[Announce] Poschengband 3.1.0 Released

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • HugoVirtuoso
    Veteran
    • Jan 2012
    • 1237

    #91
    Originally posted by AnonymousHero
    @chris: Been away for while, but I just have to say: what a stroke of genius the Ring race is! Especially the "abuse" of the RIDING mechanic!

    Well done!
    Regardless of this "abuse", chris always has a way to "balance" it!!

    AH, you should give this variant a try. You have no idea how fun this is!!
    Last edited by HugoVirtuoso; April 10, 2014, 17:41.
    My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
    https://www.youtube.com/watch?v=rwAR0WOphUA

    If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

    As of February 18th, 2022, my YouTube username is MidgardVirtuoso

    Comment

    • krazyhades
      Swordsman
      • Jun 2013
      • 428

      #92
      How bad is it that I lost eventually in the Telmora arena?

      Comment

      • HugoVirtuoso
        Veteran
        • Jan 2012
        • 1237

        #93
        Losing in Telmora's Arena drops your fame by a large amount. Fame affects ability to re-forge. If you are a Death sword or Ring fame is useless!!!
        My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
        https://www.youtube.com/watch?v=rwAR0WOphUA

        If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

        As of February 18th, 2022, my YouTube username is MidgardVirtuoso

        Comment

        • mrrstark
          Adept
          • Aug 2013
          • 101

          #94
          What is the best way to get levitation? Is there a reliable way?

          I often find myself overleveled for the dungeons with mountains and pits before I get any source of levitation...

          Comment

          • chris
            PosChengband Maintainer
            • Jan 2008
            • 702

            #95
            Originally posted by mrrstark
            What is the best way to get levitation? Is there a reliable way?

            I often find myself overleveled for the dungeons with mountains and pits before I get any source of levitation...
            Getting 2 essences of levitation will let you levitate. However, it's not currently really working since you actually need your mount to have levitation (and while you levitate without a mount, you can't move). That was an oversight that has been fixed but not pushed yet.

            In the meantime, Angels make wonderful ring bearers

            Edit: I assumed you were talking about playing Rings. If not, you can get boots of levitation, or a pair of Dragon Wings, or a defender weapon (sometimes). Boots are the most common, but some times you do need to wait a bit. Less common sources of levitation include boots of elvenkind, boots of the fairy, cloak of the bat, etc.

            Comment

            • UglySquirrell
              Swordsman
              • Jul 2011
              • 293

              #96
              Well my DEW hasn't killed me yet and now I'm getting some jewelry drops, Rings are lots of fun.

              Just a few things I've noticed, wands of heal monster are set to autodestroy, not a big deal just thought I'd mention it. The other one is the attack last target in options seems to be really buggy. It attacks random squares/directions for no apparent reason. I just turned it off but it seems to be on in default settings . Anyways back to my magical parasitic adventure
              Last edited by UglySquirrell; April 10, 2014, 23:30.

              Comment

              • chris
                PosChengband Maintainer
                • Jan 2008
                • 702

                #97
                Originally posted by UglySquirrell
                The other one is the attack last target in options seems to be really buggy. It attacks random squares/directions for no apparent reason. I just turned it off but it seems to be on in default settings . Anyways back to my magical parasitic adventure
                I'm not ignoring this ... I just can't reproduce any sort of problem

                Comment

                • UglySquirrell
                  Swordsman
                  • Jul 2011
                  • 293

                  #98
                  Hmm, may have something to do with my macros, i still use what i did loooong ago. It only happens with ranged spells/wands and it's not just as a ring. I use \e\e\emaa*t or \e\e\ea1*t not sure if i should be keybinding or if there's a better way to complete those actions.

                  Comment

                  • chris
                    PosChengband Maintainer
                    • Jan 2008
                    • 702

                    #99
                    Originally posted by UglySquirrell
                    Hmm, may have something to do with my macros, i still use what i did loooong ago. It only happens with ranged spells/wands and it's not just as a ring. I use \e\e\emaa*t or \e\e\ea1*t not sure if i should be keybinding or if there's a better way to complete those actions.
                    Your macros are bad.

                    Let's say you run into a monster, and use \emaa*t. That fires magic missile, say, and since there is no target, the *t chooses the closest monster. Great. But your magic missile didn't kill him, of course, so you use the macro again. This time the maa processes and uses your old target (since use_old_target is enabled). After the spell completes, the *t processes and chooses a new target (perhaps the same foe, perhaps not). And on your killing cast, the *t chooses the floor tile you are standing on if there are no other monsters in LOS! This means the next time you run the macro (probably after moving about the dungeon), the maa, since it is using the old target, will fire off into the woods some place

                    Try \e*tmaa instead. That is, always select your target first before your macro'd spell. Of course, use_old_target then becomes less necessary, but is still useful for some classes with lots of offensive spells, since you might start manually casting stuff.

                    Comment

                    • mrrstark
                      Adept
                      • Aug 2013
                      • 101

                      How come failing to cast a spell due to no target still consumes the mana for the spell?

                      Also, what does the \e\e\e default in macros do?

                      Comment

                      • UglySquirrell
                        Swordsman
                        • Jul 2011
                        • 293

                        Originally posted by chris
                        Your macros are bad.

                        Let's say you run into a monster, and use \emaa*t. That fires magic missile, say, and since there is no target, the *t chooses the closest monster. Great. But your magic missile didn't kill him, of course, so you use the macro again. This time the maa processes and uses your old target (since use_old_target is enabled). After the spell completes, the *t processes and chooses a new target (perhaps the same foe, perhaps not). And on your killing cast, the *t chooses the floor tile you are standing on if there are no other monsters in LOS! This means the next time you run the macro (probably after moving about the dungeon), the maa, since it is using the old target, will fire off into the woods some place

                        Try \e*tmaa instead. That is, always select your target first before your macro'd spell. Of course, use_old_target then becomes less necessary, but is still useful for some classes with lots of offensive spells, since you might start manually casting stuff.
                        Doh

                        Old dog, New Trick, and all that i guess. I've been using that macro for bows, and spells since i first started playing X )

                        It's been so long, i don't even remember where i originally got it from, or if it was just a trial and error hit the monster with the pointy end kind of thing.

                        Thanks for the macro sample, I'll definitely try it your way.

                        Comment

                        • chris
                          PosChengband Maintainer
                          • Jan 2008
                          • 702

                          Originally posted by UglySquirrell
                          Doh

                          Old dog, New Trick, and all that i guess. I've been using that macro for bows, and spells since i first started playing X )

                          It's been so long, i don't even remember where i originally got it from, or if it was just a trial and error hit the monster with the pointy end kind of thing.

                          Thanks for the macro sample, I'll definitely try it your way.
                          I think your macros are just fine if you don't turn on the use_old_target option. In that case, the code prompts you for a target each and every time so the trailing *t is just what you want.

                          Comment

                          • Tulip
                            Scout
                            • Apr 2014
                            • 43

                            What should we be expecting for 4.0?

                            Comment

                            • chris
                              PosChengband Maintainer
                              • Jan 2008
                              • 702

                              Originally posted by Tulip
                              What should we be expecting for 4.0?
                              I'm hoping someone will tell me

                              Comment

                              • debo
                                Veteran
                                • Oct 2011
                                • 2402

                                Originally posted by chris
                                I'm hoping someone will tell me
                                We have animated sword and animated ring classes -- I think it's time for an animated rocket launcher.
                                Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