[Announce] Poschengband 3.1.0 Released

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  • chris
    PosChengband Maintainer
    • Jan 2008
    • 702

    [Announce] Poschengband 3.1.0 Released

    I've just release a new beta update to Poschengband here. There are substantial changes to Archery and Extra Attacks in melee, so I think this update warrants a new minor release (3.0 -> 3.1). You may update savefiles if you like, but, as always, I recommend making a backup first. I definitely updated my characters from 3.0 to 3.1 without issue, but that doesn't mean I didn't mess up something obvious.

    Source code is available here. A full diff of changes can be found here.

    So, what changed?
    [1] Archery:
    * The bow multipliers are now specified in the edit files rather than being inferred.
    * The game supports fractional bow multipliers.
    * Ego bows of Velocity get +.25x to the multiplier.
    * Extra Might now "dice boosts" the bow on item generation (Warning: Upgrading will only give +.75x for ego bows)
    * Extra Shots now always use the object's pval, and grant +.25 shots per plus (Warning: Upgrading will give a pval of 3 if one is not present).
    * Equipment combat bonuses now mostly apply to archery as well as melee. Exceptions include all gloves (except sniper), rings of combat (of course) and a few combat helms like Terror Mask and Hammerhand.
    * Pickup preferences now treat dice boosted shooters like dice boosted melee weapons, so you can see these at a glance in map mode or with the object list command (']').
    * Various shooting classes have had their extra shot values toned down.
    * Rings of Archery are less likely to grant both Extra Might and Extra Shots.

    [2] Melee changes
    * Extra attacks are now fractional, and you get +.5 attacks per round per plus.
    * Many items have had their pvals shuffled to compensate.

    [3] Device changes
    * Magic Mastery no longer gives device power. Instead, there is a new Device Power flag and it is currently extremely rare.
    * Magic Mastery can now spawn on some of the wizard amulets.
    * Wands of Rockets are more rare (and deeper)
    * Wands of Disintegrate are also more rare (and deeper).

    [4] Miscellaneous
    * Death Swords now gain fractional blows for extra attacks. The number of blows possible is open ended, but in general, the final form will have a limited number of extra attacks.
    * Death Sword retaliation for the Death Scythe form now only triggers 1 in 3.
    * Scouts got some minor adjustments and an improved character dump. Scout terrain effects to AC and Saving Throw now scale with level.
    * Mariliths get a usable starting weapon and their Enchantment power is now super cheap and easy (since they must eat corpses for food).
    * Monsters with Pass/Kill Wall will no longer spam spells when a player is hiding out of line of sight.
    * The out of bounds wilderness bug has been fixed.
    * Rand-art helms/crowns are more likely to gain ESP.
    Last edited by chris; March 25, 2014, 19:13.
  • HugoVirtuoso
    Veteran
    • Jan 2012
    • 1237

    #2
    Awesome. Just in time for my next "Hugo$oul" Possessor.
    My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
    https://www.youtube.com/watch?v=rwAR0WOphUA

    If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

    As of February 18th, 2022, my YouTube username is MidgardVirtuoso

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9629

      #3
      Originally posted by HugoTheGreat2011
      Awesome. Just in time for my next "Hugo$oul" Possessor.
      Can't be long until Hugo$oul 2011, surely
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • debo
        Veteran
        • Oct 2011
        • 2402

        #4
        rip rockets
        Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

        Comment

        • Patashu
          Knight
          • Jan 2008
          • 528

          #5
          Hugo$oul would be an amazing rapper name, I'm just saying
          My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

          Comment

          • HugoVirtuoso
            Veteran
            • Jan 2012
            • 1237

            #6
            I think Hugo$oul would be an awesome DJ name.

            BTW,
            I upgraded my "Clunk-Clunk" Cyberdemon dude to v3.1.0 without a hitch with ABSOLUTELY NO decreases in melee or rocket damage!

