Sounds like it needs the other effects of curses to work properly; something where you can technically get cursed at any level to make it harder to remove you, but then you'll be tanking Draining or Attract Dragons to make it happen.
Best if creature's additional removal difficulty is based on the difficulty the curses actually cause you, so just "cursed" (preventing dismounting) may only give a tiny bonus, but Epic Doom (new curses to go with the new jewelery enchants) and Attract Cyberdemons mean you'll need to get Charisma drained to actually be cast off.
Curses could also have a sacrifice in the form of making your Charm and luring less likely to work; the second because monster pseudo-ID will tell them you're "awful" or "terrible" instead of "excellent".
Best if creature's additional removal difficulty is based on the difficulty the curses actually cause you, so just "cursed" (preventing dismounting) may only give a tiny bonus, but Epic Doom (new curses to go with the new jewelery enchants) and Attract Cyberdemons mean you'll need to get Charisma drained to actually be cast off.
Curses could also have a sacrifice in the form of making your Charm and luring less likely to work; the second because monster pseudo-ID will tell them you're "awful" or "terrible" instead of "excellent".
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