eeeh, easy modo? :3
Poschengband game mechanic questions
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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New Life really only scrambles things that you didn't have a choice about in the first place. Which is most things!Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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Since I began asking questions... I have another two (not about the character I asked before, that character already died because I forgot that ancient multi-hued dragons breathe like 2-3x stronger than ordinary ancients -_-, they are related to my CL50 archer who died to Nodens while grinding for *healing*, I don't want my future characters to share the same fate):
1) What do you do when you are near an unique who you cannot kill and who follows you through teleport? What's the correct options apart from teleporting and hoping that he won't follow you? Are using teleport other or destruction the only options? Will they follow teleport level or phase door? At what range do they follow your teleport, i.e. is it adjacent only or they can be a few tiles away?
2) Where is the safest place to grind for *healing*? Deep levels of Angband don't really sound as one, they are way too dangerous to repeatedly recall into... are deep levels of Arena have good chance to drop them?Comment
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I can answer #1...Use teleport other!My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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That's not always safe; many monsters who follow-tele also resist teleportation. Some (all?) uniques also resist destruction, although it's rare.
Teleport level is a sure bet if you really, really need to escape. There are probably others that I can't think of right now also.
Note that monsters who teleport-follow do not follow you on phasedoor/blink (?) so if you're in a place where you can phase to a totally different room (e.g. a narrow hallway), it might be worth trying.Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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Thanks. Do you know the range at which they follow, i.e. if you blink a few tiles away in the same room, can they follow your teleportaton? It's probably better to destruct in that case though and then to tele if they weren't destructed since you would place a wall between you...Comment
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I was curious about some of the effects I've seen Time Lords cause on monsters - specifically 'amnesia' from time attacks, and the 'chronosmash' and 'fluxcapacitor' effects from the time Shield. Could someone please tell me what these mean?Comment
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They are all the same effect. Just different flavor. Afair, they just do normal time dmg.Comment
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Sorry, I've been away from computer for quite a while ...
Easiest combos to win with? There are many ways to win. Let's consider normal race class combos:
[1] Distance Spells: I prefer a High Mage, myself with one of Chaos, Armageddon or Daemon for my realm. This gives very strong end game offense and probably the easiest win. However, you will start rather slow, lack detection, be extremely fragile, and will need quite a bit of patience to persevere. Still, vanquishing foes with casual mana storms can't be beat. For more flexibility, you can play a Mage, but you will actually end up much weaker in the end this way.
Recommend: Patient Mind-flayer High Mage (Chaos, Armageddon or Daemon).
[2] Ninjutsu: Even slightly nerfed, ninjas are fairly easy to win with. But be forwarned, they have a unique playstyle that takes time to master. Stealth is awesome and you'll need to garner the right type of weapons.
Recommend: Mighty High-Elf Ninja
[3] Martial Arts: Monks are strongest here, followed by Mystics and finally Force Trainers. The stunning aspects of combat are incredibly strong in the end game. But bewarned: they start very slowly and have severe equipment restrictions. Still, an easy win.
Recommend: Pious Nibelung Monk (Life, Nature or Craft. Never Death).
[4] Melee: This is the most popular approach and starts the quickest. You won't be the most powerful in the end game, but you should do well throughout. There are so many flavors of melee to choose from. I personally do not recommend Berserkers, but you could try a Mauler instead (Severe weapon restrictions, though, but good fun nonetheless). Warriors might be too boring/prone to unexpected ambushes. Try a Samurai instead.
Recommend: High-Elf Rogue (Burglary and Sorcery are good initial realm choices).
[5] Riding (Melee): Hengband has done riding very well, IMO. Your choices are Beastmaster (less melee prowess but can cast Trump spells) or Cavalry. For the end game, acquire a GWoP, don a heavy pattern lance, and giddy up!
For monster classes, play a dragon
I'm ready to give up on angels, they feel so weak, they are relatively easy to level up in wilderness on hounds and dragons but still. I lost two lvl30 angels, one of them into Barrow Downs quest and another in Vault quest. It's ridiculous to lose characters in those quests/ They are too squishy and too no damage.
Also they seem to have some unclear weight restriction for their equipment, I got message that my equipment encumbers me many times without any visible effect.
Oh, and also nobody won poscheng with a shooting class yet (archer, sniper, scout, any ranged weaponmaster) so it probably means they have some weakness too (and it's definitely not annoyance of dealing with ammo, that is not that bad).
Perhaps the main problem is the melee is too convenient (arrow keys for all your attacks). To compensate, I recommend the following change:
[1] To attack monsters you press the 'w' key (for weapons).
[2] You are then prompted to choose which weapon to attack with (even if only wearing one). Press 'a' to use your only weapon.
[3] You are then prompted for a target (even if there is only one in sight). To make things fair, the targeting algorithm defaults to the most distant monster first. It should require at least 8 keystrokes to land on that adjacent orc that you want to attack. Also, the game should reprompt for a target every time just to make sure you didn't change your mind.
[4] After this, you attack with a single strike even if you have multiple blows. This is a boon, really, as you can spread your attacks among multiple foes (at the cost of a few measly keystrokes). So if you have 8 attacks per round, repeat this process 8 times.Comment
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Yes, the messages are flavor. But for the Time Lord, time based attacks also have random effects, such as slowing the monster (temp or permanent), amnesia, shrinking the monster (you were smaller when younger, no?), evolving or devolving the monster (scary when that huorn evolves into a hostile ent!) and quite a few other effects.Comment
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