            Looks like v3.1.0 Cyberdemon characters are still viable.
            My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
            https://www.youtube.com/watch?v=rwAR0WOphUA

            If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

            As of February 18th, 2022, my YouTube username is MidgardVirtuoso

            Comment

            • debo
              Veteran
              • Oct 2011
              • 2402

              #7
              I just built 3.1.whatever and I'm getting a parse error on startup when it tries to read a_info.txt:

              Code:
              Error 1 at line 235 of 'a_info.txt'.
              Record 16 contains a 'parse error' error. Parsing 'P:0:0d0:20:20:0'.
              I'm looking into it now, but that's the record for Crimson and it has an x0.00 thingie (guessing this has something to do with edit file changes made for multipliers)

              EDIT: nvm I think it has a local copy of my 3.0.x a_info -- checking

              EDIT2: Interesting, `make install` isn't copying edit files over to my local install directory. Not sure if makefile changed or if I was supposed to configure again.
              Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

              Comment

              • HugoVirtuoso
                Veteran
                • Jan 2012
                • 1237

                #8
                Bug:
                I took my v3.1.0 Cyberdemon into Angband and Anti-magic cave and [nothing] happens when "dungeon trembles" ...not that I'm complaining.
                My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                https://www.youtube.com/watch?v=rwAR0WOphUA

                If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                Comment

                • Nivim
                  Apprentice
                  • Jan 2014
                  • 69

                  #9
                  Flost Bland ruined.

                  Also, thanks for fixing mine. I don't know if it was tiredness or unfamiliarity (I have never gone to or examined the arena dungeon).
                  ...
                  The "min_level = 1" part was to prevent this thing where if you enter 0 while in Angband you end up in a place that mostly acts like the wilderness except there's an upstaircase to wilderness level 0 there. I'm guessing this niggling bit should be fixed in the levelport code instead?


                  Can Deathswords actually get extra dice essences? I see an entry for it, but I've never seen it happen, on my own or in dumps.

                  Finally, thanks you for doing what you can to make debug/wizard mode less of a pain.

                  (Ok P.S. did you change rockets depth partly by changing the depth of all devices?)

                  Comment

                  • CrabTaco
                    Rookie
                    • Jan 2014
                    • 8

                    #10
                    Cool! Still playing my ninja, i am not sure any of these changes affect her much.

                    A quick question that I am unclear on. I have been trolling through the ladder a lot trying to pick up tips on ninjas. I have seen several comments like this one:

                    I tried desperately to boost my Wisdom, conquering as many dungeons as I could stomach. Finally, I figured I'd just sell all my loot as is and see what I could scrounge together. I couldn't quite get enough gold for Monkey Cudgel but did manage just enough for Julian:

                    The Falcon Sword of Julian (2d7) (+8,+16) (+2 attacks) {WiSlSrDg;Bs|AEP/XU/*}
                    Chris (or anyone ), what do you mean by I couldn't quite get enough gold for Monkey Cudgel? Are you reforging? Or buying somewhere I don't know about?

                    I just spent 200k on my first reforge, and the results were not very exciting. I ended up with:
                    The Dagger of Merry (1d4) (+11, +7) (+3) {StCh}

                    Here is my latest ladder in case anyone else has suggestions:

                    Comment

                    • debo
                      Veteran
                      • Oct 2011
                      • 2402

                      #11
                      Title screen still says

                      Code:
                      **         PosChengband 3.0.4         **
                      FYI
                      Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                      Comment

                      • chris
                        PosChengband Maintainer
                        • Jan 2008
                        • 702

                        #12
                        Originally posted by debo
                        Title screen still says

                        Code:
                        **         PosChengband 3.0.4         **
                        FYI
                        Your files are definitely not updating correctly. Compare https://github.com/poschengband/posc.../file/news.txt.

                        Nick did the Linux build system (and Mac, too). Nick, can you help with why make install does not seem to be updating edit/* and files/* (and perhaps others)?

                        Comment

                        • debo
                          Veteran
                          • Oct 2011
                          • 2402

                          #13
                          Originally posted by chris
                          Your files are definitely not updating correctly. Compare https://github.com/poschengband/posc.../file/news.txt.

                          Nick did the Linux build system (and Mac, too). Nick, can you help with why make install does not seem to be updating edit/* and files/* (and perhaps others)?
                          It's no big deal. It seemed to move them properly when I built the first time in 3.0.4, this is the first time I've had this problem. Didn't realize that first page was also an external static resource, I thought it was a cstring somewhere.
                          Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                          Comment

                          • debo
                            Veteran
                            • Oct 2011
                            • 2402

                            #14
                            Hi,

                            Why is it that my quest reward is deleted off the square if I accidentally request my next job before picking it up? I just lost my rod of detection from the vapor quest because I pushed 'get' on it, but didn't realize my inventory was full. I popped right back in the door, oblivious, requested the next thing, and then poof! there goes the rod.
                            Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                            Comment

                            • Nivim
                              Apprentice
                              • Jan 2014
                              • 69

                              #15
                              Sadly, I think that can happen every single time you go into a building for all items; I've lost stuff going into my house and a store, so I just generally don't leave anything on the ground anymore that I care about.

                              Comment

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