, only the fire section mention unequipped items, so I conclude other type of damage only affects worn equipment?

    @Sideways: recent versions of Vanilla are clearly stating by which element the item can be degraded/destroyed in its description, it would be a nice QoL improvement for newer players like me!

    About curses: are scroll of remove curse and scroll of **remove curse** only used to remove the sticky property of an item, or can it remove the effect linked to the curse as well, like in recent version of Vanilla?

    [edit: unrelated, I met the flame spiders for the firs time in the troll cave, nasty stuff! that plus a monster out of my FoV throwing huge boulders at me, I barely escaped alive, with a nasty cut! fun times...]

    [edit2: I've got the corpse of Implorington III which is marked as wanted, but the guy in outpost doesn't want it! must I bring it somewhere else or is it a bug?]
    Last edited by animal_waves; March 1, 2022, 14:39.

    Leave a comment:


  • Seraphimus
    replied
    was doing some testing with the Draconian race, and Apparently if you take the metamorphosis ability as a blood knight Draconian, the Beserk and slay living abilities don't apply correctly, resulting in a massive DPS drop and a much much weaker overall character.

    Edit: Also appears to have some weird interactions with the monk. my AC changed but I can't figure out *how* it got the number it did, and you lose all of your passive combat abilities (which may be intentional but kinda sad a dragon martial artist sounded really cool)
    Last edited by Seraphimus; February 27, 2022, 17:41.

    Leave a comment:


  • Sideways
    replied
    Originally posted by animal_waves
    Hey Sideways, just a little post to thank you for this great variant, I'm having a blast since I discovered it!

    I just lost a promising character (in beginner/coffee mode) to a deep gash: I tried to approach a great drake wyrm of balance (I think?) on DL40, I guess that was not my brightest idea, especially as I forgot to boost my stealth and speed with my spells beforehand...

    I teleported away after the first breath but rested without paying attention to my status and then bled to death in a cold lonely corner of the dungeon. It was muscle memory, as I think Vanilla would interrupt the rest in case of wounds/poisonning, but I may be mistaken.

    http://angband.oook.cz/ladder-show.php?id=24942
    Frog also interrupts rest in case of wounds/poisoning, but you can die from them much more quickly; it's not like V, where you only lose a couple HP per turn. You probably bled out in 1 or 2 turns.

    Glad to hear you're enjoying the game!

    Leave a comment:


  • animal_waves
    replied
    Hey Sideways, just a little post to thank you for this great variant, I'm having a blast since I discovered it!

    I just lost a promising character (in beginner/coffee mode) to a deep gash: I tried to approach a great drake wyrm of balance (I think?) on DL40, I guess that was not my brightest idea, especially as I forgot to boost my stealth and speed with my spells beforehand...

    I teleported away after the first breath but rested without paying attention to my status and then bled to death in a cold lonely corner of the dungeon. It was muscle memory, as I think Vanilla would interrupt the rest in case of wounds/poisonning, but I may be mistaken.

    Last edited by animal_waves; February 24, 2022, 20:20.

    Leave a comment:


  • animal_waves
    replied
    [oops, double posted]
    Last edited by animal_waves; February 24, 2022, 20:11.

    Leave a comment:


  • HugoVirtuoso
    replied
    [13:40] HugoV4: Really sell an Amulet of the Magi (+4) {Sr(In} for 8950 gp? [y/n] => y. You sold an Amulet of the Magi (+4) {Sr(In} for 8950 gold.
    [13:41] toeofwobbly: I spy hidden Dm or Es
    [13:42] HugoV4: Oh
    [13:42] HugoV4: So, that's why it sells so generously
    [13:42] HugoV4: ?
    [13:43] toeofwobbly: say so. Its not listed for classes that don't get access
    [13:43] toeofwobbly: I mean +Sr is OP but its not worth that much $$$$
    [13:43] MITZE: I wonder if a better way to handle that might be to just show it always, but do it in different colors depending on whether it's valid for your class

    What MITZE said
    Last edited by HugoVirtuoso; February 13, 2022, 18:48.

    Leave a comment:


  • GrimaTheBold
    replied
    My CL34 Priest (Life/Sorcery) just found the 4th Life book (Blessings of the Grail) in Haunted House, which is level 45. How ridiculously OOD is that? By far the earliest I've found a usable 4th Spellbooks in this game.

    From reading the code, it looks like that spot (opposite the Hand Druj) is supposed to be depth+10. I thought that wasn't possible due to minimum depths for 4th spellbooks? I see that item has normal depth of 80.

    Edit: And Old Castle coughed up Aule, first time I've gotten the preferred artifact in that quest in ages! I'm sure a YASD is coming up quickly...
    Last edited by GrimaTheBold; February 1, 2022, 22:28.

    Leave a comment:


  • budswell
    replied
    Just a thanks post.

    Currently had a pet mystic for a couple of dungeons, and just started the chameleon cave. He summons "spiders" a LOT, but they're not spiders and things get pretty crazy pretty fast in the big open areas.

    Most fun surprise I've had since I hit my first paranah trap (still my favourite *band moment ever).

    Thanks again to all the maintainers for a great variant which can still surprise me after all these years.

    Leave a comment:


  • Sideways
    replied
    Originally posted by LordL
    Is it normal that walking through forest tiles takes 60 energy with fleet of foot demigod talent?
    Provided that it's a character who would otherwise take 100 energy in forest tiles (e.g. a Ranger, a Scout, someone with passwall or levitation, etc.), yes.

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