[Announce] FrogComposband 7.1.salmiak released

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  • Seraphimus
    replied
    Been playing a death sword some more.... They should really be inherently immune to being disenchanted. like, They don't need to have resistance to it or anything just having their attack and damage modifiers reduced. the fact that gaining Attack and damage modifiers is part of their progression and they can just lose all those bonuses with no recourse, it's even extra difficult to re-enchant themselves. Maybe balance it by making it so weapon enchant scrolls always fail on them the same way they can't enchant themselves at shops?

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  • Thraalbee
    replied
    Implorington is wanted by a bank. Youll find it in one of the towns

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  • animal_waves
    replied
    About item destruction & curses

    Hey all, I have a few basic questions, sorry if those seems obvious to seasoned players!

    Reading the help files about consumables/item destruction and resistances, I noted that:

    Acid : degrades armor and destroy staves and scrolls
    Electricity: destroy rings and wands
    Fire: destroy staves, scrolls, town spellbooks and unequipped equipment
    Cold: destroy potions
    Sound: destroy potions
    Chaos: destroy staves and wands
    Disenchantment: can degrade artifacts

    About rods: I see there's no trace of rods in the above list, so I guess they are indestructible? But still subject to thieves I suppose... .
    I'm pondering to ditch my scrolls of WoR since I found a rod of WoR!

    About fire: are non-town spellbooks immune to fire? also, when fire destroy a unequipped item, can it bypass "normal" item resistance? (ie: can fire destroy a ring that's not worn?).
    Also, only the fire section mention unequipped items, so I conclude other type of damage only affects worn equipment?

    @Sideways: recent versions of Vanilla are clearly stating by which element the item can be degraded/destroyed in its description, it would be a nice QoL improvement for newer players like me!

    About curses: are scroll of remove curse and scroll of **remove curse** only used to remove the sticky property of an item, or can it remove the effect linked to the curse as well, like in recent version of Vanilla?

    [edit: unrelated, I met the flame spiders for the firs time in the troll cave, nasty stuff! that plus a monster out of my FoV throwing huge boulders at me, I barely escaped alive, with a nasty cut! fun times...]

    [edit2: I've got the corpse of Implorington III which is marked as wanted, but the guy in outpost doesn't want it! must I bring it somewhere else or is it a bug?]
    Last edited by animal_waves; March 1, 2022, 14:39.

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  • Seraphimus
    replied
    was doing some testing with the Draconian race, and Apparently if you take the metamorphosis ability as a blood knight Draconian, the Beserk and slay living abilities don't apply correctly, resulting in a massive DPS drop and a much much weaker overall character.

    Edit: Also appears to have some weird interactions with the monk. my AC changed but I can't figure out *how* it got the number it did, and you lose all of your passive combat abilities (which may be intentional but kinda sad a dragon martial artist sounded really cool)
    Last edited by Seraphimus; February 27, 2022, 17:41.

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  • Sideways
    replied
    Originally posted by animal_waves
    Hey Sideways, just a little post to thank you for this great variant, I'm having a blast since I discovered it!

    I just lost a promising character (in beginner/coffee mode) to a deep gash: I tried to approach a great drake wyrm of balance (I think?) on DL40, I guess that was not my brightest idea, especially as I forgot to boost my stealth and speed with my spells beforehand...

    I teleported away after the first breath but rested without paying attention to my status and then bled to death in a cold lonely corner of the dungeon. It was muscle memory, as I think Vanilla would interrupt the rest in case of wounds/poisonning, but I may be mistaken.

    http://angband.oook.cz/ladder-show.php?id=24942
    Frog also interrupts rest in case of wounds/poisoning, but you can die from them much more quickly; it's not like V, where you only lose a couple HP per turn. You probably bled out in 1 or 2 turns.

    Glad to hear you're enjoying the game!

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  • animal_waves
    replied
    Hey Sideways, just a little post to thank you for this great variant, I'm having a blast since I discovered it!

    I just lost a promising character (in beginner/coffee mode) to a deep gash: I tried to approach a great drake wyrm of balance (I think?) on DL40, I guess that was not my brightest idea, especially as I forgot to boost my stealth and speed with my spells beforehand...

