Poschengband game mechanic questions

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  • debo
    Veteran
    • Oct 2011
    • 2402

    Originally posted by budswell
    Thanks for the tips above. My own fault...

    New question.
    I have a Staff of Detect traps, and it appears to be auto casting when I reach the edge of the detect traps boundary. In 3.4.x this did not happen (although then I always had rods, not staves to detect traps).
    Is this normal? Is there an option to turn it off? I like the warning because I usually do traps, doors, and monsters each time.
    This is new. I don't remember when it kicked in, but I do like it. It only works if you're running when you hit the detection boundary, iirc. I don't know if there's an option to turn it off.
    Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9633

      Originally posted by debo
      I meant poscheng 4.0.x. Unlike some slovenly maintainers, chris actually achieves things with his major releases.
      That makes more sense, thanks for explaining.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • budswell
        Adept
        • Jun 2008
        • 159

        Hi,
        Just wondering what "blessed" weapons do?
        What about "blessed" amulets?
        http://angband.oook.cz/ladder-browse.php?e=budswell
        http://te4.org/user/1471/characters

        Comment

        • debo
          Veteran
          • Oct 2011
          • 2402

          Originally posted by budswell
          Hi,
          Just wondering what "blessed" weapons do?
          What about "blessed" amulets?
          Blessed weapons are useable without penalty by a priest -- this class normally can't use edged weapons for silly D&D reasons (this is also in vanilla.)

          I think blessed amulets are just an ego, no? I'm not actually sure what that does if it's a flag.
          Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

          Comment

          • wobbly
            Prophet
            • May 2012
            • 2627

            I think blessed amulets might be curse proof, at least I've never seen a curse land on one. Pretty sure that's about it.

            Comment

            • budswell
              Adept
              • Jun 2008
              • 159

              OK, thanks for that.

              Next question: My current character is a weaponsmith. I was wondering if anyone knows of any useful macros or mogaminator settings which would help extract the essenses of stuff.

              Basically I'd like hte mogaminator to automatically extract the essense and then destroy good items.
              Or to define a macro where I would just be prompted for the item and it would do the rest (can you accept input in macros or keymaps?).

              I'm after something more convienient than:
              m b <select> space k <select> y

              Also: I am playing with randarts only (found I had very similar kit most of the time). A lot of the artifacts have another artifact in inscription, .e.g { Thranduil}
              And when Inspect it it says
              It reminds you of the artifact of 'Thranduil'
              What is the point of this. The abilities seem different and it just adds clutter. Is there any way to turn it off (but keep the rest of the inscriptions).
              Last edited by budswell; May 3, 2016, 14:51.
              http://angband.oook.cz/ladder-browse.php?e=budswell
              http://te4.org/user/1471/characters

              Comment

              • Rydel
                Apprentice
                • Jul 2008
                • 89

                That message is to let you know which artifact it's based off of. It's mostly just an interesting bit of information, but it's useful for debugging if you end up with a very over/underpowered artifact.
                I'm pretty sure you can't turn that off.
                I'm trying to think of an analogy, and the best I can come up with is Angband is like fishing for sharks, and Sil is like hunting a bear with a pocket knife and a pair of chopsticks. It's not great. -Nick

                Comment

                • Narsil
                  Rookie
                  • May 2016
                  • 9

                  How does vision spell work? I thought it's something like potion of enlightment in vanilla or Vision in old TOME, but in Poschengband it looks like mundane magic mapping, only harder to cast. Did I missed something?

                  Comment

                  • chris
                    PosChengband Maintainer
                    • Jan 2008
                    • 702

                    Originally posted by debo
                    This isn't true in poschengband. It's a constantly ticking clock that will drain a ton of xp if you're not staying ahead of it. It's not like XP drain in vanilla. (restore life doesn't fix it, and hold life doesn't help.) I'm not sure but I think the mechanic and the severity changed again in 4.0.x?
                    No, its the old mechanic from Hengband and possibly even Zangband. Its pretty meaningless in the end game but I guess rather devastating for early players.

                    Comment

                    • Fnord
                      Apprentice
                      • May 2014
                      • 92

                      Draconian Metamorphosis

                      What's the mechanics for that?

                      Does one turn into the equivalent dragon class (losing the prior class)?

