[Announce] Poschengband 3.3.0 Released

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  • youtoo
    Scout
    • Aug 2013
    • 31

    WHat is !newlife I dont know what that means?

    Comment

    • debo
      Veteran
      • Oct 2011
      • 2402

      Originally posted by youtoo
      WHat is !newlife I dont know what that means?
      There is a potion called "New Life."
      Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

      Comment

      • krazyhades
        Swordsman
        • Jun 2013
        • 428

        ! indicates "potion of" because it is the ascii character for a potion. Same for ? (scroll), _(staff), -(rod), etc

        Comment

        • youtoo
          Scout
          • Aug 2013
          • 31

          I have been googling around about 'fame'. Not really sure what it does. Anyone know?

          how do level/stat gains work? For the first 20 levels, I get a stat gain every 5 levels. Then after that I seem to get them more often. I dont see this in the documentation.

          Comment

          • debo
            Veteran
            • Oct 2011
            • 2402

            Originally posted by youtoo
            I have been googling around about 'fame'. Not really sure what it does. Anyone know?

            how do level/stat gains work? For the first 20 levels, I get a stat gain every 5 levels. Then after that I seem to get them more often. I dont see this in the documentation.
            Your fame determines the strength of the artifacts you are permitted to use for reforging. That's all it does.

            You get a stat gain every 5 levels, and whenever you kill a dungeon guardian. If you are playing cautiously, you will likely max your stats before you kill most guardians.
            Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

            Comment

            • youtoo
              Scout
              • Aug 2013
              • 31

              is there a reason to explore outside? Outside of the outpost i found a house with a chest. I dont know if there is much stuff you can find that is not marked.

              i saw somewhere that people go to certain dungeons for stat gains. does that mean hoping to find stat potions?

              Comment

              • HugoVirtuoso
                Veteran
                • Jan 2012
                • 1237

                Originally posted by youtoo
                is there a reason to explore outside? Outside of the outpost i found a house with a chest. I dont know if there is much stuff you can find that is not marked.

                i saw somewhere that people go to certain dungeons for stat gains. does that mean hoping to find stat potions?
                *MAY CONTAIN SPOILERS BELOW*

                The main reasons for exploring outside are to travel to other towns, look for dungeon entrances, and to kill monsters for leveling up.

                Throughout the wilderness, you will occasionally find encounters. An encounter can appear as a ruin, wilderness hut (looks like a house), thieves den, structure with a monster group, castle-like encounter loaded with high-level paladins, or an entrance to a random dungeon.

                And yes, there are dungeons where you're more likely to find stat potions...namely: Lonely mountain. But, in my own experience, stat potions tend to show up much more after dlvl 45 or 50 in various dungeons, including the one I tend to frequent - the Glass castle.
                My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                https://www.youtube.com/watch?v=rwAR0WOphUA

                If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                Comment

                • HugoVirtuoso
                  Veteran
                  • Jan 2012
                  • 1237

                  On another note, I possessed Kenshirou on version 3.3.5 and I noticed that he no longer has a weapon/shield slot...did he ever have those slots?
                  My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                  https://www.youtube.com/watch?v=rwAR0WOphUA

                  If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                  As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                  Comment

                  • chris
                    PosChengband Maintainer
                    • Jan 2008
                    • 702

                    Originally posted by HugoTheGreat2011
                    On another note, I possessed Kenshirou on version 3.3.5 and I noticed that he no longer has a weapon/shield slot...did he ever have those slots?
                    Kenshirou is supposed to be a combination of Mad Max and Bruce Lee. Now, I never saw the Fist of the North Star anime series, so I may be wrong, but my thoughts are that he used primarily martial arts when fighting so he has the "Monk" body type.

                    He's still a powerful form with his fists, no? He's not really an end game powerful unique (only ML62) so really shouldn't be one of the Possessor's most powerful forms.

                    EDIT: Along with the change to the monk body type, Kenshirou also gained stun effects with his punches and the Monk's Double Attack ability. Monk possessor forms also have higher speed than normal humanoid forms (e.g. Kenshirou is +10 speed for the possessor, rather than his old value of +4, I think.
                    Last edited by chris; November 10, 2014, 12:24.

                    Comment

                    • chris
                      PosChengband Maintainer
                      • Jan 2008
                      • 702

                      Originally posted by youtoo
                      is there a reason to explore outside? Outside of the outpost i found a house with a chest. I dont know if there is much stuff you can find that is not marked.

                      i saw somewhere that people go to certain dungeons for stat gains. does that mean hoping to find stat potions?
                      Just to add to what Hugo said:

                      If you do explore the wilderness, be warned it is vast so you will need lots of food and light if you plan to travel far. Also, the wilderness has a special travel mode: Press '<' to enter this travel mode, and you can move around much more quickly from place to place, as well as see where all the towns and dungeon entrances are located (I guess the player purchased an accurate map of the world in the town prior to adventuring?). Anyway, you might get ambushed while moving around in this fashion, so be sure to stay on the roads and try to travel during the day. Bring plenty of scrolls of teleport too. To leave this special wilderness travel mode once you reach your destination, press '>'.

