Teleport Other is the best option. No monster that resists teleport should follow you when you teleport (see teleport_player in spells3.c). If there are exceptions to this, I would consider that a bug!
Uniques don't resist destruction any more than any other monster might (There is one exception, though, and he is immune to destruction). Rather, every monster gets a saving throw versus the power of the destruction effect. If they make their saving throw, there is a small chance they pick up immunity so that destruction will never work on them.
Uniques don't resist destruction any more than any other monster might (There is one exception, though, and he is immune to destruction). Rather, every monster gets a saving throw versus the power of the destruction effect. If they make their saving throw, there is a small chance they pick up immunity so that destruction will never work on them.
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