Poschengband game mechanic questions
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Yes it is. Here is a sample:
There is no explicit line for sharpness, but it is reflected in the damage totals and effective damage multipliers. Normal sharpness gives an effective multiplier of 11/9 (1.22x) while super vorpals give 5/3 (1.66x). These vorpal effective multipliers stack with slay and critical effective multipliers. For example, Slay Evil is a 2x multiplier. But Crisdurian is sharp, so there is another 1.22x. And it is a heavy weapon being wielded with two hands, so critical hits give an effective multiplier of 1.39x. So the overall effective multiplier for the Slay Evil line is 2 * 1.22 * 1.39 = 3.39x (Displayed as 3.38x due to round off errors I guess).Code:Hand #1: The Executioner's Sword 'Crisdurian' (6d5) (+23,+ Accuracy Weight : 26.0 lbs AC Hit To Hit : 23 + 107 = 130 25 92% To Dam : 24 + 66 = 90 50 89% Blows : 5.00 75 86% Damage 100 83% Crits : 1.39x 125 80% Normal : 600 (500-700) [1.69x] 150 77% Evil : 752 (550-955) [3.38x] 175 73% Human : 827 (575-1080) [4.22x] 200 70% Undead : 905 (600-1210) [5.07x] Orcs : 905 (600-1210) [5.07x] Trolls : 905 (600-1210) [5.07x] Giants : 905 (600-1210) [5.07x] Dragons: 905 (600-1210) [5.07x] Poison : 827 (575-1080) [4.22x]
But sharpness does not simply multiply damage by 1.22. Rather, every hit for a normal sharp weapon like Crisdurian has a chance of cutting deep (1 in 6) and the multiplier can get arbitrarily high (It supercharges the multiplier 1 in 4). So the reality of sharpness is that most hits do 1x damage, but occasionally, you get a 2x "gouge" or, if lucky a 3x "maim", a 4x "carve", a 5x "cleave", a 6x "smite", a 7x "eviscerate", an 8x "shred", etc. If you work the odds and remember the formula for geometric series than you can work out the effective multiplier of 11/9: 1 + 1/6 * (1 + 1/4 + 1/16 + 1/64 + ...) = 1 + 1/6 * 1/(1-1/4) = 1 + 1/6 * 4/3 = 1 + 2/9 = 11/9. For reference, super vorpals like Vorpal Blade score crits 1 in 3 and super charge 1 in 2: 1 + 1/3 * (1 + 1/2 + 1/4 + ...) = 1 + 1/3 * 1/(1 - 1/2) = 1 + 1/3 * 2 = 5/3.
Critical hits are similarly discrete in their effects. Here, the game uses sampling to compute an effective damage multiplier since the code is rather non-straightforward and I don't have a closed form for the probabilities.Comment
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Yes. No. No.
It's all good with the Death Sword. In fact, if you are lazy, you can just autodestroy all weapons and you still gain essences, though you don't get to know what you actually drained (You just grow stronger).Comment
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On an unrelated note, question about new two handed weapon fighting mechanics. I am a paladin wielding a longsword and a broadsword. I have reached Skilled for both weapons, but my dual wielding still reads "Unskilled" despite having used these weapons since birth. Am I doing something wrong? How do the new dual wielding mechanics work?Comment
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You start training dual wield when you attack with (any) 2 weapons. But it's a slow skill, so give it time to raise. It will happen, but the start might be tough with it's low accuracy. Your weaponskill is a different stackable skill. !oHeriosm can help if you don't hit enough.On an unrelated note, question about new two handed weapon fighting mechanics. I am a paladin wielding a longsword and a broadsword. I have reached Skilled for both weapons, but my dual wielding still reads "Unskilled" despite having used these weapons since birth. Am I doing something wrong? How do the new dual wielding mechanics work?Comment
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Also as far as I know, it's easier to train it with lighter weapons at first. Not sure mechanically why (whether it's accuracy and you need to hit, or just a hard rule, or what), but it's real.Comment
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i have a question.
my ring of protection gives warning.
but i get messages that it glows different colors when i enter the same store. what is it trying to tell me?He did the mash.
He did the morgoth mash.
The morgoth mash.
It was an angband smash.Comment
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There is no maximum weight, but there are severe weapon restrictions. Ninjas may only wield various types of daggers and smallish swords. You should get a message about not being comfortable with other weapons (e.g. a jo staff) and should also notice a rather large penalty to hit.Comment

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