    I teleported away after the first breath but rested without paying attention to my status and then bled to death in a cold lonely corner of the dungeon. It was muscle memory, as I think Vanilla would interrupt the rest in case of wounds/poisonning, but I may be mistaken.

    Last edited by animal_waves; February 24, 2022, 20:20.

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  • animal_waves
    replied
    [oops, double posted]
    Last edited by animal_waves; February 24, 2022, 20:11.

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  • HugoVirtuoso
    replied
    [13:40] HugoV4: Really sell an Amulet of the Magi (+4) {Sr(In} for 8950 gp? [y/n] => y. You sold an Amulet of the Magi (+4) {Sr(In} for 8950 gold.
    [13:41] toeofwobbly: I spy hidden Dm or Es
    [13:42] HugoV4: Oh
    [13:42] HugoV4: So, that's why it sells so generously
    [13:42] HugoV4: ?
    [13:43] toeofwobbly: say so. Its not listed for classes that don't get access
    [13:43] toeofwobbly: I mean +Sr is OP but its not worth that much $$$$
    [13:43] MITZE: I wonder if a better way to handle that might be to just show it always, but do it in different colors depending on whether it's valid for your class

    What MITZE said
    Last edited by HugoVirtuoso; February 13, 2022, 18:48.

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  • GrimaTheBold
    replied
    My CL34 Priest (Life/Sorcery) just found the 4th Life book (Blessings of the Grail) in Haunted House, which is level 45. How ridiculously OOD is that? By far the earliest I've found a usable 4th Spellbooks in this game.

    From reading the code, it looks like that spot (opposite the Hand Druj) is supposed to be depth+10. I thought that wasn't possible due to minimum depths for 4th spellbooks? I see that item has normal depth of 80.

    Edit: And Old Castle coughed up Aule, first time I've gotten the preferred artifact in that quest in ages! I'm sure a YASD is coming up quickly...
    Last edited by GrimaTheBold; February 1, 2022, 22:28.

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  • budswell
    replied
    Just a thanks post.

    Currently had a pet mystic for a couple of dungeons, and just started the chameleon cave. He summons "spiders" a LOT, but they're not spiders and things get pretty crazy pretty fast in the big open areas.

    Most fun surprise I've had since I hit my first paranah trap (still my favourite *band moment ever).

    Thanks again to all the maintainers for a great variant which can still surprise me after all these years.

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  • Sideways
    replied
    Originally posted by LordL
    Is it normal that walking through forest tiles takes 60 energy with fleet of foot demigod talent?
    Provided that it's a character who would otherwise take 100 energy in forest tiles (e.g. a Ranger, a Scout, someone with passwall or levitation, etc.), yes.

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  • LordL
    replied
    Is it normal that walking through forest tiles takes 60 energy with fleet of foot demigod talent?

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  • HugoVirtuoso
    replied
    I noticed the Brass Lantern of Extra Light {Lu} doesn't have 0 light radius when it has 0 turns of light. Shouldn't it have 0 light radius when its fuel runs out...? I already knew {Lu} had permanent light. But, if the light runs out, it's out...or maybe it is still supposed to have light to because of "Permanent Light?" I'm trying to confirm how the Brass Lantern of Extra Light game mechanics are intended to work in FrogComposband.

    In Sil-Q, they, as Brass Lanterns of Brightness, actually causes the light radius to be 0 at 0 turns of light.
    Last edited by HugoVirtuoso; January 17, 2022, 18:25. Reason: Edited post multiple times for clarity.

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  • Sideways
    replied
    Originally posted by mariari
    I got the game to compile fine on Linux, however it seems if I try to press !, or { (inscribe then select any item) the game crashes with the message given in the below code snippet .

    Note this happens both with the master branch on github and the 7.1 salmiak release. Does anyone know if there is some library mismatch or any way to solve or better report this issue?
    Thanks for reporting; and thanks to Nick for taking a look. (The choice of buf[len] rather than buf[len-1] was originally deliberate, but most other parts of the code forgot about it, with two or three exceptions.)

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  • smbhax
    replied
    Originally posted by smbhax
    Not sure why Vanilla and Frog haven't updated their config settings to detect ncurses/w 6 as well as 5, though.
    Ah, Vanilla is detecting ncurses6 now. : )

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