                      Comment

                      • Nivim
                        Apprentice
                        • Jan 2014
                        • 69

                        And in addition to all that, there's something which debo and friends call "Nivimscumming" where you find the border of the wilderness area loading, open up a window for map overview (using hugeterm and window options), then quickly zig-zag over the border, loading areas very quickly and checking each one for that house with the chest (has to be done during daytime so you can see far enough). Then you go over to the house with teleportation in hand (maybe detect creatures, and if you can some strong digging) and try to survive/kill the guardian while retrieving the loot. Note that if you're level 1 at this point the guardian can be 10 to 25 times your level; but if it's melee based and you have shooting/phase scrolls, it will give you several levels.

                        Using this method I can get through the super-early game quickly and get on to crazier and newer things. You can also do it while traveling, although requiring you go much slower than travel-mode.

                        Might not be much longer before chris ruins this now that I've posted about it, though. Although maybe wilderness vaults do need more metaphorical fangs?

                        Comment

                        • Djabanete
                          Knight
                          • Apr 2007
                          • 576

                          You hit Metaphorical Fang, Farmer Maggot's Dog.
                          Metaphorical Fang, Farmer Maggot's Dog bites you.
                          You die... [more]

                          Comment

                          • chris
                            PosChengband Maintainer
                            • Jan 2008
                            • 702

                            Originally posted by Nivim
                            Might not be much longer before chris ruins this now that I've posted about it, though. Although maybe wilderness vaults do need more metaphorical fangs?
                            I don't want to ruin it if it is fun

                            Anyway, the wilderness encounters are basically stubs at the moment. I think perhaps more diversity is in order?

                            Comment

                            • Nivim
                              Apprentice
                              • Jan 2014
                              • 69

                              It's a small thing, but how hard would it be for them to be rotated randomly?

                              A basic sort of vault I just typed up.
                              Code:
                              o=stuff like level 4-8 mindcrafters when around outpost
                              p=stuff like what you find in the chest rooms like a
                                Hardened warrior or Illusionist around outpost
                              x=The next order of magnitude above p
                              %=food/mushroom stuff, because ',' is annoying to see
                              +############
                              #...#...#..%#
                              #.oo+..o+..%#
                              #o..#..o#o..#
                              ##+##########
                              #...#.&&#`..#
                              #...#...#$.x#
                              #.oo#...#...#
                              ##+###+###+##
                              #o..#p..#...#
                              #...+...+...#
                              #...#..p#.%%#
                              #############
                              Then another one that popped into my head.
                              Code:
                              #..##..##..#
                              ...#####+...
                              ..##....##..
                              #+#......###
                              ##..#+##..##
                              .#..#!~+..#.
                              .#..+!!#..#.
                              ##..##+#..##
                              ###......#+#
                              ..##....##..
                              ...+#####...
                              #..##..##..#
                              No subtlety here, just pack it full of spellcasters that summon;
                              supposed to be recognizable on sight, might even want to move
                              the pillars farther away and add four.
                              ~=Excellent, probably light source.
                              !=Not bad, usually at least one thing the player cares about, like Speed.

                              Comment

                              • chris
                                PosChengband Maintainer
                                • Jan 2008
                                • 702

                                I'm not sure if anybody is interested, but wilderness encounters are defined in v_info.txt. Scroll down to the section marked "PosChengband Wilderness Encounters" and you will see where they begin. Of course, there is no documentation but I think you can look through samples to get an idea how to code things up. Also, if you add the "DEBUG" flag (field #3 on the T: line, and you can add multiple flags with the | character just line in C) then the game should pick your encounter automatically instead of choosing one randomly.

                                This is the sort of game aspect that almost anybody could contribute to if they wanted, and I'd be happy to incorporate any additions provided they've been tested and actually work.

                                I've always meant to come back to these and add more interesting ones. Some ideas off the top of my head include:

                                [1] Treasure Island for water based terrain.
                                [2] Eyrie for mountains.
                                [3] Druidic circle for forests.
                                [4] Mirkwood spiders for forests.
                                [5] Sorcerer's Tower for plains.
                                [6] Gypsy Caravan (Basically, a traveling town with new shop types. This would require some coding effort, though).

                                It's easy to think of more ...

                                Comment

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