                      Or is it some sort of hybrid?

                      If so... well, I started playing again with my favorite Draconion Monk (from waaaay back from Zangband where Draconians got speed in addition to resists).

                      So loss of weapon slots, as mentioned in the help files - who cares? Do I just get to retain my monk attacks, but with dragon slots?

                      Edit to add: I assume this is permanent, not a temporary (equip all those rings and remove all that other gear each time) ability?

                      Since there's no replies yet: What does an "average" pseudo-id mean for a wand?
                      Last edited by Fnord; May 14, 2016, 05:30.

                      Comment

                      • krazyhades
                        Swordsman
                        • Jun 2013
                        • 428

                        Originally posted by Fnord
                        What's the mechanics for that?

                        Does one turn into the equivalent dragon class (losing the prior class)?

                        Or is it some sort of hybrid?

                        If so... well, I started playing again with my favorite Draconion Monk (from waaaay back from Zangband where Draconians got speed in addition to resists).

                        So loss of weapon slots, as mentioned in the help files - who cares? Do I just get to retain my monk attacks, but with dragon slots?

                        Edit to add: I assume this is permanent, not a temporary (equip all those rings and remove all that other gear each time) ability?

                        Since there's no replies yet: What does an "average" pseudo-id mean for a wand?
                        Metamorphosis is a permanent change into a sort of hybrid. For example, a Draconian High Mage would keep his spell books and spellcasting ability. However, certain classes are not permitted to take Metamorphosis because the game isn't prepared to handle them. I'm not sure what all of those classes are, but I know for a fact Monk is among them, presumably because chris (the developer) hasn't decided how to handle their special unarmed attacks given that dragonform gives its own innate melee. I don't know if this is intended as long-term "this is how it is" or if he wants to add in Metamorphed monks etc as a possibility in the future.

                        I tested with a Red Draconian Monk and Red Draconian Warrior in wizmode, so I'm not certain whether all types of draconians get the same slots, but they probably do. The monk (as I said) wasn't allowed to take Metamorphosis. The warrior ended up with slots for 6 rings, an amulet, a light, a cloak, and a helm.

                        Average on a wand it wand doesn't have an ego property, such as of Power (for its spell), of Resistance (to charge drainers), of Regeneration (of charges), etc.

                        Comment

                        • Fnord
                          Apprentice
                          • May 2014
                          • 92

                          Am I particularly unlucky? It seems that second (let alone higher) tier life spellbooks are pretty much never appearing in stores.

                          Note that I'm playing no_wilderness, so just a single town.

                          The spellbook store has 2nd tier books, but doesn't appear to stock Life, and the "church" store never stocks them either.

                          Comment

                          • krazyhades
                            Swordsman
                            • Jun 2013
                            • 428

                            Originally posted by Fnord
                            Am I particularly unlucky? It seems that second (let alone higher) tier life spellbooks are pretty much never appearing in stores.

                            Note that I'm playing no_wilderness, so just a single town.

                            The spellbook store has 2nd tier books, but doesn't appear to stock Life, and the "church" store never stocks them either.
                            The Temple (5 shop) can stock the holy books, where the spellbook 9 shop cannot. As you presumably know, only books 1 and 2 can ever appear in town (aside from Arcane books or the black market's random stock).

                            It sounds like you just have had a few unlucky store rotations, which is of course more likely when you don't have access to multiple towns to play the odds. Keep checking the temple each time town inventories rotate.

                            Comment

                            • budswell
                              Adept
                              • Jun 2008
                              • 159

                              Do you get different penalties for different bow types while riding?
                              Also on riding: It seems to get the monster's (that you're riding) speed bonus for movement. What about actual combat and actions etc. i.e. Is there any point being +14 speed with equiptment when riding a Hydra at only +2 movement speed?
                              Last edited by budswell; May 28, 2016, 05:26.
                              http://angband.oook.cz/ladder-browse.php?e=budswell
                              http://te4.org/user/1471/characters

                              Comment

                              • wobbly
                                Prophet
                                • May 2012
                                • 2627

                                I can't remember if long bows are worse then short bows but crossbows have about -50 for riding. Speed on gear only matters if you're knocked off. I've lost characters that suddenly went from +11 to 0 this way.

                                Comment

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